WoW Forever Priest guide, what changed since Classic
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What changed for Priests in WoW Forever since Classic

You know Classic. This is what's different now, and nothing else.

Checked against beta build 1.60.1.70630, Oct 26, 2026

Watch it first

Seven minutes. Every chapter has a section below.

Since this video
  • Since build 70425 (15 Oct) Devouring Plague comes back every 24 seconds, and Vampiric Embrace every 30.
  • Since build 70425, 14 talents are new and 9 are gone: Dark Inspiration came in, Improved Fade and Shadow Affinity went.
  • Since build 70291 (8 Oct) Penance heals about 1.2 times what Greater Heal does for the mana, not twice.
  1. 0:00Your Priest in WoW Forever
  2. 0:37What's new since Classic
  3. 1:31The trees, before and after
  4. 1:58Discipline
  5. 2:49Holy
  6. 3:50Shadow
  7. 4:33Your heals and your damage
  8. 4:57Races that can be a Priest
  9. 5:54What Priests build
  10. 6:21The full guide
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Priest in Forever · 3/8

3 of 8

Discipline

How Discipline plays now

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If you learned Discipline in retail, nothing here turns damage into healing. Discipline shields first, then heals through Weakened Soul, and four talents make it a fine Smite caster on the side. Tap one to read it.

The loop

Shield928 absorbed at rank 10Weakened Soul15 sec, no second shieldHeal through itFlash Heal, Heal, PenanceRenewed Hope+10% crit, 5 sec offDivine Aegisa crit heal leaves 15% as a shield

The Smite side

Nothing in these four turns damage into healing, and only Mental Agility touches the shield, through its cost. The loop and the four chips read each talent's top rank.

Soul Warding takes the shield's 4 second cooldown away and makes it 15% cheaper, so you shield one friend after another. Classic made you wait between them. Shield the three.

Three coming up the sand. Everyone shielded first.

you
Warrioryour tank
Rogue
Mage

The three in the line

Warrioryour tank

Rogue

Mage

Shield rank

ClassicForeverwhen each shield lands, to scale

Classic
Forever
Classic, three shields8 seca 4 sec cooldown between them · 1,500 Mana
Forever, three shields3 secone every 1.5 sec, no cooldown · 1,275 Mana, 15% cheaper

The cheaper cost is worked out: the rank's Mana less Soul Warding's 15%. Both lanes read the shield's own lines: rank 10 absorbs 928 for 500 Mana with a 4 sec cooldown, and the 1.5 sec between Forever's casts is the global cooldown. Weakened Soul sits on each of them for 15 sec either way.

The shield itself absorbs about what it did. At rank 10 it takes 928 where Classic's took 942, for the same 500 Mana. Walk the ranks.

Ranklevel 60 in the files

Classic

Power Word: ShieldRank 10

500 Mana40 yd rangeInstant4 sec cooldown

Draws on the soul of the party member to shield them, absorbing 942 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

Forever

Power Word: ShieldRank 10

500 Mana40 yd rangeInstant4 sec cooldown

Draws on the soul of the party member to shield them, absorbing damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

Classic942absorbed, rank 10
Forever928absorbed, -1.5% · same 500 Mana, same 4 sec cooldown

Forever's files give the shield 10% of your spell power. Classic Era's files show none, and whatever Classic's server added isn't in a file, so the two can't be set side by side. The 15 sec of Weakened Soul and the 30 sec the shield lasts read the same at every rank.

Every shield still leaves Weakened Soul, so that person can't be shielded again for 15 seconds. You heal through it instead, and Renewed Hope at 5 of 5 cuts 5 seconds off it with each heal and gives those heals 10% more crit.

Shield the Warrior.

you
Warrioryour tank
Warrioryour tank

Renewed Hope

Weakened Soul counts from the shield's cast, not from the blow that breaks it. Only a Human's Divine Grace clears it early. Its rows in the files are placeholders, so the numbers are the tooltip's and how it works is the server's. Flash Heal is its rank 7, the middle of its range, no gear.

Penance is new: three bolts over 2 seconds, every 12 seconds. On a friend they heal, on an enemy the same three bolts do Holy damage. Mana for mana it heals about 1.2 times what your Greater Heal does.

Penance, three bolts over 2 seconds.

Warrioryour tank
you
An enemyenemy

Rank

Healing per Mana is the middle of each heal's range divided by its cost, with no gear and no talents. The twin sets the rank you pick against the biggest Heal or Greater Heal rank the files put at or under its level. Row 5 opens at 20 points in Discipline, so at 30, the beta's cap, it takes all 21 of your points unless the Legacy perk Talented gives you more. Ranks 2 to 4 are at 40, 50 and 60 in the files.

Meditation keeps half your mana regen going while you cast with all 3 points, where Classic's kept 15%. And Divine Aegis, down in row 6, turns a crit heal into a shield worth 15% of it at 3 of 3, for 12 seconds.

Meditationpoints · row 3, reached at 20
15%Classic · of your regen while casting
50%Forever · of your regen while casting

Classic's three ranks were 5, 10 and 15%, Forever's are 17, 33 and 50%. How much regen that is depends on your Spirit, which the files don't settle, so the bars show the share.

Divine Aegispoints · row 6
Warrior

15% of a 1,960 heal is a 294 shield for 12 sec

Greater Heal rank 5, the middle of its range, worked out from the tooltip's percentage, not tested. Its rows in the files are placeholders, so the numbers are the tooltip's. Row 6 needs the Legacy perk Talented at 30.

Soul Warding hangs off Improved Power Word: Shield and Renewed Hope off Soul Warding. Power Infusion at the bottom needs Penance now, not Mental Strength, and four talents are gone, Divine Spirit among them.

Divine SpiritGonerow 5

Not a talent anymore. Every Priest gets it at 30, as the files have it, and it lasts an hour where Classic's lasted 30 minutes. The Spirit it gives is the same.

Unbreakable WillGonerow 1

Silent Resolve does this job another way now: it shortens Stun, Fear and Silence effects on you, up to 15% at 3 points, where this added up to 15% to resisting them.

Force of WillGonerow 6

Nothing took its place. Your damage talents each cover a school or a few spells now: Darkness for Shadow, Searing Light for Holy, Power in Light for Smite and Penance.

Improved Power Word: FortitudeGonerow 2

Power Word: Fortitude is about 30% stronger on its own at every rank (54 became 70 at the top), which is what two points here gave.

Priest in Forever · 5/8

5 of 8

Shadow

How Shadow plays now

Since the video: As of build 70425 (15 Oct), Vampiric Embrace is on a 30 second cooldown, not 1 minute.

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Your Holy damage took the cut. Smite and Holy Fire hit about half as hard from level 30 up: Smite rank 5, the rank you have at 30, reads 86 on the tooltip at 60 where Classic's read 168, and rank 8 lost 57%. Gear adds the same share as before, so nothing makes it back.

Rankat 54

ClassicForeverthe middle of each range at 60, no spell power · the hatched tail is Holy Fire's burn

Classic
406
Forever
176

-57%Smite rank 8, learned at 54: 406 became 176, for the same 280 Mana and 2.5 sec cast.

From rank 4 up Smite keeps Classic's 71.4% share of your spell power and Holy Fire its 75% on the hit and 25% over the burn at every rank, so what gear adds is what it always added, and the gap stays. Smite's ranks 1 to 3 take a bigger share now, Classic's cut on ranks learned before 20 gone, though ranks 1 and 2 start about 10% lower.

Shadowform is a different deal. Its damage boost is 10% now, not Classic's 15%, but in it your Shadow spells cost half the mana and your Shadow crits hit harder. And it blocks your heals, not your Holy spells. Toggle it.

Shadow damage +10%Classic's form: +15% Shadow spells half the Mananew Shadow crits +100% crit damage bonusnew Physical damage taken -15%as in Classic

What your top ranks cost

Mind BlastRank 9
350350Mana
Mind FlayRank 6
205205Mana
Shadow Word: PainRank 8
470470Mana

Classic

ShadowformRank 1/1

Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Forever

ShadowformRank 1/1

Assume Shadowform, increasing your Shadow damage by and reducing Physical damage you by 15%. However, you may not cast spells while in this form.

