WoW Forever Shaman guide, what changed since Classic
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What changed for Shamans in WoW Forever since Classic

You know Classic. This is what's different now, and nothing else.

Checked against beta build 1.60.1.70630, Oct 26, 2026

Watch it first

Six and a half minutes. Every chapter has a section below.

Since this video
  • Since build 70425 (15 Oct) Fire Nova hits for less than the totem did, and Grace of Air stacks with Windfury and Flametongue Totem.
  • Since build 70425 Elemental Mastery is back at the bottom of Elemental, behind Lava Burst. Lava Burst is in row 5 with no prerequisite, and Elemental Alacrity is in row 2.
  • Since 26 Oct the Tauren's Endurance is 5% health and nothing more, and the Skyborne's Wind Blessed gives 2% haste, not 1%. The same day Dwarves traded Earth Fury for 1% more hit and Orcs lost Savage's 1% crit.
  1. 0:00Your Shaman in WoW Forever
  2. 0:32What's new since Classic
  3. 1:19The trees, before and after
  4. 1:51Elemental
  5. 2:35Enhancement
  6. 3:41Restoration
  7. 4:17Your damage and your gear
  8. 5:02Races that can be a Shaman
  9. 5:55What Shamans build
  10. 6:20The full guide
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Shaman in Forever · 1/8

1 of 8

What's new since Classic

Totems, imbues and talents

Since the video: As of build 70425 (15 Oct), Fire Nova hits for less than the totem did, and Grace of Air stacks with Windfury and Flametongue Totem.

0:00 / 0:47
This part, 0:47Full video at 0:32

Totems got the most new buttons. Call of the Elements drops your saved four in one cast, Totemic Recall picks them back up and gives you back a quarter of their mana, and Totemic Projection moves them up to 30 yards. Classic had none of that. Try the bar.

Your Totem Bar, a saved set of four

EarthStrength of Earth TotemFireSearing TotemWaterHealing Stream TotemAirWindfury Totem

you
here30 yd
+25% of each totem's mana

4 castsClassic: one totem at a time, where you stand, and no way to pick them back up
1 castForever: all four in one 3 second cast, moved up to 30 yards, called back with 25% of their mana returned

Call of the Elements at 20, Totemic Recall at 20 and Totemic Projection at 22, with a second saved set at 30 and a third at 40, as the files have the levels. Whether one Call charges every totem's mana and asks for every totem item isn't in the files.

Six of the ten new spells are about totems. Tap one to read it.

Instead of waiting for Fire Nova Totem to blow, you cast Fire Nova and it goes off around your Fire totem at once, on a 10 second cooldown. Since build 70425 it does less damage than the totem did.

Fire NovaNew in ForeverRank 5

375 Mana30 yd rangeInstant10 sec cooldown

Instantly inflicts 232 to 258 fire damage to enemies within 10 yd of your active Fire totem.

5 ranks, at 12, 22, 32, 42, 52: the totem's own levels.

Fire Nova TotemGone

Levels 12 to 52 in Classic, gone from the beta client. Fire Nova the spell does its blast around your Fire totem, with no 4 second fuse, a 10 second cooldown instead of 15, and a 30 yard range. Since build 70425 it hits for less than the totem did: Blizzard's 15 Oct notes cut its base damage and its spell power share, to 14.3% from 21.4%.

Most of your totems last five minutes and reach 30 yards now, so you're putting them back down far less often. Three of the numbers got weaker and two got stronger.

ClassicForeverhow long it lasts, how far it reaches, the top rank's number

Strength of Earth TotemRank 5 · from 10
2 min · 20 yd
5 min · 30 yd
-31% Strength
Grace of Air TotemRank 3 · from 42
2 min · 20 yd
5 min · 30 yd
+16% Agility
Windfury TotemRank 3 · from 32
2 min · 20 yd
5 min · 30 yd
-22% attack power
Flametongue TotemRank 4 · from 28
2 min · 20 yd
5 min · 30 yd
+12% a hit
Healing Stream TotemRank 5 · from 20
1 min · 20 yd
5 min · 30 yd
-21% a tick

Nine more last longer or reach further with the same numbers: Mana Spring, Stoneskin, Windwall, Frost Resistance, Fire Resistance, Nature Resistance, Tremor, Poison Cleansing and Disease Cleansing.

Earthbind, Grounding, Stoneclaw, Searing, Magma, Mana Tide and Sentry kept their durations. The others lasted 2 minutes in Classic, Healing Stream and Mana Spring one. The 30 yards on the party totems is what Totemic Mastery gave, built in.

You still carry your four totem items, because every totem spell asks for one. Going by Blizzard's notes, Windfury and Tranquil Air don't stack with each other, even from two Shamans. Since build 70425 Grace of Air works alongside Windfury and Flametongue Totem, and four of your totems reach your whole raid.

Earth TotemFire TotemWater TotemAir Totem

You still carry the four totem items. Every totem spell asks for its element's totem, and the game's own tooltips read Tools: Earth Totem and the rest.

Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group.

Blizzard's development notes, Sep 24, 2026

The same notes say Flametongue Totem no longer stacks with Flametongue Weapon or with Windfury Totem, can't be stacked by recasting, and is replaced at once by another totem. Blizzard's notes of 15 Oct take Grace of Air out of that: it's no longer exclusive with Windfury Totem and Flametongue Totem. The same notes make Grace of Air, Strength of Earth, Windfury and Flametongue Totem reach your whole raid. Tranquil Air Totem has no spell in the beta client, so it isn't in the lists above. Blizzard's notes still name it, so it's neither gone nor here until someone sees a trainer offer it at 50.

Weapon imbues last an hour now. But with Windfury or Flametongue on your main hand, you get nothing from the totem of the same name.

Windfury WeaponReworkedRank 4

Classic Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. Lasts for 5 minutes.

Forever Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. Lasts for minutes.

Flametongue WeaponReworkedRank 6

Classic Imbue the Shaman's weapon with fire. Each hit causes 36 to 112 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.

Forever Imbue the Shaman's weapon with fire. Each hit causes to 112 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for minutes.

The damage behind it is the same. The new tooltip formula prints the low end a point lower.

All four imbues last an hour where Classic's tooltips said five minutes. Whether an imbue can go on an off-hand weapon isn't settled: the new sentence names the main hand, but nothing teaches a Shaman dual wield.

Twelve talents are new, and four of them are buttons: Lava Burst in Elemental row 5, Riptide at the bottom of Restoration, Water Shield in Restoration row 3, the row you reach at 20, and Rage of the Farseer at the bottom of Enhancement. Tap any of them to read it.

The new buttons

New in Elemental

New in Enhancement

New in Restoration

2 of 8

The trees, before and after

Classic against Forever

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This part, 0:32Full video at 1:19

Only six of the 50 talents sit in the same spot and say the same thing. Everything else is new, changed or moved, and eight are gone.

Elemental16 talents

  • 3New
  • 11Changed
  • 1Moved
  • 1Same
  • 1Gone

Enhancement18 talents

  • 6New
  • 9Changed
  • 1Moved
  • 2Same
  • 5Gone

Restoration16 talents

  • 3New
  • 10Changed
  • 3Same
  • 2Gone

The six that held: Elemental Focus, Guardian Totems, Improved Lightning Shield, Improved Healing Wave, Nature's Swiftness and Purification.

A lot of what you waited for comes sooner. Stormstrike and Mana Tide Totem moved from the bottom of their trees up to row 4, the row you reach at 25, and Elemental Alacrity, the old Lightning Mastery, is up in row 2.

ClassicForeverthe level its row opens

level 10203040
Stormstrike
4025
15 levels sooner
Mana Tide Totem
4025
15 levels sooner
Elemental Alacrity was Lightning Mastery
3515
20 levels sooner
Elemental Devastation
2515
10 levels sooner
Elemental Weapons
3020
10 levels sooner
Thundering Strikes
1510
5 levels sooner
Reverberation
2015
5 levels sooner
Natural Grace was Healing Grace
2015
5 levels sooner

A row opens at 5 points in the tree for each row above it, and your first point comes at 10, so these are the levels with every point in that tree. The Legacy perk Talented starts your points sooner. Stormstrike's own spell still says level 40 in the files, and which gate wins isn't tested. Mana Tide Totem's says level 1 since build 70425. Three went the other way: Elemental Warding sits in row 3 now (was 2), Elemental Fury sits in row 6 now (was 5) and Ancestral Healing sits in row 3 now (was 2). Earth's Grasp changed trees, from Elemental to Enhancement, with the same words.

Eight talents are gone, the two-hander talent and Weapon Mastery among them. For some of them the spell itself now has the numbers the talent gave. Tap one to see what covers it now.

Gone from Elemental

Gone from Enhancement

Gone from Restoration

Shaman in Forever · 3/8

3 of 8

Elemental

How Elemental plays now

Since the video: As of build 70425 (15 Oct), Elemental Mastery is back at the bottom of Elemental, behind Lava Burst. Lava Burst is in row 5 with no prerequisite, and Elemental Alacrity is in row 2.

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This part, 0:44Full video at 1:51

You'll remember saving Elemental Mastery for one big guaranteed crit. Since build 70425 (15 Oct) it's back at the bottom of the tree in row 7, as something new: half a second off Lightning Bolt and Lava Burst and no cooldown on Chain Lightning for a while. Lava Burst moved up to row 5 and opens it.

Classic

Elemental MasteryRank 1/1

When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

Forever

Elemental MasteryRank 1/1

Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.

Lava Burst comes with its talent at 30, and the trainer has ranks 2 to 4 at 40, 50, 60 in the files.

