WoW Forever Shaman talents, every talent in the three talent trees, from the beta client

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What this page is. Every WoW Forever Shaman talent written out: all 50 talents in Elemental, Enhancement and Restoration, each rank's text, the points its row needs and what changed from Classic, read from the beta client. Under the list: the Shaman builds people plan most on this site, what changed from Classic in one paragraph, and questions answered. To place the points yourself, open the Shaman calculator; the popular Shaman builds and the Shaman leveling order have their own pages.

Every WoW Forever Shaman talent, in words

All 50 Shaman talents in the Elemental, Enhancement and Restoration trees, rank by rank, with the points each row needs and what changed from Classic: 12 new, 32 changed or moved. Read from the WoW Forever beta client.

Elemental 16 talents

  • Convection5 ranks · passiveLevel 10.Rank 1: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.Rank 2: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 4%.Rank 3: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 6%.Rank 4: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 8%.Rank 5: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.Changed from Classic. Classic rank 1: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
  • Concussion5 ranks · passiveLevel 10.Rank 1: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.Rank 2: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 2%.Rank 3: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 3%.Rank 4: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 4%.Rank 5: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.Changed from Classic. Classic rank 1: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
  • Elemental Devastation3 ranks · passiveRequires 5 points in Elemental Talents (level 15).Rank 1: Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.Rank 2: Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 6% for 10 sec.Rank 3: Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.Changed from Classic (was Elemental row 4). Classic rank 1: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
  • Reverberation5 ranks · passiveRequires 5 points in Elemental Talents (level 15).Rank 1: Reduces the cooldown of your Shock spells by 0.2 sec.Rank 2: Reduces the cooldown of your Shock spells by 0.4 sec.Rank 3: Reduces the cooldown of your Shock spells by 0.6 sec.Rank 4: Reduces the cooldown of your Shock spells by 0.8 sec.Rank 5: Reduces the cooldown of your Shock spells by 1.0 sec.Moved, same effect (was Elemental row 3). Classic rank 1: Reduces the cooldown of your Shock spells by 0.2 sec.
  • Elemental Alacrity3 ranks · passiveRequires 5 points in Elemental Talents (level 15).Rank 1: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.Rank 2: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.33 sec.Rank 3: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.Changed from Classic (renamed from Lightning Mastery, was Elemental row 6, was 5 ranks, now 3, no longer requires Call of Thunder). Classic rank 1: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.
  • Call of Flame3 ranks · passiveRequires 5 points in Elemental Talents (level 15).Rank 1: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.Rank 2: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 10%, as well as increases the duration of your Flame Shock spell by 6 sec.Rank 3: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.Changed from Classic (was Elemental row 2, column 3, now column 4). Classic rank 1: Increases the damage done by your Fire Totems by 5%.
  • Elemental Focus1 rank · passiveRequires 10 points in Elemental Talents (level 20).Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Same as Classic.
  • Elemental Warding3 ranks · passiveRequires 10 points in Elemental Talents (level 20).Rank 1: Reduces damage taken from Fire, Frost, and Nature effects by 3%.Rank 2: Reduces damage taken from Fire, Frost, and Nature effects by 7%.Rank 3: Reduces damage taken from Fire, Frost, and Nature effects by 10%.Changed from Classic (was Elemental row 2). Classic rank 1: Reduces damage taken from Fire, Frost and Nature effects by 4%.
  • Trial by Fire2 ranks · passiveRequires 15 points in Elemental Talents (level 25).Rank 1: Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.Rank 2: Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.Changed from Classic (renamed from Improved Fire Totems). Classic rank 1: Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
  • Eye of the Storm3 ranks · passiveRequires 15 points in Elemental Talents (level 25).Rank 1: Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 23% chance to not lose casting time when you take damage.Rank 2: Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 47% chance to not lose casting time when you take damage.Rank 3: Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.Changed from Classic. Classic rank 1: Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
  • Earthbound1 rank · passiveRequires 15 points in Elemental Talents (level 25).Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.New in Forever. No Classic talent with this name.
  • Elemental Reach2 ranks · passiveRequires 20 points in Elemental Talents (level 30).Rank 1: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards and reduces the cooldown of Totemic Projection by 10 sec.Rank 2: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by 20 sec.Changed from Classic (renamed from Storm Reach). Classic rank 1: Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
  • Lava Burst1 rank · activeRequires 20 points in Elemental Talents (level 30). 135 Mana | 30 yd range | 2.5 sec cast | 10 sec cooldown.You hurl molten lava at the target, dealing 113 to 145 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.New in Forever. No Classic talent with this name.
  • Lightning Overload3 ranks · passiveRequires 20 points in Elemental Talents (level 30). Requires Elemental Alacrity.Rank 1: Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.Rank 2: Gives your Lightning Bolt and Chain Lightning spells a 7% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.Rank 3: Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.New in Forever. No Classic talent with this name.
  • Elemental Fury5 ranks · passiveRequires 25 points in Elemental Talents (level 35). Requires Lightning Overload.Rank 1: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.Rank 2: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 40%.Rank 3: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 60%.Rank 4: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 80%.Rank 5: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.Changed from Classic (was Elemental row 5, was 1 rank, now 5, now requires Lightning Overload). Classic rank 1: Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
  • Elemental Mastery1 rank · activeRequires 30 points in Elemental Talents (level 40). Requires Lava Burst. Instant | 3 min cooldown.Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.Changed from Classic (now requires Lava Burst, not Elemental Fury). Classic rank 1: When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

