Back to ClassWarlock
What changed for Warlocks in WoW Forever since Classic
You know Classic. This is what's different now, and nothing else.
Talents50 of 52 new or different
30 changed talentsFull text in Talent by talent
Affliction 10
Demonology 10
3 talents moved, same effectFull text in Talent by talent
Affliction 2
Destruction 1
15 talents goneFull text in Talent by talent
Affliction 5
Demonology 5
Spellbook39 of 74 new or different
22 reworked spellsFull text in the spellbook
Checked against beta build 1.60.1.70630, Oct 26, 2026
Watch it first
Six and a half minutes. Every chapter has a section below.
- Since build 70170 (1 Oct) the Gnome's Eureka! covers only non-periodic damaging abilities, so DoTs no longer get it; the video says DoTs included. Since build 70425 (15 Oct) it is an 8 second buff, not 3 charges.
- Humans get 2% crit on all spells and attacks since build 70425 (15 Oct); the video says spell crit with a one-handed sword.
- The video counts 17 talents gone. On today's build it's 15, counted below.
0:00Your Warlock in WoW Forever
0:32What's new since Classic
1:17The trees, before and after
1:41Affliction
2:22Demonology
3:09Destruction
4:03Your damage and your gear
4:44Races that can be a Warlock
5:43What Warlocks build
6:07The full guide
1 of 8
What's new since Classic
Spells and talents


Curse of Agony and Curse of Doom are Banes now, and Destruction has a new one, Bane of Havoc. Going by the tooltips, a target can carry one Curse and one Bane from you at once. Tap a few.
Curses
Banes
One Bane and one Curse on a target at once is how the tooltips read. Nobody has tested it in game yet.

Seventeen talents are new, and three of them are new buttons. Wrack and Incinerate sit in row 7, the row you reach at 40, and Bane of Havoc is in row 5, which you reach at 30. Tap any of them to read it.
The new buttons
New in Affliction
New in Demonology
New in Destruction

Curse of Shadow is gone, and Curse of the Elements covers every magic school now. You can have it from level 20.
Curse of the ElementsReworkedtop rank each side
Classic, Rank 3 Curses the target for 5 min, reducing Fire and Frost resistances by 75 and increasing Fire and Frost damage taken by 10%. Only one Curse per Warlock can be active on any one target.
Forever, Rank 4 Curses the target for 5 min, reducing resistances by 75 and increasing damage taken by 10%. Only one Curse per Warlock can be active on any one target.
Curse of ShadowGone

Firestone and Spellstone go on your weapon now and last 2 hours, which frees up your off hand. The Spellstone gives spell haste and Shadow damage where it used to absorb.
Create FirestoneReworkedRank 4
Classic Creates a Major Firestone which can be equipped in the off hand. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal 80 to 120 additional Fire damage. In addition, equipping the Major Firestone increases the damage done by fire spells by 21.
Forever Creates a Major Firestone which can be weapon with Fire, the damage done by Fire spells by 21.
Create SpellstoneReworkedRank 3
Classic Creates a Major Spellstone for the caster. When equipped and used, the Major Spellstone removes all magic effects from the caster and will absorb 900 magic damage for 1 min. In addition, equipping the Major Spellstone improves your chance to get a critical strike with spells by 1%.
Forever Creates a Major Spellstone and the your spells by
Each one goes on your weapon now and lasts 2 hours, so your off hand is free. Whether one weapon can hold both at once isn't tested.

Drain Soul can hand you a shard while it ticks, not just on the kill. And Spirit makes Life Tap bigger both ways, so you pay more health and get more mana back.
Drain SoulReworkedRank 4
Classic Drains the soul of the target, causing 455 Shadow damage over 15 sec. If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. Soul Shards are required for other spells.
Forever Drains the soul of the target, causing Shadow damage over 15 sec. a Soul shard. Soul Shards are required for other spells.
Life TapReworkedRank 6
Classic Converts 424 health into 424 mana
Forever Converts 424 Health into 424 Mana
Soul Shards still do not stack. The chance for a shard while Drain Soul ticks is not in the files.
2 of 8
The trees, before and after
Classic against Forever


Only two of the 52 talents sit in the same spot and say the same thing: Improved Voidwalker and Improved Sayaad. Everything else is new, changed or moved.
Affliction17 talents
- 5New
- 10Changed
- 2Moved
- 5Gone
Demonology19 talents
- 7New
- 10Changed
- 2Same
- 5Gone
Destruction16 talents
- 5New
- 10Changed
- 1Moved
- 5Gone

A lot of what you waited for comes sooner. Demonic Sacrifice and Ruin sit two rows higher, and Conflagrate is up in row 4, the row you reach at 25.
ClassicForeverthe level its row opens
A row opens at 5 points in the tree for each row above it, and your first point comes at 10. So these are the levels with every point in that tree. The Legacy perk Talented starts your points sooner, so rows could open sooner too. Whether a talent's own spell level still holds it back isn't tested. Three went the other way: Cataclysm and Fel Domination each sit a row lower, and Soul Siphon (Classic's Improved Drain Life) three rows lower.

Fifteen talents are gone, Dark Pact and Improved Healthstone among them. For some of them, the spell itself now has the numbers the talent gave. Tap one to see what covers it now.
Gone from Affliction
Gone from Demonology
Gone from Destruction
Healthstones heal like a fully talented Classic one: the Major went from 1,200 to 1,440.
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Affliction
How Affliction plays now


Affliction's still built on your dots. What's new is Soul Siphon, which makes the drain you channel on top grow with each of them, up to three. Put a few up.
you
targetThe bonus is for Drain Life, Drain Soul and Wrack. The tooltip doesn't say which effects on the target feed it, so these three dots are a guess until someone tests it.

Wrack, the new channel at the bottom, works the other way round. While it's on, your Corruption and Bane of Agony do 10% more to that target.
Forever
200 Mana30 yd rangeChanneled
Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
One point at the bottom of the tree, level 40, and it needs Siphon Life. The tooltip says your other Shadow dots. In the files the 10% reaches Corruption and Bane of Agony, and nobody has tested the rest.

Pandemic adds up to 100% to the crit bonus of your Affliction dots and drains. The files point to most of them being able to crit, though that still needs testing.

Suppression gives 1% hit a point to every spell now. In Classic each point took 2% off the chance your Affliction spells got resisted.
Classic's counted for Affliction spells only. Forever's counts for all of them, and takes threat off too.

In the tree, Curse of Exhaustion and Improved Life Tap both come a row sooner, Shadow Mastery gives the same 10% as Classic's, and Dark Pact is gone.
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Demonology
How Demonology plays now


You'll remember sacrificing your Succubus for Shadow damage. Now the Imp gives you Shadow and the Succubus gives you Fire, and the buff lasts 2 hours, up from 30 minutes. Pick a demon.
The swap is on purpose, Blizzard says: the sacrifice buffs are now the opposite of Master Demonologist's, so with Demonic Pact you can sacrifice a Succubus, keep an Imp out and stack Fire on Fire (the WoW: Forever Podcast, episode 2, 64:00).

