Back to ClassShaman
What changed for Shamans in WoW Forever since Classic
You know Classic. This is what's different now, and nothing else.
Talents44 of 50 new or different
12 new talentsFull text in Talent by talent
30 changed talentsFull text in Talent by talent
Elemental 11
Enhancement 9
2 talents moved, same effectFull text in Talent by talent
Elemental 1
Enhancement 1
8 talents goneFull text in Talent by talent
Elemental 1
Enhancement 5
Restoration 2
Spellbook42 of 62 new or different
20 spells with new numbersFull text in the spellbook
Checked against beta build 1.60.1.70630, Oct 26, 2026
Watch it first
Six and a half minutes. Every chapter has a section below.
- Since build 70425 (15 Oct) Fire Nova hits for less than the totem did, and Grace of Air stacks with Windfury and Flametongue Totem.
- Since build 70425 Elemental Mastery is back at the bottom of Elemental, behind Lava Burst. Lava Burst is in row 5 with no prerequisite, and Elemental Alacrity is in row 2.
- Since 26 Oct the Tauren's Endurance is 5% health and nothing more, and the Skyborne's Wind Blessed gives 2% haste, not 1%. The same day Dwarves traded Earth Fury for 1% more hit and Orcs lost Savage's 1% crit.
0:00Your Shaman in WoW Forever
0:32What's new since Classic
1:19The trees, before and after
1:51Elemental
2:35Enhancement
3:41Restoration
4:17Your damage and your gear
5:02Races that can be a Shaman
5:55What Shamans build
6:20The full guide
1 of 8
What's new since Classic
Totems, imbues and talents
Since the video: As of build 70425 (15 Oct), Fire Nova hits for less than the totem did, and Grace of Air stacks with Windfury and Flametongue Totem.


Totems got the most new buttons. Call of the Elements drops your saved four in one cast, Totemic Recall picks them back up and gives you back a quarter of their mana, and Totemic Projection moves them up to 30 yards. Classic had none of that. Try the bar.
Six of the ten new spells are about totems. Tap one to read it.

Instead of waiting for Fire Nova Totem to blow, you cast Fire Nova and it goes off around your Fire totem at once, on a 10 second cooldown. Since build 70425 it does less damage than the totem did.
Fire NovaNew in ForeverRank 5
375 Mana30 yd rangeInstant10 sec cooldown
Instantly inflicts 232 to 258 fire damage to enemies within 10 yd of your active Fire totem.
Fire Nova TotemGone

Most of your totems last five minutes and reach 30 yards now, so you're putting them back down far less often. Three of the numbers got weaker and two got stronger.
ClassicForeverhow long it lasts, how far it reaches, the top rank's number
Nine more last longer or reach further with the same numbers: Mana Spring, Stoneskin, Windwall, Frost Resistance, Fire Resistance, Nature Resistance, Tremor, Poison Cleansing and Disease Cleansing.
Earthbind, Grounding, Stoneclaw, Searing, Magma, Mana Tide and Sentry kept their durations. The others lasted 2 minutes in Classic, Healing Stream and Mana Spring one. The 30 yards on the party totems is what Totemic Mastery gave, built in.

You still carry your four totem items, because every totem spell asks for one. Going by Blizzard's notes, Windfury and Tranquil Air don't stack with each other, even from two Shamans. Since build 70425 Grace of Air works alongside Windfury and Flametongue Totem, and four of your totems reach your whole raid.
You still carry the four totem items. Every totem spell asks for its element's totem, and the game's own tooltips read Tools: Earth Totem and the rest.
Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group.
The same notes say Flametongue Totem no longer stacks with Flametongue Weapon or with Windfury Totem, can't be stacked by recasting, and is replaced at once by another totem. Blizzard's notes of 15 Oct take Grace of Air out of that: it's no longer exclusive with Windfury Totem and Flametongue Totem. The same notes make Grace of Air, Strength of Earth, Windfury and Flametongue Totem reach your whole raid. Tranquil Air Totem has no spell in the beta client, so it isn't in the lists above. Blizzard's notes still name it, so it's neither gone nor here until someone sees a trainer offer it at 50.

Weapon imbues last an hour now. But with Windfury or Flametongue on your main hand, you get nothing from the totem of the same name.
Windfury WeaponReworkedRank 4
Classic Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. Lasts for 5 minutes.
Forever Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. Lasts for minutes.
Flametongue WeaponReworkedRank 6
Classic Imbue the Shaman's weapon with fire. Each hit causes 36 to 112 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.
Forever Imbue the Shaman's weapon with fire. Each hit causes to 112 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for minutes.
All four imbues last an hour where Classic's tooltips said five minutes. Whether an imbue can go on an off-hand weapon isn't settled: the new sentence names the main hand, but nothing teaches a Shaman dual wield.

Twelve talents are new, and four of them are buttons: Lava Burst in Elemental row 5, Riptide at the bottom of Restoration, Water Shield in Restoration row 3, the row you reach at 20, and Rage of the Farseer at the bottom of Enhancement. Tap any of them to read it.
The new buttons
New in Elemental
New in Enhancement
New in Restoration
2 of 8
The trees, before and after
Classic against Forever


Only six of the 50 talents sit in the same spot and say the same thing. Everything else is new, changed or moved, and eight are gone.
Elemental16 talents
- 3New
- 11Changed
- 1Moved
- 1Same
- 1Gone
Enhancement18 talents
- 6New
- 9Changed
- 1Moved
- 2Same
- 5Gone
Restoration16 talents
- 3New
- 10Changed
- 3Same
- 2Gone
The six that held: Elemental Focus, Guardian Totems, Improved Lightning Shield, Improved Healing Wave, Nature's Swiftness and Purification.

A lot of what you waited for comes sooner. Stormstrike and Mana Tide Totem moved from the bottom of their trees up to row 4, the row you reach at 25, and Elemental Alacrity, the old Lightning Mastery, is up in row 2.
ClassicForeverthe level its row opens
A row opens at 5 points in the tree for each row above it, and your first point comes at 10, so these are the levels with every point in that tree. The Legacy perk Talented starts your points sooner. Stormstrike's own spell still says level 40 in the files, and which gate wins isn't tested. Mana Tide Totem's says level 1 since build 70425. Three went the other way: Elemental Warding sits in row 3 now (was 2), Elemental Fury sits in row 6 now (was 5) and Ancestral Healing sits in row 3 now (was 2). Earth's Grasp changed trees, from Elemental to Enhancement, with the same words.

Eight talents are gone, the two-hander talent and Weapon Mastery among them. For some of them the spell itself now has the numbers the talent gave. Tap one to see what covers it now.
Gone from Elemental
Gone from Enhancement
Gone from Restoration
3 of 8
Elemental
How Elemental plays now
Since the video: As of build 70425 (15 Oct), Elemental Mastery is back at the bottom of Elemental, behind Lava Burst. Lava Burst is in row 5 with no prerequisite, and Elemental Alacrity is in row 2.

You'll remember saving Elemental Mastery for one big guaranteed crit. Since build 70425 (15 Oct) it's back at the bottom of the tree in row 7, as something new: half a second off Lightning Bolt and Lava Burst and no cooldown on Chain Lightning for a while. Lava Burst moved up to row 5 and opens it.
Classic
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Forever
Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
Lava Burst comes with its talent at 30, and the trainer has ranks 2 to 4 at 40, 50, 60 in the files.
So the target gets your Flame Shock first, because Lava Burst does 20% more while it's there. Try it with and without.
you
KolkarEach rank as its tooltip reads at level 60, with no spell power. Nobody has measured the 20% in a combat log yet.
Lightning Overload sits beside Lava Burst in row 5 now, behind Elemental Alacrity. It gives your Lightning Bolt and Chain Lightning a chance to throw a free second one at about half the damage. Cast a few.


