AI Character Rigging for Game-Ready 3D Models
How to Rig a Game Character with Meshy
Bring Your 3D Character to Life
AI Detects Your Skeleton Type
Auto-Generate Bones & Weights
Export & Animate
Why Choose Meshy Over Manual Rigging & Other Tools

Support for Every Character Type

Skip 2–8 Hours of Manual Weight Painting

Production-Ready Output in Minutes, Not Days
Complete Character Rigging & Animation Toolkit
Rigging, animation, and one-click export to every game engine and DCC tool — all in one platform.
Auto-detects humanoid, quadruped, and custom skeletons — for NPCs, enemies, bosses, and mounts.
Complete bone hierarchy generation — spine, limbs, fingers, and tail — built automatically from your mesh.
Automatic skinning weights with smooth joint deformation — no manual weight painting required.
Blend shape and morph-target support for expressive facial animation and lip sync.
600+ game-ready animation presets — walking, attacking, idle poses, and more — ready to apply to any rigged character.
Retarget animations across different character proportions and skeletons so one motion library fits your whole cast.
Reposition, rename, and re-parent joints in the built-in bone editor — fine-tune any rig without leaving Meshy.
Rig characters entirely in your browser. No software to download, no setup — start with a free account.
Rig Your CharacterExport in Any Format for Character Rigging
Need a different file type for your engine or DCC pipeline? Convert your rigged Meshy models between popular 3D formats right in your browser — free, fast, and with no upload limits.
FBX to OBJ
OBJ to GLB
GLB to OBJ
Works With Every Tool in Your Workflow
One-click export to every major game engine and DCC tool — via official Meshy plugins.
Drive characters with the Animator Controller and Humanoid motion clips. FBX or GLB; skeleton maps to Unity's Humanoid Avatar.
Use as a Skeletal Mesh, driven by Control Rig or Sequencer. Compatible with Unreal's retarget pipeline.
Full Armature edit, NLA animation, render-ready. Bones import as a Blender Armature with vertex groups intact.
HumanIK- and MotionBuilder-compatible studio workflow. Skeleton structure works with Maya's HumanIK solver.
Studio animation and rendering workflow. Full bone hierarchy and skinning weights preserved.
Open-source engine with native FBX/GLB support via ufbx. Import rigged characters directly into Godot 4.3+.
Build and publish Roblox games with AI-generated characters via the Meshy Bridge app.
NVIDIA's real-time 3D simulation platform with a USD-compatible pipeline.
Meshy uses Mixamo-compatible bone naming. Upload your rigged character and apply any free motion clip directly — no plugin required.







