Roblox (RBLX) Q3 2026 Earnings Call Transcript

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DATE

Thursday, Oct. 29, 2026

CALL PARTICIPANTS

  • Head of Investor Relations - Jaime Sue Morris

  • Co-Founder and CEO - David Baszucki

  • Chief Financial Officer - Naveen K. Chopra

Full Conference Call Transcript

Operator: Hello, everyone. Thank you for joining us, and welcome to the Roblox Third Quarter 2026 Earnings Conference Call. After today's prepared remarks, we will host a question and answer session. If you would like to ask a question, please press star 1 to raise your hand. To withdraw your question, press star 1 again. I will now hand the conference over to Jaime Sue Morris, Head of Investor Relations. Jaime, please go ahead.

Jaime Sue Morris: Good afternoon, everyone. Thank you for joining us to discuss our Q3 2026 earnings results. With me today is Roblox's Co-Founder and CEO, David Baszucki and our Chief Financial Officer, Naveen K. Chopra. Before we begin, I would like to remind you that our commentary today may include forward looking statements which are subject to risks, uncertainties and assumptions. That could cause actual results to differ materially from those described in our forward looking statements. A description of these risks, uncertainties and assumptions are included in our SEC filings Including our most recent reports on Form 10 ks and Form 10 Q. You should not rely on our forward looking statements as predictions of future events.

And we disclaim any obligation to update these statements except as required by law. During this call, we will also discuss certain non GAAP financial measures. Reconciliations between GAAP and non GAAP metrics can be found in our shareholder letter and supplemental materials which are available on our Investor Relations website. With that, I will turn the call over to David.

David Baszucki: Thank you. Welcome to our Q3 2026 earnings call. there is a lot going on right now in the industry. I am really excited about it, and especially with regard to Roblox. My comments may go slightly longer than normal today. First, I want to reiterate, our long term vision is to capture 10% of the global gaming market on Roblox with an even greater share in The US. And we do estimate that in our app, approximately 20% of US 18 market revenue is already on Roblox. I am going to share today all of the things we have in motion to replicate that success with 18-and-over starting in the USA.

And our long term mission remains to connect 1 billion daily active users with optimism and civility. there is a lot of technology, things are changing every day. And we have seen just in the last few weeks or months really reverse engineering of all stand alone code has become very commonplace. We have seen capability, both open source and frontier models continue to accelerate and the time required to go from an idea to a playable game is compressing dramatically. And, we are seeing that on Roblox with Roblox Build, and we are seeing it in the top charts on Roblox. We are gonna talk more about that today.