Boolean
What is a Boolean?
How it works
Boolean vs join
Union, difference, intersection
Core operations
Exact (2.91+) and Fast
Blender modifier solvers
Closed, manifold shells
Ideal input
Boolean vs join
Boolean
Join (merge objects)
Resulting geometry
New surface computed where volumes cross
Both meshes kept as-is in one object
Interior faces
Removed or carved by the operation
Left overlapping inside the shape
Operations
Union, difference, intersection
Single grouping step, no set logic
Topology
New edges at every crossing, often n-gons
Unchanged, original edge flow intact
Input requirements
Watertight, manifold shells work best
Any geometry, even open surfaces
Best for
Holes, cutouts, fused hard-surface solids
Kitbashing, grouping parts for export
In Meshy Meshy does not run Boolean operations, so export a generation as OBJ or FBX, cut or fuse it against other parts in Blender or Maya, and drop the result into the free STL Repair tool if the Boolean leaves non-manifold edges before printing.
Use cases
Last updated September 14, 2026









