Discovery refers to the preliminary phase in the UX-design process that involves researching the problem space, framing the problem(s) to be solved, and gathering enough evidence and initial direction on what to do next.
Discovery sets teams up for success by ensuring they focus on the right problems to solve and, subsequently, on the right solutions. Many teams skip this important step of the design process but it’s crucial to building the right thing.
Understanding Discovery
There are many misconceptions around discovery. Some teams mistake discovery to be about generating and testing solution ideas, rather than learning about the problem to be solved. UX practitioners often have to explain to stakeholders what discovery is and guide team members through the discovery process.
Use the articles and videos in this section to understand what discovery is, why we do it, and what’s involved.
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1 |
Article |
What discovery is, why it’s performed, who’s involved, and common discovery activities |
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2 |
Article |
Common discovery practices and challenges across the industry |
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3 |
Video |
What the problem space means and how research differs from the solution space |
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4 |
Article |
How discovery can be performed in Agile teams |
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5 |
Video |
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6 |
Are You Doing Real Discoveries?
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Video |
5 big misconceptions around discovery |
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7 |
Video |
Why starting discovery with a solution can be risky and how to reframe solution requests |
Starting the Discovery Process
When starting discovery, teams need to align on the goal for their discovery and how they want to work together. Doing so will set the discovery off on the right foot and ensure that the time spent in discovery is productive. UX practitioners may need to help their colleagues adopt the right mindset and frame the problem to be explored.
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1 |
Video |
5 steps to structure your kick-off workshop |
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2 |
Article |
7 tips to support better research, collaboration, and time management |
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3 |
Article |
3 tactics to help you and your team adopt the right mindset in discovery |
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4 |
Article |
Using problem statements to frame the problem to solve in discovery |
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5 |
Article |
How and why to start with problems to solve and desirable outcomes, rather than outputs, like features or products |
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6 |
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Video |
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7 |
Tracking Research Questions, Assumptions, and Facts in Agile |
Article |
How identifying assumptions that need to be researched in discovery reduces risk |
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8 |
Article |
A tool that can be used in your discovery process to separate unknowns from assumptions and facts |
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9 |
Video |
Conducting Discovery Research
Teams conduct several types of research in discovery: user research, business research and analysis, and even technical research, where available technologies and capabilities are explored.
User research in discovery is often qualitative and exploratory, so it can answer the important “why”-questions around users’ needs, motivations, and behaviors. Team members often conduct research with small samples of target users but triangulate research data from multiple methods and sources to have greater confidence in their findings. Use this collection of links to get familiar with which research methods are available and how to conduct them.
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1 |
Video |
The essential questions that need to be asked before choosing research methods |
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2 |
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Article |
Preventing duplicate work by locating and analyzing existing research |
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3 |
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Article |
How to interview stakeholders to learn about business processes, pain points, and priorities |
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Video |
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5 |
Video |
How to research without a prototype and several discovery best practices |
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6 |
Article |
What interviews help you learn and how to perform them successfully |
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7 |
Article |
Steps to create an interview guide, with a downloadable example for reference |
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8 |
Article |
How to use open-ended questions to capture novel insights in your stakeholder and user interviews. |
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9 |
Video |
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Contextual Inquiry: Inspire Design by Observing and Interviewing Users in Their Context |
Article |
A research method for capturing data about users’ behavior in their own context |
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Diary Studies: Understanding Long-Term User Behavior and Experiences |
Article |
How to capture insights about the user experience over time |
Synthesizing Discovery Research
After conducting research, the team must identify important themes that can help them solve the problem. Analysis involves breaking down and inspecting the data collected, while synthesis involves making sense of data from multiple sources and perspectives. As teams start to synthesize data, they may create visual artifacts to create a shared understanding of what they have learned about their users or the problem space.
Use this collection of links to learn how you can analyze your discovery research with your team and create a shared understanding of what you have learned in discovery.
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Affinity Diagramming for Collaboratively Sorting UX Findings and Design Ideas |
Article |
How to cluster notes from research to identify important themes using affinity diagramming |
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Affinity Diagramming: Collaborate, Sort and Prioritize UX Ideas |
Video |
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3 |
How to Analyze Qualitative Data from UX Research: Thematic Analysis |
Article |
How to identify important themes from your discovery research |
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4 |
Video |
Best practices on how to code your data when using software |
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5 |
Article |
Examples of maps that can be used to document knowledge and create alignment |
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6 |
Video |
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7 |
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Why and how personas are created to build a shared understanding of your users |
Wrapping Up Discovery
After creating alignment on what the team learned in discovery, teams move on to write up their findings and prepare for ideation. Discovery often ends with several ideas or opportunity statements a team will explore in the next stage of the design process.
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Using “How Might We” Questions to Ideate on the Right Problems |
Article |
How to construct relevant and appropriate frames for ideation |
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2 |
Article |
What ideation involves and the fundamental principles to do it successfully |
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Video |
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4 |
Article |
How to ideate with your team remotely, whether synchronously or asynchronously |
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How to Draw a Wireframe (Even if You Can’t Draw)
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Article |
How to get started with sketching wireframes to represent solution ideas if you’re not a designer |