- Casts
- 0
- Overloads
- 0
- Free damage
- 0
- Each copy, free, no threat
- 94 to 106
The roll follows the tooltip for your points, but the tooltip and the spell behind it don't agree on the chance, so the real one isn't settled. Each copy is its own spell, 94 to 106 off a rank 10 Lightning Bolt. The tooltip names only the two lightning spells, so whether Lava Burst can overload isn't settled either.
Lightning Mastery became Elemental Alacrity, up in row 2. So you can have a 2 second Lightning Bolt soon after 15, like a fully talented Classic one. Slide your level.
Both bolts already cast half a second faster, so at three points a Lightning Bolt is a 2 second cast, the same as Classic at five points in Lightning Mastery. Every point goes in Elemental here, and Classic's also needed 5 points in Call of Thunder first. Lightning Bolt's ranks are the files' levels (rank 4 at 20), not checked at a trainer yet.
Your Earthbind Totem only ever slowed things. Going by the tooltip, a new talent called Earthbound makes it root everything near it for 5 seconds when it drops. Drop it when they're close.
Classic · Earthbind Totem
Forever · with Earthbound
Earthbind Totem is Classic's: 45 seconds, 10 yards, a 15 second cooldown. The tooltip gives no number for the slow, so the lanes just show them slower. The root spell in the files reaches the same 10 yards for 5 seconds, but it's applied server-side and nobody has tested it yet. Earthbound is one point in row 4, reached at 25.
The rest of the tree shifted too. Call of Thunder is gone since build 70425, Concussion lost Flame and Frost Shock, and Call of Flame reaches your Flame Shock and Lava Burst. Tap a card.
Top rank each side. Tap a card for both texts.
Elemental Alacrity opens Lightning Overload, which opens Elemental Fury down in row 6. And Elemental Mastery hangs off Lava Burst, where Classic's hung off Elemental Fury.
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Enhancement
How Enhancement plays now

Stormstrike used to lift the next two Nature hits anyone landed on the target. Now its 20% is yours alone, and it waits for your next Lightning Bolt, Chain Lightning or Earth Shock. Try it both ways.
you
raptorGoing by the tooltips. The numbers under the yard are each spell's top rank with no spell power, plus the 20%, worked out here.
It comes back fast, too. Stormstrike's cooldown is 8 seconds where Classic's was 20, so a 40 second fight fits five of them where Classic fit two.
Shamanistic Focus, new in row 3, takes 45% off the mana of your Shock and Lightning Shield spells, your Earth Shock among them.
The amber after each Stormstrike is its 12 seconds, the time your 20% waits on the target. 8% of base mana a Stormstrike now; Classic's cost 21% of base mana. Whether a new Stormstrike starts the clock over isn't tested, and the reset on a dodge or parry is server-side and untested too.
While your axe is busy, Maelstrom Weapon builds up to five stacks. Each one takes 4% a point off your next Lightning Bolt's cast and mana, so 20% a stack at five points.
Your next Lightning Bolt, Rank 10
The chance a hit gives a stack isn't in the files, so here every press gives one. Stacks last 30 seconds. Lightning Bolt only. Each cut is worked out from the rank text, not timed in the game.
Mental Dexterity turns your Intellect into attack power, 100% of it at three points, and Mental Quickness turns up to 30% of it into spell power at two points. Slide your Intellect.
Classic's Ancestral Knowledge gave 5% more maximum Mana at 5 points, not Intellect. Worked out from the rank texts and the Intellect you pick.
Down at the bottom, Rage of the Farseer raises your attack speed by 30% for 25 seconds, on a 3 minute cooldown. Since the Sep 24 build it doesn't touch your spells.
Your weapon's speed
The first swing lands as the Rage starts. 30% faster divides each swing's time by 1.3, worked out here, not timed in the game. One point in row 7, the row you reach at 40, after Mental Quickness.
Ghost Wolf is still a 3 second cast. Two points in Improved Ghost Wolf make it a 3 second cast now, where Classic's two left 1 second, and it works indoors too.
Ghost Wolf itself didn't change: a 3 second cast, 100 Mana, 40% more speed. The talent hands you a copy of Ghost Wolf without the outdoors line.
Stormstrike sits in row 4, Thundering Strikes adds crit to your spells too, and Parry became Spirit Weapons, a threat switch. The two-hander talent is gone, but you can still use a two-handed axe.
Classic
Allows you to use Two-Handed Axes and Two-Handed Maces.
Now Gone, because two-handed axes and maces are baseline now, Blizzard says (its Enhancement Short, 1 Oct). Nothing you can see teaches dual wield, and no one had reported trying an off-hand by 6 Oct.
5 of 8
Restoration
How Restoration plays now

In Restoration you lead with Riptide, an instant heal that sets up a Chain Heal on that target for 25% more. Riptide your tank, then Chain Heal it.
Riptide your tank, then Chain Heal.
you
Taurenyour tank
Troll
DwarfThe three in the yard

Taurenyour tank![]()
healed

Troll![]()
healed

Dwarf![]()
healed
Forever
385 Mana40 yd rangeInstant6 sec cooldownHeals a friendly target for 799 to 883, an additional 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Riptide can crit now, Blizzard's notes say so.
Both at rank 3, read at 60 with no spell power; the green numbers are the middle of each range, and "After Riptide" is the tooltip's 25% worked out, not tested yet. Riptide is one point in row 7, reached at 40 after Healing Way, with ranks 2 and 3 at 50 and 60 in the files.
All that healing runs you dry, and Restoration has more ways to get mana back. Water Shield returns 2% of your maximum mana when you're hit or one of your spells crits, one of its 3 globes at a time.
Water Shield is up.
you
One globe every few seconds, 3.5 seconds in the files, and it lasts 10 minutes. One Elemental Shield at a time, going by Water Shield's own tooltip. Lightning Shield's tooltip doesn't say it.
And Mindfulness lets half your mana regen keep going while you cast, with all 3 points. Classic gave a Shaman no talent for it.
your regen
0%Classic gave a Shaman no talent for it.your regen
50%Six drops stand for your regen: the three ranks keep about a sixth, a third and a half of it (17, 33 and 50% in the tooltips).
Healing Way used to build up on a target over a few Healing Waves. Now it's a flat 25% on every one from the first, with all 3 points.
Classic
Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
Forever
the Healing Wave by
ClassicForeverthe talent's part lit on top · on your tank, one wave after another
Healing Wave rank 10, the middle of each range, no spell power. Healing Wave itself heals about 7% less than Classic's at that rank, so the bars start lower. At 1 or 2 points each Classic stack was a roll, so there the bars and the total show the average.
Mana Tide Totem is up in row 4, the row you reach at 25, and reaches 30 yards. Your top rank, rank 4, gives 290 mana a pulse, as Classic's top rank did, but rank 1 gives 88 where it gave 170.
you
Tauren8 yd
Troll16 yd
Dwarf25 yd
row 7row 4Three rows higher, and no Restorative Totems first
4 pulses, one every 3 seconds for 12 seconds, to your group in reach, you with them: the totem stands at your feet. Since build 70425 the game files put the spell itself at level 1, so its row is what holds it back.
Nature's Guidance and its 3% hit are gone. Your hit lives in Tidal Focus now: 5% with all 5 points, in row 1. Mindfulness, Water Shield and Riptide are the new tiles.
Totemic MasteryGone
Every friendly totem reaches 30 yards on its own now, which is what it gave.
Healing Focus
3 ranks to the same 70%, where Classic took 5.
Tidal Mastery
Doesn't add crit to Lightning Bolt or Chain Lightning anymore.
6 of 8
Your damage and your gear
Spell power and base damage


Your Lightning Bolt casts half a second faster before talents. But at the top rank it hits for well under half what it did, 189 to 211 where Classic's did 428 to 476.
you
targetRank 10 each side, no spell power, no talents. Each hit rolls inside its tooltip's range. Ranks 1 to 3 kept their casts; the half second comes off from rank 4 up.

And Chain Lightning took the biggest cut, 76% at the top rank. Its first hit used to be bigger than a Lightning Bolt's, and now it's smaller.
Classictop rank each
Forevertop rank each
In Classic, Chain Lightning's first hit was the bigger one: 505 to 563 against 428 to 476. In Forever it's 119 to 133 against 189 to 211.
Still three targets, each jump 30% less, as in Classic. Tooltip numbers at the top rank, no spell power, no talents. First target only. Tap a bar for its whole line.

It isn't only the bolts. Most ranks you learn before level 12 barely changed, though Lightning Bolt's first two are 6 and 10% lower. From 12 on they start to drop, the ranks you level with from 20 on start a lot lower, and your shocks are 43 to 45% lower at the top rank. Pick a spell.