So the target gets your Flame Shock first, because Lava Burst does 20% more while it's there. Try it with and without.

you
A Kolkar centaurKolkar
Without Flame Shock
With your Flame Shock on+20%

Lava Burst rank at 60

Each rank as its tooltip reads at level 60, with no spell power. Nobody has measured the 20% in a combat log yet.

Lightning Overload sits beside Lava Burst in row 5 now, behind Elemental Alacrity. It gives your Lightning Bolt and Chain Lightning a chance to throw a free second one at about half the damage. Cast a few.

Lightning Overloadrow 5, reached at 30 · 3 points
going by the tooltip
Casts
0
Overloads
0
Free damage
0
Each copy, free, no threat
94 to 106

    Points

    The roll follows the tooltip for your points, but the tooltip and the spell behind it don't agree on the chance, so the real one isn't settled. Each copy is its own spell, 94 to 106 off a rank 10 Lightning Bolt. The tooltip names only the two lightning spells, so whether Lava Burst can overload isn't settled either.

    Lightning Mastery became Elemental Alacrity, up in row 2. So you can have a 2 second Lightning Bolt soon after 15, like a fully talented Classic one. Slide your level.

    22
    Lightning MasteryClassic · row 6, reached at 35

    Elemental AlacrityForever · row 2, reached at 15

    to scale · the faint bar is before talents

    Both bolts already cast half a second faster, so at three points a Lightning Bolt is a 2 second cast, the same as Classic at five points in Lightning Mastery. Every point goes in Elemental here, and Classic's also needed 5 points in Call of Thunder first. Lightning Bolt's ranks are the files' levels (rank 4 at 20), not checked at a trainer yet.

    Your Earthbind Totem only ever slowed things. Going by the tooltip, a new talent called Earthbound makes it root everything near it for 5 seconds when it drops. Drop it when they're close.

    Classic · Earthbind Totem

    010 yd2030 yd

    Forever · with Earthbound

    010 yd2030 yd

    Earthbind Totem is Classic's: 45 seconds, 10 yards, a 15 second cooldown. The tooltip gives no number for the slow, so the lanes just show them slower. The root spell in the files reaches the same 10 yards for 5 seconds, but it's applied server-side and nobody has tested it yet. Earthbound is one point in row 4, reached at 25.

    The rest of the tree shifted too. Call of Thunder is gone since build 70425, Concussion lost Flame and Frost Shock, and Call of Flame reaches your Flame Shock and Lava Burst. Tap a card.

    Top rank each side. Tap a card for both texts.

    Elemental Alacrity opens Lightning Overload, which opens Elemental Fury down in row 6. And Elemental Mastery hangs off Lava Burst, where Classic's hung off Elemental Fury.

    Shaman in Forever · 4/8

    4 of 8

    Enhancement

    How Enhancement plays now

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    This part, 1:06Full video at 2:35

    Stormstrike used to lift the next two Nature hits anyone landed on the target. Now its 20% is yours alone, and it waits for your next Lightning Bolt, Chain Lightning or Earth Shock. Try it both ways.

    Play it as

    you
    A Barrens raptorraptor
    Another Shaman
    You

    Then yours

    Going by the tooltips. The numbers under the yard are each spell's top rank with no spell power, plus the 20%, worked out here.

    It comes back fast, too. Stormstrike's cooldown is 8 seconds where Classic's was 20, so a 40 second fight fits five of them where Classic fit two.

    40seconds

    Shamanistic Focus, new in row 3, takes 45% off the mana of your Shock and Lightning Shield spells, your Earth Shock among them.

    The amber after each Stormstrike is its 12 seconds, the time your 20% waits on the target. 8% of base mana a Stormstrike now; Classic's cost 21% of base mana.

    While your axe is busy, Maelstrom Weapon builds up to five stacks. Each one takes 4% a point off your next Lightning Bolt's cast and mana, so 20% a stack at five points.

    Your next Lightning Bolt, Rank 10

    220 Mana220 Mana

    Points

    The chance a hit gives a stack isn't in the files, so here every press gives one. Stacks last 30 seconds. Lightning Bolt only. Each cut is worked out from the rank text, not timed in the game.

    Mental Dexterity turns your Intellect into attack power, 100% of it at three points, and Mental Quickness turns up to 30% of it into spell power at two points. Slide your Intellect.

    200
    Intellectwith no points in Ancestral Knowledge200Ancestral Knowledge
    Attack power100% of your Intellect, 3 of 3+200Mental Dexterity
    Spell damage and healingup to 30% of your Intellect, 2 of 2+60Mental Quickness

    Classic's Ancestral Knowledge gave 5% more maximum Mana at 5 points, not Intellect. Worked out from the rank texts and the Intellect you pick.

    Down at the bottom, Rage of the Farseer raises your attack speed by 30% for 25 seconds, on a 3 minute cooldown. Since the Sep 24 build it doesn't touch your spells.

    Your weapon's speed

    3.80sec a swing
    Without it
    Rage of the Farseer
    0510152025sec

    The first swing lands as the Rage starts. 30% faster divides each swing's time by 1.3, worked out here, not timed in the game. One point in row 7, the row you reach at 40, after Mental Quickness.

    Ghost Wolf is still a 3 second cast. Two points in Improved Ghost Wolf make it a 3 second cast now, where Classic's two left 1 second, and it works indoors too.

    Points

    Ghost Wolf itself didn't change: a 3 second cast, 100 Mana, 40% more speed. The talent hands you a copy of Ghost Wolf without the outdoors line.

    Stormstrike sits in row 4, Thundering Strikes adds crit to your spells too, and Parry became Spirit Weapons, a threat switch. The two-hander talent is gone, but you can still use a two-handed axe.

    Classic

    Two-Handed Axes and MacesRank 1/1

    Allows you to use Two-Handed Axes and Two-Handed Maces.

    Now Gone, because two-handed axes and maces are baseline now, Blizzard says (its Enhancement Short, 1 Oct). Nothing you can see teaches dual wield, and no one had reported trying an off-hand by 6 Oct.

    Shaman in Forever · 5/8

    5 of 8

    Restoration

    How Restoration plays now

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    This part, 0:36Full video at 3:41

    In Restoration you lead with Riptide, an instant heal that sets up a Chain Heal on that target for 25% more. Riptide your tank, then Chain Heal it.

    Riptide your tank, then Chain Heal.

    you
    Taurenyour tank
    Troll
    Dwarf

    The three in the yard

    Taurenyour tank

    +0healed

    Troll

    +0healed

    Dwarf

    +0healed

    Chain Heal on your tank474 to 538no Riptide on it
    After Riptide593 to 672+25%, cast straight on that target

    Forever

    RiptideRank 3

    385 Mana40 yd rangeInstant6 sec cooldownHeals a friendly target for 799 to 883, an additional 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

    Riptide can crit now, Blizzard's notes say so.

    Both at rank 3, read at 60 with no spell power; the green numbers are the middle of each range, and "After Riptide" is the tooltip's 25% worked out, not tested yet. Riptide is one point in row 7, reached at 40 after Healing Way, with ranks 2 and 3 at 50 and 60 in the files.

    All that healing runs you dry, and Restoration has more ways to get mana back. Water Shield returns 2% of your maximum mana when you're hit or one of your spells crits, one of its 3 globes at a time.

    Water Shield is up.

    you
    You3

    type yours
    Classic0no Water Shield, nothing back from a hit
    Forever, a globe+80

    One globe every few seconds, 3.5 seconds in the files, and it lasts 10 minutes. One Elemental Shield at a time, going by Water Shield's own tooltip. Lightning Shield's tooltip doesn't say it.

    And Mindfulness lets half your mana regen keep going while you cast, with all 3 points. Classic gave a Shaman no talent for it.

    Mindfulnesspoints · row 2, reached at 15
    Classic, while you cast
    Healing Wave3 sec

    your regen

    0%Classic gave a Shaman no talent for it.
    Forever, while you cast
    Healing Wave3 sec

    your regen

    50%

    Six drops stand for your regen: the three ranks keep about a sixth, a third and a half of it (17, 33 and 50% in the tooltips).

    Healing Way used to build up on a target over a few Healing Waves. Now it's a flat 25% on every one from the first, with all 3 points.

    Classic

    Healing WayRank 3/3

    Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

    Forever

    Healing WayRank 3/3

    the Healing Wave by

    Points

    ClassicForeverthe talent's part lit on top · on your tank, one wave after another

    Classic, four waves7,5656% a stack after each wave, up to 3
    Forever, four waves8,075+25% on every wave, from the first

    Healing Wave rank 10, the middle of each range, no spell power. Healing Wave itself heals about 7% less than Classic's at that rank, so the bars start lower. At 1 or 2 points each Classic stack was a roll, so there the bars and the total show the average.

    Mana Tide Totem is up in row 4, the row you reach at 25, and reaches 30 yards. Your top rank, rank 4, gives 290 mana a pulse, as Classic's top rank did, but rank 1 gives 88 where it gave 170.

    you Tauren8 ydTroll16 ydDwarf25 yd
    Rank
    Classicno rank 4
    Forever290 a pulse

    row 7row 4Three rows higher, and no Restorative Totems first

    4 pulses, one every 3 seconds for 12 seconds, to your group in reach, you with them: the totem stands at your feet. Since build 70425 the game files put the spell itself at level 1, so its row is what holds it back.

    Nature's Guidance and its 3% hit are gone. Your hit lives in Tidal Focus now: 5% with all 5 points, in row 1. Mindfulness, Water Shield and Riptide are the new tiles.

    Totemic MasteryGone

    Every friendly totem reaches 30 yards on its own now, which is what it gave.

    Healing Focus

    3 ranks to the same 70%, where Classic took 5.