Castable in it now, by the files

SmiteHoly FireResurrection

Still blocked

Lesser HealHealGreater HealFlash HealRenewPrayer of HealingBinding HealPrayer of MendingDesperate PrayerDivine GraceHoly NovaChastiseFear WardCure DiseaseAbolish Disease

No bit either way

Penance

By the files you can cast Smite, Holy Fire and Resurrection in it now, and every heal stays blocked. Untested, and out of reach at 30. By the rows the crit bonus covers Devouring Plague, Mana Burn, Mind Blast, Mind Flay, Shadow Word: Pain and Shadowguard. Blizzard's notes of 15 Oct say Shadow Word: Death gets it now too. Half an odd cost is rounded here; which way the game rounds it isn't tested. Shadowform is one point in row 7, reached at 40, and it needs Vampiric Embrace.

You can't heal in the form, so Vampiric Embrace keeps your party standing: 20% of the Shadow damage you deal heals everyone in it, you included. It lasts 30 sec now on a 30 sec cooldown, and it's up in row 4. Put it on the target, then Mind Blast.

you
A training dummytarget

Your party

You

+0healed

Warrior

+0healed

Rogue

+0healed

Mage

+0healed

1 minClassic: on the target for 1 min, back every 10 sec
30 secForever: 30 sec on the target, back every 30 sec

Mind Blast rank 9, read at 58 with no spell power; each green number is 20% of the hit, rounded. It heals 'all party members', and you are in your party, so your own frame fills too. The form's +10% is the tooltip's and out of reach at 30. Vampiric Embrace is one point in row 4, reached at 25, was row 5.

Shadow Weaving is yours alone now. Classic's debuff made the target take 3% more Shadow damage a stack from anyone, Warlocks included, up to 15%. Forever's raises your Shadow damage 2% a stack to 10%, and 3 points make it a sure thing where Classic took 5.

Classic

Shadow WeavingRank 5/5

Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Forever

Shadow WeavingRank 3/3

Your Shadow damage spells have a 100% chance to the Shadow damage 15 up to 5 times.

Points
+0%Classic: on the target, for everyone's Shadow damage, 15 sec
+0%Forever: on you, for your Shadow damage only, 15 sec2% a stack

Classic's debuff raised all the Shadow damage the target took, so a Warlock beside you gained from your stacks too. Forever's raises the Shadow damage you deal, and nobody else's. Blizzard's notes of 1 Oct: it can no longer fail to apply. Each landing rolls the rank's chance: Forever's third point makes it a sure thing, Classic's fifth did. Row 4, reached at 25, as before.

The Shadow spells themselves moved less. Mind Blast lost 5 to 12% by rank, Shadow Word: Pain takes 20% of your spell power a tick now, Mind Flay 16.7%, and Shadow Word: Death is new, at 32 in the files. Tap a card.

Top rank each side, read at 60 with no spell power. The files put Shadow Word: Death at 32, past the beta's cap, so nobody has cast it in the beta yet. Blizzard's notes of 1 Oct: Shadow Word: Death had been getting its crit whatever the target's health. Fixed. Devouring Plague is every Priest's now; chapter 1 has it. Tap a card for both texts.

Vampiric Embrace and Shadow Weaving share row 4 now, Shadow Focus and Shadow Reach came up the tree, and Shadow Affinity, Improved Fade and Improved Vampiric Embrace are gone. Shadowform still hangs off Vampiric Embrace at the bottom, past what the beta's level 30 reaches.

Priest in Forever · 6/8

6 of 8

Your heals and your damage

Base numbers and gear

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Every rank from 20 up starts from less than Classic's, heals and damage both, with one exception: the Night Elf spell Starshards went up. Mind Blast's top rank, rank 9, lost about 6%, Flash Heal rank 7 about 7%, and Smite rank 8 more than half. Pick a spell, then tap a rank.

The cost and the cast didn't move on any heal. Your rank 7 Flash Heal still costs 380 Mana for a 1.5 sec cast, and heals about 841 where Classic's healed 901. Tap a spell for its two cards.

Top rank of

Classic

Mind BlastRank 9

350 Mana30 yd range1.5 sec cast8 sec cooldown

Blasts the target for 508 to 536 Shadow damage, but causes a high amount of threat.

Forever

Mind BlastRank 9

350 Mana30 yd range1.5 sec cast8 sec cooldown

Blasts the target for to Shadow damage, but causes a high amount of threat.

522Classic, the middle of its range
490Forever, 6.1% less damage for the same 350 Mana and the same 1.5 sec cast

Every heal costs the same mana and casts as fast as in Classic, rank for rank. Only the amount moved. The ticks on the Forever card are the lines Classic's card has too. The beta stops at 30, where these top ranks are out of reach: there you have Mind Blast rank 4, Flash Heal rank 2, Smite rank 5 and Renew rank 4.

Gear can't close that gap: from 20 up your heals take the same share of spell power as in Classic, the shield aside. Three Shadow spells take more and pass Classic's top rank with gear, Shadow Word: Pain at 455 spell power, Devouring Plague at 189 and Mind Flay at 706.

300

ClassicForeverthe top rank's whole effect at that spell power

Shadow Word: PainRank 8 · 120% over 18 sec, Classic 100%
passes Classic at 455
Classic Forever
Devouring PlagueRank 6 · 80% over 24 sec, Classic 50%
passes Classic at 189
Classic Forever
Mind FlayRank 6 · 50% over 3 sec, Classic 45%
passes Classic at 706
Classic Forever

Arithmetic on the tooltips and the files' spell power shares, not a test in the game: the whole spell's base plus its share of your spell power, no talents, no crits. Power Word: Shield is left out: Forever's file gives it 10%, Classic Era's shows none, so there is nothing to set it against. At the top rank Smite keeps its 71.4% and Holy Fire its 75% on the hit and 5% a tick on the burn, as in Classic, so no spell power catches them up: Smite rank 8 stays about 57% behind and Holy Fire rank 8's hit about 48%.

Fade reads the same on its card and isn't. Rank 6 sheds about 4,100 threat where Classic's shed 820, five times as much, and rank 1 went from 85 to 305.

Classic and Forever, the same card

FadeRank 6

275 ManaInstant30 sec cooldown

Fade out, discouraging enemies from attacking you for 10 sec. More effective than Fade (rank 5).

ClassicForeverthreat shed, by rank, from the files

Tap a rank for both numbers.

The threat numbers are the files', not the card's, which reads the same in both games. Same 10 seconds, same mana, same cooldown at every rank.

One line is Blizzard's alone. Their notes of 1 Oct say ranks far below your level get less from your gear and set off your talents less often. The files don't show it, so take it as their word, not the data's.

Spells cast using spell ranks vastly below your current level receive less benefit from your Spell Damage and Spell Healing and have a reduced chance to activate your Class abilities and Talents. (examples: Frostbite and Omen of Clarity)

Blizzard's development notes, Oct 1, 2026 (User Interface)

The files show no such cut: every heal rank from 20 up takes Classic's share of your spell power, the ranks before 20 take more, and no rank takes less. So this is Blizzard's word. If you healed on low ranks to save mana in Classic, count on it costing you gear here.

Priest in Forever · 7/8

7 of 8

Races that can be a Priest

6 races, one of them new to Priest

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Six races can be a Priest now. One of them is new to the class: Gnome.

Tap a face to find its card, or tap a racial to read it.

UndeadHorde

Priest spells

The Undead keep Touch of Weakness, which cuts melee attack power now, and get Dark Sacrifice, health traded for mana. Devouring Plague is every Priest's now.

TrollHorde

Priest spells

Trolls keep Hex of Weakness and Shadowguard. Hex cuts melee attack power now instead of damage.

Night ElfAlliance

Priest spells

Starshards hits nearly twice as hard on the tooltip, with a 30 second cooldown it never had. Elune's Grace is one rank now and a different prayer: 50% less chance to be hit by melee and ranged attacks, for 15 seconds or until 3 of them miss.

HumanAlliance

Priest spells

Humans lost Desperate Prayer and got Divine Grace, the same heal but for someone else under half health, and it clears Weakened Soul. Feedback costs about 60% less.

DwarfAlliance

Priest spells

Dwarves keep Desperate Prayer and get Chastise, a Holy strike that roots a humanoid for up to 2 seconds. Fear Ward is every Priest's now.

GnomeAllianceNew to Priest

Priest spells

New to the class. Confounding Flash confuses up to 5 enemies close by, and Contingency Plan wards an ally and catches them when they drop under 35%.

Every Priest racial in full.

Priest in Forever · 8/8

8 of 8

What Priests build

The trees and builds people plan

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3,839 builds of 41 points or more planned here, since the Oct 30 hotfixes to build 70685, updated daily.

Tap a tree for its most planned build, or a build to see its trees.

