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Empowering K-8 Creators: How Hasten Hebrew Academy Revolutionizes STEAM Education with Meshy

Discover how Technology Coordinator Michael Voskoboynik integrates Meshy's AI-powered 3D modeling into K-8 STEAM projects, bridging the gap between student imagination and high-quality digital creation.

Michael Voskoboynik
Posted: April 1, 2026

At the Hasten Hebrew Academy in Indianapolis, technology is more than just a classroom utility; it is a fundamental pillar of the school's teaching philosophy.

From building interactive stories in virtual reality to developing original games, students utilize a diverse suite of digital tools to solve problems and express their imagination.

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"Our goal is to help students become confident creators, not just consumers. Whether they're designing 3D models, experimenting with coding, or building interactive projects, technology gives them hands-on opportunities to bring their imagination to life."

Michael Voskoboynik

Michael Voskoboynik

technology coordinator

The Technical Barriers to 3D Imagination

As students progressed into more complex immersive design, a major challenge arose: creating high-quality 3D assets fast enough to match their growing ambitions.

Michael aimed to find a solution that could accelerate asset creation without compromising quality, enabling students to dedicate more time to designing rich VR and AR experiences.

Why Meshy: A Tool for High-Quality, Accessible Design

This search led the school to Meshy. It generates highly detailed 3D models from simple AI prompts, effectively removing the technical friction that previously slowed students down.

"I was looking for a tool that could help my students create higher-quality 3D models more quickly and easily. Meshy immediately stood out because the models it generates are far more detailed than what we could produce with our previous tools."

Michael Voskoboynik

Michael Voskoboynik

technology coordinator

Beyond static modeling, the built-in animation features provided a significant advantage. The capability to animate shapes directly within the platform opened new creative possibilities, making the design process feel both accessible and exciting for younger students.

A Collaborative Workflow: From Prompt to VR

Michael implemented a collaborative workflow where he facilitates access to the platform while students lead the creative direction. This structured approach ensures students remain the "engine" of the project:

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  • Idea Development: Students conceptualize a character or object needed for their specific curriculum project, such as a historical figure or a game asset.
  • Prompt Engineering: Students guide the ideas and prompts, learning how to describe their vision to the AI.

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  • Generation and Animation: Michael handles the account access to generate the models and utilize Meshy's built-in animation features to bring the assets to life.

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  • Integration: The final high-quality models are exported and brought into various platforms, including Delightex.edu for VR, MyWebAR for augmented reality, and EurekaWorld for large-scale virtual builds. One example of student work can be viewed here.

Validating Student Work on the Global Stage

The results of using Meshy are evident in both student engagement and the quality of their public presentations. Students have used Meshy to create everything from 5th-grade history models of Hernán Cortés to respectful educational visuals for the school's Holocaust Museum.

These projects have even been selected for presentation at the ISTE conference, allowing students to inspire educators much older than themselves.

One 5th-grade student shared that Meshy enables them to create things they could never build on their own, making the design process feel similar to the work of real game creators and engineers. Another student explained that Meshy helps turn ideas into realistic 3D models simply by describing them, making it easier to bring imagination into classroom projects.

Looking Ahead: Interactive Assets and Broad Integration

As Meshy becomes a long-term part of the curriculum, Michael envisions even deeper integration across subjects. Future plans include adding scripts to Meshy-generated models to function as interactive chatbots, allowing students to "interview" historical or biblical characters directly.

The first steps toward this vision are already underway. Michael has developed a new project demonstrating these interactive capabilities (which can be viewed here). This integration allows students not only to create 3D assets but to breathe life into them, fostering a unique blend of storytelling and technical innovation.

"Meshy has the potential to become a meaningful part of our long-term curriculum because it supports so many of the creative and technical skills we want students to develop."

Michael Voskoboynik

Michael Voskoboynik

technology coordinator

Empowering the Next Generation of Digital Artists

By integrating Meshy into its technology program, the Hasten Hebrew Academy is successfully bridging the gap between student imagination and technical capability. The tool allows young learners to bypass the steep learning curve of manual modeling, enabling them to focus on creativity, design thinking, and storytelling.

As these students continue to present their work at major conferences and build complex virtual worlds, they are proving that with the right tools, age is no barrier to professional-level digital creation.

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