Frequently asked questions

“Boxing Practice” is an animation of the Punching or Kicking type in Meshy's Fighting category. It plays on a rigged humanoid character, and you can preview it on the Meshy mannequin above before applying it to your own model.

Upload an FBX, OBJ or GLB, or generate a character in Meshy, run Auto Rigging, then select the animation in the Animate panel. It binds to the rig in one click.

Yes. “Boxing Practice” is included on every plan, including the free tier.

Yes. The 3D preview above plays it on Meshy's standard rigged character. Drag to rotate, scrub the timeline, change the speed and toggle the skeleton to inspect the motion.

FBX or GLB, with Mixamo, Unreal Engine 5 and Unity Humanoid skeleton templates, so the animated character imports directly into Unity, Unreal Engine, Blender or Godot.

Exports follow your plan's license. Meshy Pro and above include commercial-use rights for games, films and client work; free-tier output is for personal and evaluation use.

Yes. The Punching or Kicking type has 36 animations in the Fighting category. Use the switcher above to play any of them on the same rig, or open the Punching or Kicking page to browse them all.

Bring your own character

Every animation in this library is one click away in the Meshy workspace.