In Classic, summoning anything ended your sacrifice. Demonic Pact lets you summon a different demon and keep the buff. And because Pact needs Soul Link, you can Soul Link the new one on top.

Decimation cuts Soul Fire's cooldown from a minute to six seconds. And once the target's under 35%, your Shadow Bolts and Searing Pains make Soul Fire cast faster and cost no shard.

Demonic Sacrifice is up in row 3, the row you reach at 20. Soul Link came up two rows and hangs off it, and Demonic Pact took the bottom.
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Destruction
How Destruction plays now


Destruction is an Immolate build now. You keep it burning, Conflagrate it, and Incinerate fills in between. With five points in Shadow and Flame, going by the tooltip, Conflagrate stops eating your Immolate.
you
targetConflagrate is a row 4 talent now, the row you reach at 25. It sat at the bottom of the tree in Classic.

Improved Immolate is gone, so Conflagrate doesn't need it anymore. Aftermath does its job and then some: Immolate's first hit does up to 50% more, where the old talent gave 25.

Incinerate needs Bane of Havoc. You put it on one target, and 15% of all the damage you do to anything else lands on it too. Drag the hit.
Bane of Havoc on it
the one you're hittingOne target at a time, for 5 minutes. It's a Bane, so going by the tooltip it takes the place of Agony or Doom on that target. The 15% is the tooltip's number, and nobody has measured it yet.

Devastation and Emberstorm are gone. But Improved Searing Pain became Agonizing Flames, which gives every Destruction spell 10% more damage for three points.

Improved Shadow Bolt used to raise everyone's Shadow damage on your target. Now it only boosts yours, and it lasts the full 12 seconds where Classic's ran out after four hits.

Conflagrate came up three rows and Ruin two, and Ruin is five points now where it was one. Bane of Havoc and Incinerate are the new road to the bottom.
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Your damage and your gear
Spell power and base damage


Nearly every spell you had costs the same and casts just as fast. How hard it hits is what changed.
Classic
380 Mana30 yd range3 sec cast
Sends a shadowy bolt at the enemy, causing 482 to 538 Shadow damage.
Forever
380 Mana30 yd range3 sec cast
Sends a shadowy bolt at the enemy, causing to Shadow damage.
Cost, range and cast time are Classic's. Only the damage line moved.

At the top ranks, your nukes and DoTs start from about half their Classic base damage, while Rain of Fire and Hellfire barely moved. Pick one and see it rank by rank.

The Imp's Firebolt and the Succubus's Lash of Pain do about half what they did too. Your drains lost a lot less, and so did Death Coil.
ClassicForeverno spell power

From level 20 up, your gear adds about what it did in Classic, so it's a bigger slice of every hit. In the files your early ranks take a lot more of it, about 3.5 times on Shadow Bolt's first rank. And from 20 up, Corruption, Bane of Agony and Bane of Doom take a bigger share than they did.
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Races that can be a Warlock
5 races, one of them new to Warlock
Since the video: The 1 Oct build made the Gnome's Eureka! non-periodic damaging abilities only, and the 15 Oct build made it an 8 second buff. Corruption, Bane of Agony, Bane of Doom and Immolate's burn no longer get it; in the files your drains and Wrack still do. Since the 15 Oct build Humans get 2% crit on all spells and attacks, not spell crit with a one-handed sword. The cards below have today's words.

Five races can be a Warlock now. One of them is new to the class: Troll.
Tap a face to find its card, or tap a racial to read it.
UndeadHorde
TrollHordeNew to Warlock
GnomeAlliance
HumanAlliance
8 of 8
What Warlocks build
The trees and builds people plan

24,287 builds of 41 points or more planned here, since the Oct 15 patch (build 70425), updated daily.
Tap a tree for its most planned build, or a build to see its trees.
- Open in the calculator
- Open in the calculator
- Open in the calculator
- Open in the calculator
- Open in the calculator
The first number counts builds of 41 points or more since the Oct 15 patch. The split and the order weigh what people did with each build since then, so making, opening, sharing and saving one count for more than a look, and builds a few points apart count as one.
Every build, with how they are counted, in the Warlock calculator.
The most popular Warlock builds, by spec and the leveling order.
Back to Class, one class at a time
Warlock is one of nine, and all nine guides are up now, the Hunter last. Every class in one place.
Questions
What are the Warlock changes from Classic in WoW Forever?
Warlock has 52 talents in WoW Forever where Classic had 50: 17 new, 30 changed, 3 moved and 2 the same, and 15 Classic talents are gone. In the spellbook 3 spells are new, 22 reworked and 14 have new numbers, and 22 spell ranks take a different share of spell power. Every change is on this page, Classic beside Forever.
Did the Warlock get a buff or a nerf in WoW Forever?
The files show what changed, not whether a Warlock is stronger. Shadow Bolt at its top rank, rank 10, starts from 253 to 283 damage where Classic's did 482 to 538, about 47% less. Every one of the 22 spell ranks in this page's coefficient table takes a bigger share of spell power than in Classic. On the talent side, 17 are new and 15 gone. Whether anything makes up for it in play isn't in the files.
Was there a Warlock hotfix on the WoW Forever beta?
Yes. the server hotfixes to build 70685 on Oct 30, 2026 (1 change) and the server hotfixes to build 70425 on Oct 20, 2026 (7 changes) changed Warlock lines, each in this page's build history. Warlock changes came with the beta builds themselves: build 70009 on Sep 24, 2026 (4 changes), build 70170 on Oct 1, 2026 (5 changes), build 70291 on Oct 8, 2026 (2 changes) and build 70425 on Oct 15, 2026 (13 changes).
Which Warlock talents were removed in WoW Forever?
Warlocks lost 15 Classic talents, each in Talent by talent with its Classic text. Affliction lost Improved Curse of Weakness, Improved Drain Soul, Improved Drain Mana, Improved Curse of Exhaustion and Dark Pact. Demonology lost Improved Healthstone, Fel Stamina, Improved Subjugate Demon, Improved Firestone and Improved Spellstone. Destruction lost Improved Firebolt, Improved Lash of Pain, Devastation, Improved Immolate and Emberstorm. Curse of Shadow is gone from the spellbook too.
Are Warlock talents final, or will they change before launch?
Not yet. They can change until launch: the beta ended on 23 October 2026 and WoW Forever launches on 4 November 2026. Since the first beta client (build 69876, 16 Sep 2026), build 70170 on 1 Oct 2026, build 70291 on 8 Oct 2026, build 70425 on 15 Oct 2026, the server hotfixes to build 70425 on 20 Oct 2026 and the server hotfixes to build 70685 on 30 Oct 2026 changed Warlock talents. This page is checked against every beta build.
The ledger
The exact lines, when you want them.

Talent by talent
17 new30 changed3 moved15 gone
Classic beside Forever, the words that changed marked.
Affliction5 new10 changed2 moved5 gone

Improved Life TapMoved, same effect
Increases the amount of Mana awarded by your Life Tap spell by 10%.

