Albedo Map
What is an Albedo Map?
How it works
Albedo map vs diffuse map
30-240 sRGB, charcoal to snow
Safe dielectric range
sRGB; data maps stay linear
Color space
baseColorTexture, glTF 2.0
glTF PBR slot
Albedo map vs diffuse map
Albedo map
Diffuse map
Lighting in the texture
None, pure surface color only
Often has baked AO and shadows
Workflow era
Modern PBR metallic-roughness
Legacy Phong and Blinn pipelines
Metal handling
Metal tint set via metallic map
Specular color map carries metals
Relighting
Holds up under any HDRI or light rig
Baked shading breaks when lights move
Where you meet it
Base Color slot in modern engines
Older assets and unlit mobile art
In Meshy Meshy's AI Texturing generates a clean albedo/base color map with no baked lighting as part of its PBR set alongside metallic, roughness, and normal maps, so exports shade correctly in any engine.
Use cases
Last updated September 14, 2026