Gear narrows the gap but never closes it. At 600 spell power a top rank Lightning Bolt is still about a third behind, and in the files its share of your spell power fell too, from 85.7% to 71.4%.
Arithmetic on the tooltips and the files' spell power shares, not a test in the game: each range's middle plus its share of your spell power. No talents, crits or hit.
Talented, both cast it in 2 seconds (Lightning Mastery 5/5 took a second off, Elemental Alacrity 3/3 takes half a second), so for a deep Elemental Shaman the per cast gap is the one that counts.

But your cast heals held up much better. A top rank Healing Wave is only about 7% lower.
the whole frame: Classic's top rankdamage lefthealing left
Your damage, top ranks
Your cast heals, top ranks
Tap a spell for both numbers.
Cast heals only, at the top rank. Healing Stream Totem's tick (rank 5) went from 14 to 11, about a fifth lower.
Forget the damage numbers you remember from Classic. Whether anything beyond the spells themselves makes up the difference still needs testing.
not tested yet7 of 8
Races that can be a Shaman
5 races, two of them new to Shaman
Since the video: As of Blizzard's 26 Oct notes, the Tauren's Endurance is 5% health and nothing more, the Skyborne's Wind Blessed gives 2% haste, Dwarves get 1% more hit from Artisan's Precision in place of Earth Fury, and Orcs no longer have Savage.

Five races can be a Shaman now. Two of them are new to the class: Windshaper Skyborne and Dwarf.
Tap a face to find its card, or tap a racial to read it.
TaurenHorde
TrollHorde
Windshaper SkyborneHordeNew to Shaman
DwarfAllianceNew to Shaman
8 of 8
What Shamans build
The trees and builds people plan

25,654 builds of 41 points or more planned here, since the Oct 15 patch (build 70425), updated daily.
Tap a tree for its most planned build, or a build to see its trees.
- Open in the calculator
- Open in the calculator
- Open in the calculator
- Open in the calculator
- Open in the calculator
The first number counts builds of 41 points or more since the Oct 15 patch. The split and the order weigh what people did with each build since then, so making, opening, sharing and saving one count for more than a look, and builds a few points apart count as one. The opened and saved counts on each row go back to Sep 13. Builds that today's trees refuse are left out.
Every build, with how they are counted, in the Shaman calculator.
The most popular Shaman builds, by spec and the leveling order.
Back to Class, one class at a time
Shaman is one of nine, and all nine guides are up now, the Hunter last. Every class in one place.
Questions
What are the Shaman changes from Classic in WoW Forever?
Shaman has 50 talents in WoW Forever where Classic had 46: 12 new, 30 changed, 2 moved and 6 the same, and 8 Classic talents are gone. In the spellbook 10 spells are new, 12 reworked and 20 have new numbers, and 31 spell ranks take a different share of spell power. Every change is on this page, Classic beside Forever.
Did the Shaman get a buff or a nerf in WoW Forever?
The files show what changed, not whether a Shaman is stronger. Lightning Bolt at its top rank, rank 10, starts from 189 to 211 damage where Classic's did 428 to 476, about 56% less. Of the 31 spell ranks in this page's coefficient table, 14 take a bigger share of spell power than in Classic and 17 a smaller one. On the talent side, 12 are new and 8 gone. Whether anything makes up for it in play isn't in the files.
Was there a Shaman hotfix on the WoW Forever beta?
Yes. the server hotfixes to build 70425 on Oct 20, 2026 (11 changes) changed Shaman lines, each in this page's build history. Shaman changes came with the beta builds themselves: build 70009 on Sep 24, 2026 (10 changes), build 70170 on Oct 1, 2026 (1 change), build 70291 on Oct 8, 2026 (2 changes) and build 70425 on Oct 15, 2026 (45 changes).
Which Shaman talents were removed in WoW Forever?
Shamans lost 8 Classic talents, each in Talent by talent with its Classic text. Elemental lost Call of Thunder. Enhancement lost Shield Specialization, Enhancing Totems, Two-Handed Axes and Maces, Improved Weapon Totems and Weapon Mastery. Restoration lost Nature's Guidance and Totemic Mastery. Fire Nova Totem (now the Fire Nova spell, level 12) is gone from the spellbook too.
Are Shaman talents final, or will they change before launch?
Not yet. They can change until launch: the beta ended on 23 October 2026 and WoW Forever launches on 4 November 2026. Since the first beta client (build 69876, 16 Sep 2026), build 70009 on 24 Sep 2026, build 70291 on 8 Oct 2026, build 70425 on 15 Oct 2026 and the server hotfixes to build 70425 on 20 Oct 2026 changed Shaman talents; the builds since, through 70630 on 26 Oct 2026, changed none. This page is checked against every beta build.
The ledger
The exact lines, when you want them.

Talent by talent
12 new30 changed2 moved8 gone
Classic beside Forever, the words that changed marked.
Elemental3 new11 changed1 moved1 gone

ConvectionChanged
Classic Reduces the mana cost of your Shock, Lightning
Boltand Chain Lightning spells by 2%.Forever Reduces the mana cost of your Shock, Lightning and Chain Lightning spells by 2%.

ConcussionChanged
Classic Increases the damage done by your Lightning Bolt, Chain
Lightningand Shock spells by 1%.Forever Increases the damage done by your Lightning Bolt, Chain and Shock spells by 1%.
Of the three shocks it only covers Earth Shock now.

Elemental DevastationChanged
Classic Your
offensivespellcritswillincrease your chance to get a critical strike with melee attacks by 3% for 10 sec.Forever Your increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
Build 70425, Oct 15, 2026: Moved along row 2 in Elemental.Build 70425, Oct 15, 2026: Ranks 1 to 3 text changed.
ReverberationMoved, same effect
Reduces the cooldown of your Shock spells by 0.2 sec.

Elemental AlacrityRenamed, changed
Classic Reduces the cast time of your Lightning
BoltandChainLightningspells by0.2sec.Forever Reduces the cast time of your Lightning and spells by sec.
Build 70425, Oct 15, 2026: Moved from Elemental row 3 to Elemental row 2.Build 70009, Sep 24, 2026: Moved from Elemental row 6 to Elemental row 3.Build 70009, Sep 24, 2026: No longer needs Call of Thunder.Both bolts already cast half a second faster, so at three points a Lightning Bolt is a 2 second cast, the same as Classic at five points in Lightning Mastery.

Call of FlameChanged
Classic Increases the damage done by your Fire Totems by
5%.Forever Increases the damage done by your Fire Totems by
Build 70425, Oct 15, 2026: Moved along row 2 in Elemental.Build 70425, Oct 15, 2026: Ranks 1 to 3 text changed.
Elemental WardingChanged
Classic Reduces damage taken from Fire,
Frostand Nature effects by4%.Forever Reduces damage taken from Fire, and Nature effects by
Build 70425, Oct 15, 2026: Moved from Elemental row 2 to Elemental row 3.
Trial by FireRenamed, changed
Classic
Reducesthedelaybeforeyour Fire NovaTotemactivatesby1sec.anddecreasesthethreat generatedbyyour Magma Totem by25%.Forever the your Fire Nova by and the your Magma Totem by
Build 70425, Oct 15, 2026: Trial by Fire is the new name of Improved Fire Nova.Build 70425, Oct 15, 2026: Ranks 1 and 2 text changed.
Eye of the StormChanged
Classic Gives
you a 33% chance to gain the Focused Casting effect that lastsfor6secafterbeingthevictimofamelee or ranged critical strike. The Focused Casting effectpreventsyoufromlosingcasting time whentakingdamage.Forever Gives a casting time when damage.
Build 70425 hotfixes, Oct 20, 2026: Ranks 1 to 3 text changed.
EarthboundNew in Forever
Forever Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Build 70425, Oct 15, 2026: Moved from Elemental row 5 to Elemental row 4.The root is server-side; the talent's row in the files is a placeholder.

Elemental ReachRenamed, changed
Classic Increases the range of your Lightning
BoltandChainLightningspells by 3yards.Forever Increases the range of your Lightning and spells by 3
Build 70425, Oct 15, 2026: Ranks 1 and 2 text changed.
Lava BurstNew in Forever
Forever You hurl molten lava at the target, dealing 113 to 145 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Build 70425, Oct 15, 2026: Moved from Elemental row 7 to Elemental row 5.Build 70425, Oct 15, 2026: No longer needs Lightning Overload.Build 70009, Sep 24, 2026: was 106 to 134, now 150 to 192The damage is read at level 60. Rank 1 comes with the talent at 30, and the trainer has ranks 2 to 4 at 40, 50 and 60 in the files.