SuppressionChanged
Classic
ReducesthechanceforenemiestoresistyourAfflictionspellsby2%.Forever chance by

Improved CorruptionChanged
Classic Reduces the casting time of your Corruption spell by 0.4
sec.Forever Reduces the casting time of your Corruption spell by 0.4

Grim ReachMoved, same effect
Increases the range of your Affliction spells by 10%.
Build 70425, Oct 15, 2026: Replaces Malediction in Affliction: Increases the range of your Affliction spells by 10%.
Soul HarvestNew in Forever
Forever Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 50% for 10 sec and allows 50% of normal Mana regeneration to continue while casting.
Build 70170, Oct 1, 2026: Soul Harvest is the new name of Soul Harvesting.Build 70170, Oct 1, 2026: Ranks 1 and 2 text changed.
Improved DrainsNew in Forever
Forever Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 7%.
Build 70685 hotfixes, Oct 30, 2026: Ranks 1 to 3 text changed.
Improved Bane of AgonyRenamed, changed
Classic Increases the damage done by your
Curseof Agony by2%.Forever Increases the damage done by your of Agony by

Fel ConcentrationChanged
Classic Gives
youa14%chancetoavoidinterruptioncausedbydamagewhilechannelingtheDrainLife,DrainMana,orDrainSoulspell.Forever Gives
Build 70425 hotfixes, Oct 20, 2026: Ranks 1 to 3 text changed.
Amplify CurseChanged
Classic Increases the effect of your next Curse of Weakness or
Curseof Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.Forever Increases the effect of your next Curse of Weakness or of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Build 70425 hotfixes, Oct 20, 2026: 50%. to 20%.Build 70425, Oct 15, 2026: 20%. to 50%.
PandemicNew in Forever
Forever Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.
The files point to these spells being able to crit, but that still needs a test in game.

MalevolenceNew in Forever
Forever Increases the critical effect chance of your Shadow spells by 1%.

NightfallChanged
Classic Gives your
CorruptionandDrainLifespells a 2% chance to cause you to enter a Shadow Trancestateafter damaging the opponent. The Shadow Trancestatereduces the casting time of your next Shadow Bolt spell by 100%.Forever Gives your Drain spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.

Curse of ExhaustionChanged
Classic Reduces the target's movement speed by
10%for 12 sec. Only one Curse per Warlock can be active on any one target.Forever Reduces the target's movement speed by for 12 sec. Only one Curse per Warlock can be active on any one target.

Siphon LifeChanged
Classic Transfers
15health from the target to the caster every 3 sec. Lasts 30 sec.Forever Transfers health from the target to the caster every 3 sec. Lasts 30 sec.

Soul SiphonRenamed, changed
Classic Increases the Health drained by your Drain
Lifespellby2%.Forever Increases the health drained by your Drain by

Shadow MasteryChanged
Classic Increases the damage dealt or life drained by your Shadow spells by 2%.
Forever Increases the damage dealt or life drained by your Shadow spells by 2%.
Build 70425, Oct 15, 2026: 1%. to 2%.
WrackNew in Forever
Forever Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
Build 70170, Oct 1, 2026: Rank 1 text changed.That is the tooltip. In the files the 10% covers Corruption and Bane of Agony.

Improved Curse of WeaknessGone from Classic
Increases the effect of your Curse of Weakness by 6%.

Improved Drain SoulGone from Classic
Gives you a 50% chance to get a 100% increase to your Mana regeneration for 10 sec if the target is killed by you while you drain its soul. In addition your Mana may continue to regenerate while casting at 50% of normal.

Improved Drain ManaGone from Classic
Causes 15% of the Mana drained by your Drain Mana spell to damage the opponent.

Improved Curse of ExhaustionGone from Classic
Increases the speed reduction of your Curse of Exhaustion by 5%.

Dark PactGone from Classic
Drains 150 of your pet's Mana, returning 100% to you.
Demonology7 new10 changed0 moved5 gone

Improved Health FunnelChanged
Classic Increases the amount of Health transferred by your Health Funnel spell by
10%.Forever Increases the amount of health transferred by your Health Funnel spell by

Improved ImpChanged
Classic Increases the
effectof your Imp'sFirebolt,FireShield,andBloodPactspellsby 10%.Forever Increases the of your Imp's and by 10%.

Demonic EmbraceChanged
Classic Increases your total Stamina by
3% but reduces your total Spirit by 1%.Forever Increases your total Stamina by

Unholy PowerChanged
Classic Increases
thedamage done by your Voidwalker, Succubus, Incubus, andFelhunter's meleeattacksby4%.Forever Increases damage done by your Voidwalker, Succubus, Incubus, and by

Demonic AegisNew in Forever
Forever Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.

Fel VitalityRenamed, changed
Classic Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by
3%.Forever Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by
Fel Stamina and Fel Intellect in one talent now, with your own mana on top. It sits where Fel Intellect sat.

Demonic EnergiesNew in Forever
Forever You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.

Demonic SacrificeChanged
Classic When activated, sacrifices your summoned demon to
grantyou an effect that lasts30min.The effect is canceled if any Demon is summoned.Imp: Increases yourFiredamage by 15%.Voidwalker: Restores3%of totalHealthevery 4 sec.Succubus/Incubus: Increases yourShadowdamage by 15%.Felhunter: Restores2%of totalManaevery 4 sec.Forever When activated, sacrifices your summoned Demon to you an effect that lasts The effect is canceled if any Demon is summoned.Imp: Increases your damage by 15%.Voidwalker: Restores of total every 4 sec.Succubus/Incubus: Increases your damage by 15%.Felhunter: Restores of total every 4 sec.

Master SummonerChanged
Classic Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
Forever Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.

DecimationNew in Forever
Forever Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.

Fel DominationMoved, shorter cooldown
Classic Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Forever Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Same effect, one row lower, and its cooldown is 5 minutes now where it was 15.

Demonic BrandNew in Forever
Forever Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat.
Build 70291, Oct 8, 2026: Ranks 1 to 3 text changed.A threat tool for your pet: your Searing Pain brands the target, and your pet's next hits on it deal extra Fire or Shadow damage. Only Shadow hits carry high threat. Whether it holds a dungeon pull is not tested yet. The damage is read at level 60.

Improved FelhunterNew in Forever
Forever Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.

Soul LinkChanged
Classic When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.
Forever When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and master will inflict 3% more damage. Lasts as long as the Demon is active.
The words are Classic's, give or take three capital letters and one added "the". What changed is the row.

Demonic KnowledgeNew in Forever
Forever Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.

Master DemonologistChanged
Classic Grants both the Warlock and the summoned demon an effect as long as that demon is active.
Imp -Reducesthreatcausedby4%.Voidwalker - Reduces physical damage taken by 2%.Succubus/Incubus - Increasesalldamagecausedby 2%.Felhunter -Increases allresistancesby.2perlevel.Forever Grants both the Warlock and the summoned demon an effect as long as that demon is active.Imp - Voidwalker - Reduces Physical damage taken by 2%.Succubus/Incubus - Increases damage by 2%.Felhunter -

Demonic PactNew in Forever
Forever Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
2 Demonology talents read the same as Classic

Improved VoidwalkerSame as Classic
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 10%.

Improved SayaadSame as Classic
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 10%.

Improved HealthstoneGone from Classic
Increases the amount of Health restored by your Healthstone by 10%.