    Tidal Mastery

    Doesn't add crit to Lightning Bolt or Chain Lightning anymore.

    Shaman in Forever · 6/8

    6 of 8

    Your damage and your gear

    Spell power and base damage

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    Your Lightning Bolt casts half a second faster before talents. But at the top rank it hits for well under half what it did, 189 to 211 where Classic's did 428 to 476.

    you
    A training dummytarget

    Mana265220-17%
    Cast3 sec2.5 sec0.5 sec sooner
    Hit428 to 476189 to 211-56%

    Rank 10 each side, no spell power, no talents. Each hit rolls inside its tooltip's range. Ranks 1 to 3 kept their casts; the half second comes off from rank 4 up.

    And Chain Lightning took the biggest cut, 76% at the top rank. Its first hit used to be bigger than a Lightning Bolt's, and now it's smaller.

    Classictop rank each

    Forevertop rank each

    In Classic, Chain Lightning's first hit was the bigger one: 505 to 563 against 428 to 476. In Forever it's 119 to 133 against 189 to 211.

    Still three targets, each jump 30% less, as in Classic. Tooltip numbers at the top rank, no spell power, no talents. First target only. Tap a bar for its whole line.

    It isn't only the bolts. Most ranks you learn before level 12 barely changed, though Lightning Bolt's first two are 6 and 10% lower. From 12 on they start to drop, the ranks you level with from 20 on start a lot lower, and your shocks are 43 to 45% lower at the top rank. Pick a spell.

    Gear narrows the gap but never closes it. At 600 spell power a top rank Lightning Bolt is still about a third behind, and in the files its share of your spell power fell too, from 85.7% to 71.4%.

    0
    ClassicRank 10 · 3 sec · 85.7% of spell power
    452
    ForeverRank 10 · 2.5 sec · 71.4% of spell power
    200

    the spell's own damagewhat your gear adds

    -56%Forever behind Classic, per cast

    Arithmetic on the tooltips and the files' spell power shares, not a test in the game: each range's middle plus its share of your spell power. No talents, crits or hit.

    Talented, both cast it in 2 seconds (Lightning Mastery 5/5 took a second off, Elemental Alacrity 3/3 takes half a second), so for a deep Elemental Shaman the per cast gap is the one that counts.

    But your cast heals held up much better. A top rank Healing Wave is only about 7% lower.

    the whole frame: Classic's top rankdamage lefthealing left

    Your damage, top ranks

    Your cast heals, top ranks

    Tap a spell for both numbers.

    Cast heals only, at the top rank. Healing Stream Totem's tick (rank 5) went from 14 to 11, about a fifth lower.

    Forget the damage numbers you remember from Classic. Whether anything beyond the spells themselves makes up the difference still needs testing.

    not tested yet
    Shaman in Forever · 7/8

    7 of 8

    Races that can be a Shaman

    5 races, two of them new to Shaman

    Since the video: As of Blizzard's 26 Oct notes, the Tauren's Endurance is 5% health and nothing more, the Skyborne's Wind Blessed gives 2% haste, Dwarves get 1% more hit from Artisan's Precision in place of Earth Fury, and Orcs no longer have Savage.

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    Five races can be a Shaman now. Two of them are new to the class: Windshaper Skyborne and Dwarf.

    Tap a face to find its card, or tap a racial to read it.

    OrcHorde

    TaurenHorde

    TrollHorde

    Windshaper SkyborneHordeNew to Shaman

    DwarfAllianceNew to Shaman

    Every Shaman racial in full.

    Shaman in Forever · 8/8

    8 of 8

    What Shamans build

    The trees and builds people plan

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    25,654 builds of 41 points or more planned here, since the Oct 15 patch (build 70425), updated daily.

    Tap a tree for its most planned build, or a build to see its trees.

    1. Open in the calculator
    2. Open in the calculator
    3. Open in the calculator
    4. Open in the calculator
    5. Open in the calculator

    The first number counts builds of 41 points or more since the Oct 15 patch. The split and the order weigh what people did with each build since then, so making, opening, sharing and saving one count for more than a look, and builds a few points apart count as one. The opened and saved counts on each row go back to Sep 13. Builds that today's trees refuse are left out.

    Every build, with how they are counted, in the Shaman calculator.

    The most popular Shaman builds, by spec and the leveling order.

    Back to Class, one class at a time

    Shaman is one of nine, and all nine guides are up now, the Hunter last. Every class in one place.

    1. Warriorread it
    2. Paladinread it
    3. Hunterread it
    4. Rogueread it
    5. Priestread it
    6. Shamanyou're here
    7. Mageread it
    8. Warlockread it
    9. Druidread it

    Questions

    What are the Shaman changes from Classic in WoW Forever?

    Shaman has 50 talents in WoW Forever where Classic had 46: 12 new, 30 changed, 2 moved and 6 the same, and 8 Classic talents are gone. In the spellbook 10 spells are new, 12 reworked and 20 have new numbers, and 31 spell ranks take a different share of spell power. Every change is on this page, Classic beside Forever.

    Did the Shaman get a buff or a nerf in WoW Forever?

    The files show what changed, not whether a Shaman is stronger. Lightning Bolt at its top rank, rank 10, starts from 189 to 211 damage where Classic's did 428 to 476, about 56% less. Of the 31 spell ranks in this page's coefficient table, 14 take a bigger share of spell power than in Classic and 17 a smaller one. On the talent side, 12 are new and 8 gone. Whether anything makes up for it in play isn't in the files.

    Was there a Shaman hotfix on the WoW Forever beta?

    Yes. the server hotfixes to build 70425 on Oct 20, 2026 (11 changes) changed Shaman lines, each in this page's build history. Shaman changes came with the beta builds themselves: build 70009 on Sep 24, 2026 (10 changes), build 70170 on Oct 1, 2026 (1 change), build 70291 on Oct 8, 2026 (2 changes) and build 70425 on Oct 15, 2026 (45 changes).

    Which Shaman talents were removed in WoW Forever?

    Shamans lost 8 Classic talents, each in Talent by talent with its Classic text. Elemental lost Call of Thunder. Enhancement lost Shield Specialization, Enhancing Totems, Two-Handed Axes and Maces, Improved Weapon Totems and Weapon Mastery. Restoration lost Nature's Guidance and Totemic Mastery. Fire Nova Totem (now the Fire Nova spell, level 12) is gone from the spellbook too.

    Are Shaman talents final, or will they change before launch?

    Not yet. They can change until launch: the beta ended on 23 October 2026 and WoW Forever launches on 4 November 2026. Since the first beta client (build 69876, 16 Sep 2026), build 70009 on 24 Sep 2026, build 70291 on 8 Oct 2026, build 70425 on 15 Oct 2026 and the server hotfixes to build 70425 on 20 Oct 2026 changed Shaman talents; the builds since, through 70630 on 26 Oct 2026, changed none. This page is checked against every beta build.

    The ledger

    The exact lines, when you want them.

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    Talent by talent

    12 new30 changed2 moved8 gone

    Classic beside Forever, the words that changed marked.

    Elemental3 new11 changed1 moved1 gone
    • ConvectionChanged

      Classic Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.

      Forever Reduces the mana cost of your Shock, Lightning and Chain Lightning spells by 2%.

      5 ranks

    • ConcussionChanged

      Classic Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.

      Forever Increases the damage done by your Lightning Bolt, Chain and Shock spells by 1%.

      5 ranks

      Of the three shocks it only covers Earth Shock now.

    • Elemental DevastationChanged

      Classic Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.

      Forever Your increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.

      was Elemental row 4, now row 2 · 3 ranks

      Build 70425, Oct 15, 2026: Moved along row 2 in Elemental.Build 70425, Oct 15, 2026: Ranks 1 to 3 text changed.
    • ReverberationMoved, same effect

      Reduces the cooldown of your Shock spells by 0.2 sec.

      was Elemental row 3, now row 2 · 5 ranks

    • Elemental AlacrityRenamed, changed

      Classic Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.

      Forever Reduces the cast time of your Lightning and spells by sec.

      was called Lightning Mastery · was Elemental row 6, now row 2 · 5 ranks then, 3 now

      Build 70425, Oct 15, 2026: Moved from Elemental row 3 to Elemental row 2.Build 70009, Sep 24, 2026: Moved from Elemental row 6 to Elemental row 3.Build 70009, Sep 24, 2026: No longer needs Call of Thunder.

      Both bolts already cast half a second faster, so at three points a Lightning Bolt is a 2 second cast, the same as Classic at five points in Lightning Mastery.

    • Call of FlameChanged

      Classic Increases the damage done by your Fire Totems by 5%.

      Forever Increases the damage done by your Fire Totems by

      was Elemental row 2, column 3, now column 4 · 3 ranks

      Build 70425, Oct 15, 2026: Moved along row 2 in Elemental.Build 70425, Oct 15, 2026: Ranks 1 to 3 text changed.
    • Elemental WardingChanged

      Classic Reduces damage taken from Fire, Frost and Nature effects by 4%.

      Forever Reduces damage taken from Fire, and Nature effects by

      was Elemental row 2, now row 3 · 3 ranks

      Build 70425, Oct 15, 2026: Moved from Elemental row 2 to Elemental row 3.
    • Trial by FireRenamed, changed

      Classic Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.

      Forever the your Fire Nova by and the your Magma Totem by

      was called Improved Fire Totems · 2 ranks

      Build 70425, Oct 15, 2026: Trial by Fire is the new name of Improved Fire Nova.Build 70425, Oct 15, 2026: Ranks 1 and 2 text changed.
    • Eye of the StormChanged

      Classic Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

      Forever Gives a casting time when damage.

