Animation library

Fighting Animations

Combat animations for action games: punches and kicks, sword, axe, bow and gun attacks, spell casts, blocks and parries, hit reactions and deaths, plus the stances and dodges that link them together.

Animations
146
Animation types
7
Animate your model

Frequently asked questions

The Fighting category has 146 animations across 7 animation types: Punching or Kicking, Attacking with Weapon, Transitioning, Blocking, Casting Spell, Dying, Getting Hit. Each one plays on a rigged humanoid character in the Meshy workspace.

5 of the 146 animations in the Fighting category are included on every plan, including the free tier; the rest are marked Pro and unlock with a Pro subscription or above.

Upload or generate a character in Meshy, run Auto Rigging, which takes about 30 seconds, then pick the animation in the Animate panel. Every animation in the Fighting category can be previewed on the rig before you export.

Yes. Animated characters export as FBX or GLB with skeleton templates for Mixamo, Unreal Engine 5 and Unity Humanoid, so they import directly into Unity, Unreal Engine, Blender and Godot.

The library is built for humanoid characters: heroes, NPCs, stylized avatars and fantasy creatures with a biped skeleton. Quadrupeds can be auto-rigged and currently support a walking animation.

Yes. Text to Animation generates a new animation from a text prompt, and the result sits alongside the Fighting presets in your workspace.

Bring your own character

Every animation in this library is one click away in the Meshy workspace.