Fel StaminaGone from Classic
Increases the maximum Health of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.

Improved Subjugate DemonGone from Classic
Reduces the Attack Speed and Casting Speed penalty of your Subjugate Demon spell by 2% and reduces the resist chance by 2%.

Improved FirestoneGone from Classic
Increases the bonus Fire damage from Firestones and the Firestone effect by 15%.

Improved SpellstoneGone from Classic
Increases the amount of damage absorbed by your Spellstone by 15%.
Destruction5 new10 changed1 moved5 gone

Destructive ReachMoved, same effect
Increases the range of your Destruction spells by 10%.
Build 70425, Oct 15, 2026: Ranks 1 and 2 text changed.
Improved Shadow BoltChanged
Classic Your Shadow Bolt critical strikes increase Shadow damage
dealttothe targetby 4% until 4 non-periodic damage sources are applied.Effectlastsamaximumof12 sec.Forever Your Shadow Bolt critical strikes increase Shadow damage the target 12 sec.

BaneChanged
Classic Reduces the casting time of your Shadow
BoltandImmolatespells by 0.1 sec and your Soul Fire spell by 0.4 sec.Forever Reduces the casting time of your Shadow and spells by 0.1 sec and your Soul Fire spell by 0.4 sec.

Molten SkinNew in Forever
Forever Reduces all damage taken by 2%.

CataclysmChanged
Classic Reduces the Mana cost of your Destruction spells by
1%.Forever Reduces the Mana cost of your Destruction spells by

AftermathChanged
Classic
GivesyourDestructionspellsa2%chance to daze thetargetfor 5 sec.Forever your a chance to Daze the for 5 sec.

RuinChanged
Classic Increases the critical strike damage bonus of your Destruction spells by
100%.Forever Increases the critical strike damage bonus of your Destruction spells by
Five points for the same 100% now.

ShadowburnChanged
Classic Instantly blasts the target for
91to103Shadow damage. Ifthetarget dies within5sec ofShadowburn, and yieldsexperienceorhonor,the caster gains a Soul Shard.Forever Instantly blasts the target for to Shadow damage. If target dies within sec of the caster gains a Soul Shard.

IntensityChanged
Classic Gives
youa35%chance toresist interruption caused by damage while channeling the RainofFire,HellfireorSoulFirespell.Forever Gives a chance to
Build 70425 hotfixes, Oct 20, 2026: Ranks 1 to 3 text changed.
Agonizing FlamesRenamed, changed
Classic Increases the critical strike chance of your Searing Pain spell by
2%.Forever Increases the critical strike chance of your Searing Pain spell by

ConflagrateChanged
Classic Ignites a target that is already afflicted by
Immolate,dealing249to315Fire damage and consumingtheImmolatespell.Forever Ignites a target that is already afflicted by dealing to Fire damage and consuming Immolate
Classic's first rank is Forever's third now, and that one went from 249 to 315 down to 134 to 170. Ranks 1 and 2 are new, for levels 25 and 32.

PyroclasmChanged
Classic Gives your
RainofFire,Hellfire,andSoulFire spells a 13% chance to stunthetargetfor 3 sec.Forever Gives your and Fire spells a 13% chance to Stun for 3 sec.

Bane of HavocNew in Forever
Forever Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.

Fire and BrimstoneNew in Forever
Forever Increases the critical strike chance of your Conflagrate spell by 8%.

Shadow and FlameNew in Forever
Forever Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.

IncinerateNew in Forever
Forever Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
The damage is read at level 60. At 40, rank 1 does 90 to 104.

Improved FireboltGone from Classic
Reduces the casting time of your Imp's Firebolt spell by 0.5 sec.

Improved Lash of PainGone from Classic
Reduces the cooldown of your Succubus' and Incubus' Lash of Pain spell by 3 sec.

DevastationGone from Classic
Increases the critical strike chance of your Destruction spells by 1%.

Improved ImmolateGone from Classic
Increases the initial damage of your Immolate spell by 5%.

EmberstormGone from Classic
Increases the damage done by your Fire spells by 2%.
The spellbook
3 new22 reworked14 new numbers
3 new, 22 reworked, 14 with new numbers, 35 the same. Every line from the beta client's tooltips, read at level 60, unless the entry says otherwise.
New3 spells

Bane of HavocNew in Forever
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.

IncinerateNew in Forever
Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.

WrackNew in Forever
Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
Reworked22 spells

Demon SkinReworked
Classic, Rank 1 Protects the caster, increasing armor by 40 and
restores3 Health per 5 sec. for 30 min.Forever, Rank 1 Protects the caster, increasing armor by 40 and 3 health per 5 sec. for 30 min.

FireboltReworked
Classic, Rank 1 Deals
7to9damage to a target.Forever, Rank 1 Deals to damage to a target.

Curse of WeaknessReworked
Classic, Rank 1 Damage caused by the target is reduced by
3for 2 min. Only one Curse per Warlock can be active on any one target.Forever, Rank 1 damage caused by the target is reduced by for 2 min. Only one Curse per Warlock can be active on any one target.

Life TapReworked
Classic, Rank 1 Converts 30 health into 30
mana.Forever, Rank 1 Converts 30 Health into 30

Bane of AgonyReworked
Classic, Rank 1
Cursesthe target with agony, causing84Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as theCursereaches its full duration. Only oneCurseper Warlock can be active on any one target.Forever, Rank 1 the target with agony, causing Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the reaches its full duration. Only one per Warlock can be active on any one target.

Drain SoulReworked
Classic, Rank 1 Drains the soul of the target, causing
55Shadow damage over 15 sec.Ifthetargetdieswhilebeingdrained,andyieldsexperienceorhonor,thecastergainsa Soul Shard. Soul Shards are required for other spells.Forever, Rank 1 Drains the soul of the target, causing Shadow damage over 15 sec. a Soul shard. Soul Shards are required for other spells.

Health FunnelReworked
Classic, Rank 1 Gives 12 health to the caster's pet every second for 10 sec as long as the caster channels.
Forever, Rank 1 Gives 12 health to the caster's pet every second for 10 sec as long as the caster channels.

Curse of RecklessnessReworked
Classic, Rank 1 Curses the target with recklessness,
increasing melee attack power by 20butreducingarmor by140for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.Forever, Rank 1 Curses the target with recklessness, armor by for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.

Drain LifeReworked
Classic, Rank 1 Transfers 10 health every second from the target to the caster. Lasts 5 sec.
Forever, Rank 1 Transfers 10 health every second from the target to the caster. Lasts 5 sec.

Fire ShieldReworked
Classic, Rank 1 Surrounds the target in a shield of fire. Every strike against the target causes 5 Fire damage to the attacker. Lasts 3 min.
Thecastercannot cast Fire Shield onhimself.Forever, Rank 1 Surrounds the target in a shield of fire. Every strike against the target causes 5 Fire damage to the attacker. Lasts 3 min. cannot cast Fire Shield on

Amplify CurseReworked
Classic Increases the effect of your next Curse of Weakness or
Curseof Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.Forever Increases the effect of your next Curse of Weakness or of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.