Lightning OverloadNew in Forever
Forever Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Build 70425, Oct 15, 2026: Moved along row 5 in Elemental.Build 70425, Oct 15, 2026: Now needs Elemental Alacrity maxed first.The tooltip says 3, 7 and 10% by rank, but the spell behind it reads 30%, so the real chance isn't settled. The copy is its own spell, with about half the base damage and the spell power share. Whether it can copy Lava Burst isn't settled; the tooltip names only the two lightning spells.

Elemental FuryChanged
Classic Increases the critical strike damage bonus of your
Searing, Magma,andFire NovaTotems and your Fire, Frost, and Nature spells by100%.Forever Increases the critical strike damage bonus of your and Totems and your Fire, Frost, and Nature spells by
Build 70425, Oct 15, 2026: Now needs Lightning Overload maxed first.Build 70009, Sep 24, 2026: Moved from Elemental row 3 to Elemental row 6.Build 70009, Sep 24, 2026: Now needs Call of Thunder maxed first.Blizzard swapped it with Elemental Alacrity in the Sep 24 build, so footage from before then shows it in row 3.

Elemental MasteryChanged
Classic
Whenactivated,thisspellgivesyournextFire,Frost,orNaturedamagespella100%criticalstrikechanceandreducesthemanacostby100%.Forever and the
Build 70425, Oct 15, 2026: New talent in Elemental, row 7: Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
1 Elemental talent reads the same as Classic

Elemental FocusSame as Classic
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Build 70425, Oct 15, 2026: Moved along row 3 in Elemental.

Call of ThunderGone from Classic
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
Enhancement6 new9 changed1 moved5 gone

Earth's GraspMoved, same effect
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
The one talent that changed trees: Classic had it in Elemental row 2.

Thundering StrikesChanged
Classic Improves your chance to get a critical strike with
yourweaponattacks by 1%.Forever Improves your chance to get a critical strike with attacks by 1%.
Crit for your spells as well as your swings now, and it's in row 1.


Mental DexterityNew in Forever
Forever Increases your Attack Power by an amount equal to 33% of your Intellect.
A second value of 20 sits in the files with nothing in the tooltip to explain it.

Improved Ghost WolfChanged
Classic Reduces the cast time of your Ghost Wolf spell by
1sec.Forever Reduces the cast time of your Ghost Wolf spell by

Elemental WeaponsChanged
Classic Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Forever Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Rank 2's Rockbiter number reads 13% where Classic's read 14%. The top rank is the same.

Shamanistic FocusNew in Forever
Forever Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

AnticipationChanged
Classic Increases your chance to dodge by an additional
1%.Forever Increases your chance to dodge by an additional


FlurryChanged
Classic Increases your attack speed by
10%for your next 3 swings after dealing a critical strike.Forever Increases your attack speed by for your next 3 swings after dealing a critical strike.
Five points lower at every rank, so rank 1 is half of Classic's (5% where it was 10%), and it needs Mental Dexterity now where Classic's needed five points in Thundering Strikes.

StormstrikeChanged
Classic
Givesyouanextraattack.Inaddition,thenext2sourcesofNaturedamagedealttothetargetareincreasedby20%.Lasts12 sec.Forever the by 12 sec.
Build 70425, Oct 15, 2026: 125 Mana to 8% of base manaRow 4 opens at level 25, with 15 points in the tree, and the spell's own row in the files still says level 40. Which gate wins hasn't been tested. Classic's needed three points in Elemental Weapons first; nothing now.

Spirit WeaponsRenamed, changed
Classic Gives a chance to parry enemy melee
attacks.Forever Gives a chance to parry enemy melee
The parry is in the tooltip only; no row in the files teaches Parry. Untested until a character sheet shows it.

Mental QuicknessNew in Forever
Forever Increases your spell damage and healing by up to 15% of your Intellect.

Improved StormstrikeNew in Forever
Forever When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
The reset on a dodge or parry is server-side and untested.

Maelstrom WeaponNew in Forever
Forever When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
The chance per hit isn't in the files. Five stacks at five points come to 100% off the cast time and the cost, which should mean instant and free; nobody has tested it.

Rage of the FarseerNew in Forever
Forever Increases your attack speed by 30% for 25 sec.
Build 70009, Sep 24, 2026: Rank 1 text changed.
2 Enhancement talents read the same as Classic

Guardian TotemsSame as Classic
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.

Improved Lightning ShieldSame as Classic
Increases the damage done by your Lightning Shield orbs by 5%.

Shield SpecializationGone from Classic
Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.

Enhancing TotemsGone from Classic
Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.

Two-Handed Axes and MacesGone from Classic
Allows you to use Two-Handed Axes and Two-Handed Maces.

Improved Weapon TotemsGone from Classic
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.

Weapon MasteryGone from Classic
Increases the damage you deal with all weapons by 2%.
Restoration3 new10 changed0 moved2 gone

Tidal FocusChanged
Classic Reduces the Mana cost of your healing spells by 1%.
Forever Reduces the Mana cost of your healing spells by 1%.
Build 70425, Oct 15, 2026: Moved from Restoration row 2 to Restoration row 1.Nature's Guidance is gone, so this is where your hit comes from.

MindfulnessNew in Forever
Forever Allows 17% of your Mana regeneration to continue while casting.

Natural GraceRenamed, changed
Classic Reduces the threat generated by your
healingspells by 5%.Forever Reduces the threat generated by your spells by 5%.

Totemic FocusChanged
Classic Reduces the Mana cost of your totems by 5%.
Forever Reduces the Mana cost of your totems by 5%.
Build 70425, Oct 15, 2026: Moved from Restoration row 1 to Restoration row 2.
Improved ReincarnationChanged
Classic Reduces the cooldown of your Reincarnation spell by 10
minand increases the amount of health and mana you reincarnate with by an additional 10%.Forever Reduces the cooldown of your Reincarnation spell by 10 and increases the amount of health and Mana you reincarnate with by an additional 10%.

Ancestral HealingChanged
Classic Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Forever Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Rank 2 reads 17% where Classic's read 16%. The top rank is the same.

Healing FocusChanged
Classic Gives
youa14%chance toavoid interruption causedbydamagewhilecastinganyhealingspell.Forever Gives a chance to
Build 70425 hotfixes, Oct 20, 2026: Ranks 1 to 3 text changed.
Water ShieldNew in Forever
Forever The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Build 70425, Oct 15, 2026: Rank 1 text changed.Build 70291, Oct 8, 2026: Cost line changed: drops 15 sec cooldown.No trainer sells it; the talent hands it over. Only its own tooltip says one Elemental Shield at a time.

Tidal MasteryChanged
Classic Increases the critical effect chance of your healing
and lightningspells by 1%.Forever Increases the critical effect chance of your healing spells by 1%.
It doesn't add crit to Lightning Bolt or Chain Lightning anymore. In the files it still reaches your Lightning Shield orbs, though the tooltip names only heals.

Restorative TotemsChanged
Classic Increases the effect of your Mana Spring and Healing Stream
Totemsby5%.Forever Increases the effect of your Mana Spring and Healing Stream by

Mana Tide TotemChanged
Classic Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores
170mana every 3 seconds to group members within20yards.Forever Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores mana every 3 seconds to group members within yards.
Row 4 opens at level 25, with 15 points in the tree, and since build 70425 the spell's own row in the files says level 1. Rank 1 restores 88 mana every 3 seconds where Classic's gave 170. Build 70425 added a rank at 38, and the top rank, rank 4 at 58, gives 290, as Classic's top rank did.

Healing WayChanged
Classic
Your Healing Wave spells have a 33% chance to increasetheeffectofsubsequentHealing Wavespells on that targetby6% for 15 sec. This effect will stack up to 3 times.Forever the Healing Wave by
A flat bonus now. Classic's stacked 6% up to three times on one target.

RiptideNew in Forever
Forever Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
The numbers are read at level 60. At 40, rank 1 heals 456 to 504 plus 445 over time. Blizzard's Sep 24 notes say it can crit.
3 Restoration talents read the same as Classic

Improved Healing WaveSame as Classic
Reduces the casting time of your Healing Wave spell by 0.1 sec.

Nature's SwiftnessSame as Classic
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

PurificationSame as Classic
Increases the effectiveness of your healing spells by 2%.
Riptide counts as one of your healing spells here, the heal and its heal over time.

