If auto-rigging or animation doesn't work as expected: (1) Ensure your model is in a supported format (FBX, OBJ, GLB) with clean topology and clear limb separation. (2) Check that your character has a standard pose — generate it with
Custom Pose, setting A-Pose or T-Pose for the most accurate auto-rigging. (3) For non-humanoid characters (quadrupeds, creatures), verify that limbs are clearly defined and not merged into the body mesh. (4) Inspect your model in the 3D Viewer — toggle Wireframe and Statistics to spot topology issues like overlapping faces or disconnected parts. (5) Try generating the character with Meshy's Text to 3D or Image to 3D, which produce models already optimized for auto-rigging.