Meshy for Enterprise

Create Production-Ready 3D Assets at Enterprise Scale

Our enterprise workspace and API can help your teams produce more 3D assets, reliably and securely, on smaller budgets and timelines.

3,000+ teams · 100M+ models generated

Nexon
DNEG
Meta
Supercell
Flashforge
ELEGOO
Bambu Lab
FunPlus
Square Enix
PICO XR
Stanford
Niantic
MIT
Harvard
Google
UC Berkeley
Microsoft
Duke
Georgia Tech
Toronto Film School
D5 RENDER

From a prompt or an image to a production asset

Generate, texture and rig in about a minute, then export straight into Blender, Maya, Unreal or Unity.

  • Uploading a reference image to generate a 3D model in Meshy
    01

    Brief it

    A prompt, a concept image, or several views of the same asset.

  • Retexturing one generated model into several finished variants
    02

    Generate and art-direct

    Retexture, remesh to a target polycount, and iterate until it matches the reference.

  • A generated character auto-rigged with a skeleton in Meshy
    03

    Take it into your pipeline

    Auto-rigged and animation-ready, exported as GLB, FBX, OBJ, STL, USDZ or 3MF with PBR maps up to 8K.

Meshy across your organization

Workspaces, access and billing built for a company rather than a single account.

  • Shared team workspace

    One workspace for the whole team. Members share models, textures and references instead of passing files around, with role-based permissions on who can generate, edit and export.

  • Multi-team management

    Separate workspaces for separate studios, brands or clients under one organization, each with its own members and asset library, all visible to your admins.

  • SAML single sign-on

    Connect your identity provider. Access follows the joiner and leaver process you already run, so removing someone from your directory removes their access here too.

  • Centralized billing and shared credits

    One credit pool for the organization and one invoice, on annual terms with PO support. Per-member usage is broken out in the console, so finance can see where the spend went without asking anyone.

  • Dedicated account support

    A named account contact, onboarding for your team, and a direct channel for issues rather than a general support queue. Response targets are set in your agreement.

  • Configurable data retention

    Set how long your inputs and generated assets are kept, to match your own retention policy. Enterprise only.

Two ways to use Meshy

The same models in the browser and behind the API. One organization, one credit pool, one agreement.

A prompt generating a wireframe and a fully textured 3D character in Meshy
Workspace

A full production surface in the browser. Generate, retexture, remesh, rig and animate, then export to Blender, Maya, Unreal or Unity.

  • 3D Agent, which plans and runs a multi-step job from one brief
  • Text, image and multi-image to 3D
  • Auto-rigging and 600+ motion presets
  • 13 plugins across the DCCs and engines you already run
See the platform
The Meshy API platform
API

The same models behind a REST API, with webhooks for batch runs and an MCP server for agent workflows. Build it into your own product or your internal tooling.

  • Generate, retexture, remesh, rig and animate
  • Webhooks, batch runs and task priority
  • Higher rate limits on an agreed ceiling
  • White-label use in your own product, billed to you
Explore the developer platform

Security, data, and IP

Meshy Enterprise places security, data protection, and compliance at the highest priority.

  • Where the models came from

    Trained on publicly licensed 3D models and assets licensed through commercial channels. No unlicensed or scraped content in the pipeline.

  • What happens to your work

    On Enterprise, your inputs and outputs are excluded from model training under our Terms of Use, and you set the retention window.

  • Who owns the output

    On every paid plan, what you generate is yours to distribute and sell. Your team's art direction and finishing is what carries the copyright.

  • ISO/IEC 27001:2022 certified
  • SOC 2 Type II
  • GDPR
  • SAML SSO
  • Role-based access
  • Custom ESA or MSA
  • Data stored with AWS, United States

Frequently asked questions

Studio is self-serve: you buy seats and credits with a card, and you get the full workspace and the API. Enterprise adds what an organization needs once more than one team is using it — SAML single sign-on, multiple workspaces under one organization, a shared credit pool with centralized billing on annual terms and PO support, a custom credit allocation sized to your volume, higher API rate limits and task priority, a named account contact, configurable data retention, and exclusion of your work from model training.

Two variables: how many people need access, and how many models you expect to generate in a year. They move independently — a twelve-person art team generating steadily and a platform putting generation in front of its own users price very differently at the same spend. Bring both numbers to the call, even as a range, and we'll come back with a figure. Enterprise is an annual agreement, invoiced, with PO support.

Enterprise runs on a custom credit allocation sized to your expected annual volume, drawn from one shared pool across every workspace in your organization.

Your generated models remain yours to use under the licence you had when they were created. Retention of the copies held in your workspace follows the retention window set in your agreement.

Yes. Enterprise plans can be covered by a custom Enterprise Service Agreement (ESA) or Master Service Agreement (MSA), tailored to your organization's legal and procurement requirements.

You own it — on every paid plan the models you generate are yours to distribute, ship and sell, including commercially. On Enterprise, your inputs and generated assets are excluded from model training under our Terms of Use, and you set the retention window. Worth raising with your counsel early: under current US Copyright Office guidance a prompt alone does not establish authorship, so the art direction, modification and finishing your artists do is what carries copyright.

Exports as GLB, FBX, OBJ, STL, USDZ and 3MF, with PBR textures up to 8K and a target polycount you set on remesh. Thirteen plugins cover Blender, Maya, Unreal Engine, Unity, Godot, Roblox Studio, Omniverse, ZBrush, 3ds Max and more. For 3D printing, eight slicers and print platforms.

This is the usual path, and it's usually worth doing once a second team needs access, once someone has to manage who can generate and export, or once procurement wants a single invoice. The team already generating becomes the first workspace in your organization, and their models, history and asset library come with them. From there you add the other teams, connect single sign-on, and consolidate onto one credit pool and one invoice.

Get Meshy Enterprise

Tell us what you're building and the volume you expect, and we'll come back with a price.