GLB Editor
A GLB packs the mesh, materials, textures and animations into one binary file. The editor only changes where the model sits in that file, through a transform at its root, so Draco or Meshopt compression, embedded textures, skins and animation clips come back byte for byte. glTF measures in meters, so the download always does too. If a model was exported at the wrong scale, pick the unit it was really made in and the editor rescales it to true meters.
- Textures, PBR materials and animations kept
- Draco and Meshopt compression kept
- Always saved in meters, as the glTF spec requires













