3×3 tiling · seamless

Fan pattern cobblestone texture

Small light grey stone pavers arranged in a classic fan pattern, suitable for European-style plazas, streets, and courtyards.

Max resolution
4K
Tiles in every direction
Seamless
Free for commercial use
CC0

CC0 — use freely, no attribution needed

PBR maps
3 maps
Made with
ambientCG asset
Added
2025-04-02
Put it on my 3D modelTexture any model with Meshy AI

What's in the PBR pack

Drop these maps into Blender, Unreal or Unity and the surface renders with real depth and shine.

Base colour

The surface's own colour, without light or shadow.

Normal

Records the bumps and creases so a flat surface catches light like a real one.

Roughness

Brighter is more matte; darker is glossier.

About this texture

Small light grey stone pavers arranged in a classic fan pattern, suitable for European-style plazas, streets, and courtyards.

For a different look, try Mossy cobblestone pavement or Mossy flagstone pavement.

Meshy prepared it as seamless 1K–4K JPG and PNG files with a matching PBR pack, free for commercial use under CC0.

How to use it

  1. Use the displacement map from the PBR pack for close-up rock and cobblestone; normal maps are enough at a distance.
  2. Blend two stone textures with a noise mask to break up repetition on large walls.
  3. Concrete reads more real with a little dirt: overlay a darker texture along the bottom edges.

More Stone textures

Same family, different look — try another one.

See all 47 →

Related tools

Make maps, preview them and turn images into models — free tools that pair with the library.

Normal map generator

Turn any image into a normal map in seconds.

AI texture generator

Describe it once and texture a 3D model with full PBR maps.

Online 3D viewer

Drop in a model file and preview how the texture looks.

Image to 3D

Turn a single picture into an editable 3D model.

Keep exploring

Do more with this texture

Find a model to put it on, plan an interior, or compare AI texture tools.

About Fan pattern cobblestone

Yes. It is released under CC0: use it in commercial posters, packaging, games and client work, with no attribution and no sign-up.

PBR (physically based rendering) textures describe a surface with several maps instead of one picture: base colour, normal for bumps, roughness for shine and, for metals, metalness. Together they make the surface react to light correctly in any modern renderer.

1K is enough for previews and mobile games, 2K suits most screens and social posts, and 4K is for print at A3 and above or 3D close-ups.

Download the JPG or PNG, drag it onto your image as a new layer, scale it with Free Transform, then set the layer's blend mode to Multiply or Overlay and lower the opacity until it looks right. The same works in Procreate, Clip Studio and Canva.

Unzip the PBR pack, select a Principled BSDF and press Ctrl+Shift+T (Node Wrangler) to load all maps at once. Set normal and roughness to Non-Color, then adjust the mapping scale. You can check the result in our online 3D viewer.

Import the maps into your project. In Unity, assign base colour to Albedo, mark the normal map as Normal Map and put roughness into the material's smoothness slot (inverted). In Unreal, plug each map into the matching input of a material and untick sRGB for normal and roughness.

No. Every texture is seamless: switch on Show seams in the tiled preview above to see the tile edges line up.

Describe the surface to Meshy's AI texture generator and it paints it straight onto your model. Already have a photo? Turn it into a normal map with the free normal map generator.

Put this texture to work

Download it free, or texture your own model with AI in the Meshy workspace.