  1. Open in the calculator
  2. Open in the calculator
  3. Open in the calculator
  4. Open in the calculator
  5. Open in the calculator

The first number counts builds of 41 points or more since the Oct 30 hotfixes to build 70685. The split and the order weigh what people did with each build since then, so making, opening, sharing and saving one count for more than a look, and builds a few points apart count as one.

Every build, with how they are counted, in the Priest calculator.

The most popular Priest builds, by spec and the leveling order.

Back to Class, one class at a time

Priest is one of nine, and all nine guides are up now, the Hunter last. Every class in one place.

  1. Warriorread it
  2. Paladinread it
  3. Hunterread it
  4. Rogueread it
  5. Priestyou're here
  6. Shamanread it
  7. Mageread it
  8. Warlockread it
  9. Druidread it

Questions

Do all Priests get Fear Ward in WoW Forever?

Yes. Fear Ward was the Dwarves' and Devouring Plague the Undead's, and now every Priest gets both. Fear Ward lasts 3 minutes on a 3 minute cooldown.

Is Lightwell in WoW Forever?

No. Blizzard's 30 Sep Priest notes list Lightwell under removed talents. The game files still carry its three old ranks at 40, 50 and 60, which is why some sites list it as trained at 40; no trainer has been found selling it. Prayer of Mending holds the bottom of Holy now.

Is Divine Spirit still a talent?

No. Every Priest gets it at 30, and it lasts an hour.

Is Shadow Weaving shared with Warlocks now?

No. Classic's debuff raised Shadow damage from anyone, Warlocks included, 3% a stack to 15%. Forever's raises only your own Shadow damage, 2% a stack to 10%.

Can Devouring Plague crit in WoW Forever?

Yes. Blizzard's notes of 1 Oct say Devouring Plague can crit now, and Shadowform's crit bonus covers it.

Does the Priest get Vampiric Touch?

No. It is not in the beta client's Priest spellbook (build 1.60.1.70291).

Are Priest heals weaker than in Classic?

Yes, before gear. Every heal rank from level 20 up starts from less than in Classic and takes Classic's share of spell power, so gear adds what it always has and the gap stays. The biggest Greater Heal lands about 6% under Classic's for the same 710 Mana.

The ledger

The exact lines, when you want them.

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Talent by talent

14 new30 changed3 moved9 gone

Classic beside Forever, the words that changed marked.

Discipline7 new11 changed0 moved4 gone
  • Power in LightNew in Forever

    Forever Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

    5 ranks

    Build 70425, Oct 15, 2026: Ranks 1 to 5 text changed.
  • Wand SpecializationChanged

    Classic Increases your damage with Wands by 5%.

    Forever Increases your damage with Wands by

    was Discipline row 1, column 3, now column 2 · 5 ranks then, 2 now

  • Twin DisciplinesNew in Forever

    Forever Increases the damage and healing of your instant cast spells by 1%.

    5 ranks

    Blizzard's notes of 15 Oct say it now reaches Shadow Word: Death, Mind Flay, Starshards and Penance. Before that the game files gave it Holy Nova, Renew, Shadow Word: Pain and Devouring Plague, and not Penance or Shadow Word: Death.

  • Silent ResolveChanged

    Classic Reduces the threat generated by your spells by 4%.

    Forever Reduces the threat generated by your spells by

    5 ranks then, 3 now

    Build 70425, Oct 15, 2026: Ranks 1 to 3 text changed.
  • Holy PrecisionNew in Forever

    Forever Improves your chance to hit with Holy spells by 6%.

    3 ranks

  • Mental StrengthChanged

    Classic Increases your maximum Mana by 2%.

    Forever Increases your by 2%.

    was Discipline row 5, now row 2 · 5 ranks

    Build 70425, Oct 15, 2026: Moved from Discipline row 4 to Discipline row 2.Build 70425, Oct 15, 2026: 3%. to 2%.
  • MartyrdomChanged

    Classic Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

    Forever Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by

    2 ranks

  • Mental AgilityChanged

    Classic Reduces the mana cost of your instant cast spells by 2%.

    Forever Reduces the mana cost of your instant cast spells by

    was Discipline row 4, now row 3 · 5 ranks then, 3 now

  • Inner FocusChanged

    Classic When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

    Forever When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

    1 rank

    Build 70170, Oct 1, 2026: Rank 1 text changed.

    Blizzard's notes of 1 Oct: its crit bonus no longer works on periodic effects.

  • Improved Power Word: ShieldChanged

    Classic Increases the damage absorbed by your Power Word: Shield by 5%.

    Forever Increases the damage absorbed by your Power Word: Shield by

    was Discipline row 2, now row 3 · 3 ranks

    Build 70425, Oct 15, 2026: Moved from Discipline row 2 to Discipline row 3.
  • MeditationChanged

    Classic Allows 5% of your Mana regeneration to continue while casting.

    Forever Allows of your Mana regeneration to continue while casting.

    was Discipline row 3, column 3, now column 4 · 3 ranks

    Shadow can take it too: 13 Discipline points (10 to open row 3, then 3) keep half your regen going while you cast, where Classic gave 15%. At 30 that leaves 8 for Shadow, short of Vampiric Embrace's row.

  • Improved Inner FireChanged

    Classic Increases the Armor bonus of your Inner Fire spell by 10%.

    Forever Increases the Armor bonus of your Inner Fire spell by

    3 ranks

  • Improved Mana BurnChanged

    Classic Reduces the casting time of your Mana Burn spell by 0.25 secs.

    Forever Reduces the casting time of your Mana Burn spell by

    was Discipline row 4, column 4, now column 2 · 2 ranks

    Build 70425, Oct 15, 2026: Moved along row 4 in Discipline.
  • Soul WardingNew in Forever

    Forever Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

    1 rank · needs Improved Power Word: Shield

  • PenanceNew in Forever

    Forever Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.

    1 rank

    Build 70291, Oct 8, 2026: Rank 1 text changed.Build 70291, Oct 8, 2026: 100 to 150

    Row 5 opens at 20 points in Discipline, so at 30, the beta's cap, it takes all 21 of your points unless the Legacy perk Talented gives you more. Ranks 2 to 4 are at 40, 50 and 60 in the files.

  • Renewed HopeNew in Forever

    Forever Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

    5 ranks · needs Soul Warding

    Build 70685 hotfixes, Oct 30, 2026: Ranks 1 to 5 text changed.

    Its rows in the files are placeholders, so the numbers are the tooltip's and how it works is the server's.

  • Divine AegisNew in Forever

    Forever Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.

    3 ranks

    Build 70425, Oct 15, 2026: Ranks 1 to 3 text changed.

    Its rows in the files are placeholders, so the numbers are the tooltip's. Row 6 needs the Legacy perk Talented at 30.

  • Power InfusionChanged

    Classic Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

    Forever Infuses the target with power, increasing their spell damage and healing by 15 sec.

    1 rank · needs Penance

  • Unbreakable WillGone from Classic

    Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.

    5 ranks · Classic Discipline row 1

  • Improved Power Word: FortitudeGone from Classic

    Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.

    2 ranks · Classic Discipline row 2

  • Divine SpiritGone from Classic

    Holy power infuses the target, increasing their Spirit by 17 for 30 min.

    1 rank · Classic Discipline row 5

  • Force of WillGone from Classic

    Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.

    5 ranks · Classic Discipline row 6

Holy3 new9 changed0 moved2 gone
  • Twilight FocusRenamed, changed

    Classic Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

    Forever Gives a chance to

    was called Healing Focus · 2 ranks then, 3 now

    Build 70425 hotfixes, Oct 20, 2026: Ranks 1 to 3 text changed.
  • Holy NovaChanged

    Classic Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.

    Forever Causes an explosion of holy light around the caster, causing to Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for to These effects cause no threat.

    1 rank

  • Blessed RecoveryChanged

    Classic After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.

    Forever After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.

    3 ranks

    Its rows in the files are placeholders, so the numbers are the tooltip's.

  • InspirationChanged

    Classic Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

    Forever Your critical your

    3 ranks

    Its rows in the files are placeholders, so the numbers are the tooltip's.

  • Improved HealingChanged

    Classic Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

    Forever Reduces the Mana cost of your Lesser Heal, Heal, and spells by 5%.

    3 ranks

  • Searing LightChanged

    Classic Increases the damage of your Smite and Holy Fire spells by 5%.

    Forever Increases damage and Holy Fire

    2 ranks · needs Divine Fury

  • Holy BindingNew in Forever

    Forever Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.