      3 ranks

      Build 70425 hotfixes, Oct 20, 2026: Ranks 1 to 3 text changed.
    • EarthboundNew in Forever

      Forever Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

      1 rank

      Build 70425, Oct 15, 2026: Moved from Elemental row 5 to Elemental row 4.

      The root is server-side; the talent's row in the files is a placeholder.

    • Elemental ReachRenamed, changed

      Classic Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.

      Forever Increases the range of your Lightning and spells by 3

      was called Storm Reach · 2 ranks

      Build 70425, Oct 15, 2026: Ranks 1 and 2 text changed.
    • Lava BurstNew in Forever

      Forever You hurl molten lava at the target, dealing 113 to 145 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

      1 rank

      Build 70425, Oct 15, 2026: Moved from Elemental row 7 to Elemental row 5.Build 70425, Oct 15, 2026: No longer needs Lightning Overload.Build 70009, Sep 24, 2026: was 106 to 134, now 150 to 192

      The damage is read at level 60. Rank 1 comes with the talent at 30, and the trainer has ranks 2 to 4 at 40, 50 and 60 in the files.

    • Lightning OverloadNew in Forever

      Forever Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

      3 ranks · needs Elemental Alacrity

      Build 70425, Oct 15, 2026: Moved along row 5 in Elemental.Build 70425, Oct 15, 2026: Now needs Elemental Alacrity maxed first.

      The tooltip says 3, 7 and 10% by rank, but the spell behind it reads 30%, so the real chance isn't settled. The copy is its own spell, with about half the base damage and the spell power share. Whether it can copy Lava Burst isn't settled; the tooltip names only the two lightning spells.

    • Elemental FuryChanged

      Classic Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

      Forever Increases the critical strike damage bonus of your and Totems and your Fire, Frost, and Nature spells by

      was Elemental row 5, now row 6 · 1 rank then, 5 now · needs Lightning Overload

      Build 70425, Oct 15, 2026: Now needs Lightning Overload maxed first.Build 70009, Sep 24, 2026: Moved from Elemental row 3 to Elemental row 6.Build 70009, Sep 24, 2026: Now needs Call of Thunder maxed first.

      Blizzard swapped it with Elemental Alacrity in the Sep 24 build, so footage from before then shows it in row 3.

    • Elemental MasteryChanged

      Classic When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

      Forever and the

      1 rank · needs Lava Burst

      Build 70425, Oct 15, 2026: New talent in Elemental, row 7: Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
    1 Elemental talent reads the same as Classic
    • Elemental FocusSame as Classic

      Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

      1 rank

      Build 70425, Oct 15, 2026: Moved along row 3 in Elemental.
    • Call of ThunderGone from Classic

      Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.

      5 ranks · Classic Elemental row 3

    Enhancement6 new9 changed1 moved5 gone
    • Earth's GraspMoved, same effect

      Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

      was Elemental row 2, now Enhancement row 1 · 2 ranks

      The one talent that changed trees: Classic had it in Elemental row 2.

    • Thundering StrikesChanged

      Classic Improves your chance to get a critical strike with your weapon attacks by 1%.

      Forever Improves your chance to get a critical strike with attacks by 1%.

      was Enhancement row 2, now row 1 · 5 ranks

      Crit for your spells as well as your swings now, and it's in row 1.

    • Ancestral KnowledgeChanged

      Classic Increases your maximum Mana by 1%.

      Forever Increases your by

      was Enhancement row 1, column 2, now column 3 · 5 ranks

    • Mental DexterityNew in Forever

      Forever Increases your Attack Power by an amount equal to 33% of your Intellect.

      3 ranks

      A second value of 20 sits in the files with nothing in the tooltip to explain it.

    • Improved Ghost WolfChanged

      Classic Reduces the cast time of your Ghost Wolf spell by 1 sec.

      Forever Reduces the cast time of your Ghost Wolf spell by

      2 ranks

    • Elemental WeaponsChanged

      Classic Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

      Forever Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

      was Enhancement row 5, now row 3 · 3 ranks

      Rank 2's Rockbiter number reads 13% where Classic's read 14%. The top rank is the same.

    • Shamanistic FocusNew in Forever

      Forever Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

      1 rank

    • AnticipationChanged

      Classic Increases your chance to dodge by an additional 1%.

      Forever Increases your chance to dodge by an additional

      5 ranks then, 3 now

    • ToughnessChanged

      Classic Increases your armor value from items by 2%.

      Forever Increases your by 2%.

      was Enhancement row 4, column 3, now column 1 · 5 ranks

    • FlurryChanged

      Classic Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.

      Forever Increases your attack speed by for your next 3 swings after dealing a critical strike.

      5 ranks · needs Mental Dexterity

      Five points lower at every rank, so rank 1 is half of Classic's (5% where it was 10%), and it needs Mental Dexterity now where Classic's needed five points in Thundering Strikes.

    • StormstrikeChanged

      Classic Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

      Forever the by 12 sec.

      was Enhancement row 7, now row 4 · 1 rank

      Build 70425, Oct 15, 2026: 125 Mana to 8% of base mana

      Row 4 opens at level 25, with 15 points in the tree, and the spell's own row in the files still says level 40. Which gate wins hasn't been tested. Classic's needed three points in Elemental Weapons first; nothing now.

    • Spirit WeaponsRenamed, changed

      Classic Gives a chance to parry enemy melee attacks.

      Forever Gives a chance to parry enemy melee

      was called Parry · was Enhancement row 5, column 3, now column 1 · 1 rank

      The parry is in the tooltip only; no row in the files teaches Parry. Untested until a character sheet shows it.

    • Mental QuicknessNew in Forever

      Forever Increases your spell damage and healing by up to 15% of your Intellect.

      2 ranks

    • Improved StormstrikeNew in Forever

      Forever When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.

      2 ranks · needs Stormstrike

      The reset on a dodge or parry is server-side and untested.

    • Maelstrom WeaponNew in Forever

      Forever When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.

      5 ranks

      The chance per hit isn't in the files. Five stacks at five points come to 100% off the cast time and the cost, which should mean instant and free; nobody has tested it.

    • Rage of the FarseerNew in Forever

      Forever Increases your attack speed by 30% for 25 sec.

      1 rank · needs Mental Quickness

      Build 70009, Sep 24, 2026: Rank 1 text changed.
    2 Enhancement talents read the same as Classic
    • Guardian TotemsSame as Classic

      Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.

      2 ranks

    • Improved Lightning ShieldSame as Classic

      Increases the damage done by your Lightning Shield orbs by 5%.

      3 ranks

    • Shield SpecializationGone from Classic

      Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.

      5 ranks · Classic Enhancement row 1

    • Enhancing TotemsGone from Classic

      Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.

      2 ranks · Classic Enhancement row 3

    • Two-Handed Axes and MacesGone from Classic

      Allows you to use Two-Handed Axes and Two-Handed Maces.

      1 rank · Classic Enhancement row 3

    • Improved Weapon TotemsGone from Classic

      Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.

      2 ranks · Classic Enhancement row 5

    • Weapon MasteryGone from Classic

      Increases the damage you deal with all weapons by 2%.

      5 ranks · Classic Enhancement row 6

    Restoration3 new10 changed0 moved2 gone
    • Tidal FocusChanged

      Classic Reduces the Mana cost of your healing spells by 1%.

      Forever Reduces the Mana cost of your healing spells by 1%.

      5 ranks

      Build 70425, Oct 15, 2026: Moved from Restoration row 2 to Restoration row 1.

      Nature's Guidance is gone, so this is where your hit comes from.

    • MindfulnessNew in Forever

      Forever Allows 17% of your Mana regeneration to continue while casting.

      3 ranks

    • Natural GraceRenamed, changed

      Classic Reduces the threat generated by your healing spells by 5%.

      Forever Reduces the threat generated by your spells by 5%.

      was called Healing Grace · was Restoration row 3, now row 2 · 3 ranks

    • Totemic FocusChanged

      Classic Reduces the Mana cost of your totems by 5%.

      Forever Reduces the Mana cost of your totems by 5%.

      5 ranks

      Build 70425, Oct 15, 2026: Moved from Restoration row 1 to Restoration row 2.
    • Improved ReincarnationChanged

      Classic Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.

      Forever Reduces the cooldown of your Reincarnation spell by 10 and increases the amount of health and Mana you reincarnate with by an additional 10%.

      was Restoration row 2, column 1, now column 4 · 2 ranks

    • Ancestral HealingChanged

      Classic Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.

      Forever Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.

      was Restoration row 2, now row 3 · 3 ranks

      Rank 2 reads 17% where Classic's read 16%. The top rank is the same.

    • Healing FocusChanged

      Classic Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.

      Forever Gives a chance to

      5 ranks then, 3 now

      Build 70425 hotfixes, Oct 20, 2026: Ranks 1 to 3 text changed.
    • Water ShieldNew in Forever

      Forever The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

      1 rank

      Build 70425, Oct 15, 2026: Rank 1 text changed.Build 70291, Oct 8, 2026: Cost line changed: drops 15 sec cooldown.

      No trainer sells it; the talent hands it over. Only its own tooltip says one Elemental Shield at a time.

    • Tidal MasteryChanged

      Classic Increases the critical effect chance of your healing and lightning spells by 1%.

      Forever Increases the critical effect chance of your healing spells by 1%.

      was Restoration row 4, column 3, now column 1 · 5 ranks

      It doesn't add crit to Lightning Bolt or Chain Lightning anymore. In the files it still reaches your Lightning Shield orbs, though the tooltip names only heals.

    • Restorative TotemsChanged

      Classic Increases the effect of your Mana Spring and Healing Stream Totems by 5%.

      Forever Increases the effect of your Mana Spring and Healing Stream by

      5 ranks

    • Mana Tide TotemChanged

      Classic Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.

