Design Patterns Articles & Videos

  • Status Trackers: 6 Guidelines for Discoverability and Clarity

    Use these 6 guidelines to create status trackers that are easier for your users to find, access, and understand.

  • Why So Many Info Tips Are Bad (and How to Make Them Better)

    Information tips can clarify complex UIs, but they should not hide essential information, trigger redundant information, or disrupt the current workflow.

  • Top 10 UX Videos of 2025

    The videos published in 2025 that received the most views from our audience.

  • Top 10 UX Articles of 2025

    These 10 user-experience articles published in 2025 were those that our audience read the most.

  • Designing Effective Contextual Menus: 10 Guidelines

    Contextual menus reduce clutter and interaction cost but have low information scent. Prioritize clarity, consistency, and proximity to balance the tradeoffs.

  • Liquid Glass Is Cracked, and Usability Suffers in iOS 26

    iOS 26’s visual language obscures content instead of letting it take the spotlight. New (but not always better) design patterns replace established conventions.

  • Designing Use-Case Prompt Suggestions

    Use-case prompt suggestions show how to effectively prompt AI tools. They aid learnability and creativity, helping users explore what AI tools can do.

  • Button States 101

    Understand how button states support usability. Design clear visual cues for each state to guide and inform user actions.

  • 2-Factor Authentication (2-FA)

    2-FA is one of the simplest ways to protect user data, but you must balance security with the potential impact on usability.

  • Button States: Communicate Interaction

    Minor visual changes help users distinguish between 5 different button states: enabled, disabled, hovered, focused, pressed.

  • Design Guidance: Principles, Patterns, Heuristics, and Team Charters

    Design teams rely on a combination of principles, patterns, heuristics, and charters to create consistent and usable experiences in a collaborative way.

  • Card View vs. List View

    List view allows for easy sorting and is space efficient, while card view is visually engaging and creates effective groupings.

  • Direct Access vs. Sequential Access: Why Direct Is Better

    Sequential access frustrates users. Consider these examples to help you find ways to give them more direct access wherever possible.

  • Bulk Actions: 3 Design Guidelines

    When designing bulk actions, provide a Select All option, use a contextual action bar, and give users clear feedback with the option to undo actions to ensure a smooth and efficient experience.

  • Less Effort, More Completion: The EAS Framework for Simplifying Forms

    Use the EAS framework — Eliminate first, Automate where possible, and Simplify what remains — to minimize user effort and improve form completion rates.

  • User-Interface Elements: Glossary

    Use this glossary to quickly clarify definitions for key graphical user-interface elements and controls.

  • Foldable Smartphones: New Devices, New Opportunities

    Two types of foldable smartphones blur the boundaries between traditional device sizes. Fold-out and flip phones create new viewports that hint at future smartphones.

  • Cookie Permissions: 5 Common User Types

    Users’ willingness to share data and their interactions with cookie permission box options vary quite drastically, falling into these five common user types: The Denier, The Skeptic, The Tech-Savvy, The Impatient, and The Enthusiast.

  • Accelerators Maximize Efficiency in User Interfaces

    Alternate methods for accomplishing frequent actions in user interfaces support expert users by speeding up their interactions, without hindering novice users.

  • Don’t Trick Users: 2 Ways to Avoid Deceptive Design Patterns

    Deceptive patterns harm your organization’s long-term goals. Ask yourself these 2 questions to proactively avoid deceiving or tricking users.