    1 rank

    Build 70685 hotfixes, Oct 30, 2026: Replaces Binding Heal in Holy: Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
  • Litany of LightNew in Forever

    Forever When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

    2 ranks

    The mana back is the server's to work out; the files hold only what sets it off.

  • Spirit of RedemptionChanged

    Classic Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

    Forever Upon death, the priest becomes the Spirit of Redemption for sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

    1 rank

    Whether Binding Heal or Penance work inside it isn't tested.

  • Spiritual GuidanceChanged

    Classic Increases spell damage and healing by up to 5% of your total Spirit.

    Forever Increases spell and by up to of your total Spirit.

    5 ranks

  • Spiritual HealingChanged

    Classic Increases the amount healed by your healing spells by 2%.

    Forever Increases the amount healed by your spells by

    5 ranks then, 3 now

  • Prayer of MendingNew in Forever

    Forever Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

    1 rank · needs Spirit of Redemption

    Row 7 opens at 30 points in Holy, past what the beta's level 30 gives. Whether it heals five times or six isn't settled by the files. Blizzard says each jump goes to someone in the healed player's own party first, so cast it on a player in another group and it stays with that group.

5 Holy talents read the same as Classic
  • Improved RenewSame as Classic

    Increases the amount healed by your Renew spell by 5%.

    3 ranks

  • Holy SpecializationSame as Classic

    Increases the critical effect chance of your Holy spells by 1%.

    5 ranks

    Renew can crit now, and Holy Specialization's crit counts for it.

  • Spell WardingSame as Classic

    Reduces all spell damage taken by 2%.

    5 ranks

  • Divine FurySame as Classic

    Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.

    5 ranks

  • Holy ReachSame as Classic

    Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

    2 ranks

  • Improved Prayer of HealingGone from Classic

    Reduces the Mana cost of your Prayer of Healing spell by 10%.

    2 ranks · Classic Holy row 5

  • LightwellGone from Classic

    Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

    1 rank · Classic Holy row 7

Shadow4 new10 changed3 moved3 gone
  • Shadow FocusChanged

    Classic Reduces your target's chance to resist your Shadow spells by 2%.

    Forever your chance to Shadow spells by

    was Shadow row 2, now row 1 · 5 ranks

    Half the spell hit Classic's gave: 5% at five points, where Classic's took 10% off the target's chance to resist. It's in row 1 now.

  • BlackoutMoved, same effect

    Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

    was Shadow row 1, column 3, now column 2 · 5 ranks

  • Spirit TapChanged

    Classic Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

    Forever Gives you a 20% chance to after killing a target your 50%

    was Shadow row 1, column 2, now column 3 · 5 ranks

    Build 70170, Oct 1, 2026: Ranks 1 to 5 text changed.
  • Improved Mind BlastMoved, same effect

    Reduces the cooldown of your Mind Blast spell by 0.5 sec.

    was Shadow row 3, now row 2 · 5 ranks

    Build 70425, Oct 15, 2026: Moved from Shadow row 3 to Shadow row 2.
  • Improved Shadow Word: PainMoved, same effect

    Increases the duration of your Shadow Word: Pain spell by 3 sec.

    was Shadow row 2, column 2, now column 3 · 2 ranks

  • Shadow ReachChanged

    Classic Increases the range of your Shadow damage spells by 6%.

    Forever Increases the range of your spells by

    was Shadow row 4, now row 2 · 3 ranks then, 2 now

  • Improved Psychic ScreamChanged

    Classic Reduces the cooldown of your Psychic Scream spell by 2 sec.

    Forever Reduces the cooldown of your Psychic Scream spell by 2 sec.

    was Shadow row 3, column 1, now column 2 · 2 ranks · needs Blackout

  • Mind FlayChanged

    Classic Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.

    Forever Assault the target's mind with Shadow energy, causing Shadow damage over 3 sec and slowing their movement speed by 50%.

    1 rank

  • Improved Mind FlayNew in Forever

    Forever Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.

    2 ranks · needs Mind Flay

    Build 70425, Oct 15, 2026: Ranks 1 and 2 text changed.
  • Dark InspirationNew in Forever

    Forever Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.

    5 ranks

    Build 70425, Oct 15, 2026: Replaces Improved Fade in Shadow: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
  • Vampiric EmbraceChanged

    Classic Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.

    Forever Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for

    was Shadow row 5, now row 4 · 1 rank

    Build 70425, Oct 15, 2026: 1 min to 30 secBuild 70170, Oct 1, 2026: Rank 1 text changed.

    Row 4 opens at 25 with 15 points in Shadow, but the spell itself says level 30 in the files, and which gate wins isn't tested. When an enemy with your Vampiric Embrace on it dies, Spirit Tap can fire, at Spirit Tap's own 20% a point.

  • Shadow WeavingChanged

    Classic Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

    Forever Your Shadow damage spells have a chance to the Shadow damage 15 up to 5 times.

    was Shadow row 4, column 4, now column 3 · 5 ranks then, 3 now

    Build 70425, Oct 15, 2026: Ranks 1 to 3 text changed.

    Blizzard's notes of 1 Oct: it can no longer fail to apply.

  • SilenceChanged

    Classic Silences the target, preventing them from casting spells for 5 sec.

    Forever Silences the target, preventing them from casting spells for 5 sec.

    1 rank

    No prerequisite now. Classic's needed both points in Improved Psychic Scream.

  • Devouring ContagionNew in Forever

    Forever Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.

    2 ranks

    Build 70425, Oct 15, 2026: Ranks 1 and 2 text changed.Build 70170, Oct 1, 2026: Ranks 1 and 2 text changed.Build 70009, Sep 24, 2026: Ranks 1 and 2 text changed.

    Halves Devouring Plague's cost at two points and, when the target dies, spreads it to 2 nearby enemies within 10 yards. Row 5 opens at 20 Shadow points, so at 30 your 21st point buys rank 1 (25% and 5 yards); rank 2 needs the Legacy perk Talented.

  • Early DemiseNew in Forever

    Forever Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

    2 ranks

    Blizzard's notes of 1 Oct: Shadow Word: Death had been getting its crit whatever the target's health. Fixed.

  • DarknessChanged

    Classic Increases your Shadow spell damage by 2%.

    Forever Increases your Shadow damage by 2%.

    5 ranks

  • ShadowformChanged

    Classic Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

    Forever Assume Shadowform, increasing your Shadow damage by and reducing Physical damage you by 15%. However, you may not cast spells while in this form.

    1 rank · needs Vampiric Embrace

    By the files you can cast Smite, Holy Fire and Resurrection in it now, and every heal stays blocked. Untested, and out of reach at 30.

  • Shadow AffinityGone from Classic

    Reduces the threat generated by your Shadow spells by 8%.

    3 ranks · Classic Shadow row 2

  • Improved FadeGone from Classic

    Decreases the cooldown of your Fade ability by 3 sec.

    2 ranks · Classic Shadow row 4

  • Improved Vampiric EmbraceGone from Classic

    Increases the percentage healed by Vampiric Embrace by an additional 5%.

    2 ranks · Classic Shadow row 5

The spellbook

9 new19 reworked14 new numbers

9 new, 19 reworked, 14 with new numbers, 18 the same. Every line from the beta client's tooltips, read at level 60, unless the entry says otherwise.

New9 spells
  • Confounding FlashNew in Forever

    Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.

    level 10 · Holy

  • Divine GraceNew in Forever

    Instantly heals a friendly target below 50% Health for 145 to 181 and removes Weakened Soul from that target. Cannot be cast on self.

    level 10 · 7 ranks · Holy

  • ChastiseNew in Forever

    Chastise the target, causing 43 to 49 Holy damage and immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.

    level 20 · 5 ranks · Holy

  • Contingency PlanNew in Forever

    Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 155 damage and begin healing for 125 Health over 15 sec. A target may be affected by only one Contingency Plan.

    level 20 · 5 ranks · Holy

  • Dark SacrificeNew in Forever

    Cannibalize 440 of your own Health over 15 sec to gain 440 Mana, plus your Spirit.

    level 20 · 5 ranks · Shadow

  • Binding HealNew in Forever

    Heals a friendly target and the caster for 236 to 284. Low threat.

    level 25 · 6 ranks · Holy

  • PenanceNew in Forever

    Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.

    Ranks 2 to 4 are at 40, 50 and 60 in the files.

    level 30 · 4 ranks · Holy · comes with a talent

  • Shadow Word: DeathNew in Forever

    A word of dark binding that inflicts 293 to 311 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 30% of your maximum health.

    level 32 · 4 ranks · Shadow

  • Prayer of MendingNew in Forever

    Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

    level 40 · 3 ranks · Holy · comes with a talent

Reworked19 spells
  • Power Word: FortitudeReworked

    Classic, Rank 1 Power infuses the target, increasing their Stamina by 3 for 30 min.