      Forever Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores mana every 3 seconds to group members within yards.

      was Restoration row 7, now row 4 · 1 rank

      Row 4 opens at level 25, with 15 points in the tree, and since build 70425 the spell's own row in the files says level 1. Rank 1 restores 88 mana every 3 seconds where Classic's gave 170. Build 70425 added a rank at 38, and the top rank, rank 4 at 58, gives 290, as Classic's top rank did.

    • Healing WayChanged

      Classic Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

      Forever the Healing Wave by

      was Restoration row 5, column 1, now column 2 · 3 ranks

      A flat bonus now. Classic's stacked 6% up to three times on one target.

    • RiptideNew in Forever

      Forever Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

      1 rank · needs Healing Way

      The numbers are read at level 60. At 40, rank 1 heals 456 to 504 plus 445 over time. Blizzard's Sep 24 notes say it can crit.

    3 Restoration talents read the same as Classic
    • Improved Healing WaveSame as Classic

      Reduces the casting time of your Healing Wave spell by 0.1 sec.

      5 ranks

    • Nature's SwiftnessSame as Classic

      When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

      1 rank

    • PurificationSame as Classic

      Increases the effectiveness of your healing spells by 2%.

      5 ranks

      Riptide counts as one of your healing spells here, the heal and its heal over time.

    • Nature's GuidanceGone from Classic

      Increases your chance to hit with melee attacks and spells by 1%.

      3 ranks · Classic Restoration row 3

    • Totemic MasteryGone from Classic

      The radius of your totems that affect friendly targets is increased to 30 yd.

      1 rank · Classic Restoration row 3

    The spellbook

    10 new12 reworked20 new numbers

    10 new, 12 reworked, 20 with new numbers, 20 the same. Every line from the beta client's tooltips, read at level 60, unless the entry says otherwise.

    New10 spells
    • Fire NovaNew in Forever

      Instantly inflicts 32 to 38 fire damage to enemies within 10 yd of your active Fire totem.

      level 12 · 5 ranks · Fire

    • Call of the ElementsNew in Forever

      Simultaneously places up to 4 totems specified in the Totem Bar.

      New in Forever. Drops a saved set of totems in one cast.

      level 20 · Fire, Nature, Frost

    • Totemic RecallNew in Forever

      Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.

      New in Forever. Classic had no way to pull totems back.

      level 20 · Nature

    • Water ShieldNew in Forever

      The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

      level 20 · Nature · comes with a talent

    • Totemic ProjectionNew in Forever

      Relocates your active totems to the specified location.

      level 22 · Nature

    • Call of the AncestorsNew in Forever

      Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements.

      New in Forever. Drops a saved set of totems in one cast.

      level 30 · Fire, Nature, Frost

    • Lava BurstNew in Forever

      You hurl molten lava at the target, dealing 113 to 145 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

      level 30 · 4 ranks · Fire · comes with a talent

    • Call of the SpiritsNew in Forever

      Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors.

      level 40 · Fire, Nature, Frost

    • Rage of the FarseerNew in Forever

      Increases your attack speed by 30% for 25 sec.

      level 40 · Physical · comes with a talent

    • RiptideNew in Forever

      Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

      level 40 · 3 ranks · Nature · comes with a talent

    Reworked12 spells
    • Stoneskin TotemReworked

      Classic, Rank 1 Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing melee damage taken by 4. Lasts 2 min.

      Forever, Rank 1 Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within yards, reducing damage taken by 4. Lasts min.

      level 4 · 6 ranks · Nature

    • Flametongue WeaponReworked

      Classic, Rank 1 Imbue the Shaman's weapon with fire. Each hit causes 5 to 17 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.

      Forever, Rank 1 Imbue the Shaman's weapon with fire. Each hit causes 5 to additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for minutes.

      level 10 · 6 ranks · Fire

    • Strength of Earth TotemReworked

      Classic, Rank 1 Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 20 yards by 10. Lasts 2 min.

      Forever, Rank 1 Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within yards by Lasts min.

      level 10 · 5 ranks · Nature

    • Frost Resistance TotemReworked

      Classic, Rank 1 Summons a Frost Resistance Totem with 5 health at the feet of the caster for 2 min. The totem increases party members' frost resistance by 30, if within 20 yards.

      Forever, Rank 1 Summons a Frost Resistance Totem with 5 health at the feet of the caster for min. The totem increases party members' frost resistance by 30, if within yards.

      level 24 · 3 ranks · Fire

    • StormstrikeReworked

      Classic Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

      Forever the by 12 sec.

      Level 25 is when row 4 of the tree opens with every point in Enhancement. The spell itself still says level 40 in the files, and which gate wins isn't tested.

      level 25 · Physical · comes with a talent

    • Fire Resistance TotemReworked

      Classic, Rank 1 Summons a Fire Resistance Totem with 5 health at the feet of the caster for 2 min that increases the fire resistance of party members within 20 yards by 30.

      Forever, Rank 1 Summons a Fire Resistance Totem with 5 health at the feet of the caster for min that increases the fire resistance of party members within yards by 30.

      level 28 · 3 ranks · Frost

    • Flametongue TotemReworked

      Classic, Rank 2 Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes 9.1 to 27.9 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 min.

      Forever, Rank 2 Summons a Flametongue Totem with 5 health at the feet of the caster. The totem within yards. Each hit causes to additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts min.

      level 28 · 4 ranks · Fire

    • Nature Resistance TotemReworked

      Classic, Rank 1 Summons a Nature Resistance Totem with 5 health at the feet of the caster for 2 min that increases the nature resistance of party members within 20 yards by 30.

      Forever, Rank 1 Summons a Nature Resistance Totem with 5 health at the feet of the caster for min that increases the nature resistance of party members within yards by 30.

      level 30 · 3 ranks · Nature

    • Windfury WeaponReworked

      Classic, Rank 1 Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. Lasts for 5 minutes.

      Forever, Rank 1 Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. Lasts for minutes.

      level 30 · 4 ranks · Nature

    • Windfury TotemReworked

      Classic, Rank 1 Summons a Windfury Totem with 5 health at the feet of the caster. The totem enchants all party members main-hand weapons with wind, if they are within 20 yards. Each hit has a 20% chance of granting the attacker 1 extra attack with 122 extra melee attack power. Lasts 2 min.

      Forever, Rank 1 Summons a Windfury Totem with 5 health at the feet of the caster. The totem within yards. Each hit has a 20% chance of granting the attacker 1 extra attack with extra melee attack power. Lasts min.

      level 32 · 3 ranks · Nature

    • Elemental MasteryReworked

      Classic When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

      Forever and the

      level 40 · Nature · comes with a talent

    • Grace of Air TotemReworked

      Classic, Rank 1 Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 20 yards by 43. Lasts 2 min.

      Forever, Rank 1 Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within yards by Lasts min.

      level 42 · 3 ranks · Nature

    Spell power coefficients: what your spell power is worth now

    Every rank whose spell power coefficient changed, Classic beside Forever. Type your spell power and the last two columns turn into damage or healing added per cast.

    SpellRankClassicForeverClassic addsForever adds
    Healing Wave112.3% (heal)42.9% (heal)
    Healing Wave227.1% (heal)57.1% (heal)
    Healing Wave350% (heal)71.4% (heal)
    Healing Wave479.3% (heal)85.7% (heal)
    Lightning Bolt112.3% (direct)42.9% (direct)
    Lightning Bolt231.4% (direct)57.1% (direct)
    Lightning Bolt355.4% (direct)71.4% (direct)
    Lightning Bolt485.7% (direct)71.4% (direct)
    Lightning Bolt585.7% (direct)71.4% (direct)
    Lightning Bolt685.7% (direct)71.4% (direct)
    Lightning Bolt785.7% (direct)71.4% (direct)
    Lightning Bolt885.7% (direct)71.4% (direct)
    Lightning Bolt985.7% (direct)71.4% (direct)
    Lightning Bolt1085.7% (direct)71.4% (direct)
    Earth Shock115.4% (direct)38.6% (direct)
    Earth Shock221.2% (direct)38.6% (direct)
    Earth Shock329.9% (direct)38.6% (direct)
    Lightning Shield114.7% (direct)26.7% (direct)
    Lightning Shield222.7% (direct)26.7% (direct)
    Flame Shock113.4% (direct), 6.3% (per tick)21.4% (direct), 10% (per tick)
    Flame Shock219.8% (direct), 9.3% (per tick)21.4% (direct), 10% (per tick)
    Searing Totem15.2% (direct)1.7% (direct)
    Searing Totem28.3% (direct)1.7% (direct)
    Searing Totem38.3% (direct)1.7% (direct)
    Searing Totem48.3% (direct)1.7% (direct)
    Searing Totem58.3% (direct)1.7% (direct)
    Searing Totem68.3% (direct)1.7% (direct)
    Chain Lightning171.4% (direct)57.1% (direct)
    Chain Lightning271.4% (direct)57.1% (direct)
    Chain Lightning371.4% (direct)51.7% (direct)
    Chain Lightning471.4% (direct)57.1% (direct)

    Why casters hit for less: Blizzard put spell power on gear from level 10, starting with weapons, and lowered every damage spell's base by what typical questing greens give you (the WoW: Forever Podcast, episode 2, 9:48). Searing Totem does the same damage, but its share fell to 1.7% a hit, from 8.3% on ranks 2 to 6 and 5.2% on rank 1. Lightning Bolt from rank 4 and every Chain Lightning rank lost share as well as base damage. Damage ranks not listed keep their Classic share. Direct means per cast; per tick means each tick of the effect.

    20 spells have new numbers but the same effect
    • Healing WaveSame spell, new numbers

      Classic, Rank 3 Heals a friendly target for 136 to 162.

