WoW Forever Hunter talents, every talent in the three talent trees, from the beta client

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What this page is. Every WoW Forever Hunter talent written out: all 50 talents in Beast Mastery, Marksmanship and Survival, each rank's text, the points its row needs and what changed from Classic, read from the beta client. Under the list: the Hunter builds people plan most on this site, what changed from Classic in one paragraph, and questions answered. To place the points yourself, open the Hunter calculator; the popular Hunter builds and the Hunter leveling order have their own pages.

Every WoW Forever Hunter talent, in words

All 50 Hunter talents in the Beast Mastery, Marksmanship and Survival trees, rank by rank, with the points each row needs and what changed from Classic: 15 new, 27 changed or moved. Read from the WoW Forever beta client, with the server's 30 Oct and 28 Oct hotfixes on the Hunter trees as other readers logged them from the game's hotfix data, checked against Blizzard's notes where they speak.

Beast Mastery 16 talents

  • Deadly Aspects5 ranks · passiveLevel 10.Rank 1: While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.Rank 2: While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.Rank 3: While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.Rank 4: While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.Rank 5: While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.Changed from Classic (renamed from Improved Aspect of the Hawk). Classic rank 1: While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.
  • Endurance Training5 ranks · passiveLevel 10.Rank 1: Increases the Health and Armor of your pets by 3%.Rank 2: Increases the Health and Armor of your pets by 6%.Rank 3: Increases the Health and Armor of your pets by 9%.Rank 4: Increases the Health and Armor of your pets by 12%.Rank 5: Increases the Health and Armor of your pets by 15%.Changed from Classic. Classic rank 1: Increases the Health of your pets by 3%.
  • Focused Fire2 ranks · passiveRequires 5 points in Beast Mastery Talents (level 15).Rank 1: Increases all damage you and your pet deal by 1% while your pet is active.Rank 2: Increases all damage you and your pet deal by 2% while your pet is active.New in Forever. No Classic talent with this name.
  • Improved Aspect of the Monkey3 ranks · passiveRequires 5 points in Beast Mastery Talents (level 15).Rank 1: Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.Rank 2: Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.Rank 3: Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.Changed from Classic (was 5 ranks, now 3). Classic rank 1: Increases the Dodge bonus of your Aspect of the Monkey by 1%.
  • Improved Revive Pet2 ranks · passiveRequires 5 points in Beast Mastery Talents (level 15).Rank 1: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.Rank 2: Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.Moved, same effect (was Beast Mastery row 2, column 4, now column 3). Classic rank 1: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
  • Pathfinding2 ranks · passiveRequires 10 points in Beast Mastery Talents (level 20).Rank 1: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.Rank 2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.Same as Classic.
  • Bestial Swiftness1 rank · passiveRequires 10 points in Beast Mastery Talents (level 20).Increases the movement speed of your pets by 30%.Changed from Classic. Classic rank 1: Increases the outdoor movement speed of your pets by 30%.
  • Unleashed Fury5 ranks · passiveRequires 10 points in Beast Mastery Talents (level 20).Rank 1: Increases the damage done by your pets and hawks by 3%.Rank 2: Increases the damage done by your pets and hawks by 6%.Rank 3: Increases the damage done by your pets and hawks by 9%.Rank 4: Increases the damage done by your pets and hawks by 12%.Rank 5: Increases the damage done by your pets and hawks by 15%.Changed from Classic. Classic rank 1: Increases the damage done by your pets by 4%.
  • Improved Mend Pet2 ranks · passiveRequires 15 points in Beast Mastery Talents (level 25).Rank 1: Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.Rank 2: Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.Changed from Classic (was Beast Mastery row 4, column 2, now column 1). Classic rank 1: Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
  • Ferocity5 ranks · passiveRequires 15 points in Beast Mastery Talents (level 25).Rank 1: Increases the critical strike chance of your pets and hawks by 2%.Rank 2: Increases the critical strike chance of your pets and hawks by 4%.Rank 3: Increases the critical strike chance of your pets and hawks by 6%.Rank 4: Increases the critical strike chance of your pets and hawks by 8%.Rank 5: Increases the critical strike chance of your pets and hawks by 10%.Changed from Classic. Classic rank 1: Increases the critical strike chance of your pets by 3%.
  • Summon Hawk1 rank · activeRequires 15 points in Beast Mastery Talents (level 25). 80 Mana | 35 yd range | Instant | 6 sec cooldown.Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.New in Forever. No Classic talent with this name.
  • Spirit Bond2 ranks · passiveRequires 20 points in Beast Mastery Talents (level 30).Rank 1: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.Rank 2: While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.Changed from Classic (rank 2 is 1% and 5 sec where Classic had 2% and 10 sec). Classic rank 1: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
  • Intimidation1 rank · activeRequires 20 points in Beast Mastery Talents (level 30). Requires Bestial Swiftness. 8% of base mana | 100 yd range | Instant | 1 min cooldown.Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.Changed from Classic (now requires Bestial Swiftness). Classic rank 1: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
  • Bestial Discipline2 ranks · passiveRequires 20 points in Beast Mastery Talents (level 30).Rank 1: Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.Rank 2: Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.Changed from Classic. Classic rank 1: Increases the Focus regeneration of your pets by 10%.
  • Frenzy5 ranks · passiveRequires 25 points in Beast Mastery Talents (level 35). Requires Ferocity.Rank 1: Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.Rank 2: Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.Rank 3: Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.Rank 4: Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.Rank 5: Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.Same as Classic.
  • Bestial Wrath1 rank · activeRequires 30 points in Beast Mastery Talents (level 40). Requires Intimidation. 12% of base mana | 100 yd range | Instant | 2 min cooldown.Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.Same as Classic.