Curse of the ElementsReworked
Classic, Rank 1 Curses the target for 5 min, reducing
Fire and Frostresistances by 45 and increasingFire and Frostdamage taken by 6%. Only one Curse per Warlock can be active on any one target.Forever, Rank 2 Curses the target for 5 min, reducing resistances by 45 and increasing damage taken by 6%. Only one Curse per Warlock can be active on any one target.

Demon ArmorReworked
Classic, Rank 1 Protects the caster, increasing armor by 210, Shadow resistance by 3 and
restores7 healthevery5 sec. for 30 min.Forever, Rank 1 Protects the caster, increasing armor by 210, Shadow resistance by 3 and 7 health 5 sec. for 30 min.

Demonic SacrificeReworked
Classic When activated, sacrifices your summoned demon to
grantyou an effect that lasts30min.The effect is canceled if any Demon is summoned.Imp: Increases yourFiredamage by 15%.Voidwalker: Restores3%of totalHealthevery 4 sec.Succubus/Incubus: Increases yourShadowdamage by 15%.Felhunter: Restores2%of totalManaevery 4 sec.Forever When activated, sacrifices your summoned Demon to you an effect that lasts The effect is canceled if any Demon is summoned.Imp: Increases your damage by 15%.Voidwalker: Restores of total every 4 sec.Succubus/Incubus: Increases your damage by 15%.Felhunter: Restores of total every 4 sec.

ShadowburnReworked
Classic, Rank 1 Instantly blasts the target for
91to103Shadow damage. Ifthetarget dies within5sec ofShadowburn, and yieldsexperienceorhonor,the caster gains a Soul Shard.Forever, Rank 1 Instantly blasts the target for to Shadow damage. If target dies within sec of the caster gains a Soul Shard.

ConflagrateReworked
Classic, Rank 1 Ignites a target that is already afflicted by
Immolate,dealing249to315Fire damage and consumingtheImmolatespell.Forever, Rank 3 Ignites a target that is already afflicted by dealing to Fire damage and consuming Immolate

Curse of TonguesReworked
Classic, Rank 1 Forces the target to speak in Demonic,
slowingthe casting time of all spells by 50%. Only one Curse per Warlock can be active on any one target. Lasts 30 sec.Forever, Rank 1 Forces the target to speak in Demonic, the casting time of all spells by 50%. Only one Curse per Warlock can be active on any one target. Lasts 30 sec.

Create FirestoneReworked
Classic, Rank 1 Creates a Lesser Firestone which can be
equipped in the off hand. When equipped, enchantsthemainhandweapon with fire,granting each attack a chance to deal 25 to 35 additional Firedamage.Inaddition,equippingtheLesserFirestoneincreasesthe damage done by fire spells by10.Conjured items disappear if logged out for more than 15 minutes.Forever, Rank 1 Creates a Lesser Firestone which can be weapon with Fire, the damage done by Fire spells by Conjured items disappear if logged out for more than 15 minutes.

Soul LinkReworked
Classic When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.
Forever When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and master will inflict 3% more damage. Lasts as long as the Demon is active.

Create SpellstoneReworked
Classic, Rank 1 Creates a Spellstone
forthecaster.Whenequippedandused,theSpellstoneremovesallmagiceffectsfromthecasterandwill absorb 400 magicdamagefor 1 min. In addition, equipping the Spellstoneimprovesyourchance to get a critical strike withspells by1%.Conjured items disappear if logged out for more than 15 minutes.Forever, Rank 1 Creates a Spellstone and damage your spells by Conjured items disappear if logged out for more than 15 minutes.

ParanoiaReworked
Classic Increases the stealth detection of all party members within 30 yds of the
Felhunter.Forever Increases the stealth detection of all party members within 30 yds of the

Bane of DoomReworked
Classic
Cursesthe target with impending doom, causing3,200Shadow damage after 1 min. If the target dies from this damage, there is a chance that a Doomguard will be summoned. Cannot be cast on players.Forever the target with impending doom, causing Shadow damage after 1 min. If the target dies from this damage, there is a chance that a Doomguard will be summoned. Cannot be cast on players.
Spell power coefficients: what your spell power is worth now
Every rank whose spell power coefficient changed, Classic beside Forever. Type your spell power and the last two columns turn into damage added per cast.
| Spell | Rank | Classic | Forever | Classic adds | Forever adds |
|---|---|---|---|---|---|
| 1 | 5.8% (direct), 3.7% (per tick) | 20% (direct), 13% (per tick) | |||
| 2 | 12.5% (direct), 8.1% (per tick) | 20% (direct), 13% (per tick) | |||
| 1 | 14% (direct) | 48.6% (direct) | |||
| 2 | 29.9% (direct) | 62.9% (direct) | |||
| 3 | 56% (direct) | 80% (direct) | |||
| 1 | 8% (per tick) | 20% (per tick) | |||
| 2 | 15.5% (per tick) | 20% (per tick) | |||
| 3 | 16.7% (per tick) | 20% (per tick) | |||
| 4 | 16.7% (per tick) | 20% (per tick) | |||
| 5 | 16.7% (per tick) | 20% (per tick) | |||
| 6 | 16.7% (per tick) | 20% (per tick) | |||
| 7 | 16.7% (per tick) | 20% (per tick) | |||
| 1 | 4.6% (per tick) | 13.3% (per tick) | |||
| 2 | 7.7% (per tick) | 13.3% (per tick) | |||
| 3 | 8.3% (per tick) | 13.3% (per tick) | |||
| 4 | 8.3% (per tick) | 13.3% (per tick) | |||
| 5 | 8.3% (per tick) | 13.3% (per tick) | |||
| 6 | 8.3% (per tick) | 13.3% (per tick) | |||
| 1 | 6.3% (per tick) | 10% (per tick) | |||
| 1 | 7.8% (per tick) | 10% (per tick) | |||
| 1 | 39.6% (direct) | 42.9% (direct) | |||
| 100% (per tick) | 400% (per tick) |
Why casters hit for less: Blizzard put spell power on gear from level 10, starting with weapons, and lowered every damage spell's base by what typical questing greens give you (the WoW: Forever Podcast, episode 2, 9:48). Two shares are gone in the files: Devour Magic's heal had 30% and Drain Mana had 20%. Damage ranks not listed keep their Classic share. Direct means per cast; per tick means each tick of the effect.
14 spells have new numbers but the same effect

ImmolateSame spell, new numbers
Classic, Rank 1 Burns the enemy for 10 Fire damage and then an additional
20Fire damage over 15 sec.Forever, Rank 1 Burns the enemy for 10 Fire damage and then an additional Fire damage over 15 sec.

Shadow BoltSame spell, new numbers
Classic, Rank 1 Sends a shadowy bolt at the enemy, causing
13to17Shadow damage.Forever, Rank 1 Sends a shadowy bolt at the enemy, causing to Shadow damage.

Blood PactSame spell, new numbers
Classic, Rank 1 Increases party members' Stamina by
3.Forever, Rank 1 Increases party members' Stamina by

CorruptionSame spell, new numbers
Classic, Rank 2 Corrupts the target, causing
90Shadow damage over 15 sec.Forever, Rank 2 Corrupts the target, causing Shadow damage over 15 sec.