      Forever, Rank 3 Heals a friendly target for to

      level 1 · 10 ranks · Nature

    • Lightning BoltSame spell, new numbers

      Classic, Rank 10 Casts a bolt of lightning at the target for 428 to 476 Nature damage.

      Forever, Rank 10 Casts a bolt of lightning at the target for to Nature damage.

      level 1 · 10 ranks · Nature

    • Rockbiter WeaponSame spell, new numbers

      Classic, Rank 1 Imbue the Shaman's weapon, increasing melee attack power by 49 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes.

      Forever, Rank 1 Imbue the Shaman's weapon, increasing melee attack power by 49 and allowing melee attacks to cause additional threat when using that weapon. Lasts for minutes.

      level 1 · 7 ranks · Nature

    • Earth ShockSame spell, new numbers

      Classic, Rank 3 Instantly shocks the target with concussive force, causing 65 to 69 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.

      Forever, Rank 3 Instantly shocks the target with concussive force, causing to Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.

      level 4 · 7 ranks · Nature

    • Lightning ShieldSame spell, new numbers

      Classic, Rank 2 The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 29 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.

      Forever, Rank 2 The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.

      level 8 · 7 ranks · Nature

    • Flame ShockSame spell, new numbers

      Classic, Rank 1 Instantly sears the target with fire, causing 25 Fire damage immediately and 28 Fire damage over 12 sec.

      Forever, Rank 1 Instantly sears the target with fire, causing Fire damage immediately and 28 Fire damage over 12 sec.

      level 10 · 6 ranks · Fire

    • Searing TotemSame spell, new numbers

      Classic scales with 5.2% of spell power (direct)

      Forever scales with of spell power (direct)

      Summons a Searing Totem with 5 health at your feet for 30 sec that repeatedly attacks an enemy within 20 yards for 9 to 11 Fire damage.

      level 10 · 6 ranks · Fire

    • Tremor TotemSame spell, new numbers

      Classic Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 2 min.

      Forever Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts min.

      level 18 · Nature

    • Frost ShockSame spell, new numbers

      Classic, Rank 1 Instantly shocks the target with frost, causing 95 to 101 Frost damage and slowing movement speed by 50%. Lasts 8 sec.

      Forever, Rank 1 Instantly shocks the target with frost, causing to Frost damage and slowing movement speed by 50%. Lasts 8 sec.

      level 20 · 4 ranks · Frost

    • Frostbrand WeaponSame spell, new numbers

      Classic, Rank 1 Imbue the Shaman's weapon with frost. Each hit has a chance of causing 47 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 5 minutes.

      Forever, Rank 1 Imbue the Shaman's weapon with frost. Each hit has a chance of causing additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for minutes.

      level 20 · 5 ranks · Frost

    • Healing Stream TotemSame spell, new numbers

      Classic, Rank 1 Summons a Healing Stream Totem with 5 health at the feet of the caster for 1 min that heals group members within 20 yards for 6 every 2 seconds.

      Forever, Rank 1 Summons a Healing Stream Totem with 5 health at the feet of the caster for min that heals group members within yards for every 2 seconds.

      level 20 · 5 ranks · Frost

    • Lesser Healing WaveSame spell, new numbers

      Classic, Rank 1 Heals a friendly target for 170 to 194.

      Forever, Rank 1 Heals a friendly target for to

      level 20 · 6 ranks · Nature

    • Poison Cleansing TotemSame spell, new numbers

      Classic Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 20 yards every 5 seconds. Lasts 2 min.

      Forever Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within yards every 5 seconds. Lasts min.

      level 22 · Nature

    • Mana Tide TotemSame spell, new numbers

      Classic, Rank 1 Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.

      Forever, Rank 1 Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores mana every 3 seconds to group members within yards.

      Level 25 is when row 4 of the tree opens with every point in Restoration, and since build 70425 the spell itself says level 1 in the files, so the talent's row is what holds it back.

      level 25 · 4 ranks · Frost · comes with a talent

    • Magma TotemSame spell, new numbers

      Classic, Rank 1 Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 22 Fire damage to creatures within 8 yards every 2 seconds.

      Forever, Rank 1 Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes Fire damage to creatures within 8 yards every 2 seconds.

      level 26 · 4 ranks · Fire

    • Mana Spring TotemSame spell, new numbers

      Classic, Rank 1 Summons a Mana Spring Totem with 5 health at the feet of the caster for 1 min that restores 4 mana every 2 seconds to group members within 20 yards.

      Forever, Rank 1 Summons a Mana Spring Totem with 5 health at the feet of the caster for min that restores 4 mana every 2 seconds to group members within yards.

      level 26 · 4 ranks · Frost

    • Chain LightningSame spell, new numbers

      Classic, Rank 4 Hurls a lightning bolt at the enemy, dealing 505 to 563 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

      Forever, Rank 4 Hurls a lightning bolt at the enemy, dealing to Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

      level 32 · 4 ranks · Nature

    • Windwall TotemSame spell, new numbers

      Classic, Rank 1 Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing ranged damage taken by 32. Lasts 2 min.

      Forever, Rank 1 Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within yards, reducing ranged damage taken by 32. Lasts min.

      level 36 · 3 ranks · Nature

    • Disease Cleansing TotemSame spell, new numbers

      Classic Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 20 yards every 5 seconds. Lasts 2 min.

      Forever Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within yards every 5 seconds. Lasts min.

      level 38 · Nature

    • Chain HealSame spell, new numbers

      Classic, Rank 1 Heals the friendly target for 332 to 380, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

      Forever, Rank 1 Heals the friendly target for to then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

      level 40 · 3 ranks · Nature

    20 spells read the same as Classic
    • Earthbind TotemSame as Classic

      Summons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards.

      level 6 · Nature

    • Stoneclaw TotemSame as Classic

      Summons a Stoneclaw Totem with 206 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it.

      level 8 · 6 ranks · Nature

    • Ancestral SpiritSame as Classic

      Returns the spirit to the body, restoring a dead target to life with 65 health and 120 mana. Cannot be cast when in combat.

      level 12 · 5 ranks · Nature

    • PurgeSame as Classic

      Purges the enemy target, removing 1 magic effect.

      level 12 · 2 ranks · Nature

    • Cure PoisonSame as Classic

      Cures 1 poison effect on the target.

      level 16 · Nature

    • Ghost WolfSame as Classic

      Turns the Shaman into a Ghost Wolf, increasing speed by 40%. Only useable outdoors.

      level 20 · Nature

    • Cure DiseaseSame as Classic

      Cures 1 disease on the target.

      level 22 · Nature

    • Water BreathingSame as Classic

      Allows the target to breathe underwater for 10 min.

      level 22 · Nature

    • Far SightSame as Classic

      Changes the caster's viewpoint to the targeted location. Lasts 1 min. Only useable outdoors.

      level 26 · Nature

    • Water WalkingSame as Classic

      Allows the friendly target to walk across water for 10 min. Any damage will cancel the effect.

      level 28 · Nature

    • Astral RecallSame as Classic

      Yanks the caster through the twisting nether back to home. Speak to an Innkeeper in a different place to change your home location.

      level 30 · Nature

    • Grounding TotemSame as Classic

      Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself every 10 seconds. Will not redirect area of effect spells. Lasts 45 sec.

      level 30 · Nature

    • Nature's SwiftnessSame as Classic

      When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

      level 30 · Physical · comes with a talent

    • ReincarnationSame as Classic

      Allows you to resurrect yourself upon death with 20% health and mana.

      level 30 · Nature

    • Sentry TotemSame as Classic

      Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and Shaman sight.

      level 34 · Nature

    • Armor ProficiencySame as Classic

      You are proficient in the use of the following armor types: Cloth, Leather, Mail.

      Read on BlizzCon demo footage, not from the beta client.

    • AttackSame as Classic

      Read on BlizzCon demo footage, not from the beta client.

    • BlockSame as Classic

      Gives a chance to block enemy melee and ranged attacks.

      Read on BlizzCon demo footage, not from the beta client.

    • DodgeSame as Classic

      Gives a chance to dodge enemy melee attacks.

      Read on BlizzCon demo footage, not from the beta client.

    • LanguagesSame as Classic

      You are fluent in the following languages:

      Read on BlizzCon demo footage, not from the beta client.

    Every beta build so far

    6 changed Shamans17 builds + 4 hotfix rounds

    Newest first.

    The beta ended on 23 October and the game launches 4 November; any build before launch is listed here once it is checked.

    Hotfixes to build 70685Oct 30, 2026 · Druid and Paladin hotfixes before launch · no change to Shaman data

    No change to Shaman data.

    Hotfixes to build 70630Oct 28, 2026 · Hunter and Mage hotfixes before launch · no change to Shaman data

    No change to Shaman data.

    Build 70630Oct 26, 2026 · Game build 70630 · no change to Shaman data

    No change to Shaman data.

    Hotfixes to build 70425Oct 20, 2026 · Mage hotfix after the sixteenth build · 11 changes
    • Eye of the Storm Elemental, ranks 1 to 3, rank 1 shown

      Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.

      Lightning Bolt, Chain Lightning, and Lava Burst

    • Healing Focus Restoration, ranks 1 to 3, rank 1 shown

      Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.

      Gives a 23% chance to

    • Lava Burst Elemental, rank 3

      You hurl molten lava at the target, dealing 179 to 229 Fire damage. If your Flame Shock is on the target, Lava Burst deals 53% increased damage.

      You hurl molten lava at the target, dealing 179 to 229 Fire damage. If your Flame Shock is on the target, Lava Burst deals increased damage.

    • Artisan's Precision Dwarf

      New: Increases hit chance with spells and attacks by 1%.