Nature's GuidanceGone from Classic
Increases your chance to hit with melee attacks and spells by 1%.

Totemic MasteryGone from Classic
The radius of your totems that affect friendly targets is increased to 30 yd.
The spellbook
10 new12 reworked20 new numbers
10 new, 12 reworked, 20 with new numbers, 20 the same. Every line from the beta client's tooltips, read at level 60, unless the entry says otherwise.
New10 spells

Fire NovaNew in Forever
Instantly inflicts 32 to 38 fire damage to enemies within 10 yd of your active Fire totem.

Call of the ElementsNew in Forever
Simultaneously places up to 4 totems specified in the Totem Bar.
New in Forever. Drops a saved set of totems in one cast.

Totemic RecallNew in Forever
Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.
New in Forever. Classic had no way to pull totems back.

Water ShieldNew in Forever
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

Totemic ProjectionNew in Forever
Relocates your active totems to the specified location.

Call of the AncestorsNew in Forever
Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements.
New in Forever. Drops a saved set of totems in one cast.

Lava BurstNew in Forever
You hurl molten lava at the target, dealing 113 to 145 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

Call of the SpiritsNew in Forever
Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors.

Rage of the FarseerNew in Forever
Increases your attack speed by 30% for 25 sec.

RiptideNew in Forever
Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Reworked12 spells

Stoneskin TotemReworked
Classic, Rank 1 Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within
20yards, reducingmeleedamage taken by 4. Lasts2min.Forever, Rank 1 Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within yards, reducing damage taken by 4. Lasts min.

Flametongue WeaponReworked
Classic, Rank 1 Imbue the Shaman's weapon with fire. Each hit causes 5 to
17additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for5minutes.Forever, Rank 1 Imbue the Shaman's weapon with fire. Each hit causes 5 to additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for minutes.

Strength of Earth TotemReworked
Classic, Rank 1 Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within
20yards by10.Lasts2min.Forever, Rank 1 Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within yards by Lasts min.

Frost Resistance TotemReworked
Classic, Rank 1 Summons a Frost Resistance Totem with 5 health at the feet of the caster for
2min. The totem increases party members' frost resistance by 30, if within20yards.Forever, Rank 1 Summons a Frost Resistance Totem with 5 health at the feet of the caster for min. The totem increases party members' frost resistance by 30, if within yards.

StormstrikeReworked
Classic
Givesyouanextraattack.Inaddition,thenext2sourcesofNaturedamagedealttothetargetareincreasedby20%.Lasts12 sec.Forever the by 12 sec.
Level 25 is when row 4 of the tree opens with every point in Enhancement. The spell itself still says level 40 in the files, and which gate wins isn't tested.

Fire Resistance TotemReworked
Classic, Rank 1 Summons a Fire Resistance Totem with 5 health at the feet of the caster for
2min that increases the fire resistance of party members within20yards by 30.Forever, Rank 1 Summons a Fire Resistance Totem with 5 health at the feet of the caster for min that increases the fire resistance of party members within yards by 30.

Flametongue TotemReworked
Classic, Rank 2 Summons a Flametongue Totem with 5 health at the feet of the caster. The totem
enchants allpartymembers'main-handweaponswithfireiftheyarewithin20yards. Each hit causes9.1to27.9additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts2min.Forever, Rank 2 Summons a Flametongue Totem with 5 health at the feet of the caster. The totem within yards. Each hit causes to additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts min.

Nature Resistance TotemReworked
Classic, Rank 1 Summons a Nature Resistance Totem with 5 health at the feet of the caster for
2min that increases the nature resistance of party members within20yards by 30.Forever, Rank 1 Summons a Nature Resistance Totem with 5 health at the feet of the caster for min that increases the nature resistance of party members within yards by 30.

Windfury WeaponReworked
Classic, Rank 1 Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. Lasts for
5minutes.Forever, Rank 1 Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. Lasts for minutes.

Windfury TotemReworked
Classic, Rank 1 Summons a Windfury Totem with 5 health at the feet of the caster. The totem
enchants allpartymembersmain-handweaponswithwind,iftheyarewithin20yards. Each hit has a 20% chance of granting the attacker 1 extra attack with122extra melee attack power. Lasts2min.Forever, Rank 1 Summons a Windfury Totem with 5 health at the feet of the caster. The totem within yards. Each hit has a 20% chance of granting the attacker 1 extra attack with extra melee attack power. Lasts min.

Elemental MasteryReworked
Classic
Whenactivated,thisspellgivesyournextFire,Frost,orNaturedamagespella100%criticalstrikechanceandreducesthemanacostby100%.Forever and the

Grace of Air TotemReworked
Classic, Rank 1 Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within
20yards by43.Lasts2min.Forever, Rank 1 Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within yards by Lasts min.
Spell power coefficients: what your spell power is worth now
Every rank whose spell power coefficient changed, Classic beside Forever. Type your spell power and the last two columns turn into damage or healing added per cast.
| Spell | Rank | Classic | Forever | Classic adds | Forever adds |
|---|---|---|---|---|---|
| 1 | 12.3% (heal) | 42.9% (heal) | |||
| 2 | 27.1% (heal) | 57.1% (heal) | |||
| 3 | 50% (heal) | 71.4% (heal) | |||
| 4 | 79.3% (heal) | 85.7% (heal) | |||
| 1 | 12.3% (direct) | 42.9% (direct) | |||
| 2 | 31.4% (direct) | 57.1% (direct) | |||
| 3 | 55.4% (direct) | 71.4% (direct) | |||
| 4 | 85.7% (direct) | 71.4% (direct) | |||
| 5 | 85.7% (direct) | 71.4% (direct) | |||
| 6 | 85.7% (direct) | 71.4% (direct) | |||
| 7 | 85.7% (direct) | 71.4% (direct) | |||
| 8 | 85.7% (direct) | 71.4% (direct) | |||
| 9 | 85.7% (direct) | 71.4% (direct) | |||
| 10 | 85.7% (direct) | 71.4% (direct) | |||
| 1 | 15.4% (direct) | 38.6% (direct) | |||
| 2 | 21.2% (direct) | 38.6% (direct) | |||
| 3 | 29.9% (direct) | 38.6% (direct) | |||
| 1 | 14.7% (direct) | 26.7% (direct) | |||
| 2 | 22.7% (direct) | 26.7% (direct) | |||
| 1 | 13.4% (direct), 6.3% (per tick) | 21.4% (direct), 10% (per tick) | |||
| 2 | 19.8% (direct), 9.3% (per tick) | 21.4% (direct), 10% (per tick) | |||
| 1 | 5.2% (direct) | 1.7% (direct) | |||
| 2 | 8.3% (direct) | 1.7% (direct) | |||
| 3 | 8.3% (direct) | 1.7% (direct) | |||
| 4 | 8.3% (direct) | 1.7% (direct) | |||
| 5 | 8.3% (direct) | 1.7% (direct) | |||
| 6 | 8.3% (direct) | 1.7% (direct) | |||
| 1 | 71.4% (direct) | 57.1% (direct) | |||
| 2 | 71.4% (direct) | 57.1% (direct) | |||
| 3 | 71.4% (direct) | 51.7% (direct) | |||
| 4 | 71.4% (direct) | 57.1% (direct) |
Why casters hit for less: Blizzard put spell power on gear from level 10, starting with weapons, and lowered every damage spell's base by what typical questing greens give you (the WoW: Forever Podcast, episode 2, 9:48). Searing Totem does the same damage, but its share fell to 1.7% a hit, from 8.3% on ranks 2 to 6 and 5.2% on rank 1. Lightning Bolt from rank 4 and every Chain Lightning rank lost share as well as base damage. Damage ranks not listed keep their Classic share. Direct means per cast; per tick means each tick of the effect.
20 spells have new numbers but the same effect

Healing WaveSame spell, new numbers
Classic, Rank 3 Heals a friendly target for
136to162.Forever, Rank 3 Heals a friendly target for to

Lightning BoltSame spell, new numbers
Classic, Rank 10 Casts a bolt of lightning at the target for
428to476Nature damage.Forever, Rank 10 Casts a bolt of lightning at the target for to Nature damage.

Rockbiter WeaponSame spell, new numbers
Classic, Rank 1 Imbue the Shaman's weapon, increasing melee attack power by 49 and allowing melee attacks to cause additional threat when using that weapon. Lasts for
5minutes.Forever, Rank 1 Imbue the Shaman's weapon, increasing melee attack power by 49 and allowing melee attacks to cause additional threat when using that weapon. Lasts for minutes.