    Forever, Rank 1 Power infuses the target, increasing their Stamina by for

    level 1 · 6 ranks · Holy

  • Hex of WeaknessReworked

    Classic, Rank 1 Weakens the target enemy, reducing damage caused by 2 and reducing the effectiveness of any healing by 20%. Lasts 2 min.

    Forever, Rank 1 Weakens the target enemy, reducing by and reducing the effectiveness of any healing by 20%. Lasts 2 min.

    level 10 · 6 ranks · Shadow

  • StarshardsReworked

    Classic, Rank 1 Rains starshards down on the enemy target's head, causing 84 Arcane damage over 6 sec.

    Forever, Rank 1 Rains starshards down on the enemy target's head, causing Arcane damage over 6 sec.

    level 10 · 7 ranks · Arcane

  • Touch of WeaknessReworked

    Classic, Rank 1 The next melee attack against the caster will cause 8 Shadow damage and reduce the damage caused by the attacker by 2 for 2 min.

    Forever, Rank 1 The next melee attack against the caster will cause 8 Shadow damage and reduce the by for 2 min.

    level 10 · 6 ranks · Shadow

  • Devouring PlagueReworked

    Classic, Rank 1 Afflicts the target with a disease that causes 152 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

    Forever, Rank 1 Afflicts the target with a disease that causes Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

    level 20 · 6 ranks · Shadow

  • Elune's GraceReworked

    Classic Reduces ranged damage taken by 21 and increases chance to dodge by 10% for 15 sec.

    Forever Reduces by for 15

    The Classic line is rank 1 of Classic's five.

    level 20 · Holy

  • Fear WardReworked

    Classic Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 10 min.

    Forever Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts min.

    level 20 · Holy

  • Holy NovaReworked

    Classic, Rank 1 Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.

    Forever, Rank 1 Causes an explosion of holy light around the caster, causing to Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for to These effects cause no threat.

    From rank 2 up the tooltip ends with Searing Light's line: without that talent nothing makes Holy Nova free.

    level 20 · 6 ranks · Holy · comes with a talent

  • Inner FocusReworked

    Classic When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

    Forever When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

    level 20 · Physical · comes with a talent

  • Vampiric EmbraceReworked

    Classic Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.

    Forever Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for

    Row 4 opens at 25, but the spell itself says level 30 in the files, and which gate wins isn't tested.

    level 25 · Shadow · comes with a talent

  • Divine SpiritReworked

    Classic, Rank 2 Holy power infuses the target, increasing their Spirit by 23 for 30 min.

    Forever, Rank 2 Holy power infuses the target, increasing their Spirit by 23 for

    level 30 · 4 ranks · Holy

  • Prayer of HealingReworked

    Classic, Rank 1 A powerful prayer heals party members within 30 yards for 312 to 332.

    Forever, Rank 1 A powerful prayer heals for to

    level 30 · 5 ranks · Holy

  • SilenceReworked

    Classic Silences the target, preventing them from casting spells for 5 sec.

    Forever Silences the target, preventing them from casting spells for 5 sec.

    level 30 · Shadow · comes with a talent

  • LevitateReworked

    Classic Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Any damage will cancel the effect. Lasts 2 min.

    Forever Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. any damage will cancel the effect. Lasts 2 min.

    level 34 · Holy

  • Power InfusionReworked

    Classic Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

    Forever Infuses the target with power, increasing their spell damage and healing by 15 sec.

    level 40 · Holy · comes with a talent

  • ShadowformReworked

    Classic Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

    Forever Assume Shadowform, increasing your Shadow damage by and reducing Physical damage you by 15%. However, you may not cast spells while in this form.

    level 40 · Shadow · comes with a talent

  • Prayer of FortitudeReworked

    Classic, Rank 1 Power infuses the target's party, increasing their Stamina by 43 for 1 hour.

    Forever, Rank 1 Power infuses increasing their Stamina by for 1 hour.

    level 48 · 2 ranks · Holy

  • Prayer of Shadow ProtectionReworked

    Classic Power infuses the target's party, increasing their Shadow resistance by 60 for 20 min.

    Forever Power infuses increasing their Shadow resistance by 60 for 20 min.

    level 56 · Holy

  • Prayer of SpiritReworked

    Classic Power infuses the target's party, increasing their Spirit by 40 for 1 hour.

    Forever Power infuses increasing their Spirit by 40 for 1 hour.

    level 60 · Holy

Spell power coefficients: what your spell power is worth now

Every rank whose spell power coefficient changed, Classic beside Forever. Type your spell power and the last two columns turn into damage or healing added per cast.

SpellRankClassicForeverClassic addsForever adds
Lesser Heal112.3% (heal)42.9% (heal)
Lesser Heal222.9% (heal)57.1% (heal)
Lesser Heal344.6% (heal)71.4% (heal)
Smite112.3% (direct)42.9% (direct)
Smite227.1% (direct)57.1% (direct)
Smite355.4% (direct)71.4% (direct)
Shadow Word: Pain16.7% (per tick)20% (per tick)
Shadow Word: Pain210.4% (per tick)20% (per tick)
Shadow Word: Pain315.4% (per tick)20% (per tick)
Shadow Word: Pain416.7% (per tick)20% (per tick)
Shadow Word: Pain516.7% (per tick)20% (per tick)
Shadow Word: Pain616.7% (per tick)20% (per tick)
Shadow Word: Pain716.7% (per tick)20% (per tick)
Shadow Word: Pain816.7% (per tick)20% (per tick)
Renew111% (per tick)20% (per tick)
Renew215.5% (per tick)20% (per tick)
Desperate Prayer126.8% (heal)42.9% (heal)
Desperate Prayer239.6% (heal)42.9% (heal)
Mind Blast126.8% (direct)42.9% (direct)
Mind Blast236.4% (direct)42.9% (direct)
Starshards110.4% (per tick)16.7% (per tick)
Starshards215.4% (per tick)16.7% (per tick)
Touch of Weakness16.7% (direct)10.7% (direct)
Heal172.9% (heal)85.7% (heal)
Devouring Plague16.3% (per tick)10% (per tick)
Devouring Plague26.3% (per tick)10% (per tick)
Devouring Plague36.3% (per tick)10% (per tick)
Devouring Plague46.3% (per tick)10% (per tick)
Devouring Plague56.3% (per tick)10% (per tick)
Devouring Plague66.3% (per tick)10% (per tick)
Mind Flay115% (per tick)16.7% (per tick)
Mind Flay215% (per tick)16.7% (per tick)
Mind Flay315% (per tick)16.7% (per tick)
Mind Flay415% (per tick)16.7% (per tick)
Mind Flay515% (per tick)16.7% (per tick)
Mind Flay615% (per tick)16.7% (per tick)

Why casters hit for less: Blizzard put spell power on gear from level 10, starting with weapons, and lowered every damage spell's base by what typical questing greens give you (the WoW: Forever Podcast, episode 2, 9:48). Shadow Word: Pain, Devouring Plague and Mind Flay take a bigger share than in Classic, and so does every rank learned before level 20, where Classic cut the share. Blizzard's notes of 1 Oct say ranks far below your level get less from your gear and set off your talents less often, which the files don't show. Damage ranks not listed keep their Classic share. Direct means per cast; per tick means each tick of the effect.

14 spells have new numbers but the same effect
  • Lesser HealSame spell, new numbers

    Classic, Rank 1 Heal your target for 47 to 57.

    Forever, Rank 1 Heal your target for to

    level 1 · 3 ranks · Holy

  • SmiteSame spell, new numbers

    Classic, Rank 1 Smite an enemy for 15 to 19 Holy damage.

    Forever, Rank 1 Smite an enemy for to Holy damage.

    level 1 · 8 ranks · Holy

  • Shadow Word: PainSame spell, new numbers

    Classic, Rank 2 A word of darkness that causes 66 Shadow damage over 18 sec.

    Forever, Rank 2 A word of darkness that causes Shadow damage over 18 sec.

    level 4 · 8 ranks · Shadow

  • Power Word: ShieldSame spell, new numbers

    Classic, Rank 2 Draws on the soul of the party member to shield them, absorbing 94 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

    Forever, Rank 2 Draws on the soul of the party member to shield them, absorbing damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

    Forever's files give the shield 10% of your spell power. Classic Era's files show none, and whatever Classic's server added isn't in a file, so the two can't be set side by side.

    level 6 · 10 ranks · Holy

  • RenewSame spell, new numbers

    Classic, Rank 2 Heals the target of 100 damage over 15 sec.