Gone from Classic Beast Mastery: Improved Eyes of the Beast (2 ranks, Increases the duration of your Eyes of the Beast by 30 sec.); Thick Hide (3 ranks, Increases the Armor rating of your pets by 10%.).

Marksmanship 16 talents

  • Hawk Eye3 ranks · passiveLevel 10.Rank 1: Increases the range of your ranged weapons by 2 yards.Rank 2: Increases the range of your ranged weapons by 4 yards.Rank 3: Increases the range of your ranged weapons by 6 yards.Moved, same effect (was Marksmanship row 3). Classic rank 1: Increases the range of your ranged weapons by 2 yards.
  • Improved Concussive Shot5 ranks · passiveLevel 10.Rank 1: Gives your Concussive Shot a 4% chance to stun the target for 3 sec.Rank 2: Gives your Concussive Shot a 8% chance to stun the target for 3 sec.Rank 3: Gives your Concussive Shot a 12% chance to stun the target for 3 sec.Rank 4: Gives your Concussive Shot a 16% chance to stun the target for 3 sec.Rank 5: Gives your Concussive Shot a 20% chance to stun the target for 3 sec.Same as Classic.
  • Lethal Attacks5 ranks · passiveLevel 10.Rank 1: Increases your critical strike chance with all attacks by 1%.Rank 2: Increases your critical strike chance with all attacks by 2%.Rank 3: Increases your critical strike chance with all attacks by 3%.Rank 4: Increases your critical strike chance with all attacks by 4%.Rank 5: Increases your critical strike chance with all attacks by 5%.Changed from Classic (renamed from Lethal Shots, was Marksmanship row 2). Classic rank 1: Increases your critical strike chance with ranged weapons by 1%.
  • Improved Stings3 ranks · passiveRequires 5 points in Marksmanship Talents (level 15).Rank 1: Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.Rank 2: Increases the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.Rank 3: Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.Changed from Classic (renamed from Improved Serpent Sting, was Marksmanship row 4, was 5 ranks, now 3). Classic rank 1: Increases the damage done by your Serpent Sting by 2%.
  • Efficiency5 ranks · passiveRequires 5 points in Marksmanship Talents (level 15).Rank 1: Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.Rank 2: Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%.Rank 3: Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%.Rank 4: Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.Rank 5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.Changed from Classic (was Marksmanship row 1). Classic rank 1: Reduces the Mana cost of your Shots and Stings by 2%.
  • Careful Aim5 ranks · passiveRequires 5 points in Marksmanship Talents (level 15).Rank 1: Increases your Attack Power by 20% of your Intellect.Rank 2: Increases your Attack Power by 40% of your Intellect.Rank 3: Increases your Attack Power by 60% of your Intellect.Rank 4: Increases your Attack Power by 80% of your Intellect.Rank 5: Increases your Attack Power by 100% of your Intellect.New in Forever. No Classic talent with this name.
  • Rapid Killing2 ranks · passiveRequires 10 points in Marksmanship Talents (level 20).Rank 1: Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.Rank 2: Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.New in Forever. No Classic talent with this name.
