Start Creating

Get Started with the Meshy API

Our API is used regularly across a myriad of domains and use cases. Whether it's Text to 3D, Image to 3D, or AI texturing, our API is continually evolving to create the most seamless experience for our users.
Quickstart

Quickstart

Quickly generate 3D assets programmatically within minutes using a straightforward API implementation.
Manage Usage

Manage Usage

Keep track of your credit usage and enable automatic refills once it's depleted.
Integrations

Integrations

Use Meshy directly in traditional 3D software or game engines like Blender and Unity.
Core Features

API Capabilities

Our API is used regularly across a myriad of domains and use cases. Whether it's Text to 3D, Image to 3D, or AI texturing, our API is continually evolving to create the most seamless experience for our users.
Text to 3D
Playground

Try Before You Build

Test Meshy API endpoints live in the Playground before you write a line of integration code. Tune a prompt, generate a model, and copy the working request straight into your codebase.
Meshy API Playground interface showing a text-to-3D request and a live model preview
Available on Pro, Studio, and Enterprise plans. Pro and Studio include a limited set of endpoints; Enterprise unlocks them all.
Console

Monitor Every Request You Make

Track success rates, latency, and credit usage across every API call your integration makes. Open any task to inspect its full request, response, and timeline.
Meshy API Console dashboard showing request volume, success rate, and per-endpoint metrics
Meshy API Console logs showing recent API requests with status and task details
Available on Studio and Enterprise plans.
Scalability & Security

Enterprise-Grade API Access

Unlock advanced performance, exclusive endpoints, and security you can trust.
Enterprise-Grade Performance
Enterprise-Grade Performance
Guaranteed highest rate limits, concurrency, and task priority — with 99.9% uptime SLA
Enterprise-Grade Performance
Exclusive API Endpoints
Access to enterprise-only API endpoints
Enterprise-Grade Performance
Asset Retention Without Limits
Indefinite retention of API-generated assets
Enterprise-Grade Performance
Certified Security
ISO/IEC 27001 certified for enterprise-grade information security
Enterprise-Grade Performance
Certified Security
SOC2 - Type II certified for enterprise-grade information security
Enterprise-Grade Performance
Certified Security
GDPR certified for enterprise-grade information security
Solutions in Action

Use Cases

Our API is used regularly across a myriad of domains and use cases. Whether it's Text to 3D, Image to 3D, or AI texturing, our API is continually evolving to create the most seamless experience for you.
Game Development
Game Development
Rapidly generate 3D assets of high quality at scale
3D Printing
3D Printing
Create and refine 3D printing miniatures in minutes
XR
XR
Build worlds in VR/AR with models of your own
Education
Education
Produce educational 3D simulations, assets, and avatars
Compare Plans

API Access by Tier

Compare rate limits, concurrency, and access levels across Meshy API tiers.
Usage & Credits

Pricing

API usage is available to Meshy users on Pro tier and above and is paid on a credits basis. See our plan pricing page for more details on acquiring credits and credit costs. For Enterprise API pricing, feel free to reach out directly to our team
API EndpointPrice per Call
Text to 3D (Preview) - Mesh generationMeshy 6 models: 20 credits Other models: 10 credits
Text to 3D (Refine) - Texture Generation10 credits (texture generation)
Image to 3DMeshy 6 models: 20 credits (without texture), 30 credits (with texture) Other models: 5 credits (without texture), 15 credits (with texture)
Multi Image to 3DMeshy 6 models: 20 credits (without texture), 30 credits (with texture) Other models: 5 credits (without texture), 15 credits (with texture)
Retexture10 credits (texture generation)
Remesh5 credits
Auto-Rigging5 credits
Animation3 credits

FAQ

You will need to first create a Meshy account and be on the pro tier or above to use the API. After you log in, you can navigate to the "API" page at the top and you will see a section to create an API key. Please also consult our API docs for more detailed instructions

Every Meshy API task call costs credits, which can be purchased at any time. Untextured mesh generation tasks cost 5 credits per call, and texturing tasks cost 10 credits per call. Please see our pricing docs for more details.

Should you require a customized solution requiring higher volume API usage, please contact our team, and we can discuss your needs with you.

We have rate limits in place on our API to help create a smooth experience across all our users. Rate limits are important and ensure our service remains safe/sound, grants everyone fair access, and maintains reliable service. Rate limits are measured in 2 ways: requests per second (RPS) and queued tasks. Pro users have a rate limit of 20 RPS and a maximum of 10 queued tasks. Max and Max Unlimited users have a rate limit of 20 RPS and a maximum of 20 queued tasks. Enterprise users have a rate limit of 100 RPS and a customizable number of queued tasks that defaults to 50. Exceeding limits in API calls will throw a 429 Too Many Requests response from our API. Please see our Rate Limits docs for more details.

If you are not an Enterprise user, your models generated through our API will only be retained for a maximum of 3 days. After this period, API-generated models will be deleted automatically from our servers. We recommend you download and store your models locally if you need them for a longer duration. Enterprise users can retain their assets indefinitely.

No. Your API inputs and generated models are never used for training.

We currently offer plugins for both Blender and Unity. You can find more details about the Blender plugin here and the Unity plugin here.

Your API-generated assets will be deleted automatically after 3 days if you are not an enterprise user.

No, we do not support CORS requests to our API from other sites.

Yes. Use the API Playground to try endpoints live in your browser: tune prompts, generate models, and copy ready-to-use code before you integrate. Available on Pro, Studio, and Enterprise plans — Pro and Studio can use a limited set of endpoints, while Enterprise unlocks them all.

3D, On Command