Earth ShockSame spell, new numbers
Classic, Rank 3 Instantly shocks the target with concussive force, causing
65to69Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.Forever, Rank 3 Instantly shocks the target with concussive force, causing to Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.

Lightning ShieldSame spell, new numbers
Classic, Rank 2 The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for
29Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.Forever, Rank 2 The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.

Flame ShockSame spell, new numbers
Classic, Rank 1 Instantly sears the target with fire, causing
25Fire damage immediately and 28 Fire damage over 12 sec.Forever, Rank 1 Instantly sears the target with fire, causing Fire damage immediately and 28 Fire damage over 12 sec.

Searing TotemSame spell, new numbers
Classic scales with
5.2%of spell power (direct)Forever scales with of spell power (direct)
Summons a Searing Totem with 5 health at your feet for 30 sec that repeatedly attacks an enemy within 20 yards for 9 to 11 Fire damage.

Tremor TotemSame spell, new numbers
Classic Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts
2min.Forever Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts min.

Frost ShockSame spell, new numbers
Classic, Rank 1 Instantly shocks the target with frost, causing
95to101Frost damage and slowing movement speed by 50%. Lasts 8 sec.Forever, Rank 1 Instantly shocks the target with frost, causing to Frost damage and slowing movement speed by 50%. Lasts 8 sec.

Frostbrand WeaponSame spell, new numbers
Classic, Rank 1 Imbue the Shaman's weapon with frost. Each hit has a chance of causing
47additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for5minutes.Forever, Rank 1 Imbue the Shaman's weapon with frost. Each hit has a chance of causing additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for minutes.

Healing Stream TotemSame spell, new numbers
Classic, Rank 1 Summons a Healing Stream Totem with 5 health at the feet of the caster for
1min that heals group members within20yards for6every 2 seconds.Forever, Rank 1 Summons a Healing Stream Totem with 5 health at the feet of the caster for min that heals group members within yards for every 2 seconds.

Lesser Healing WaveSame spell, new numbers
Classic, Rank 1 Heals a friendly target for
170to194.Forever, Rank 1 Heals a friendly target for to

Poison Cleansing TotemSame spell, new numbers
Classic Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within
20yards every 5 seconds. Lasts2min.Forever Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within yards every 5 seconds. Lasts min.

Mana Tide TotemSame spell, new numbers
Classic, Rank 1 Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores
170mana every 3 seconds to group members within20yards.Forever, Rank 1 Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores mana every 3 seconds to group members within yards.
Level 25 is when row 4 of the tree opens with every point in Restoration, and since build 70425 the spell itself says level 1 in the files, so the talent's row is what holds it back.

Magma TotemSame spell, new numbers
Classic, Rank 1 Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes
22Fire damage to creatures within 8 yards every 2 seconds.Forever, Rank 1 Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes Fire damage to creatures within 8 yards every 2 seconds.

Mana Spring TotemSame spell, new numbers
Classic, Rank 1 Summons a Mana Spring Totem with 5 health at the feet of the caster for
1min that restores 4 mana every 2 seconds to group members within20yards.Forever, Rank 1 Summons a Mana Spring Totem with 5 health at the feet of the caster for min that restores 4 mana every 2 seconds to group members within yards.

Chain LightningSame spell, new numbers
Classic, Rank 4 Hurls a lightning bolt at the enemy, dealing
505to563Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.Forever, Rank 4 Hurls a lightning bolt at the enemy, dealing to Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Windwall TotemSame spell, new numbers
Classic, Rank 1 Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within
20yards, reducing ranged damage taken by 32. Lasts2min.Forever, Rank 1 Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within yards, reducing ranged damage taken by 32. Lasts min.

Disease Cleansing TotemSame spell, new numbers
Classic Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within
20yards every 5 seconds. Lasts2min.Forever Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within yards every 5 seconds. Lasts min.

Chain HealSame spell, new numbers
Classic, Rank 1 Heals the friendly target for
332to380,then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.Forever, Rank 1 Heals the friendly target for to then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.
20 spells read the same as Classic

Earthbind TotemSame as Classic
Summons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards.

Stoneclaw TotemSame as Classic
Summons a Stoneclaw Totem with 206 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it.

Ancestral SpiritSame as Classic
Returns the spirit to the body, restoring a dead target to life with 65 health and 120 mana. Cannot be cast when in combat.

PurgeSame as Classic
Purges the enemy target, removing 1 magic effect.

Cure PoisonSame as Classic
Cures 1 poison effect on the target.

Ghost WolfSame as Classic
Turns the Shaman into a Ghost Wolf, increasing speed by 40%. Only useable outdoors.

Cure DiseaseSame as Classic
Cures 1 disease on the target.

Water BreathingSame as Classic
Allows the target to breathe underwater for 10 min.

Far SightSame as Classic
Changes the caster's viewpoint to the targeted location. Lasts 1 min. Only useable outdoors.

Water WalkingSame as Classic
Allows the friendly target to walk across water for 10 min. Any damage will cancel the effect.

Astral RecallSame as Classic
Yanks the caster through the twisting nether back to home. Speak to an Innkeeper in a different place to change your home location.

Grounding TotemSame as Classic
Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself every 10 seconds. Will not redirect area of effect spells. Lasts 45 sec.

Nature's SwiftnessSame as Classic
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

ReincarnationSame as Classic
Allows you to resurrect yourself upon death with 20% health and mana.

Sentry TotemSame as Classic
Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and Shaman sight.

Armor ProficiencySame as Classic
You are proficient in the use of the following armor types: Cloth, Leather, Mail.
Read on BlizzCon demo footage, not from the beta client.

AttackSame as Classic
Read on BlizzCon demo footage, not from the beta client.

BlockSame as Classic
Gives a chance to block enemy melee and ranged attacks.
Read on BlizzCon demo footage, not from the beta client.

DodgeSame as Classic
Gives a chance to dodge enemy melee attacks.
Read on BlizzCon demo footage, not from the beta client.