Gone from Classic Elemental: Call of Thunder (5 ranks, Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.).

Enhancement 18 talents

  • Earth's Grasp2 ranks · passiveLevel 10.Rank 1: Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.Rank 2: Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.Moved, same effect (was Elemental row 2). Classic rank 1: Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
  • Thundering Strikes5 ranks · passiveLevel 10.Rank 1: Improves your chance to get a critical strike with all spells and attacks by 1%.Rank 2: Improves your chance to get a critical strike with all spells and attacks by 2%.Rank 3: Improves your chance to get a critical strike with all spells and attacks by 3%.Rank 4: Improves your chance to get a critical strike with all spells and attacks by 4%.Rank 5: Improves your chance to get a critical strike with all spells and attacks by 5%.Changed from Classic (was Enhancement row 2). Classic rank 1: Improves your chance to get a critical strike with your weapon attacks by 1%.
  • Ancestral Knowledge5 ranks · passiveLevel 10.Rank 1: Increases your Intellect by 2%.Rank 2: Increases your Intellect by 4%.Rank 3: Increases your Intellect by 6%.Rank 4: Increases your Intellect by 8%.Rank 5: Increases your Intellect by 10%.Changed from Classic (was Enhancement row 1, column 2, now column 3). Classic rank 1: Increases your maximum Mana by 1%.
  • Guardian Totems2 ranks · passiveRequires 5 points in Enhancement Talents (level 15).Rank 1: Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.Rank 2: Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.Same as Classic.
  • Mental Dexterity3 ranks · passiveRequires 5 points in Enhancement Talents (level 15).Rank 1: Increases your Attack Power by an amount equal to 33% of your Intellect.Rank 2: Increases your Attack Power by an amount equal to 67% of your Intellect.Rank 3: Increases your Attack Power by an amount equal to 100% of your Intellect.New in Forever. No Classic talent with this name.
  • Improved Ghost Wolf2 ranks · passiveRequires 5 points in Enhancement Talents (level 15).Rank 1: Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.Rank 2: Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.Changed from Classic. Classic rank 1: Reduces the cast time of your Ghost Wolf spell by 1 sec.
  • Improved Lightning Shield3 ranks · passiveRequires 5 points in Enhancement Talents (level 15).Rank 1: Increases the damage done by your Lightning Shield orbs by 5%.Rank 2: Increases the damage done by your Lightning Shield orbs by 10%.Rank 3: Increases the damage done by your Lightning Shield orbs by 15%.Same as Classic.
  • Elemental Weapons3 ranks · passiveRequires 10 points in Enhancement Talents (level 20).Rank 1: Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.Rank 2: Increases the melee attack power bonus of your Rockbiter Weapon by 13%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.Rank 3: Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.Changed from Classic (was Enhancement row 5, rank 2 is 13% where Classic had 14%). Classic rank 1: Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
  • Shamanistic Focus1 rank · passiveRequires 10 points in Enhancement Talents (level 20).Reduces the mana cost of your Shock and Lightning Shield spells by 45%.New in Forever. No Classic talent with this name.
  • Anticipation3 ranks · passiveRequires 10 points in Enhancement Talents (level 20).Rank 1: Increases your chance to dodge by an additional 2%.Rank 2: Increases your chance to dodge by an additional 4%.Rank 3: Increases your chance to dodge by an additional 6%.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Increases your chance to dodge by an additional 1%.
