UV Mapping
What is UV Mapping?
How it works
UV mapping vs projection mapping
0-1 UV square
Coordinate space
Overlaps and stretched islands
Waste to avoid
UV mapping vs projection mapping
UV mapping
Projection mapping
How texture lands
Explicit per-vertex 2D coordinates
Projected from a direction (planar, box, triplanar)
Control
Full, per-island layout
Fast but seams and stretching at grazing angles
Cost to author
Unwrapping takes time and skill
Near-instant
Best for
Characters, hero assets, baking
Terrain, quick looks, procedural materials
In Meshy UVs are unwrapped automatically as part of the workflow, so AI texturing and downstream repainting in Substance or Blender work out of the box.
Use cases
Last updated October 21, 2026