Create HealthstoneSame spell, new numbers
Classic, Rank 1 Creates a Minor Healthstone that can be used to instantly restore
100health.Conjured items disappear if logged out for more than 15 minutes.Forever, Rank 1 Creates a Minor Healthstone that can be used to instantly restore health.Conjured items disappear if logged out for more than 15 minutes.

Searing PainSame spell, new numbers
Classic, Rank 1 Inflict searing pain on the enemy target, causing
38to46Fire damage. Causes a high amount of threat.Forever, Rank 1 Inflict searing pain on the enemy target, causing to Fire damage. Causes a high amount of threat.

Lash of PainSame spell, new numbers
Classic, Rank 1 An instant attack that lashes the target, causing
33Shadow damage.Forever, Rank 1 An instant attack that lashes the target, causing Shadow damage.

Rain of FireSame spell, new numbers
Classic, Rank 1 Calls down a fiery rain to burn enemies in the area of effect for
172Fire damage over 8 sec.Forever, Rank 1 Calls down a fiery rain to burn enemies in the area of effect for Fire damage over 8 sec.

Curse of ExhaustionSame spell, new numbers
Classic Reduces the target's movement speed by
10%for 12 sec. Only one Curse per Warlock can be active on any one target.Forever Reduces the target's movement speed by for 12 sec. Only one Curse per Warlock can be active on any one target.

Fel DominationSame spell, new numbers
Classic Instant,
15min cooldownForever Instant, min cooldown
Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.

HellfireSame spell, new numbers
Classic, Rank 1 Ignites the area surrounding the caster, causing
87Fire damage to himself and87Fire damage to all nearby enemies every 1 sec. Lasts 15 sec.Forever, Rank 1 Ignites the area surrounding the caster, causing Fire damage to himself and Fire damage to all nearby enemies every 1 sec. Lasts 15 sec.

Siphon LifeSame spell, new numbers
Classic, Rank 1 Transfers
15health from the target to the caster every 3 sec. Lasts 30 sec.Forever, Rank 1 Transfers health from the target to the caster every 3 sec. Lasts 30 sec.

Death CoilSame spell, new numbers
Classic, Rank 1 Causes the enemy target to run in horror for 3 sec and causes
300Shadow damage. The caster gains 100% of the damage caused in health.Forever, Rank 1 Causes the enemy target to run in horror for 3 sec and causes Shadow damage. The caster gains 100% of the damage caused in health.

Soul FireSame spell, new numbers
Classic, Rank 1 Burn the enemy's soul, causing
640to800Fire damage.Forever, Rank 1 Burn the enemy's soul, causing to Fire damage.
35 spells read the same as Classic

Summon ImpSame as Classic
Summons an Imp under the command of the Warlock.

FearSame as Classic
Strikes fear in the enemy, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only 1 target can be feared at a time.

Summon VoidwalkerSame as Classic
Summons a Voidwalker under the command of the Warlock.

TormentSame as Classic
Taunts the creature, increasing the chance that it will attack the Voidwalker.

Phase ShiftSame as Classic
Shifts the imp out of phase with the world, making it unattackable unless it attacks.

SacrificeSame as Classic
Sacrifices the Voidwalker, giving its owner a shield that will absorb 318 damage for 30 sec. While the shield holds, spellcasting will not be interrupted by damage.

Unending BreathSame as Classic
Allows the target to breathe underwater for 10 min.

Consume ShadowsSame as Classic
The Voidwalker consumes nearby shadows to bolster its form, recovering 325 health over 10 sec. Cannot be used while in combat.

Create SoulstoneSame as Classic
Creates a Minor Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 400 health and 700 mana. Conjured items disappear if logged out for more than 15 minutes.

Ritual of SummoningSame as Classic
Begins a ritual that summons the targeted group member. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must be out of combat and right-click the portal and not move until the ritual is complete.

Summon IncubusSame as Classic
Summons an Incubus under the command of the Warlock.

Summon SuccubusSame as Classic
Summons a Succubus under the command of the Warlock.

Eye of KilroggSame as Classic
Summons an Eye of Kilrogg and binds your vision to it. The eye moves quickly but is very fragile.

Soothing KissSame as Classic
Soothes the target, increasing the chance that it will attack something else.

Drain ManaSame as Classic
Transfers 44 Mana every 1 sec from the target to the caster. Lasts 5 sec.

Sense DemonsSame as Classic
Shows the location of all nearby demons on the minimap until cancelled. Only one type of tracking can be used at a time.

SufferingSame as Classic
Taunts all enemies within 10 yards, increasing the chance that they will attack the Voidwalker.

Detect InvisibilitySame as Classic
Allows the friendly target to detect lesser invisibility for 10 min.

SeductionSame as Classic
Seduces the target, preventing all actions for up to 15 sec. Any damage caused will remove the effect. Only works against Humanoids.

BanishSame as Classic
Banishes the enemy target, preventing all action but making it invulnerable for up to 20 sec. Only one target can be banished at a time. Only works on Demons and Elementals.

Devour MagicSame as Classic
Purges 1 harmful magic effect from a friend or 1 beneficial magic effect from an enemy. If an effect is devoured, the Felhunter will be healed for 258.

Subjugate DemonSame as Classic
Subjugates the target demon, up to level 45, forcing it to do your bidding. While subjugated, the time between the demon's attacks is increased by 40% and its casting speed is slowed by 30%. Lasts up to 5 min. If you repeatedly subjugate the same demon, it will become more difficult to control with each attempt.

Summon FelhunterSame as Classic
Summons a Felhunter under the command of the Warlock.

Lesser InvisibilitySame as Classic
Gives your summoned demon Lesser Invisibility for up to 5 min. This spell can only be used out of combat.

Shadow WardSame as Classic
Absorbs 290 shadow damage. Lasts 30 sec.

Tainted BloodSame as Classic
Taints the Felhunter's blood for 1 min. When the Felhunter is hit with a melee attack, the attacker will lose 17 melee attack power for 10 sec. Stacks up to 5 times on a single target.

Spell LockSame as Classic
Silences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.

Howl of TerrorSame as Classic
Howl, causing 5 enemies within 10 yds to flee in terror for 10 sec. Damage caused may interrupt the effect.

InfernoSame as Classic
Summons a meteor from the Twisting Nether, causing 200 Fire damage and stunning all enemy targets in the area for 2 sec. An Infernal rises from the crater, under the command of the caster for 5 min. Once control is lost, the Infernal must be Subjugated to maintain control. Can only be used outdoors.

Ritual of DoomSame as Classic
Begins a ritual that sacrifices a random participant to summon a doomguard. The doomguard must be immediately subjugated or it will attack the ritual participants. Requires the caster and 4 additional party members to complete the ritual. In order to participate, all players must right-click the portal and not move until the ritual is complete.

Armor ProficiencySame as Classic
You are proficient in the use of the following armor types: Cloth.
Read on BlizzCon demo footage, not from the beta client.

AttackSame as Classic
Read on BlizzCon demo footage, not from the beta client.