  • Toughness5 ranks · passiveRequires 15 points in Enhancement Talents (level 25).Rank 1: Increases your Stamina by 2%.Rank 2: Increases your Stamina by 4%.Rank 3: Increases your Stamina by 6%.Rank 4: Increases your Stamina by 8%.Rank 5: Increases your Stamina by 10%.Changed from Classic (was Enhancement row 4, column 3, now column 1). Classic rank 1: Increases your armor value from items by 2%.
  • Flurry5 ranks · passiveRequires 15 points in Enhancement Talents (level 25). Requires Mental Dexterity.Rank 1: Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.Rank 2: Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.Rank 3: Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.Rank 4: Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.Rank 5: Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.Changed from Classic (now requires Mental Dexterity, not Thundering Strikes). Classic rank 1: Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
  • Stormstrike1 rank · activeRequires 15 points in Enhancement Talents (level 25). 8% of base mana | Melee Range | Instant | 8 sec cooldown.Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.Changed from Classic (was Enhancement row 7, no longer requires Elemental Weapons). Classic rank 1: Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
  • Spirit Weapons1 rank · passiveRequires 20 points in Enhancement Talents (level 30).Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.Changed from Classic (renamed from Parry, was Enhancement row 5, column 3, now column 1). Classic rank 1: Gives a chance to parry enemy melee attacks.
  • Mental Quickness2 ranks · passiveRequires 20 points in Enhancement Talents (level 30).Rank 1: Increases your spell damage and healing by up to 15% of your Intellect.Rank 2: Increases your spell damage and healing by up to 30% of your Intellect.New in Forever. No Classic talent with this name.
  • Improved Stormstrike2 ranks · passiveRequires 20 points in Enhancement Talents (level 30). Requires Stormstrike.Rank 1: When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.Rank 2: When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.New in Forever. No Classic talent with this name.
  • Maelstrom Weapon5 ranks · passiveRequires 25 points in Enhancement Talents (level 35).Rank 1: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.Rank 2: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 8%. Stacks up to 5 times. Lasts 30 sec.Rank 3: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 12%. Stacks up to 5 times. Lasts 30 sec.Rank 4: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 16%. Stacks up to 5 times. Lasts 30 sec.Rank 5: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.New in Forever. No Classic talent with this name.
  • Rage of the Farseer1 rank · activeRequires 30 points in Enhancement Talents (level 40). Requires Mental Quickness. Instant | 3 min cooldown.Increases your attack speed by 30% for 25 sec.New in Forever. No Classic talent with this name.

Gone from Classic Enhancement: Shield Specialization (5 ranks, Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.); Enhancing Totems (2 ranks, Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.); Two-Handed Axes and Maces (1 rank, Allows you to use Two-Handed Axes and Two-Handed Maces.); Improved Weapon Totems (2 ranks, Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.); Weapon Mastery (5 ranks, Increases the damage you deal with all weapons by 2%.).

