mipmap
What is a Mipmap?
How it works
Mipmap vs mesh LOD
About 33% (one third of base)
Extra memory
11 (down to 1x1)
Levels for 1024x1024
Multum in parvo, Williams 1983
Name origin
Mipmap vs mesh LOD
Mipmap
Mesh LOD
What is reduced
Texture resolution, halved each level
Polygon count of the mesh
Who picks the level
GPU, per pixel, from the sampling footprint
Engine, per object, from distance or screen size
Transition
Trilinear blend hides level switches
Pops unless cross-faded or dithered
Generation
Automatic in engines and texture tools
Decimation or hand-built by an artist
Memory cost
About 33% on top of the base texture
Sum of all LOD meshes, usually small
Solves
Shimmer, moire, texture cache misses
Vertex and draw cost of distant objects
In Meshy Meshy exports PBR maps as standard PNG or JPEG textures with no baked mip chain; Unity, Unreal and Three.js generate mipmaps at import or load, and a KTX2 conversion with toktx or gltf-transform can precompute the chain for web delivery.
Use cases
Last updated September 14, 2026