  • Improved Arcane Shot5 ranks · passiveRequires 10 points in Marksmanship Talents (level 20).Rank 1: Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.Rank 2: Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.Rank 3: Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.Rank 4: Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.Rank 5: Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.Changed from Classic. Classic rank 1: Reduces the cooldown of your Arcane Shot by 0.2 sec.
  • Lone Wolf1 rank · passiveRequires 10 points in Marksmanship Talents (level 20).You deal 20% increased damage with all attacks while you do not have an active pet.New in Forever. No Classic talent with this name.
  • Trueshot Aura1 rank · activeRequires 15 points in Marksmanship Talents (level 25). 180 Mana | Instant.Increases the Ranged Attack Power of party or raid members within 45 yds by 15.Changed from Classic (was Marksmanship row 7, no longer requires Barrage). Classic rank 1: Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
  • Mortal Shots5 ranks · passiveRequires 15 points in Marksmanship Talents (level 25). Requires Careful Aim.Rank 1: Increases the critical strike damage bonus on all ranged abilities by 6%.Rank 2: Increases the critical strike damage bonus on all ranged abilities by 12%.Rank 3: Increases the critical strike damage bonus on all ranged abilities by 18%.Rank 4: Increases the critical strike damage bonus on all ranged abilities by 24%.Rank 5: Increases the critical strike damage bonus on all ranged abilities by 30%.Changed from Classic (now requires Careful Aim, not Lethal Shots). Classic rank 1: Increases your ranged weapon critical strike damage bonus by 6%.
  • Rapid Recuperation2 ranks · passiveRequires 20 points in Marksmanship Talents (level 30). Requires Rapid Killing.Rank 1: Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.Rank 2: Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 sec, increased to 100% when Rapid Killing is consumed.New in Forever. No Classic talent with this name.
  • Barrage3 ranks · passiveRequires 20 points in Marksmanship Talents (level 30).Rank 1: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.Rank 2: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 7%.Rank 3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.Changed from Classic (was Marksmanship row 5, column 2, now column 3). Classic rank 1: Increases the damage done by your Multi-Shot and Volley spells by 5%.
  • Scatter Shot1 rank · activeRequires 20 points in Marksmanship Talents (level 30). 8% of base mana | 15 yd range | Instant | 30 sec cooldown.A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.Moved, same effect (was Marksmanship row 5, column 1, now column 4). Classic rank 1: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
  • Ranged Weapon Specialization5 ranks · passiveRequires 25 points in Marksmanship Talents (level 35).Rank 1: Increases the damage you deal with ranged weapons by 1%.Rank 2: Increases the damage you deal with ranged weapons by 2%.Rank 3: Increases the damage you deal with ranged weapons by 3%.Rank 4: Increases the damage you deal with ranged weapons by 4%.Rank 5: Increases the damage you deal with ranged weapons by 5%.Same as Classic.
  • Sniper Shot1 rank · activeRequires 30 points in Marksmanship Talents (level 40). Requires Trueshot Aura. 365 Mana | 8-45 yd range | 4 sec cast | 15 sec cooldown.A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.New in Forever. No Classic talent with this name.

