Retopology
What is Retopology?
How it works
Retopology vs decimation
Quads, 10k-70k tris
Target for game characters
90%+ from sculpt
Typical reduction
Retopology vs decimation
Retopology
Decimation
What it does
Rebuilds a clean, quad-based surface
Deletes triangles from the existing surface
Output topology
Animation-friendly edge loops
Irregular triangles
Speed
Slow (manual) to minutes (auto)
Seconds
Use when
The mesh must deform (characters)
You only need fewer polygons (props, scans)
In Meshy Run Remesh in the Workspace to rebuild AI-generated geometry at a target polycount with quad-dominant topology before rigging.
Use cases
Last updated September 14, 2026









