Personas Articles & Videos

  • Archetypes vs. Personas

    Personas and archetypes are different ways of communicating the same user research data. Archetypes describe categories of users; personas humanize those categories to illustrate real impact.

  • Personas Make Users Memorable

    Personas support user-centered design throughout a project’s lifecycle by making user groups feel real and tangible.

  • User-Ecosystem Thinking: An Anthropologic Approach to Design

    The NN/g UX Podcast featured coauthors Mike Youngblood and Ben Chesluk, who are challenging the traditional, outdated model of “users” in UX.

  • Personas Are Living Documents: Design Them to Evolve

    Design personas to evolve and change over time to secure their longevity. Design personas in a way that allows for updates when significant insights emerge, ensuring they remain relevant and maintain their usefulness over time.

  • Personas 101

    Personas are personified representations of real information about our target audience that enable us to design with real customers in mind. They help us align ideas and apply what we know.

  • Personas vs. Analytics Segments

    Avoid creating personas from analytics data alone. Personas are artifacts that aim to capture users' attitudes, goals, and pain points, aspects which analytics alone can't provide.

  • How to Use Empathy Maps

    The empathy-mapping process helps distill and categorize knowledge of the user into one place, while the artifact serves as quick, digestible way to illustrate user attitudes and behaviors.

  • Why Prioritize Personas?

    Prioritizing your personas helps you make strategic design tradeoffs to ensure designs bring the most value to the business.

  • Proto Personas

    Proto personas capture a team's existing knowledge or assumptions about who their current users are. These should be used with caution because they are created with no new research.

  • 3 Common Antipersonas in UX

    Considering 3 main antipersonas in your design process can prevent much misuse or other grief which would undermine the user experience after the product is released.

  • You Have the Users You Have

    The only realistic design strategy is to cater to the actual people who use your product, instead of designing for an idealized super-user who knows more and is more motivated than the real audience.

  • Antipersonas in UX

    Antipersonas represent people who could misuse your product in ways that negatively impact target users and the business. Formalizing a description of the 8 aspects of an antipersonas can help a design team mitigate such risks.

  • Personas Are Living Documents: Design Them to Evolve

    We sometimes think of personas as final artifacts, when, in reality, personas are merely a representation of data, and data can change. An artifact that is too polished or difficult to update may result in an outdated and unused persona.

  • Personas: Study Guide

    Unsure where to start? Use this collection of links to our articles and videos to learn about personas and how to create and apply them.

  • Antipersonas: What, How, Who, and Why?

    Antipersonas help anticipate how products can be misused in ways that can harm users and the business.

  • Using Personas to Prioritize Features

    Put your personas to work by using them to evaluate and compare features and user stories to inform work priorities.

  • Personas vs. Archetypes

    Archetypes and personas used for UX work contain similar insights, are based on similar kinds of data, and differ mainly in presentation. Personas are presented as a single human character, whereas archetypes are not tied to specific names or faces.

  • Statistically-Generated Personas

    Personas are usually a qualitative element in the UX design process, but statistical data from more users can be added for more precision, as long as the personas are still grounded in qualitative insights.

  • Scenario Mapping: Design Ideation Using Personas

    Persona-based scenarios can be leveraged to influence design through guided brainstorming workshops called scenario-mapping workshops.

  • How to Choose the Scope of Your Personas

    Personas are not "one size fits all" in the UX design process. Broad-scope personas work for high-level divisions but are too shallow for detailed design decisions.