    Forever, Rank 2 Heals the target of damage over 15 sec.

    level 8 · 10 ranks · Holy

  • Desperate PrayerSame spell, new numbers

    Classic, Rank 1 Instantly heals the caster for 148 to 184.

    Forever, Rank 1 Instantly heals the caster for to

    level 10 · 7 ranks · Holy

  • Mind BlastSame spell, new numbers

    Classic, Rank 1 Blasts the target for 42 to 46 Shadow damage, but causes a high amount of threat.

    Forever, Rank 1 Blasts the target for to Shadow damage, but causes a high amount of threat.

    level 10 · 9 ranks · Shadow

  • HealSame spell, new numbers

    Classic, Rank 1 Heal your target for 307 to 353.

    Forever, Rank 1 Heal your target for to

    level 16 · 4 ranks · Holy

  • FeedbackSame spell, new numbers

    Classic 140 Mana, Instant, 3 min cooldown

    Forever Mana, Instant, 3 min cooldown

    The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 18 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.

    level 20 · 5 ranks · Shadow

  • Flash HealSame spell, new numbers

    Classic, Rank 1 Heals a friendly target for 202 to 246.

    Forever, Rank 1 Heals a friendly target for to

    level 20 · 7 ranks · Holy

  • Holy FireSame spell, new numbers

    Classic, Rank 1 Consumes the enemy in holy flames that cause 84 to 104 Holy damage and an additional 30 Holy damage over 10 sec.

    Forever, Rank 1 Consumes the enemy in holy flames that cause to Holy damage and an additional Holy damage over 10 sec.

    level 20 · 8 ranks · Holy

  • Mind FlaySame spell, new numbers

    Classic, Rank 1 Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.

    Forever, Rank 1 Assault the target's mind with Shadow energy, causing Shadow damage over 3 sec and slowing their movement speed by 50%.

    level 20 · 6 ranks · Shadow · comes with a talent

  • ShadowguardSame spell, new numbers

    Classic, Rank 1 The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 20 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

    Forever, Rank 1 The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

    level 20 · 6 ranks · Shadow

  • Greater HealSame spell, new numbers

    Classic, Rank 1 A slow casting spell that heals a single target for 924 to 1,038.

    Forever, Rank 1 A slow casting spell that heals a single target for to

    level 40 · 5 ranks · Holy

18 spells read the same as Classic
  • FadeSame as Classic

    Fade out, discouraging enemies from attacking you for 10 sec.

    The tooltip reads the same, but the threat it drops is about five times Classic's at the top rank: 4,100 where Classic's dropped 820.

    level 8 · 6 ranks · Shadow

  • ResurrectionSame as Classic

    Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.

    By the files Shadowform doesn't block it anymore. Untested.

    level 10 · 5 ranks · Holy

  • Inner FireSame as Classic

    A burst of Holy energy fills the caster, increasing armor by 315. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.

    level 12 · 6 ranks · Holy

  • Cure DiseaseSame as Classic

    Removes 1 disease from the friendly target.

    level 14 · Holy

  • Psychic ScreamSame as Classic

    The caster lets out a psychic scream, causing 2 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.

    level 14 · 4 ranks · Shadow

  • Dispel MagicSame as Classic

    Dispels magic on the target, removing 1 harmful spell from a friend or 1 beneficial spell from an enemy.

    level 18 · 2 ranks · Holy

  • Mind SootheSame as Classic

    Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 40 or lower. Lasts 15 sec.

    level 20 · 3 ranks · Shadow

  • Shackle UndeadSame as Classic

    Shackles the target undead enemy for up to 30 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.

    level 20 · 3 ranks · Holy

  • Mind VisionSame as Classic

    Allows the caster to see through the target's eyes for 1 min.

    level 22 · 2 ranks · Shadow

  • Mana BurnSame as Classic

    Drains 198 to 210 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

    level 24 · 5 ranks · Shadow

  • Mind ControlSame as Classic

    Controls a humanoid mind up to level 44, but increases the time between its attacks by 25%. Lasts up to 1 min.

    level 30 · 3 ranks · Shadow

  • Shadow ProtectionSame as Classic

    Increases the target's resistance to Shadow spells by 30 for 10 min.

    level 30 · 3 ranks · Shadow

  • Abolish DiseaseSame as Classic

    Attempts to cure 1 disease effect on the target, and 1 more disease effect every 5 seconds for 20 sec.

    level 32 · Holy

  • Armor ProficiencySame as Classic

    You are proficient in the use of the following armor types: Cloth.

    Read on BlizzCon demo footage, not from the beta client.

  • AttackSame as Classic

    Read on BlizzCon demo footage, not from the beta client.

  • DodgeSame as Classic

    Gives a chance to dodge enemy melee attacks.

    Read on BlizzCon demo footage, not from the beta client.

  • LanguagesSame as Classic

    You are fluent in the following languages:

    Read on BlizzCon demo footage, not from the beta client.

  • ShootSame as Classic

    Attack with an equipped wand.

    Read on BlizzCon demo footage, not from the beta client.

Every beta build so far

7 changed Priests17 builds + 4 hotfix rounds

Newest first.

The beta ended on 23 October and the game launches 4 November; any build before launch is listed here once it is checked.

Hotfixes to build 70685Oct 30, 2026 · Druid and Paladin hotfixes before launch · 3 changes
  • Holy Binding Holy

    Replaces Binding Heal in Holy: Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.

  • Renewed Hope Discipline, ranks 1 to 5, rank 1 shown

    Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

    Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

  • Shadow Word: Death Shadow, ranks 1 to 4, rank 1 shown

    A word of dark binding that inflicts 293 to 311 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.

    A word of dark binding that inflicts 293 to 311 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to of your maximum health.

Hotfixes to build 70630Oct 28, 2026 · Hunter and Mage hotfixes before launch · no change to Priest data

No change to Priest data.

Build 70630Oct 26, 2026 · Game build 70630 · no change to Priest data

No change to Priest data.

Hotfixes to build 70425Oct 20, 2026 · Mage hotfix after the sixteenth build · 6 changes
  • Twilight Focus Holy, ranks 1 to 3, rank 1 shown

    Gives you a 23% chance to avoid interruption caused by damage while casting any spell.

    Gives a 23% chance to

  • Holy Fire Holy, rank 1

    Consumes the enemy in holy flames that cause 56 to 70 Holy damage and an additional 20 Holy damage over 10 sec.

    Consumes the enemy in holy flames that cause to Holy damage and an additional 20 Holy damage over 10 sec.

  • Artisan's Precision Dwarf

    New: Increases hit chance with spells and attacks by 1%.

  • Earth Fury Dwarf

    Gone.

  • Ruthless Human

    Increases your critical strike chance with all spells and attacks by 2%.

    Increases your critical strike chance with all spells and attacks by

  • The Human Spirit Human

    Spirit increased by 5%.

    Spirit increased by

Build 70425Oct 15, 2026 · Sixteenth beta build · 24 changes · 23 Blizzard notes
  • Dark Inspiration Shadow

    Replaces Improved Fade in Shadow: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.

  • Shadow Affinity Shadow

    Gone from Shadow.

  • Improved Mana Burn Discipline

    Moved along row 4 in Discipline. (was Discipline row 4)

  • Improved Power Word: Shield Discipline

    Moved from Discipline row 2 to Discipline row 3. (was Discipline row 2)

  • Mental Strength Discipline

    Moved from Discipline row 4 to Discipline row 2. (was Discipline row 4)

  • Improved Mind Blast Shadow

    Moved from Shadow row 3 to Shadow row 2. (was Shadow row 3)

  • Divine Aegis Discipline, ranks 1 to 3, rank 1 shown

    Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.

    Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. lasts 12 sec.

  • Mental Strength Discipline, ranks 1 to 5, rank 1 shown

    Increases your total Intellect by 3%.

    Increases your total Intellect by

  • Power in Light Discipline, ranks 1 to 5, rank 1 shown

    Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.

    Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy

  • Silent Resolve Discipline, ranks 1 to 3, rank 1 shown

    Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

    Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

  • Devouring Contagion Shadow, ranks 1 and 2, rank 1 shown

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yds for the remaining duration.

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to nearby within 5 yds for the remaining duration.

  • Improved Mind Flay Shadow, ranks 1 and 2, rank 1 shown

    Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.

