Global Illumination
What is Global Illumination?
How it works
Global illumination vs direct lighting
Kajiya, 1986
Rendering equation
Goral et al., 1984
Radiosity introduced
Unreal Engine 5, 2022
Lumen real-time GI ships
Global illumination vs direct lighting
Global illumination
Direct lighting
Light paths
Direct hit plus bounced light
First bounce only, nothing after
Shadow and ambient look
Soft contact darkening, color bleeding
Hard edges, pitch-black occluded areas
Render cost
Many rays or precomputed bounce data
Cheapest shading path in any engine
Real-time options
Lightmaps, probes, SSGI, Lumen, RT GI
Standard lights in every engine
Common artifacts
Noise, fireflies, light leaks
Flat CG look, needs fake fill lights
Best for
Interiors, archviz, film realism
Stylized art, tight mobile budgets
In Meshy Export a textured Meshy model as GLB or FBX and light it in Blender Cycles, Unreal Lumen, or a lightmapped Unity scene, where its PBR maps pick up bounced light and color bleed from nearby surfaces.
Use cases
Last updated September 14, 2026