    • Command Orc

      New: Damage dealt by Hunter and Warlock pets increased by 5%.

    • Earth Fury Dwarf

      Gone.

    • Savage Orc

      Gone.

    • Skysight Windshaper Skyborne

      0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.

      0.5 sec cast, 2 min cooldown.

    • Wind Blessed Windshaper Skyborne

      Increases your spellcasting, melee, and ranged Haste by 3%.

      Increases your spellcasting, melee, and ranged Haste by

    • Endurance Tauren

      Total Health increased by 5% and critical strike bonus to damage and healing increased by 2%.

      Total Health increased by

    • Plainsrunning Tauren

      Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.

      Gain increased movement speed every 5 sec spent moving, up to a maximum of increase. Taking damage or standing still will reduce this effect.

    Build 70425Oct 15, 2026 · Sixteenth beta build · 45 changes · 28 Blizzard notes
    • Elemental Mastery Elemental

      New talent in Elemental, row 7: Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.

    • Trial by Fire Elemental

      Trial by Fire is the new name of Improved Fire Nova.

    • Call of Thunder Elemental

      Gone from Elemental.

    • Call of Flame Elemental

      Moved along row 2 in Elemental. (was Elemental row 2)

    • Earthbound Elemental

      Moved from Elemental row 5 to Elemental row 4. (was Elemental row 5)

    • Elemental Alacrity Elemental

      Moved from Elemental row 3 to Elemental row 2. (was Elemental row 3)

    • Elemental Devastation Elemental

      Moved along row 2 in Elemental. (was Elemental row 2)

    • Elemental Focus Elemental

      Moved along row 3 in Elemental. (was Elemental row 3)

    • Elemental Warding Elemental

      Moved from Elemental row 2 to Elemental row 3. (was Elemental row 2)

    • Lava Burst Elemental

      Moved from Elemental row 7 to Elemental row 5. (was Elemental row 7)

    • Lightning Overload Elemental

      Moved along row 5 in Elemental. (was Elemental row 5)

    • Tidal Focus Restoration

      Moved from Restoration row 2 to Restoration row 1. (was Restoration row 2)

    • Totemic Focus Restoration

      Moved from Restoration row 1 to Restoration row 2. (was Restoration row 1)

    • Elemental Fury Elemental

      Now needs Lightning Overload maxed first.

    • Lava Burst Elemental

      No longer needs Lightning Overload.

    • Lightning Overload Elemental

      Now needs Elemental Alacrity maxed first.

    • Call of Flame Elemental, ranks 1 to 3, rank 1 shown

      Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.

      Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by

    • Elemental Devastation Elemental, ranks 1 to 3, rank 1 shown

      Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.

      Your Critical Strikes increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.

    • Elemental Reach Elemental, ranks 1 and 2, rank 1 shown

      Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.

      Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 and the of by

    • Trial by Fire Elemental, ranks 1 and 2, rank 1 shown

      Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.

      Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.

    • Stormstrike Enhancement, rank 1

      125 Mana | Melee Range | Instant | 8 sec cooldown

      mana | Melee Range | Instant | 8 sec cooldown

    • Water Shield Restoration, rank 1

      The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

      The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

    • Lava Burst Elemental

      3 ranks before, 4 now. The new rank 1 is learned at level 30 (135 Mana, 113 to 145 Fire damage); the old ranks 1 to 3 are ranks 2 to 4 now, unchanged.

    • Mana Tide Totem Restoration

      3 ranks before, 4 now. The new rank 2 is learned at level 38 (20 Mana, 133 Mana every 3 seconds); the old ranks 2 and 3 are ranks 3 and 4 now, unchanged.

    • Chain Lightning Elemental, ranks 1 to 4, rank 1 shown

      225 Mana 30 yd range; 2 sec cast 6 sec cooldown

      Mana 30 yd range; 2 sec cast 6 sec cooldown

    • Fire Nova Elemental, ranks 1 to 5, rank 1 shown

      Instantly inflicts 53 to 61 fire damage to enemies within 10 yd of your active Fire totem.

      Instantly inflicts to fire damage to enemies within 10 yd of your active Fire totem.

    • Fire Nova Elemental, ranks 1 to 5, rank 1 shown

      95 Mana 30 yd range; Instant 10 sec cooldown

      Mana 30 yd range; Instant 10 sec cooldown

    • Fire Resistance Totem Enhancement, ranks 1 to 3, rank 1 shown

      Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 30.

      Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party raid members within 30 yards by 30.

    • Flametongue Totem Enhancement, ranks 1 to 4, rank 1 shown

      Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 30 yards. Each hit causes 6 to 22 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.

      Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 30 yards. Each hit causes 6 to 22 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.

    • Grace of Air Totem Enhancement, ranks 1 to 3, rank 1 shown

      Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 49. Lasts 5 min.

      Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 49. Lasts 5 min.

    • Strength of Earth Totem Enhancement, ranks 1 to 5, rank 1 shown

      Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 7. Lasts 5 min.

      Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 7. Lasts 5 min.

    • Windfury Totem Enhancement, ranks 1 to 3, rank 1 shown

      Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 95 extra melee attack power. Lasts 5 min.

      Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 95 extra melee attack power. Lasts 5 min.

    • Earth Fury Dwarf

      New: Increases your critical strike bonus to damage and healing by 2%.

    • Savage Orc

      New: Increases your critical strike chance with all spells and abilities by 1%.

    • Mace Specialization Dwarf

      Gone.

    • Axe Specialization Orc

      Gone.

    • Blood Fury Orc

      Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.

      Instant, min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.

    • Shatter Curse Orc

      Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

      Instant, 3 min cooldown. Instantly removes all Curses and Banes, and reduces all Magical damage taken by for 8 sec.

    • Walk on Air Windshaper Skyborne

      Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

      Instant, min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

    • Wind Blessed Windshaper Skyborne

      Increases your spellcasting, melee, and ranged Haste by 1%.

      Increases your spellcasting, melee, and ranged Haste by

    • Cultivation Tauren

      Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. In play it goes on a 1 hour cooldown, though its tooltip shows none.

      Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. In play it goes on a cooldown, though its tooltip shows none.

    • Endurance Tauren

      Total Health increased by 5% and chance to hit increased by 1%.

      Total Health increased by 5% and to increased by

    • Plainsrunning Tauren

      Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

      Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

    • War Stomp Tauren

      0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.

      0.5 sec cast, min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.

    • Regeneration Troll

      Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

      Health regeneration rate increased by In addition, of total Health regeneration will continue during combat.

    • Blizzard's notes: Totemic Recall: Fixed an issue where Totemic Recall cost 70 silver on the trainer instead of 22 silver, as intended.
    • Blizzard's notes: Grounding Totem: Grounding Totem is now correctly destroyed after redirecting a spell.
    • Blizzard's notes: Flametongue Totem: Flametongue Totem and Windfury Totem now correctly only affect players.
    • Blizzard's notes: Elemental tree: Column Arrangement: Many talents moved to make room for other talents and their connections.
    • Blizzard's notes: Trial by Fire: Fire Nova's tooltip now correctly increases when placing talents into Trial By Fire (the talent formerly known as Improved Fire Nova).
    • Blizzard's notes: Stormstrike: Fixed an issue where Stormstrike could be consumed by other players or pets that weren't the casting Shaman.
    • Blizzard's notes: Restorative Totems: The Restorative Totems talent now correctly increases the effect of the entirety of Healing Stream totem (was the base value).
    • Blizzard's notes: Lightning Overload: Clearcasting will no longer be consumed by Lightning Overload activations.
    • Blizzard's notes: Stormstrike: Your Stormstrike debuff is no longer consumed if your spell does not land.
    • Blizzard's notes: Grace of Air Totem: Grace of Air Totem is no longer exclusive with Windfury Totem and Flametongue Totem.
    • Blizzard's notes: Flametongue Totem: Grace of Air Totem, Strength of Earth Totem, Windfury Totem, and Flametongue Totem are now Raid wide.
    • Blizzard's notes: Chain Lightning: Mana cost reduced by approximately 35% on all four ranks.
    • Blizzard's notes: Fire Nova: Fire Nova's Spell Power Coefficient has been changed to 0.143 (was 0.214). Fire Nova's base damage has been significantly reduced. Fire Nova's mana cost has been significantly reduced.
    • Blizzard's notes: Elemental Focus: Your Clearcasting from the Elemental Focus talent will no longer have a way to be spent on the same Fire Nova that activates it.
    • Blizzard's notes: Elemental Mastery: This talent has returned as the new 31-point gold medal talent. Reduces the cast time of Lightning Bolt and Lava Burst by 0.5 seconds and removes the cooldown from Chain Lightning for 15 seconds. 3-minute CD. Lava Burst is pre-requisite.
    • Blizzard's notes: Lava Burst: Moved from the 7th row to the 5th row as the 21-point gold medal talent. New rank 4 added and ranks reflowed. No longer has any pre-requisite.
    • Blizzard's notes: Elemental Fury: Now has Lightning Overload as pre-requisite.
    • Blizzard's notes: Lightning Overload: Now has Elemental Alacrity as pre-requisite.
    • Blizzard's notes: Elemental Alacrity: Moved from 3rd row to 2nd row.
    • Blizzard's notes: Elemental Warding: Moved from 2nd row to 3rd row.
    • Blizzard's notes: Call of Thunder: Talent removed.
    • Blizzard's notes: Earthbound: Moved to 4th row as the 16-point gold medal talent.
    • Blizzard's notes: Elemental Reach: Now also reduces the cooldown on Totemic Projection by 10/20 seconds.
    • Blizzard's notes: Call of Flame: Now also extends duration of Flame Shock by 3/6/9 seconds.
    • Blizzard's notes: Stormstrike: Stormstrike’s cost changed to 8% of Base Mana (was 125 Mana at all points in the game).
    • Blizzard's notes: Mana Tide Totem: Added an additional Rank of Mana Tide Totem that is learned at level 38, so now you have ranks at level 25, 38, 48, 58 (was levels 25, 48, 58).
    • Blizzard's notes: Totemic Focus: Tidal Focus and Totemic Focus have swapped locations. Tidal Focus is now in the 1st row, and Totemic Focus is now in the 2nd row.
    • Blizzard's notes: Water Shield: Can now trigger from any critical spell cast by the Shaman (was only critical heals).
    Build 70374Oct 13, 2026 · Fifteenth beta build · no change to Shaman data

    No change to Shaman data.

