3D Animation
What is 3D Animation?
How it works
3D animation vs 2D animation
24 fps (games 30 or 60)
Film frame rate
12 (The Illusion of Life, 1981)
Animation principles
Toy Story, 1995
First fully CG feature
3D animation vs 2D animation
3D animation
2D animation
Where motion lives
A rigged model posed in 3D space
Drawings or cut-out layers on a flat plane
In-between frames
Interpolated from keyframes by the software
Drawn by hand or tweened per layer
Camera
Any angle from the same scene
Fixed per shot; a new angle needs new art
Lighting and shading
Computed by the renderer from lights and materials
Painted into the artwork
Reuse
Rigs and clips retarget across characters
Redrawn per shot unless built as a cut-out rig
Typical tools
Maya, Blender, 3ds Max, Houdini
Toon Boom Harmony, TVPaint, Adobe Animate
In Meshy Generate a character with Text to 3D or Image to 3D, auto-rig it to a humanoid skeleton, and export the rigged FBX or GLB to keyframe or retarget motion in Blender, Maya, Unity, or Unreal, since Meshy does not author animation curves itself.
Use cases
Last updated September 14, 2026