DodgeSame as Classic
Gives a chance to dodge enemy melee attacks.
Read on BlizzCon demo footage, not from the beta client.

LanguagesSame as Classic
You are fluent in the following languages:
Read on BlizzCon demo footage, not from the beta client.

ShootSame as Classic
Attack with an equipped wand.
Read on BlizzCon demo footage, not from the beta client.
Every beta build so far
7 changed Warlocks17 builds + 4 hotfix rounds
Newest first.
The beta ended on 23 October and the game launches 4 November; any build before launch is listed here once it is checked.
Hotfixes to build 70685Oct 30, 2026 · Druid and Paladin hotfixes before launch · 1 change
Improved DrainsIncreases health
drainedordamagedoneby your Drain Life, Drain Soul, andWrackspells by 7%.Increases Health or by your Drain Life, Drain Soul, and spells by 7%.
Hotfixes to build 70630Oct 28, 2026 · Hunter and Mage hotfixes before launch · no change to Warlock data
No change to Warlock data.
Build 70630Oct 26, 2026 · Game build 70630 · no change to Warlock data
No change to Warlock data.
Hotfixes to build 70425Oct 20, 2026 · Mage hotfix after the sixteenth build · 7 changes
Amplify CurseIncreases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by
50%.Lasts 30 sec.Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by Lasts 30 sec.
Fel ConcentrationGives
you a 23%chancetoavoidinterruptioncausedbydamagewhilechannelingorcastingyourDrainLife,DrainMana,DrainSoul,orWrackspells.Gives
IntensityGives
youa 23% chance toresist interruption caused by damagewhilecastingorchannelinganyDestructionspell.Gives a 23% chance to casting
CommandNew: Damage dealt by Hunter and Warlock pets increased by 5%.
SavageGone.
RuthlessIncreases your critical strike chance with all spells and attacks by
2%.Increases your critical strike chance with all spells and attacks by
The Human SpiritSpirit increased by
5%.Spirit increased by
Build 70425Oct 15, 2026 · Sixteenth beta build · 13 changes · 5 Blizzard notes
Grim ReachReplaces Malediction in Affliction: Increases the range of your Affliction spells by 10%.
Amplify CurseIncreases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by
20%.Lasts 30 sec.Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by Lasts 30 sec.
Shadow MasteryIncreases the damage dealt or life drained by your Shadow spells by
1%.Increases the damage dealt or life drained by your Shadow spells by
Destructive ReachIncreases the range of your
damagingspells by 10%.Increases the range of your spells by 10%.
RuthlessNew: Increases your critical strike chance with all spells and attacks by 2%.
SavageNew: Increases your critical strike chance with all spells and abilities by 1%.
Sword SpecializationGone.
Axe SpecializationGone.
Eureka!Instant, 2 min cooldown.
Yournext3non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, yournext 3non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.Instant, 2 min cooldown. non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.
Blood FuryInstant,
2min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.Instant, min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter CurseInstant, 3 min cooldown. Instantly removes
and grants immunity toall Curses and Banes, and reduces all Magical damage taken by15%for 8 sec.Instant, 3 min cooldown. Instantly removes all Curses and Banes, and reduces all Magical damage taken by for 8 sec.
RegenerationHealth regeneration rate increased by
10%.In addition,10%of total Health regeneration will continue during combat.Health regeneration rate increased by In addition, of total Health regeneration will continue during combat.
Touch of the GraveYour spells and attacks with a damage part have a chance
(10%for casters,5%formelee)to drain Health from the target, up to 5% of your maximum Health.1sec internal cooldown. Does not break crowd control.Your spells and attacks with a damage part have a chance for casters, for to drain Health from the target, up to 5% of your maximum Health. sec internal cooldown. Does not break crowd control.
- Blizzard's notes: Summon Incubus: Fixed an issue where Summon Incubus was available to summon at no Soul Shard cost with the Reagent Economy Legacy Perk.
- Blizzard's notes: Curse of Recklessness: Fixed an issue allowing multiple Cure of Recklessness debuffs to be active on a target.
- Blizzard's notes: Soul Link: Fixed an issue where you couldn't cast Soul Link on your pet.
- Blizzard's notes: Shadow Mastery: Shadow Mastery changed to increasing your Shadow spell damage by 2/4/6/8/10% (Was 1/2/3/4/5%).
- Blizzard's notes: Destructive Reach: Destructive Reach changed to Increases the range of your Destruction spells by 10/20%.
Build 70374Oct 13, 2026 · Fifteenth beta build · no change to Warlock data
No change to Warlock data.
Build 70338Oct 10, 2026 · Fourteenth beta build · no change to Warlock data
No change to Warlock data.
Build 70334Oct 9, 2026 · Thirteenth beta build · no change to Warlock data
No change to Warlock data.
Build 70291Oct 8, 2026 · Twelfth beta build · 2 changes · 3 Blizzard notes
Demonic BrandYour Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target
generate high threat anddeal 65 to 68 Fire or Shadow damage based on the pet.Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet.
Shadow BoltSends a shadowy bolt at the enemy, causing
12to16Shadow damage.Sends a shadowy bolt at the enemy, causing to Shadow damage.
- Blizzard's notes: Summoning a pet: A Warlock’s current pet will now be stunned while summoning a new pet.
- Blizzard's notes: Shadow Bolt: The base points and points per level of ranks 1-4 of this spell have been adjusted to make the growth rate of ranks 1-5 more consistent, and new ranks always an upgrade.
- Blizzard's notes: Demonic Brand: Demonic Brand bonus pet damage now only does high threat when it deals Shadow damage.
Build 70245Oct 6, 2026 · Eleventh beta build · no change to Warlock data
No change to Warlock data.
Build 70235Oct 5, 2026 · Tenth beta build · no change to Warlock data
No change to Warlock data.
Build 70205Oct 2, 2026 · Ninth beta build · no change to Warlock data
No change to Warlock data.
Hotfixes to build 70170Oct 2, 2026 · Warrior hotfixes after the eighth build · no change to Warlock data
No change to Warlock data.
Build 70170Oct 1, 2026 · Eighth beta build · 5 changes · 4 Blizzard notes
Soul HarvestSoul Harvest is the new name of Soul Harvesting.
Soul HarvestYou gain Soul Harvest for 10 sec ifavictim is killedwhileafflictedwithyour DrainSoul.SoulHarvest allowsyour Manato regenerateat50%of normal speed whileyouarecastingspells,andgrantsa50%increasetoyourManaregeneration.a afflicted your Drain Soul your Mana 50% to
WrackTears the target apart from within,
dealing36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by10%.Lasts6 sec.Tears the target apart from within, 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 6 sec.
Curse of the ElementsCurses the target for 5 min, reducing Magic resistances by 45 and
increasesMagic damage taken by 6%. Only one Curse per Warlock can be active on any one target.Curses the target for 5 min, reducing Magic resistances by 45 and Magic damage taken by 6%. Only one Curse per Warlock can be active on any one target.
Eureka!Instant, 2 min cooldown. Your next 3 damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For
healers,your next 3 damaging or healing abilities cost 10% less Mana and do 10%more.Instant, 2 min cooldown. Your next 3 damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For your next 3 damaging or healing abilities cost 10% less Mana and do 10%
- Blizzard's notes: Drain Soul: Drain Soul is now correctly interrupted if the Warlock begins casting another spell.
