Geometry
What is Geometry in 3D?
How it works
Geometry vs topology
3 x float32 = 12 bytes per vertex
Position storage
V - E + F = 2 (closed, genus 0)
Euler characteristic
Polygon mesh, NURBS, voxel, point cloud
Common representations
Geometry vs topology
Geometry
Topology
Describes
Where vertices sit: the shape in space
How vertices, edges and faces connect
Changed by
Moving, scaling or sculpting vertices
Adding, merging or cutting edges and faces
Stored as
XYZ float positions per vertex
Face index lists into the vertex array
Governs
Silhouette, volume, proportions
Deformation, subdivision, UV seams
Quality check
Scale, proportions, no intersecting parts
Quads, even density, clean edge loops
Typical fix
Sculpt, smooth, transform
Retopology, remesh, edge loop rebuild
In Meshy Text to 3D and Image to 3D deliver the geometry as a textured polygon mesh, and Remesh rebuilds it at a target polycount with quad-dominant topology before export as GLB, FBX, OBJ, STL or USDZ.
Use cases
Last updated September 14, 2026