LanguagesSame as Classic
You are fluent in the following languages:
Read on BlizzCon demo footage, not from the beta client.
Every beta build so far
6 changed Shamans17 builds + 4 hotfix rounds
Newest first.
The beta ended on 23 October and the game launches 4 November; any build before launch is listed here once it is checked.
Hotfixes to build 70685Oct 30, 2026 · Druid and Paladin hotfixes before launch · no change to Shaman data
No change to Shaman data.
Hotfixes to build 70630Oct 28, 2026 · Hunter and Mage hotfixes before launch · no change to Shaman data
No change to Shaman data.
Build 70630Oct 26, 2026 · Game build 70630 · no change to Shaman data
No change to Shaman data.
Hotfixes to build 70425Oct 20, 2026 · Mage hotfix after the sixteenth build · 11 changes
Eye of the StormReduces the pushback suffered from damaging attacks whilecastingLightning Bolt, Chain Lightning, and Lava Burstby23%.Lightning Bolt, Chain Lightning, and Lava Burst
Healing FocusGives
youa 23% chance toavoid interruption causedbydamagewhilecastinganyhealingspell.Gives a 23% chance to
Lava BurstYou hurl molten lava at the target, dealing 179 to 229 Fire damage. If your Flame Shock is on the target, Lava Burst deals
53%increased damage.You hurl molten lava at the target, dealing 179 to 229 Fire damage. If your Flame Shock is on the target, Lava Burst deals increased damage.
Artisan's PrecisionNew: Increases hit chance with spells and attacks by 1%.
CommandNew: Damage dealt by Hunter and Warlock pets increased by 5%.
Earth FuryGone.
SavageGone.
Skysight0.5 sec cast, 2 min cooldown.
Attempt to draw power from a convergence ofelementsandreceiveitsblessing,increasingyourmovementandmountedmovementspeedsby10%.Lasts30secifnoelementalconvergenceisnearby,and15minifoneisfound.0.5 sec cast, 2 min cooldown.
Wind BlessedIncreases your spellcasting, melee, and ranged Haste by
3%.Increases your spellcasting, melee, and ranged Haste by
EnduranceTotal Health increased by
5% and critical strike bonus to damage and healing increased by 2%.Total Health increased by
PlainsrunningGain
1%increased movement speed every 5 sec spent moving, up to a maximum of30%increase. Taking damage or standing still will reduce this effect.In addition, youmove3%fasterwhilemounted.Gain increased movement speed every 5 sec spent moving, up to a maximum of increase. Taking damage or standing still will reduce this effect.
Build 70425Oct 15, 2026 · Sixteenth beta build · 45 changes · 28 Blizzard notes
Elemental MasteryNew talent in Elemental, row 7: Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
Trial by FireTrial by Fire is the new name of Improved Fire Nova.
Call of ThunderGone from Elemental.
Call of FlameMoved along row 2 in Elemental. (was Elemental row 2)
EarthboundMoved from Elemental row 5 to Elemental row 4. (was Elemental row 5)
Elemental AlacrityMoved from Elemental row 3 to Elemental row 2. (was Elemental row 3)
Elemental DevastationMoved along row 2 in Elemental. (was Elemental row 2)
Elemental FocusMoved along row 3 in Elemental. (was Elemental row 3)
Elemental WardingMoved from Elemental row 2 to Elemental row 3. (was Elemental row 2)
Lava BurstMoved from Elemental row 7 to Elemental row 5. (was Elemental row 7)
Lightning OverloadMoved along row 5 in Elemental. (was Elemental row 5)
Tidal FocusMoved from Restoration row 2 to Restoration row 1. (was Restoration row 2)
Totemic FocusMoved from Restoration row 1 to Restoration row 2. (was Restoration row 1)
Elemental FuryNow needs Lightning Overload maxed first.
Lava BurstNo longer needs Lightning Overload.
Lightning OverloadNow needs Elemental Alacrity maxed first.
Call of FlameIncreases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by
5%.Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by
Elemental DevastationYour
offensive spellcritical strikeswillincrease your chance to get a critical strike with melee attacks by 3% for 10 sec.Your Critical Strikes increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
Elemental ReachIncreases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3
yards,andincreasestherangeofyour Flame Shockspellby8yards.Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 and the of by
Trial by FireIncreases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.
Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.
Stormstrike125Mana | Melee Range | Instant | 8 sec cooldownmana | Melee Range | Instant | 8 sec cooldown
Water ShieldThe caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's
healingspells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Lava Burst3 ranks before, 4 now. The new rank 1 is learned at level 30 (135 Mana, 113 to 145 Fire damage); the old ranks 1 to 3 are ranks 2 to 4 now, unchanged.
Mana Tide Totem3 ranks before, 4 now. The new rank 2 is learned at level 38 (20 Mana, 133 Mana every 3 seconds); the old ranks 2 and 3 are ranks 3 and 4 now, unchanged.
Chain Lightning225Mana 30 yd range; 2 sec cast 6 sec cooldownMana 30 yd range; 2 sec cast 6 sec cooldown
Fire NovaInstantly inflicts
53to61fire damage to enemies within 10 yd of your active Fire totem.Instantly inflicts to fire damage to enemies within 10 yd of your active Fire totem.
Fire Nova95Mana 30 yd range; Instant 10 sec cooldownMana 30 yd range; Instant 10 sec cooldown
Fire Resistance TotemSummons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party
andraid members within 30 yards by 30.Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party raid members within 30 yards by 30.
Flametongue TotemSummons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 30 yards. Each hit causes 6 to 22 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.
Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 30 yards. Each hit causes 6 to 22 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.
Grace of Air TotemSummons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 49. Lasts 5 min.
Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 49. Lasts 5 min.
Strength of Earth TotemSummons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 7. Lasts 5 min.
Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 7. Lasts 5 min.
Windfury TotemSummons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 95 extra melee attack power. Lasts 5 min.
Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 95 extra melee attack power. Lasts 5 min.
Earth FuryNew: Increases your critical strike bonus to damage and healing by 2%.
SavageNew: Increases your critical strike chance with all spells and abilities by 1%.
Mace SpecializationGone.
Axe SpecializationGone.
Blood FuryInstant,
2min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.Instant, min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter CurseInstant, 3 min cooldown. Instantly removes
and grants immunity toall Curses and Banes, and reduces all Magical damage taken by15%for 8 sec.Instant, 3 min cooldown. Instantly removes all Curses and Banes, and reduces all Magical damage taken by for 8 sec.
Walk on AirInstant,
2min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.Instant, min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Wind BlessedIncreases your spellcasting, melee, and ranged Haste by
1%.Increases your spellcasting, melee, and ranged Haste by
CultivationInstant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. In play it goes on a
1hourcooldown, though its tooltip shows none.Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. In play it goes on a cooldown, though its tooltip shows none.
EnduranceTotal Health increased by 5% and
chancetohitincreased by1%.Total Health increased by 5% and to increased by
PlainsrunningGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
War Stomp0.5 sec cast,
2min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.0.5 sec cast, min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
RegenerationHealth regeneration rate increased by
10%.In addition,10%of total Health regeneration will continue during combat.Health regeneration rate increased by In addition, of total Health regeneration will continue during combat.
- Blizzard's notes: Totemic Recall: Fixed an issue where Totemic Recall cost 70 silver on the trainer instead of 22 silver, as intended.
- Blizzard's notes: Grounding Totem: Grounding Totem is now correctly destroyed after redirecting a spell.
- Blizzard's notes: Flametongue Totem: Flametongue Totem and Windfury Totem now correctly only affect players.
- Blizzard's notes: Elemental tree: Column Arrangement: Many talents moved to make room for other talents and their connections.
- Blizzard's notes: Trial by Fire: Fire Nova's tooltip now correctly increases when placing talents into Trial By Fire (the talent formerly known as Improved Fire Nova).
- Blizzard's notes: Stormstrike: Fixed an issue where Stormstrike could be consumed by other players or pets that weren't the casting Shaman.
- Blizzard's notes: Restorative Totems: The Restorative Totems talent now correctly increases the effect of the entirety of Healing Stream totem (was the base value).
- Blizzard's notes: Lightning Overload: Clearcasting will no longer be consumed by Lightning Overload activations.
- Blizzard's notes: Stormstrike: Your Stormstrike debuff is no longer consumed if your spell does not land.
- Blizzard's notes: Grace of Air Totem: Grace of Air Totem is no longer exclusive with Windfury Totem and Flametongue Totem.
- Blizzard's notes: Flametongue Totem: Grace of Air Totem, Strength of Earth Totem, Windfury Totem, and Flametongue Totem are now Raid wide.
- Blizzard's notes: Chain Lightning: Mana cost reduced by approximately 35% on all four ranks.
- Blizzard's notes: Fire Nova: Fire Nova's Spell Power Coefficient has been changed to 0.143 (was 0.214). Fire Nova's base damage has been significantly reduced. Fire Nova's mana cost has been significantly reduced.
- Blizzard's notes: Elemental Focus: Your Clearcasting from the Elemental Focus talent will no longer have a way to be spent on the same Fire Nova that activates it.