Restoration 16 talents

  • Improved Healing Wave5 ranks · passiveLevel 10.Rank 1: Reduces the casting time of your Healing Wave spell by 0.1 sec.Rank 2: Reduces the casting time of your Healing Wave spell by 0.2 sec.Rank 3: Reduces the casting time of your Healing Wave spell by 0.3 sec.Rank 4: Reduces the casting time of your Healing Wave spell by 0.4 sec.Rank 5: Reduces the casting time of your Healing Wave spell by 0.5 sec.Same as Classic.
  • Tidal Focus5 ranks · passiveLevel 10.Rank 1: Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.Rank 2: Reduces the Mana cost of your healing spells by 2% and improves your chance to hit by 2%.Rank 3: Reduces the Mana cost of your healing spells by 3% and improves your chance to hit by 3%.Rank 4: Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%.Rank 5: Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.Changed from Classic. Classic rank 1: Reduces the Mana cost of your healing spells by 1%.
  • Mindfulness3 ranks · passiveRequires 5 points in Restoration Talents (level 15).Rank 1: Allows 17% of your Mana regeneration to continue while casting.Rank 2: Allows 33% of your Mana regeneration to continue while casting.Rank 3: Allows 50% of your Mana regeneration to continue while casting.New in Forever. No Classic talent with this name.
  • Natural Grace3 ranks · passiveRequires 5 points in Restoration Talents (level 15).Rank 1: Reduces the threat generated by your spells by 5%.Rank 2: Reduces the threat generated by your spells by 10%.Rank 3: Reduces the threat generated by your spells by 15%.Changed from Classic (renamed from Healing Grace, was Restoration row 3). Classic rank 1: Reduces the threat generated by your healing spells by 5%.
  • Totemic Focus5 ranks · passiveRequires 5 points in Restoration Talents (level 15).Rank 1: Reduces the Mana cost of your totems and any spells that summon or move them by 5%.Rank 2: Reduces the Mana cost of your totems and any spells that summon or move them by 10%.Rank 3: Reduces the Mana cost of your totems and any spells that summon or move them by 15%.Rank 4: Reduces the Mana cost of your totems and any spells that summon or move them by 20%.Rank 5: Reduces the Mana cost of your totems and any spells that summon or move them by 25%.Changed from Classic. Classic rank 1: Reduces the Mana cost of your totems by 5%.
  • Improved Reincarnation2 ranks · passiveRequires 5 points in Restoration Talents (level 15).Rank 1: Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.Rank 2: Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.Changed from Classic (was Restoration row 2, column 1, now column 4). Classic rank 1: Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
  • Ancestral Healing3 ranks · passiveRequires 10 points in Restoration Talents (level 20).Rank 1: Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.Rank 2: Increases your target's armor value by 17% for 15 sec after getting a critical effect from one of your healing spells.Rank 3: Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.Changed from Classic (was Restoration row 2, rank 2 is 17% where Classic had 16%). Classic rank 1: Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
  • Healing Focus3 ranks · passiveRequires 10 points in Restoration Talents (level 20).Rank 1: Gives your healing spells a 23% chance to not lose casting time when you take damage.Rank 2: Gives your healing spells a 47% chance to not lose casting time when you take damage.Rank 3: Gives your healing spells a 70% chance to not lose casting time when you take damage.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.
  • Water Shield1 rank · activeRequires 10 points in Restoration Talents (level 20). Instant.The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.New in Forever. No Classic talent with this name.
  • Tidal Mastery5 ranks · passiveRequires 15 points in Restoration Talents (level 25).Rank 1: Increases the critical effect chance of your healing spells by 1%.Rank 2: Increases the critical effect chance of your healing spells by 2%.Rank 3: Increases the critical effect chance of your healing spells by 3%.Rank 4: Increases the critical effect chance of your healing spells by 4%.Rank 5: Increases the critical effect chance of your healing spells by 5%.Changed from Classic (was Restoration row 4, column 3, now column 1). Classic rank 1: Increases the critical effect chance of your healing and lightning spells by 1%.
  • Restorative Totems5 ranks · passiveRequires 15 points in Restoration Talents (level 25).Rank 1: Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.Rank 2: Increases the effect of your Mana Spring Totem by 10% and increases the effect of your Healing Stream Totem by 20%.Rank 3: Increases the effect of your Mana Spring Totem by 15% and increases the effect of your Healing Stream Totem by 30%.Rank 4: Increases the effect of your Mana Spring Totem by 20% and increases the effect of your Healing Stream Totem by 40%.Rank 5: Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.Changed from Classic. Classic rank 1: Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
  • Mana Tide Totem1 rank · activeRequires 15 points in Restoration Talents (level 25). 10 Mana | Instant | 5 min cooldown | Tools: Water Totem.Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.Changed from Classic (was Restoration row 7, no longer requires Restorative Totems). Classic rank 1: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
  • Healing Way3 ranks · passiveRequires 20 points in Restoration Talents (level 30).Rank 1: Increases the amount healed by your Healing Wave spell by 8%.Rank 2: Increases the amount healed by your Healing Wave spell by 17%.Rank 3: Increases the amount healed by your Healing Wave spell by 25%.Changed from Classic (was Restoration row 5, column 1, now column 2). Classic rank 1: Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
  • Nature's Swiftness1 rank · activeRequires 20 points in Restoration Talents (level 30). Instant | 3 min cooldown.When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.Same as Classic.
  • Purification5 ranks · passiveRequires 25 points in Restoration Talents (level 35).Rank 1: Increases the effectiveness of your healing spells by 2%.Rank 2: Increases the effectiveness of your healing spells by 4%.Rank 3: Increases the effectiveness of your healing spells by 6%.Rank 4: Increases the effectiveness of your healing spells by 8%.Rank 5: Increases the effectiveness of your healing spells by 10%.Same as Classic.
  • Riptide1 rank · activeRequires 30 points in Restoration Talents (level 40). Requires Healing Way. 245 Mana | 40 yd range | Instant | 6 sec cooldown.Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.New in Forever. No Classic talent with this name.