    Mind Flay deals 10% more

  • Shadow Weaving Shadow, ranks 1 to 3, rank 1 shown

    Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

    Your Shadow damage spells have a 33% chance to increase the Shadow damage by 2% for 15 sec, stacking up to 5 times.

  • Vampiric Embrace Shadow, rank 1

    40 Mana | 30 yd range | Instant | 1 min cooldown

    40 Mana | 30 yd range | Instant | cooldown

  • Holy Fire Holy, rank 5

    Consumes the enemy in holy flames that cause 103 to 127 Holy damage and an additional 65 Holy damage over 10 sec.

    Consumes the enemy in holy flames that cause 103 to 127 Holy damage and an additional Holy damage over 10 sec.

  • Devouring Plague Shadow, ranks 1 to 6, rank 1 shown

    215 Mana 30 yd range; Instant 1 min cooldown

    215 Mana 30 yd range; Instant cooldown

  • Shadow Word: Death Shadow, ranks 1 to 4, rank 1 shown

    175 Mana 30 yd range; Instant 15 sec cooldown

    175 Mana 30 yd range; Instant sec cooldown

  • Earth Fury Dwarf

    New: Increases your critical strike bonus to damage and healing by 2%.

  • Ruthless Human

    New: Increases your critical strike chance with all spells and attacks by 2%.

  • Mace Specialization Dwarf

    Gone.

  • Sword Specialization Human

    Gone.

  • Eureka! Gnome

    Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.

    Instant, 2 min cooldown. non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.

  • Regeneration Troll

    Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

    Health regeneration rate increased by In addition, of total Health regeneration will continue during combat.

  • Touch of the Grave Undead

    Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.

    Your spells and attacks with a damage part have a chance for casters, for to drain Health from the target, up to 5% of your maximum Health. sec internal cooldown. Does not break crowd control.

  • Blizzard's notes: Renew: Fixed an issue where high ranks of Renew were preventing other Priests from applying Renew to the target.
  • Blizzard's notes: Holy Fire: Fixed an issue causing Holy Fire Rank 5 periodic damage to be higher than Rank 6.
  • Blizzard's notes: Power Word: Shield: Power Word: Shield will now correctly tell the player they can't replace a Power Word: Shield on a target if the Power Word: Shield they have is stronger.
  • Blizzard's notes: Power Word: Shield: Fixed an issue where casting Power Word: Shield would say SHIELDED twice in your scrolling combat text.
  • Blizzard's notes: Mind Vision: Fixed an issue where casting Mind Vision would cause the target to stand up and interrupt drinks.
  • Blizzard's notes: Inner Focus: Inner Focus will now correctly only be used on a single spell, even if you spell queue another spell into Penance's channel.
  • Blizzard's notes: Twin Disciplines: Twin Disciplines now correctly benefits Shadow Word: Death, Mind Flay, Starshards and Penance.
  • Blizzard's notes: Shadow Word: Death: Fixed an issue where Shadow Word: Death was not benefitting from Shadowform's increase to critical strike damage.
  • Blizzard's notes: Devouring Contagion: Fixed an issue where Devouring Contagion was causing the bounced Devouring Plague to cost Mana, perform a cast animation, and put the caster's Devouring Plague back on full cooldown.
  • Blizzard's notes: Shadow Weaving: Fixed an issue with Shadow Weaving's Tooltip. It now correctly states that it causes the target to take increased damage from you.
  • Blizzard's notes: Silent Resolve: Silence Resolve threat reduction now applies to all spells.
  • Blizzard's notes: Devouring Plague: Devouring Plague cooldown reduced to 24 seconds (was 1 minute).
  • Blizzard's notes: Shadow Word: Death: Shadow Word: Death cooldown increased to 18 seconds (was 12 seconds).
  • Blizzard's notes: Divine Aegis: Added to the tooltip for Divine Aegis explicitly that it is activated by Non-Periodic critical heals. Added to the tooltip for Divine Aegis what the maximum value for the shield is.
  • Blizzard's notes: Power in Light: Power in Light now increases Smite and Penance if the target is afflicted by Holy Fire or Shadow Word Pain.
  • Blizzard's notes: Mental Strength: Mental Strength moved to Row 2 from Row 4 and changed to increase your intellect by 2/4/6/8/10%.
  • Blizzard's notes: Improved Power Word: Shield: Improved Power Word: Shield moved to Row 3 from Row 2.
  • Blizzard's notes: Vampiric Embrace: Changed Vampiric Embrace so that it can't be resisted. Vampiric Embrace cooldown reduced to 30 seconds (was 1 minute).
  • Blizzard's notes: Improved Fade: Improved Fade removed.
  • Blizzard's notes: Improved Mind Blast: Improved Mind Blast moved from Row 3 to Row 2.
  • Blizzard's notes: Dark Inspiration: New talent (Row 4): Dark Inspiration – Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3/6/9/12/15% for 10 seconds.
  • Blizzard's notes: Improved Mind Flay: Improved Mind Flay changes to: Each instance of damage of Mind Flay deals 10/20% more damage than its previous instance of damage.
  • Blizzard's notes: Devouring Contagion: Devouring Contagion now spreads to 2 targets.
Build 70374Oct 13, 2026 · Fifteenth beta build · no change to Priest data

No change to Priest data.

Build 70338Oct 10, 2026 · Fourteenth beta build · no change to Priest data

No change to Priest data.

Build 70334Oct 9, 2026 · Thirteenth beta build · no change to Priest data

No change to Priest data.

Build 70291Oct 8, 2026 · Twelfth beta build · 8 changes · 4 Blizzard notes
  • Penance Discipline, rank 1

    Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.

    Launches a volley of holy light at the target, causing Holy damage to an enemy, or healing to an ally, instantly and every 1 sec for 2 sec.

  • Penance Discipline, rank 1

    100 Mana | Enemy: 36 yd range | Friendly: 40 yd range | Channeled | 12 sec cooldown

    Mana | Enemy: 36 yd range | Friendly: 40 yd range | Channeled | 12 sec cooldown

  • Contingency Plan Discipline, ranks 2 to 4, rank 2 shown

    Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 290 damage and begin healing for 200 Health over 15 sec. A target may be affected by only one Contingency Plan.

    Place a Holy ward on an ally for 30 sec. The next time this ally takes damage their Health below 35%, they will gain a shield absorbing 290 damage and begin healing for 200 Health over 15 sec. A target may be affected by only one Contingency Plan.

  • Penance Discipline, ranks 2 to 4, rank 2 shown

    Launches a volley of holy light at the target, causing 113 Holy damage to an enemy, or 291 healing to an ally, instantly and every 1 sec for 2 sec.

    Launches a volley of holy light at the target, causing Holy damage to an enemy, or healing to an ally, instantly and every 1 sec for 2 sec.

  • Penance Discipline, ranks 2 and 4, rank 2 shown

    Enemy: 36 yd range; 185 Mana Friendly: 40 yd range; Channeled 12 sec cooldown

    Enemy: 36 yd range; Mana Friendly: 40 yd range; Channeled 12 sec cooldown

  • Heal Holy, ranks 1 and 2, rank 1 shown

    Heal your target for 282 to 324.

    Heal your target for to

  • Lesser Heal Holy, ranks 1 to 3, rank 1 shown

    Heal your target for 47 to 57.

    Heal your target for to

  • Smite Holy, ranks 1 to 4, rank 1 shown

    Smite an enemy for 15 to 19 Holy damage.

    Smite an enemy for to Holy damage.

  • Blizzard's notes: Smite: The base points and points per level of ranks 1-4 of this spell have been adjusted to make the growth rate of ranks 1-5 more consistent, and new ranks always an upgrade.
  • Blizzard's notes: Lesser Heal: Lesser Heal and Heal: The base points of ranks 1-3 of Lesser Heal and ranks 1-2 of Heal have been adjusted to make the growth rate of this family of spells up to Heal Rank 3 more consistent, and new ranks always an upgrade.
  • Blizzard's notes: Penance: Reduced Penance spell damage and healing to resolve a bug where it was being treated like a 3-second channel instead of a 2 -second channel. Healing done by Penance has been increased on Penance ranks 2 and 4.
  • Blizzard's notes: Penance: Adjusted Penance mana costs so that it has a consistent advantage in mana efficiency over the Heal/Greater Heal family of spells. Rank 1 mana cost was increased by 50%.
Build 70245Oct 6, 2026 · Eleventh beta build · no change to Priest data

No change to Priest data.

Build 70235Oct 5, 2026 · Tenth beta build · no change to Priest data

No change to Priest data.