    Build 70338Oct 10, 2026 · Fourteenth beta build · no change to Shaman data

    No change to Shaman data.

    Build 70334Oct 9, 2026 · Thirteenth beta build · no change to Shaman data

    No change to Shaman data.

    Build 70291Oct 8, 2026 · Twelfth beta build · 2 changes · 5 Blizzard notes
    • Water Shield Restoration, rank 1

      Instant | 15 sec cooldown

      Instant

    • Lightning Bolt Elemental, ranks 1 to 5, rank 1 shown

      Casts a bolt of lightning at the target for 15 to 17 Nature damage.

      Casts a bolt of lightning at the target for to Nature damage.

    • Blizzard's notes: Flametongue Totem: Flametongue Totem will now correctly use the target’s attack speed if they are Shapeshifted, instead of using the speed of their equipped weapon.
    • Blizzard's notes: Elemental Focus: Elemental Focus is no longer activated and immediately consumed when using Fire Nova.
    • Blizzard's notes: Water Shield: Water Shield now accurately displays the mana restored in the buff tooltip.
    • Blizzard's notes: Lightning Bolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
    • Blizzard's notes: Water Shield: Water Shield no longer says it has a 15 second cooldown (it didn’t have one).
    Build 70245Oct 6, 2026 · Eleventh beta build · no change to Shaman data

    No change to Shaman data.

    Build 70235Oct 5, 2026 · Tenth beta build · no change to Shaman data

    No change to Shaman data.

    Build 70205Oct 2, 2026 · Ninth beta build · no change to Shaman data

    No change to Shaman data.

    Hotfixes to build 70170Oct 2, 2026 · Warrior hotfixes after the eighth build · no change to Shaman data

    No change to Shaman data.

    Build 70170Oct 1, 2026 · Eighth beta build · 1 change · 2 Blizzard notes
    • Disease Cleansing Totem Restoration, rank 1

      Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 2 min.

      Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts min.

    • Blizzard's notes: Totemic Recall: Fixed an issue where Totemic Recall was not restoring Mana.
    • Blizzard's notes: Disease Cleansing Totem: Fixed an issue where Disease Cleansing Totem wasn't a 5-minute duration.
    Build 70124Sep 29, 2026 · Seventh beta build · no change to Shaman data

    No change to Shaman data.

    Build 70058Sep 29, 2026 · Sixth beta build · no change to Shaman data

    No change to Shaman data.

    Build 70009Sep 24, 2026 · Fifth beta build · 10 changes · 10 Blizzard notes
    • Elemental Alacrity Elemental

      Moved from Elemental row 6 to Elemental row 3. (was Elemental row 6)

    • Elemental Fury Elemental

      Moved from Elemental row 3 to Elemental row 6. (was Elemental row 3)

    • Call of Thunder Elemental

      Now needs Elemental Alacrity maxed first.

    • Elemental Alacrity Elemental

      No longer needs Call of Thunder.

    • Elemental Fury Elemental

      Now needs Call of Thunder maxed first.

    • Lava Burst Elemental, rank 1

      You hurl molten lava at the target, dealing 106 to 134 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

      You hurl molten lava at the target, dealing to Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

    • Rage of the Farseer Enhancement, rank 1

      Increases your melee attack speed and spell casting speed by 30% for 25 sec.

      Increases your attack speed by 30% for 25 sec.

    • Lava Burst Elemental, rank 2

      You hurl molten lava at the target, dealing 164 to 210 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

      You hurl molten lava at the target, dealing to Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

    • Lightning Bolt Elemental, ranks 3 and 4, rank 3 shown

      Casts a bolt of lightning at the target for 35 to 41 Nature damage.

      Casts a bolt of lightning at the target for to Nature damage.

    • Windfury Totem Enhancement, ranks 1 to 3, rank 1 shown

      Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members nearby. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 95 extra melee attack power. Lasts 5 min.

      Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 95 extra melee attack power. Lasts 5 min.

    • Blizzard's notes: Flametongue Totem: Flametongue Totem no longer has a duration and is instantly replaced when placing another totem.
    • Blizzard's notes: Flametongue Totem: Flametongue Totem is no longer able to be stacked by repeatedly casting Flametongue Totem.
    • Blizzard's notes: Flametongue Totem: Flametongue Totem no longer stacks with Flametongue Weapon.
    • Blizzard's notes: Flametongue Totem: Flametongue Totem no longer stacks with Windfury Totem.
    • Blizzard's notes: Air totems: Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group.
    • Blizzard's notes: Riptide: Corrected an issue and now Riptide can land critical hits.
    • Blizzard's notes: Elemental Fury: Swapped the positions of the Elemental Fury (Row 3) and Elemental Alacrity (Row 6) talents.
    • Blizzard's notes: Rage of the Farseer: Rage of the Far Seer (Row 7) no longer increases the Shaman's Spell Casting Speed.
    • Blizzard's notes: Lava Burst: Lava Burst damage on ranks 1 and 2 increased to be about 10% more base damage than the Lightning Bolt rank learned around the same level.
    • Blizzard's notes: Lightning Bolt: Damage on ranks 3 and 4 increased to make these spells always upgrades over previous ranks (despite changing cast times).
    Build 69977Sep 22, 2026 · Fourth beta build · no change to Shaman data

    No change to Shaman data.

    Build 69913Sep 18, 2026 · Third beta build · no change to Shaman data

    No change to Shaman data.

    Build 69893Sep 16, 2026 · Second beta build · no change to Shaman data

    No change to Shaman data.

    Build 69876Sep 16, 2026 · First beta build · against the BlizzCon demo · 22 changes

    The demo's numbers were read off streams, with the streamer's level, gear and talents in them. So none of these rows is a nerf or a buff.

    • Tidal Mastery Restoration

      Moved from Restoration row 1 to Restoration row 4. (was Restoration row 1)

    • Totemic Focus Restoration

      Moved from Restoration row 4 to Restoration row 1. (was Restoration row 4)

    • Lava Burst Elemental, rank 1

      You hurl molten lava at the target, dealing 158 to 187 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

      You hurl molten lava at the target, dealing to Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

    • Stormstrike Enhancement, rank 1

      Instantly strike for normal weapon damage and increase Nature damage you deal to the target by 20% for 12 sec.

      Instantly strike for normal weapon damage and increase damage you deal to the target by 20% for 12 sec.

    • Riptide Restoration, rank 1

      Heals a friendly target for 479 to 528, an additional 499 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

      Heals a friendly target for to an additional over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

    • Tidal Focus Restoration, rank 1

      Reduces the Mana cost of your healing spells by 1% and increases your chance to hit with all spells and attacks by 1%.

      Reduces the Mana cost of your healing spells by 1% and your chance to hit by 1%.

    • Big Game Hunter Dwarf

      +5% damage vs Beasts.

      Damage

    • Find Treasure Dwarf

      Sense nearby treasure and show it on the minimap. Lasts until cancelled.

      sense nearby it on the minimap.Lasts until

    • Mace Specialization Dwarf

      +1% critical strike chance with all spells and attacks while a mace or two-handed mace is equipped.

      critical strike chance with all spells and attacks while a mace or two-handed mace equipped.

    • Stoneform Dwarf

      Instant, 3 min cooldown. Removes and grants immunity to all Bleed, Poison and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

      Instant, 3 min cooldown. removes and grants immunity to all Bleed, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

    • Axe Specialization Orc

      +1% critical strike chance with all spells and abilities while an axe or two-handed axe is equipped.

      critical strike chance with all spells and abilities while an axe or two-handed axe equipped.

    • Hardiness Orc

      Stun duration reduced by 20%.

      Stun reduced by 20%.

    • Shatter Curse Orc

      Instant, 3 min cooldown. Removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

      Instant, 3 min cooldown. removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

    • Elemental Insight Windshaper Skyborne

      Passive. Damage to Elementals increased by 5%.

      Damage Elementals increased by 5%.

    • Skysight Windshaper Skyborne

      0.5 sec cast, 2 min cooldown. Draw power from a convergence of elements: +10% movement and mounted speed for 30 sec, or 15 min if a convergence is nearby.

      0.5 sec cast, 2 min cooldown. draw power from a convergence of movement and mounted 30 15 min if is

    • Wind Blessed Windshaper Skyborne

      Passive. 1% increased melee, ranged, and spellcasting Haste.

      melee, and

    • Cultivation Tauren

      Grow bonus herbs without Herbalism.

      without

    • Endurance Tauren

      +5% total Health, +1% Hit Chance.

      Total hit

    • Plainsrunning Tauren

      Gain increased movement speed the longer you keep moving.

      Gain increased movement speed

    • Beast Slaying Troll

      +5% damage vs Beasts.

      Damage

    • Rapid Regeneration Troll

      Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec; any movement, action or damage taken cancels it.

      Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 Any movement, or damage taken

    • Regeneration Troll

      10% of Health regen continues in combat.

      10% of Health combat.

    Every class, every build: beta changes.