PC and console attribution

Measure user acquisition, engagement, and ROI across Steam, Epic Games Store, Switch, PlayStation, Xbox, web, and mobile. The only MMP built to measure ROI of your players across every platform a modern game ships on.

Trusted to deliver the most extensive data, for optimized campaign performance

THE SINGULAR PROMISE

Built for the way modern games actually launch

PC, console, mobile, and web are no longer separate launch tracks. Players move between platforms mid-funnel, your campaigns run across all of them, and your LTV models depend on stitching the journey back together. Singular is the only MMP that measures every surface natively, joins them into one player view, and ties every dollar of paid spend to outcomes.

Measure every platform players use

Advanced attribution methods across Steam, Epic Games Store, Switch, PlayStation, Xbox, GOG, plus mobile and web.


Follow players across the full cross-platform journey

Cross-device attribution stitches the player, not the device. Track UA, re-engagement, and in-game events from PC and console campaigns through to mobile and web campaigns.


Tie spend to LTV at the keyword and creative level

Granular ROI down to the campaign, creative, keyword, and audience level across paid social, search, programmatic, and influencer. Standard mobile-MMP detail, applied to PC and console for the first time.


Close the loop with web event postbacks

Better optimization on every paid platform, mobile-parity feedback for web and PC. Send conversion and engagement signals back to network partners through Conversions APIs and Offline Conversions APIs.


Standardize campaign data across every channel

Automated link governance, consistent UTMs, and unified naming conventions across mobile, web, and PC, so launch reporting actually rolls up across markets, channels, and platforms.


Deliver gaming-specific insights anywhere

Aggregate and player-level data into Snowflake, BigQuery, Redshift, Databricks, or any major destination through Marketing ETL. Built for the way gaming data teams actually work.

Smarter Insights.
Faster Growth.
Powered by AI

Free for 14 days. No credit card required.

MARKETING TOOLKIT

Everything you need to measure and grow cross-platform games

The end-to-end attribution and analytics platform for driving faster growth with smarter ROl insights, powering your team in the age of AI.

Customer Experience

Build cross-platform user journeys

Deep links, web links, and store-specific routing that send players to the right platform every time. Mobile-to-PC, web-to-Steam, PC companion-app journeys, all tracked end-to-end with attribution flowing through the full path.

Data foundation

Align spend with in-game events

Join paid campaign data with in-game engagement and conversion events through automated link governance. Standardized parameters across mobile, web, and PC so spend, performance, and player behavior all read on the same row.

Omnichannel attribution

Measure full-funnel performance, free-to-play or pay-to-play

Launch and post-launch reporting broken down by store, platform, and region. Track install funnels for F2P, purchase funnels for premium titles, and mixed-model titles where both apply. Cohort, retention, and ARPU reporting at the cross-platform level.

activation

Send web postbacks to optimize PC and web campaigns

Push lower-funnel game conversion data back to ad networks through Conversions APIs and Offline Conversions APIs. Networks optimize on real outcomes, your CPAs drop, and PC campaigns get the feedback loop mobile has had for years.

omnichannel attribution

Connect cross-device and cross-platform with one identity layer

Authenticated player IDs tie a player’s mobile, web, and PC activity into one journey. Deterministic where it exists, modeled where privacy requires.

activation

Distribute insights everywhere your team works

Aggregate and user-level data delivered to Snowflake, BigQuery, Redshift, Databricks, S3, Tableau, and Looker through Marketing ETL. One pipeline, every destination.

HEAR THEIR VOICES

Our customers say

GOT QUESTIONS?

PC and console attribution FAQ

PC and console attribution is the practice of connecting marketing campaigns and engagement signals to player acquisition and in-game events on PC and console gaming platforms, including Steam, Epic Games Store, Nintendo Switch, PlayStation, Xbox, and GOG. Unlike mobile attribution (where MMPs have established standards through SDKs and platform IDs), PC and console attribution requires a combination of web SDK measurement, server-to-server event tracking, and identity stitching across stores. Singular is the only MMP with native PC and console attribution, used by Riot Games and other major studios to measure cross-platform launches.

Most MMPs were built for mobile app attribution and assume the install signal comes from an app store via SDK. PC and console don’t work that way: Steam, Epic, and console marketplaces don’t expose install signals the way Apple and Google do, players often pre-purchase or wishlist before installing, and engagement happens on a desktop or TV instead of a phone. Singular’s PC and console attribution combines a web SDK, server-to-server event integration, and platform-specific identity matching to deliver the full attribution picture without requiring a console SDK that doesn’t exist.

Singular uses a combination of three methods. The web SDK captures upper-funnel signals from your game’s marketing site, store page traffic, and web campaigns. Server-to-server (S2S) event integration reports in-game events from your game client back to Singular, including installs, purchases, sessions, achievements, and custom milestones. A match ID, implemented across both the web SDK and S2S events, ties the marketing touch to the player so attribution flows deterministically across the journey. The result is full-funnel measurement on platforms most MMPs can’t reach.

Cross-device attribution is the broader framework: stitching a single user’s activity across multiple devices (mobile, web, CTV, console, PC) into one journey. PC and console attribution is the specific application of that framework to gaming platforms. The two work together: cross-device attribution lets you measure a player who saw a YouTube ad on a tablet, wishlisted on Steam from desktop, and installed on PC; PC and console attribution is what makes that final installation event measurable in the first place.

Yes. Singular pushes game conversion events to ad network Conversions APIs and Offline Conversion APIs across major paid platforms, including Meta, Google, TikTok, and others. This lets networks optimize against actual game outcomes (purchases, sessions, retention milestones) instead of upper-funnel proxies like clicks or page visits. Web campaign conversions can be enriched with lower-funnel game data, closing the feedback loop and lowering CPAs in line with what mobile UA teams have had for years.

Three components: Singular’s web SDK installed on your game’s marketing site or store-page traffic source, server-to-server event integration sending in-game events from your game servers to Singular, and a match ID implemented across both layers to enable deterministic attribution. The setup typically takes a few weeks of dev work and is supported by Singular’s solutions team. No console SDK is required.

Yes. Singular’s measurement framework adapts to either monetization model, and to hybrid titles that use both. For free-to-play games, Singular tracks the install-to-engagement funnel and ties player LTV (in-app purchases, ad revenue, retention milestones) back to the acquisition campaign that drove the install. For pay-to-play titles, Singular measures the wishlist-to-purchase funnel, store-page conversion, pre-order behavior, and post-purchase engagement, with revenue tied to the campaign at the keyword and creative level. Cohort and ROAS reporting works the same way for both: paid spend in, player outcomes out, calculated against the cost data Singular pulls from 1,200+ ad networks.