Gone from Classic Marksmanship: Improved Hunter's Mark (5 ranks, Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.); Aimed Shot (1 rank, An aimed shot that increases ranged damage by 70.); Improved Scorpid Sting (3 ranks, Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.).

Survival 18 talents

  • Improved Tracking5 ranks · passiveLevel 10.Rank 1: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.Rank 2: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.Rank 3: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.Rank 4: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.Rank 5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.New in Forever. Replaces Classic's Monster Slaying and Humanoid Slaying, merged into one talent.
  • Deflection5 ranks · passiveLevel 10.Rank 1: Increases your Parry chance by 1%.Rank 2: Increases your Parry chance by 2%.Rank 3: Increases your Parry chance by 3%.Rank 4: Increases your Parry chance by 4%.Rank 5: Increases your Parry chance by 5%.Same as Classic.
  • Entrapment5 ranks · passiveRequires 5 points in Survival Talents (level 15).Rank 1: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.Rank 2: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.Rank 3: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.Rank 4: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.Rank 5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.Changed from Classic. Classic rank 1: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.
  • Savage Strikes2 ranks · passiveRequires 5 points in Survival Talents (level 15).Rank 1: Increases the critical strike chance of all your melee abilities by 2%.Rank 2: Increases the critical strike chance of all your melee abilities by 4%.Changed from Classic. Classic rank 1: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
  • Survivalist5 ranks · passiveRequires 5 points in Survival Talents (level 15).Rank 1: Increases your total Health by 2%.Rank 2: Increases your total Health by 4%.Rank 3: Increases your total Health by 6%.Rank 4: Increases your total Health by 8%.Rank 5: Increases your total Health by 10%.Changed from Classic (was Survival row 3). Classic rank 1: Increases total health by 2%.
  • Improved Wing Clip3 ranks · passiveRequires 5 points in Survival Talents (level 15).Rank 1: Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.Rank 2: Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec.Rank 3: Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.Changed from Classic (was Survival row 2, column 3, now column 4, was 5 ranks, now 3). Classic rank 1: Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.
  • Clever Traps2 ranks · passiveRequires 10 points in Survival Talents (level 20).Rank 1: Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.Rank 2: Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.Same as Classic.
  • Surefooted3 ranks · passiveRequires 10 points in Survival Talents (level 20).Rank 1: Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.Rank 2: Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.Rank 3: Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.Changed from Classic (was Survival row 4). Classic rank 1: Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
  • Deterrence1 rank · activeRequires 10 points in Survival Talents (level 20). Instant | 5 min cooldown.When activated, increases your Dodge and Parry chance by 25% for 10 sec.Same as Classic.
  • Survival Tactics2 ranks · passiveRequires 15 points in Survival Talents (level 25).Rank 1: Increases your chance to hit with your Trap and Feign Death abilities by 5%.Rank 2: Increases your chance to hit with your Trap and Feign Death abilities by 10%.New in Forever. Replaces Classic's Trap Mastery and Improved Feign Death, merged into one talent.
  • Predator's Edge5 ranks · passiveRequires 15 points in Survival Talents (level 25).Rank 1: Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.Rank 2: Increases your melee ability critical strike damage by 12% and your Off Hand weapon damage by 20%.Rank 3: Increases your melee ability critical strike damage by 18% and your Off Hand weapon damage by 30%.Rank 4: Increases your melee ability critical strike damage by 24% and your Off Hand weapon damage by 40%.Rank 5: Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.New in Forever. No Classic talent with this name.
  • Counterattack1 rank · activeRequires 15 points in Survival Talents (level 25). Requires Deterrence. 30 Mana | Melee Range | Instant | 5 sec cooldown.A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.Changed from Classic (was Survival row 5). Classic rank 1: A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
  • Resourcefulness2 ranks · passiveRequires 20 points in Survival Talents (level 30).Rank 1: Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.Rank 2: Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.New in Forever. No Classic talent with this name.
  • Expose Prey2 ranks · passiveRequires 20 points in Survival Talents (level 30).Rank 1: Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.Rank 2: Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.New in Forever. No Classic talent with this name.
  • Survivalist's Discipline2 ranks · passiveRequires 20 points in Survival Talents (level 30).Rank 1: Reduces the cooldown of your Trap and Deterrence abilities by 20%.Rank 2: Reduces the cooldown of your Trap and Deterrence abilities by 40%.New in Forever. No Classic talent with this name.
  • Strider Kick1 rank · activeRequires 20 points in Survival Talents (level 30). 5.81% of base mana | Melee Range | Instant | 8 sec cooldown.A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.New in Forever. No Classic talent with this name.
  • Lightning Reflexes5 ranks · passiveRequires 25 points in Survival Talents (level 35).Rank 1: Increases your Agility by 2%.Rank 2: Increases your Agility by 4%.Rank 3: Increases your Agility by 6%.Rank 4: Increases your Agility by 8%.Rank 5: Increases your Agility by 10%.Changed from Classic. Classic rank 1: Increases your Agility by 3%.
  • Lacerating Strikes1 rank · passiveRequires 30 points in Survival Talents (level 40). Requires Expose Prey.Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 secNew in Forever. No Classic talent with this name.

Gone from Classic Survival: Monster Slaying (3 ranks, Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.); Humanoid Slaying (3 ranks, Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.); Trap Mastery (2 ranks, Decreases the chance enemies will resist trap effects by 5%.); Improved Feign Death (2 ranks, Reduces the chance your Feign Death ability will be resisted by 2%.); Killer Instinct (3 ranks, Increases your critical strike chance with all attacks by 1%.); Wyvern Sting (1 rank, A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.).

From the WoW Forever beta client, with the 30 Oct and 28 Oct server hotfixes on the Hunter trees as other readers logged them; checked in game with reader reports. Plan a Hunter build in the calculator, or see the racials, changed class abilities and Legacy perks.