- Blizzard's notes: Hellfire: Hellfire can now critically strike.
- Blizzard's notes: Soul Harvest: Soul Harvesting has been renamed to Soul Harvest. It now correctly grants its 50/100% increase to Mana regeneration.
- Blizzard's notes: Aggressive Mode: Aggressive Mode is back and can be found under the pet tab in your spell book.
Build 70124Sep 29, 2026 · Seventh beta build · no change to Warlock data
No change to Warlock data.
Build 70058Sep 29, 2026 · Sixth beta build · no change to Warlock data
No change to Warlock data.
Build 70009Sep 24, 2026 · Fifth beta build · 4 changes · 2 Blizzard notes
Life TapConverts 30 health into 30 Mana for you. Spirit increases the amount
of Manaconverted.Mana gained is increased by your Spirit.Converts 30 Health into 30 Mana for you. Spirit increases the amount converted.
Create FirestoneCreates a Greater Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 2% and the damage done by your Fire spells by up to 17.
Creates a Greater Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 2% and the damage done by your Fire spells by up to 17.
Eureka!Instant, 2 min cooldown. Your next 3 damaging abilities cost
less (50%lessMana, 40%lessRage,20%lessEnergy;15%lessManafor healers,whoalsoheal10%more)anddeal10%more damage.Instant, 2 min cooldown. Your next 3 damaging abilities cost less For healers, 10% and 10%
Touch of the GraveYour spells and attacks have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.
Your spells and attacks have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.
- Blizzard's notes: Voidwalker Sacrifice: Voidwalker Sacrifice now correctly scales with 10% of the Warlock's spell healing.
- Blizzard's notes: Life Tap: Tooltip of Life Tap has been updated to correctly display the amount of Life converted, and only states that it scales with Spirit.
Build 69977Sep 22, 2026 · Fourth beta build · no change to Warlock data
No change to Warlock data.
Build 69913Sep 18, 2026 · Third beta build · no change to Warlock data
No change to Warlock data.
Build 69893Sep 16, 2026 · Second beta build · no change to Warlock data
No change to Warlock data.
Build 69876Sep 16, 2026 · First beta build · against the BlizzCon demo · 31 changes
The demo's numbers were read off streams, with the streamer's level, gear and talents in them. So none of these rows is a nerf or a buff.
WrackReplaces Drain Hope in Affliction: Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
ConflagrateNo longer needs Shadowburn.
Fel ConcentrationGives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana,
orDrainSoulspells.Gives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain spells.
Improved DrainsIncreases
the damage done orhealth drainedby your Drain Life and DrainSoulspellsby2% per each ofyourother Affliction effects active on the target, up to a maximum increase of 6%. When yourDrainSoul damages targets below 20% health, this bonus is tripled. Additionally, yourDrainLiferangeisextendedby3 yards.Increases health drained by your Drain Drain by
NightfallGives your Corruption, Drain Soul,
andDrainLifespells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.Gives your Corruption, Drain Soul, Drain spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
PandemicIncreases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and
Drain Hopespells by 33%.Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and spells by 33%.
Siphon LifeTransfers
15health from the target to the caster every 3 sec.Lasts 30 sec.Transfers health from the target to the caster every 3 sec.Lasts 30 sec.
Soul SiphonIncreases the
rateatwhichyour DrainLife andDrainSouldealdamageby17%,butreducesyourhealingfromDrainLifeby10%.Increases the your Drain Drain by your
SuppressionIncreasesyour chance to hitwith all spells and attacksby 1% and reduces all threat you generate by 4%.your chance to hit by 1% and reduces all threat you generate by 4%.
Demonic BrandYour Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target generate high threat and deal
39to42Fire or Shadow damage based on the pet.Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target generate high threat and deal to Fire or Shadow damage based on the pet.
Demonic KnowledgeIncreases your spell damage and
healingby up to 33% of your level while you have a summoned Demon pet active.Increases your spell damage and by up to 33% of your level while you have a summoned Demon pet active.
Improved VoidwalkerIncreases the effectiveness of your Voidwalker's Torment, Consume Shadows,
Sacrificeand Suffering spells by 10%.Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, and Suffering spells by 10%.
ConflagrateIgnites a target that is already afflicted by your Immolate spell, dealing
109to132Fire damage and consuming your Immolate effect.Ignites a target that is already afflicted by your Immolate spell, dealing to Fire damage and consuming your Immolate effect.
IncinerateDeals
125to140Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.Deals to Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
ShadowburnInstantly blasts the target for
102to111Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.Instantly blasts the target for to Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Engineering SpecializationMorereliableengineeringdevices.engineering
Escape ArtistInstant, 2 min cooldown. Escape any movement impairing effect and gain immunity to
themfor 3 sec.Instant, 2 min cooldown. escape any movement impairing effect and gain immunity to for 3 sec.
Eureka!Instant, 2 min cooldown. Your next 3 damaging
or healingabilities cost50%lessManaanddo10%moredamageorhealing.Readfromthedemo;aWarlock'stooltiponlyliststhedamagehalf.Instant, 2 min cooldown. Your next 3 damaging abilities cost less
Expansive Mind+5%Mana, RageandEnergy.Mana, Rage
Sword SpecializationPassive.+2%critical strike chance with all spells andattacks, autoattacksincluded,while you have a sword or two-handed sword equipped.Read off Soda's Warrior tooltip.critical strike chance with all spells and attacks while you have a sword or two-handed sword equipped.
The Human Spirit+5%Spirit.
Axe Specialization+1%critical strike chance with all spells and abilities while an axe or two-handed axeisequipped.critical strike chance with all spells and abilities while an axe or two-handed axe equipped.
HardinessStun
durationreduced by 20%.Stun reduced by 20%.
Shatter CurseInstant, 3 min cooldown. Removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Instant, 3 min cooldown. removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Beast Slaying+5%damagevsBeasts.Damage
Rapid RegenerationChanneled, 3 min cooldown. Regenerate 50% of your maximum Health over 6
sec;any movement,actionor damage takencancelsit.Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 Any movement, or damage taken
Regeneration10% of Health
regencontinuesincombat.10% of Health combat.
Cannibalize5
yd,2 min cooldown. Regenerates 7% of total Health and 7% of total Mana every 2 sec for 10secfromaHumanoid or Undeadcorpse;moving,actingortakingdamagecancelsit.5 2 min cooldown. regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 Humanoid or Undead damage
Touch of the GraveYour spells and attacks have a 5%
chanceto drain Health from the target, up to 5% of your maximum Health.Your spells and attacks have a 5% to drain Health from the target, up to 5% of your maximum Health.
Underwater BreathingBreatheunderwater 300%longer.Underwater 300%
Will of the ForsakenInstant, 2 min cooldown. Removes all Charm, Fear and Sleep effects.
(No longer an immunity.) From the BlizzCon Deep Dive slide.Instant, 2 min cooldown. removes all Charm, Fear and Sleep effects.
Every class, every build: beta changes.