Gone from Classic Restoration: Nature's Guidance (3 ranks, Increases your chance to hit with melee attacks and spells by 1%.); Totemic Mastery (1 rank, The radius of your totems that affect friendly targets is increased to 30 yd.).

From the WoW Forever beta client, checked in game with reader reports. Plan a Shaman build in the calculator, or see the racials, changed class abilities and Legacy perks.

Popular Shaman builds

Of the 25,654 Shaman builds with 41 or more points planned here, since the Oct 15 patch (build 70425), 13,143 lead in Enhancement (51%), 7,426 in Elemental and 5,085 in Restoration. The three planned most among these builds:

  • #1 Enhancement Shaman 18/33/0Built around Stormstrike, Spirit Weapons, Mental Quickness, Improved Stormstrike, Maelstrom Weapon and Rage of the Farseer; opened 2,362 times, saved 258, shared 92. Open it in the calculator.
  • #2 Restoration Shaman 0/10/41Built around Restorative Totems, Mana Tide Totem, Healing Way, Nature's Swiftness, Purification and Riptide; opened 2,264 times, saved 358, shared 136. Open it in the calculator.
  • #3 Elemental Shaman 33/7/11Built around Earthbound, Elemental Reach, Lava Burst, Lightning Overload, Elemental Fury and Elemental Mastery; opened 468 times, saved 85, shared 32. Open it in the calculator.

Every popular Shaman build, by spec and patch, and the Shaman leveling order people place their points in. Builds within a few points of each other count as one, ranked by what people did with them: made, opened by link, shared, saved or viewed.