Popular Hunter builds

Of the 2,693 Hunter builds with 41 or more points planned here, since the Oct 30 hotfixes to build 70685, 1,127 lead in Survival (42%), 883 in Beast Mastery and 683 in Marksmanship. The three planned most among these builds:

  • #1 Survival Hunter 5/11/35Built around Resourcefulness, Expose Prey, Survivalist's Discipline, Strider Kick, Lightning Reflexes and Lacerating Strikes; opened 5,699 times, saved 482, shared 339. Open it in the calculator.
  • #2 Beast Mastery Hunter 31/20/0Built around Improved Mend Pet, Ferocity, Summon Hawk, Intimidation, Bestial Discipline and Bestial Wrath; opened 172 times, saved 2, shared 1. Open it in the calculator.
  • #3 Marksmanship Hunter 5/41/5Built around Trueshot Aura, Mortal Shots, Rapid Recuperation, Barrage, Ranged Weapon Specialization and Sniper Shot; opened 1,885 times, saved 310, shared 85. Open it in the calculator.

Every popular Hunter build, by spec and patch, and the Hunter leveling order people place their points in. Builds within a few points of each other count as one, ranked by what people did with them: made, opened by link, shared, saved or viewed.

Counted on 1 Nov 2026, recounted a few times a day, by this site's own counter, no identities.

New, changed and removed Hunter talents since Classic

Hunter has 50 talents in WoW Forever against 46 in Classic: 15 new (Focused Fire, Summon Hawk, Careful Aim, Rapid Killing, Lone Wolf, Rapid Recuperation, Sniper Shot, Improved Tracking, Survival Tactics, Predator's Edge, Resourcefulness, Expose Prey, Survivalist's Discipline, Strider Kick and Lacerating Strikes), 24 changed in text, ranks or prerequisite, 3 moved (Improved Revive Pet, Hawk Eye and Scatter Shot), 8 the same, and 11 gone (Improved Eyes of the Beast, Thick Hide, Improved Hunter's Mark, Aimed Shot, Improved Scorpid Sting, Monster Slaying, Humanoid Slaying, Trap Mastery, Improved Feign Death, Killer Instinct and Wyvern Sting). On the beta, build 69876 (16 Sep) changed 5 lines, build 70009 (24 Sep) changed 1 line, build 70170 (1 Oct) changed 7 lines, build 70291 (8 Oct) changed 1 line, build 70425 (15 Oct) changed 5 lines, the hotfixes to build 70630 (28 Oct) changed 1 line and the hotfixes to build 70685 (30 Oct) changed 2 lines. The Hunter trees here carry the server's 30 Oct and 28 Oct hotfixes, which the beta client's files do not. What changed for Hunters since Classic is the full guide, talent by talent and spell by spell, with the video.

Hunter talents, questions answered

  • How many talent points does a Hunter have in WoW Forever?51 at level 60, one a level from level 10. The beta ended on 23 October at its level 30 cap, which is 21 points; the game launches 4 November 2026.
  • How many talents does a Hunter have in WoW Forever?50: 16 Beast Mastery, 16 Marksmanship and 18 Survival, against 46 in Classic. Each row opens 5 points into its tree, so at the level 30 beta cap (21 points) rows 1 to 5 are open: Frenzy, Ranged Weapon Specialization and Lightning Reflexes (row 6) need 25 points in their trees, and Bestial Wrath, Sniper Shot and Lacerating Strikes (row 7) need 30 points in their trees.
  • Which Hunter spec is most popular in WoW Forever?Survival: 1,127 of the 2,693 Hunter builds with 41 or more points planned here, since the Oct 30 hotfixes to build 70685, lead in it (42%); 883 lead in Beast Mastery and 683 in Marksmanship. Each build counts once, under the tree with its most points.
  • What level do you get Bestial Wrath, Sniper Shot and Lacerating Strikes?Level 40 at the earliest: each is a row 7 talent, which needs 30 points in its tree, and the 31st point comes at level 40, or 35 with the Legacy perk Talented at 5/5. The beta ended at its level 30 cap, so none of them could be taken there. Read from the beta client's talent data and Legacy perks. Bestial Wrath, Sniper Shot and Lacerating Strikes.
  • Can I plan a Hunter build in game?Yes. The free Talents Forever addon shows a build from this calculator in the game's talent window and follows it as you level, with the plans kept per class. It is on CurseForge; the ideas page says how to install it. The addon and the ideas page.

Last checked against beta build 1.60.1.70685 hotfixes on 30 Oct 2026. Talents from the WoW Forever beta client, build 1.60.1.70630, and the server's 30 Oct and 28 Oct hotfixes; build counts from this site's own counter, no identities. Also: the popular builds of every class and every class's leveling order.

Also for Hunters: the most popular builds, the leveling order, what changed since Classic, the abilities, new and changed, the races and their racials, questions answered from the data, and the Hunter calculator.