Acting
Quick Step and Spin Dodge
A Acting animation from the Body Movements category. Rig your own character in Meshy and apply Quick Step and Spin Dodge in one click.
Skill 1
Skill 3
360 Power Spin Jump
Backflip and Hooks
Backflip and Rise
Baseball Pitching
Big Heart Gesture
Boxing Warm-up
Breakdance 1990
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Call Gesture
Catching Breath
Clapping Run
Crouch and Step Back
Crouch Charge and Throw
Double Kick Forward.
Excited Walk Female
Excited Walk Male
Finger Wag No
Grip and Throw Down
Groovy Walk
Ground Flip and Sweep Up
Handbag Walk
Handstand Flip
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Happy Jump Male
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Hit in Back While Running
Hop with Arms Raised
Indoor Play
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Jazz Hands (in place)
Joyful Dance with Hand Sway
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Jump Rope
Jump to Catch and Fall
Kick a Soccer Ball
Large Step, Then High Kick
Left Hand Bitten, Step Back
Mummy Stagger
Neck Slashing Gesture
Over Shoulder Throw
Penguin Walk
Punch Pose
Quick Step and Spin Dodge
Relax Arms, Then Strike Battle Pose
Rising Flying Kick
Run and Leap
Shouting Angrily
Show Both Arm Muscles
Side Jumps in Horse Stance.
Skill 2
Sprint, Roll, and Flip
Stand on Pole and Balance
Step Right for Exercise
Step Step Turn Kick
Sword Shout
Thomas Flair to Jump Up
Victory
Victory Cheer
Victory Fist Pump
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Zombie ScreamMore in Body Movements
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Frequently asked questions
“Quick Step and Spin Dodge” is an animation of the Acting type in Meshy's Body Movements category. It plays on a rigged humanoid character, and you can preview it on the Meshy mannequin above before applying it to your own model.
Upload an FBX, OBJ or GLB, or generate a character in Meshy, run Auto Rigging, then select the animation in the Animate panel. It binds to the rig in one click.
No. “Quick Step and Spin Dodge” is a Pro animation that unlocks with a Pro subscription or above; 22 other animations in the library are free on every plan.
Yes. The 3D preview above plays it on Meshy's standard rigged character. Drag to rotate, scrub the timeline, change the speed and toggle the skeleton to inspect the motion.
FBX or GLB, with Mixamo, Unreal Engine 5 and Unity Humanoid skeleton templates, so the animated character imports directly into Unity, Unreal Engine, Blender or Godot.
Exports follow your plan's license. Meshy Pro and above include commercial-use rights for games, films and client work; free-tier output is for personal and evaluation use.
Yes. The Acting type has 65 animations in the Body Movements category. Use the switcher above to play any of them on the same rig, or open the Acting page to browse them all.
Bring your own character
Every animation in this library is one click away in the Meshy workspace.