Counted on 1 Nov 2026, recounted a few times a day, by this site's own counter, no identities.

New, changed and removed Shaman talents since Classic

Shaman has 50 talents in WoW Forever against 46 in Classic: 12 new (Earthbound, Lava Burst, Lightning Overload, Mental Dexterity, Shamanistic Focus, Mental Quickness, Improved Stormstrike, Maelstrom Weapon, Rage of the Farseer, Mindfulness, Water Shield and Riptide), 30 changed in text, ranks or prerequisite, 2 moved (Reverberation and Earth's Grasp), 6 the same, and 8 gone (Call of Thunder, Shield Specialization, Enhancing Totems, Two-Handed Axes and Maces, Improved Weapon Totems, Weapon Mastery, Nature's Guidance and Totemic Mastery). On the beta, build 69876 (16 Sep) changed 6 lines, build 70009 (24 Sep) changed 7 lines, build 70291 (8 Oct) changed 1 line, build 70425 (15 Oct) changed 22 lines and the hotfixes to build 70425 (20 Oct) changed 2 lines. What changed for Shamans since Classic is the full guide, talent by talent and spell by spell, with the video.

Shaman talents, questions answered

  • How many talent points does a Shaman have in WoW Forever?51 at level 60, one a level from level 10. The beta ended on 23 October at its level 30 cap, which is 21 points; the game launches 4 November 2026.
  • How many talents does a Shaman have in WoW Forever?50: 16 Elemental, 18 Enhancement and 16 Restoration, against 46 in Classic. Each row opens 5 points into its tree, so at the level 30 beta cap (21 points) rows 1 to 5 are open: Elemental Fury, Maelstrom Weapon and Purification (row 6) need 25 points in their trees, and Elemental Mastery, Rage of the Farseer and Riptide (row 7) need 30 points in their trees.
  • Which Shaman spec is most popular in WoW Forever?Enhancement: 13,143 of the 25,654 Shaman builds with 41 or more points planned here, since the Oct 15 patch (build 70425), lead in it (51%); 7,426 lead in Elemental and 5,085 in Restoration. Each build counts once, under the tree with its most points.
  • What level do you get Elemental Mastery, Rage of the Farseer and Riptide?Level 40 at the earliest: each is a row 7 talent, which needs 30 points in its tree, and the 31st point comes at level 40, or 35 with the Legacy perk Talented at 5/5. The beta ended at its level 30 cap, so none of them could be taken there. Read from the beta client's talent data and Legacy perks. Elemental Mastery, Rage of the Farseer and Riptide.
  • Can a Shaman tank in WoW Forever?None of the three trees is a tank tree, but Enhancement has the pieces. Spirit Weapons (20 points into Enhancement, so it can be the 21st point at the level 30 beta cap) gives a chance to parry and increases all threat generated by 30% while Rockbiter Weapon is active. Anticipation adds up to 6% dodge, Toughness up to 10% Stamina, and Improved Stormstrike resets Stormstrike's cooldown when you dodge or parry. Shield Specialization, Classic's block talent, is gone. Read from the beta client's talent data. Spirit Weapons, Anticipation and Toughness.
  • Can I plan a Shaman build in game?Yes. The free Talents Forever addon shows a build from this calculator in the game's talent window and follows it as you level, with the plans kept per class. It is on CurseForge; the ideas page says how to install it. The addon and the ideas page.

Last checked against beta build 1.60.1.70685 hotfixes on 30 Oct 2026. Talents from the WoW Forever beta client, build 1.60.1.70630; build counts from this site's own counter, no identities. Also: the popular builds of every class and every class's leveling order.

Also for Shamans: the most popular builds, the leveling order, what changed since Classic, the abilities, new and changed, the races and their racials, questions answered from the data, and the Shaman calculator.