Build 70205Oct 2, 2026 · Ninth beta build · no change to Priest data

No change to Priest data.

Hotfixes to build 70170Oct 2, 2026 · Warrior hotfixes after the eighth build · no change to Priest data

No change to Priest data.

Build 70170Oct 1, 2026 · Eighth beta build · 7 changes · 4 Blizzard notes
  • Inner Focus Discipline, rank 1

    When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

    When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

  • Devouring Contagion Shadow, ranks 1 and 2, rank 1 shown

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 for the remaining duration.

  • Spirit Tap Shadow, ranks 1 to 5, rank 1 shown

    Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.

    Gives you a 20% chance to your Spirit for 15 sec after killing a non-trivial your 50% of while casting.

  • Vampiric Embrace Shadow, rank 1

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

  • Binding Heal Holy, ranks 2 to 6, rank 2 shown

    Heals a friendly target and the caster for 295 to 353. Low threat.

    a friendly target for 295 to 353. low threat.

  • Prayer of Mending Holy, ranks 2 and 3, rank 2 shown

    Places a spell on the target that heals them for 298 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

    Places a spell on the target that heals them for 298 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

  • Eureka! Gnome

    Instant, 2 min cooldown. Your next 3 damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For healers, your next 3 damaging or healing abilities cost 10% less Mana and do 10% more.

    Instant, 2 min cooldown. Your next 3 damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For your next 3 damaging or healing abilities cost 10% less Mana and do 10%

  • Blizzard's notes: Devouring Plague: Devouring Plague can now correctly critically strike.
  • Blizzard's notes: Shadow Word: Death: Fixed an issue where Shadow Word: Death was always benefitting from the Early Demise talent regardless of the target's health %.
  • Blizzard's notes: Shadow Weaving: Shadow Weaving can no longer fail to apply.
  • Blizzard's notes: Inner Focus: Inner Focus no longer applies its Critical Strike increase to Periodic Effects.
Build 70124Sep 29, 2026 · Seventh beta build · no change to Priest data

No change to Priest data.

Build 70058Sep 29, 2026 · Sixth beta build · no change to Priest data

No change to Priest data.

Build 70009Sep 24, 2026 · Fifth beta build · 4 changes · 6 Blizzard notes
  • Devouring Contagion Shadow, ranks 1 and 2, rank 1 shown

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.

  • Dark Sacrifice Shadow, ranks 1 to 5, rank 1 shown

    Cannibalize 440 of your own Health over 15 sec to gain 440 Mana.

    Cannibalize 440 of your own Health over 15 sec to gain 440

  • Eureka! Gnome

    Instant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.

    Instant, 2 min cooldown. Your next 3 damaging abilities cost less For healers, 10% and 10%

  • Touch of the Grave Undead

    Your spells and attacks have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.

    Your spells and attacks have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.

  • Blizzard's notes: Renew: Corrected an issue and now Renew can land critical hits.
  • Blizzard's notes: Power Word: Shield: Power Word: Shield can now always overwrite an existing Power Word: Shield on a target that does not have Weakened Soul.
  • Blizzard's notes: Contingency Plan (Gnome): Corrected an issue and now Contingency Plan can land critical hits.
  • Blizzard's notes: Starshards (Night Elf): Starshards now correctly gains resistance to spell pushback from the Twilight Focus talent.
  • Blizzard's notes: Dark Sacrifice (Undead): Dark Sacrifice no longer breaks Crowd Control that breaks on damage.
  • Blizzard's notes: Dark Sacrifice: Dark Sacrifice's tooltip now correctly displays that the Mana gained from the ability scales with Spirit.
Build 69977Sep 22, 2026 · Fourth beta build · no change to Priest data

No change to Priest data.

Build 69913Sep 18, 2026 · Third beta build · no change to Priest data

No change to Priest data.

Build 69893Sep 16, 2026 · Second beta build · no change to Priest data

No change to Priest data.

Build 69876Sep 16, 2026 · First beta build · against the BlizzCon demo · 29 changes

The demo's numbers were read off streams, with the streamer's level, gear and talents in them. So none of these rows is a nerf or a buff.

  • Holy Precision Discipline, rank 1

    Increases your chance to hit with Holy spells by 6%.

    your chance to hit with Holy spells by 6%.

  • Penance Discipline, rank 1

    Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.

    Launches a volley of holy light at the target, causing Holy damage to an enemy, or healing to an instantly and every 1 sec for 2 sec.

  • Binding Heal Holy, rank 1

    Heals a friendly target and the caster for 346 to 403. Low threat.

    Heals a friendly target and the caster for to Low threat.

  • Divine Fury Holy, rank 1

    Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

    Reduces the casting time of your Smite, Holy Fire, and Greater Heal spells by 0.1 sec.

  • Holy Nova Holy, rank 1

    Causes an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.

    Causes an explosion of holy light around the caster, causing to Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for to These effects cause no threat.

  • Prayer of Mending Holy, rank 1

    Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

    Places a spell on the target that heals them for the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

  • Devouring Contagion Shadow, rank 1

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.

  • Mind Flay Shadow, rank 1

    Assault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%.

    Assault the target's mind with Shadow energy, causing Shadow damage over 3 sec and slowing their movement speed by 50%.

  • Shadow Focus Shadow, rank 1

    Increases your chance to hit with your Shadow spells by 1%.

    your chance to hit with Shadow spells by 1%.

  • Big Game Hunter Dwarf

    +5% damage vs Beasts.

    Damage

  • Find Treasure Dwarf

    Sense nearby treasure and show it on the minimap. Lasts until cancelled.

    sense nearby it on the minimap.Lasts until

  • Mace Specialization Dwarf

    +1% critical strike chance with all spells and attacks while a mace or two-handed mace is equipped.

    critical strike chance with all spells and attacks while a mace or two-handed mace equipped.

  • Stoneform Dwarf

    Instant, 3 min cooldown. Removes and grants immunity to all Bleed, Poison and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

    Instant, 3 min cooldown. removes and grants immunity to all Bleed, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

  • Engineering Specialization Gnome

    More reliable engineering devices.

    engineering

  • Escape Artist Gnome

    Instant, 2 min cooldown. Escape any movement impairing effect and gain immunity to them for 3 sec.

    Instant, 2 min cooldown. escape any movement impairing effect and gain immunity to for 3 sec.

  • Eureka! Gnome

    Instant, 2 min cooldown. Your next 3 damaging or healing abilities cost 50% less Mana and do 10% more damage or healing. Read from the demo; a Warlock's tooltip only lists the damage half.

    Instant, 2 min cooldown. Your next 3 damaging abilities cost less

  • Expansive Mind Gnome

    +5% Mana, Rage and Energy.

    Mana, Rage

  • Sword Specialization Human

    Passive. +2% critical strike chance with all spells and attacks, auto attacks included, while you have a sword or two-handed sword equipped. Read off Soda's Warrior tooltip.

    critical strike chance with all spells and attacks while you have a sword or two-handed sword equipped.

  • The Human Spirit Human

    +5% Spirit.

  • Quickness Night Elf

    +1% Dodge, +2% run speed.

  • Shadowmeld Night Elf

    Instant, 10 sec cooldown. Slip into the shadows until you move; Night Elf Rogues and Druids stealth as if 1 level higher. Usable in combat: enemies are discouraged from attacking you, but the cooldown becomes 2 min.

    Instant, 10 sec cooldown. slip into the from attacking you, but the cooldown 2 min.

  • Wisp Spirit Night Elf

    +75% speed while dead.

    speed

  • Beast Slaying Troll

    +5% damage vs Beasts.

    Damage

  • Rapid Regeneration Troll

    Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec; any movement, action or damage taken cancels it.

    Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 Any movement, or damage taken

  • Regeneration Troll

    10% of Health regen continues in combat.

    10% of Health combat.

  • Cannibalize Undead

    5 yd, 2 min cooldown. Regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec from a Humanoid or Undead corpse; moving, acting or taking damage cancels it.

    5 2 min cooldown. regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 Humanoid or Undead damage

  • Touch of the Grave Undead

    Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.

    Your spells and attacks have a 5% to drain Health from the target, up to 5% of your maximum Health.

  • Underwater Breathing Undead

    Breathe underwater 300% longer.

    Underwater 300%

  • Will of the Forsaken Undead

    Instant, 2 min cooldown. Removes all Charm, Fear and Sleep effects. (No longer an immunity.) From the BlizzCon Deep Dive slide.

    Instant, 2 min cooldown. removes all Charm, Fear and Sleep effects.

Every class, every build: beta changes.