TL;DR: Meshy Edit is Meshy's new way to edit a 3D model, and its first tool, local editing, changes only the part you select and keeps the rest of your model unchanged. Select a part, describe the change with text or reference images, and add, remove or replace it without regenerating the model or opening Blender. It is live now for all registered users.
What Is Meshy Edit?
You generate a model and it's almost right. The pose works, the proportions work, but one part is off: an extra piece, a missing accessory, a weapon you'd like to swap. Until now, you had two options. Regenerate the whole model and hope everything else comes out the same, or export it to Blender and fix it by hand.
Meshy Edit gives you a third option. It is Meshy's new editing experience: click Edit on a model and you enter Edit Mode. The first tool in Edit Mode is local editing: it changes only the part you select. Describe the change with text or reference images to add, remove or replace a part, and the rest of your model stays as it was.
Why Use Meshy Edit?
Simple: Can I Edit a Model with One Selection and One Sentence?
Yes. Select the part you want to change, then describe the change in plain language. That is the whole workflow, and it does not require Blender or any other modeling software. If you can circle a part and say what it should become, you can edit a 3D model.
Changing one detail by hand in Blender can take hours. With Meshy Edit, it takes a few minutes. Results vary from edit to edit, so a change sometimes takes more than one try.
Control: Why Does Regenerating Change Details I Already Liked?
Because a new generation starts over. Every part of the model is produced again, including the parts you were happy with, so the pose, the proportions and the small details can shift in ways you can't predict. You can't tell a regeneration to change one thing and keep the rest.
Meshy Edit works the other way around. You choose what is allowed to change, and everything outside your selection is left as it was. Your original model is also kept, so you can always go back to it.
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Flexible: Can I Add, Remove, or Replace Parts?
Yes, all three. Use text or reference images to add a part that is missing, remove one that should not be there, or replace a part with something else. There is no need to regenerate the whole model, and each result is a new model that is ready to use: you can edit it again or send it to print.
| Regenerate the whole model | Fix it by hand in Blender | Meshy Edit | |
|---|---|---|---|
| What changes | The whole model, including parts you liked | Only what you edit | Only the part you select |
| Skill needed | None | Modeling experience | None, describe the change in words |
| Original model | Replaced by a new result | Kept in your own file | Always kept |
How Do I Edit a 3D Model with Meshy Edit?
For a full walkthrough with screenshots, see the Meshy Edit tutorial.
- Open a model and click Edit. Open a model you generated in Meshy and click Edit, which takes you into Edit Mode. You'll find it in the toolbar under your model, or as the first card under Post-Processing in the Print module. Don't have a model yet? Generate one with Text to 3D or Image to 3D first.
- Select the part you want to change. Mark it with Lasso or Brush. The section after these steps lists every selection option.
- Describe the change. Write what you want in plain language. You can also add up to 5 reference images, 20 MB each.
- Click the ↑ button. It sits at the bottom right of the description box. The edit runs in the background, so you can leave the page and we'll notify you when it's ready.
Which Selection Options Can I Use?
- Lasso: circle a part on screen to select its whole mesh, including the front, sides and back.
- Brush: paint visible surfaces to refine the edges of your selection.
- Lasso Eraser: circle an area to deselect it.
- Eraser: paint to deselect.
- Clear All: clear the whole selection and start again.
What Happens If I Select Nothing?
Your description applies to the whole model. If you want only one part to change, select it first.
How Do I Get Better Results?
- Swapping or adding accessories worn on the body, like hats, glasses or helmets, gives the most consistent results.
- Select a slightly larger area that includes the neighboring parts.
- Describe the shape clearly, such as "thicker" or "round".
- Results vary from edit to edit, so a change may take a few tries. Removing a part in particular can take several. Failed attempts are refunded, so feel free to retry.
Where Does Meshy Edit Help Most?
3D Printing: How Do I Fix One Part Without Regenerating?
For 3D printing, the usual problem is a model that is right except for one detail: an extra part, or a missing one. The options used to be regenerating and hoping, or learning Blender.
With Meshy Edit, you remove the extra part, add what is missing, or swap in the accessory you want. Then send the result straight to print from the Print module. The rest of the model, the part you already approved, does not move. For more ideas on what to make, see 3D Printed Miniatures.
Game Development: How Do I Give One Character Several Versions?
For game developers and character creators, the character is final but the weapon or accessory is not. Regenerating changes the character too, which is the opposite of what you wanted.
Meshy Edit keeps the character the same and changes only the part you select, so one character can get several versions: a different weapon, a different accessory, the same character. See Meshy's free game assets page for more on building game-ready content.
Availability
Meshy Edit is available to all registered users. If an edit fails, the credits for it are refunded automatically. Local editing is the first tool in Edit Mode. It works on most models you generate in Meshy, with support for more model types on the way, and more editing tools will follow.
FAQs
For more on what's new in Meshy, see 8K Texture and the Multiview Upgrade.