- Blizzard's notes: Elemental Mastery: This talent has returned as the new 31-point gold medal talent. Reduces the cast time of Lightning Bolt and Lava Burst by 0.5 seconds and removes the cooldown from Chain Lightning for 15 seconds. 3-minute CD. Lava Burst is pre-requisite.
- Blizzard's notes: Lava Burst: Moved from the 7th row to the 5th row as the 21-point gold medal talent. New rank 4 added and ranks reflowed. No longer has any pre-requisite.
- Blizzard's notes: Elemental Fury: Now has Lightning Overload as pre-requisite.
- Blizzard's notes: Lightning Overload: Now has Elemental Alacrity as pre-requisite.
- Blizzard's notes: Elemental Alacrity: Moved from 3rd row to 2nd row.
- Blizzard's notes: Elemental Warding: Moved from 2nd row to 3rd row.
- Blizzard's notes: Call of Thunder: Talent removed.
- Blizzard's notes: Earthbound: Moved to 4th row as the 16-point gold medal talent.
- Blizzard's notes: Elemental Reach: Now also reduces the cooldown on Totemic Projection by 10/20 seconds.
- Blizzard's notes: Call of Flame: Now also extends duration of Flame Shock by 3/6/9 seconds.
- Blizzard's notes: Stormstrike: Stormstrike’s cost changed to 8% of Base Mana (was 125 Mana at all points in the game).
- Blizzard's notes: Mana Tide Totem: Added an additional Rank of Mana Tide Totem that is learned at level 38, so now you have ranks at level 25, 38, 48, 58 (was levels 25, 48, 58).
- Blizzard's notes: Totemic Focus: Tidal Focus and Totemic Focus have swapped locations. Tidal Focus is now in the 1st row, and Totemic Focus is now in the 2nd row.
- Blizzard's notes: Water Shield: Can now trigger from any critical spell cast by the Shaman (was only critical heals).
Build 70374Oct 13, 2026 · Fifteenth beta build · no change to Shaman data
No change to Shaman data.
Build 70338Oct 10, 2026 · Fourteenth beta build · no change to Shaman data
No change to Shaman data.
Build 70334Oct 9, 2026 · Thirteenth beta build · no change to Shaman data
No change to Shaman data.
Build 70291Oct 8, 2026 · Twelfth beta build · 2 changes · 5 Blizzard notes
Water ShieldInstant
| 15 sec cooldownInstant
Lightning BoltCasts a bolt of lightning at the target for
15to17Nature damage.Casts a bolt of lightning at the target for to Nature damage.
- Blizzard's notes: Flametongue Totem: Flametongue Totem will now correctly use the target’s attack speed if they are Shapeshifted, instead of using the speed of their equipped weapon.
- Blizzard's notes: Elemental Focus: Elemental Focus is no longer activated and immediately consumed when using Fire Nova.
- Blizzard's notes: Water Shield: Water Shield now accurately displays the mana restored in the buff tooltip.
- Blizzard's notes: Lightning Bolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
- Blizzard's notes: Water Shield: Water Shield no longer says it has a 15 second cooldown (it didn’t have one).
Build 70245Oct 6, 2026 · Eleventh beta build · no change to Shaman data
No change to Shaman data.
Build 70235Oct 5, 2026 · Tenth beta build · no change to Shaman data
No change to Shaman data.
Build 70205Oct 2, 2026 · Ninth beta build · no change to Shaman data
No change to Shaman data.
Hotfixes to build 70170Oct 2, 2026 · Warrior hotfixes after the eighth build · no change to Shaman data
No change to Shaman data.
Build 70170Oct 1, 2026 · Eighth beta build · 1 change · 2 Blizzard notes
Disease Cleansing TotemSummons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts
2min.Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts min.
- Blizzard's notes: Totemic Recall: Fixed an issue where Totemic Recall was not restoring Mana.
- Blizzard's notes: Disease Cleansing Totem: Fixed an issue where Disease Cleansing Totem wasn't a 5-minute duration.
Build 70124Sep 29, 2026 · Seventh beta build · no change to Shaman data
No change to Shaman data.
Build 70058Sep 29, 2026 · Sixth beta build · no change to Shaman data
No change to Shaman data.
Build 70009Sep 24, 2026 · Fifth beta build · 10 changes · 10 Blizzard notes
Elemental AlacrityMoved from Elemental row 6 to Elemental row 3. (was Elemental row 6)
Elemental FuryMoved from Elemental row 3 to Elemental row 6. (was Elemental row 3)
Call of ThunderNow needs Elemental Alacrity maxed first.
Elemental AlacrityNo longer needs Call of Thunder.
Elemental FuryNow needs Call of Thunder maxed first.
Lava BurstYou hurl molten lava at the target, dealing
106to134Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.You hurl molten lava at the target, dealing to Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Rage of the FarseerIncreases your
meleeattack speedand spell casting speedby 30% for 25 sec.Increases your attack speed by 30% for 25 sec.
Lava BurstYou hurl molten lava at the target, dealing
164to210Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.You hurl molten lava at the target, dealing to Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Lightning BoltCasts a bolt of lightning at the target for
35to41Nature damage.Casts a bolt of lightning at the target for to Nature damage.
Windfury TotemSummons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members
nearby.Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 95 extra melee attack power. Lasts 5 min.Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 95 extra melee attack power. Lasts 5 min.
- Blizzard's notes: Flametongue Totem: Flametongue Totem no longer has a duration and is instantly replaced when placing another totem.
- Blizzard's notes: Flametongue Totem: Flametongue Totem is no longer able to be stacked by repeatedly casting Flametongue Totem.
- Blizzard's notes: Flametongue Totem: Flametongue Totem no longer stacks with Flametongue Weapon.
- Blizzard's notes: Flametongue Totem: Flametongue Totem no longer stacks with Windfury Totem.
- Blizzard's notes: Air totems: Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group.
- Blizzard's notes: Riptide: Corrected an issue and now Riptide can land critical hits.
- Blizzard's notes: Elemental Fury: Swapped the positions of the Elemental Fury (Row 3) and Elemental Alacrity (Row 6) talents.
- Blizzard's notes: Rage of the Farseer: Rage of the Far Seer (Row 7) no longer increases the Shaman's Spell Casting Speed.
- Blizzard's notes: Lava Burst: Lava Burst damage on ranks 1 and 2 increased to be about 10% more base damage than the Lightning Bolt rank learned around the same level.
- Blizzard's notes: Lightning Bolt: Damage on ranks 3 and 4 increased to make these spells always upgrades over previous ranks (despite changing cast times).
Build 69977Sep 22, 2026 · Fourth beta build · no change to Shaman data
No change to Shaman data.
Build 69913Sep 18, 2026 · Third beta build · no change to Shaman data
No change to Shaman data.
Build 69893Sep 16, 2026 · Second beta build · no change to Shaman data
No change to Shaman data.
Build 69876Sep 16, 2026 · First beta build · against the BlizzCon demo · 22 changes
The demo's numbers were read off streams, with the streamer's level, gear and talents in them. So none of these rows is a nerf or a buff.
Tidal MasteryMoved from Restoration row 1 to Restoration row 4. (was Restoration row 1)
Totemic FocusMoved from Restoration row 4 to Restoration row 1. (was Restoration row 4)
Lava BurstYou hurl molten lava at the target, dealing
158to187Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.You hurl molten lava at the target, dealing to Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
StormstrikeInstantly strike for normal weapon damage and increase
Naturedamage you deal to the target by 20% for 12 sec.Instantly strike for normal weapon damage and increase damage you deal to the target by 20% for 12 sec.
RiptideHeals a friendly target for
479to528,an additional499over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.Heals a friendly target for to an additional over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Tidal FocusReduces the Mana cost of your healing spells by 1% and
increasesyour chance to hitwith all spells and attacksby 1%.Reduces the Mana cost of your healing spells by 1% and your chance to hit by 1%.
Big Game Hunter+5%damagevsBeasts.Damage
Find TreasureSense nearby
treasure andshowit on the minimap.Lasts untilcancelled.sense nearby it on the minimap.Lasts until
Mace Specialization+1%critical strike chance with all spells and attacks while a mace or two-handed maceisequipped.critical strike chance with all spells and attacks while a mace or two-handed mace equipped.
StoneformInstant, 3 min cooldown. Removes and grants immunity to all Bleed,
Poisonand Disease effects, and reduces all Physical damage taken by 10% for 8 sec.Instant, 3 min cooldown. removes and grants immunity to all Bleed, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Axe Specialization+1%critical strike chance with all spells and abilities while an axe or two-handed axeisequipped.critical strike chance with all spells and abilities while an axe or two-handed axe equipped.
HardinessStun
durationreduced by 20%.Stun reduced by 20%.
Shatter CurseInstant, 3 min cooldown. Removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Instant, 3 min cooldown. removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Elemental InsightPassive.DamagetoElementals increased by 5%.Damage Elementals increased by 5%.
Skysight0.5 sec cast, 2 min cooldown. Draw power from a convergence of
elements:+10%movement and mountedspeedfor30sec,or15 min ifa convergenceisnearby.0.5 sec cast, 2 min cooldown. draw power from a convergence of movement and mounted 30 15 min if is
Wind BlessedPassive.1%increasedmelee,ranged,andspellcastingHaste.melee, and
CultivationGrowbonusherbswithoutHerbalism.without
Endurance+5%totalHealth,+1%HitChance.Total hit
PlainsrunningGain increased movement speed
thelongeryoukeepmoving.Gain increased movement speed
Beast Slaying+5%damagevsBeasts.Damage
Rapid RegenerationChanneled, 3 min cooldown. Regenerate 50% of your maximum Health over 6
sec;any movement,actionor damage takencancelsit.Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 Any movement, or damage taken
Regeneration10% of Health
regencontinuesincombat.10% of Health combat.
Every class, every build: beta changes.
