WoW Forever Mage Talent Calculator
- 0 / 51points spent
- nonerequired level
- 0Arcane
- 0Fire
- 0Frost
Plan a Mage build across Arcane, Fire and Frost: 54 talents and 51 points at level 60 (a beta character has 21 today), kept in a link you can share. Mage class page · 85 published Mage builds
Most published Mage build: Frost 18/0/33, 19 of the 39 published Frost builds on exactly this split. Nearly all Frost builds take Improved Frost Nova, Ice Shards, Ice Lance and Improved Frostbolt. Build 1.60.1.70532 broke 31 of the 116 published Mage builds, which are held back. What each tree's builds take
Beta cap 30 A beta character has 21 of 51 talent points today: the cap is level 30, and a point lands at every level from 10. The other 30 are at launch.
Arcane
0 pointsFire
0 pointsFrost
0 points-
HumanPerception · Will to Survive · Ruthless · The Human Spirit -
GnomeEscape Artist · Eureka! · Engineering Specialization · Expansive Mind -
High Order SkyborneRead Leyline · Walk on Air · Elemental Insight · Wind Blessed -
OrcBlood Fury · Shatter Curse · Hardiness · Savage -
UndeadCannibalize · Will of the Forsaken · Touch of the Grave · Underwater Breathing -
TrollBerserking · Rapid Regeneration · Beast Slaying · Regeneration
-
PerceptionActive
Dramatically increases stealth detection for 20 sec.
-
Will to SurviveActiveNew in Forever
Instantly removes all Stun effects.
-
RuthlessPassiveChanged in Forever
Increases your critical strike chance with all spells and attacks by 2%.
-
The Human SpiritPassive
Spirit increased by 5%.
-
Escape ArtistActive
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
-
Eureka!ActiveNew in Forever
Your damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.
-
Engineering SpecializationPassiveChanged in Forever
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
-
Expansive MindPassiveChanged in Forever
Maximum Mana increased by 5%.
Read Leyline.Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found.
Skysight.Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
-
Read LeylineActiveNew in Forever
Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found.
-
Walk on AirActiveNew in Forever
Glide downward through the air for 10 sec while controlling your direction of travel.
-
Elemental InsightPassiveNew in Forever
Damage dealt versus Elementals increased by 5%.
-
Wind BlessedPassiveNew in Forever
Increases your spellcasting, melee, and ranged Haste by 3%.
-
Blood FuryActiveChanged in Forever
Increases Attack Power and Spell Power by 10% for 15 sec.
-
Shatter CurseActiveNew in Forever
Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
-
HardinessPassiveChanged in Forever
Duration of Stun effects on you reduced by 20%.
-
SavagePassiveChanged in Forever
Increases your critical strike chance with all spells and abilities by 1%.
-
CannibalizeActiveChanged in Forever
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
-
Will of the ForsakenActiveChanged in Forever
Instantly removes all Charm, Fear and Sleep effects.
-
Touch of the GravePassiveNew in Forever
Your spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.
-
Underwater BreathingPassive
Underwater breath lasts 300% longer than normal.
-
BerserkingActive
Coming soon Effect. The build has no description for this one yet.
-
Rapid RegenerationActiveNew in Forever
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
-
Beast SlayingPassive
Damage dealt versus Beasts increased by 5%.
-
RegenerationPassiveChanged in Forever
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Tap a talent to add a point, and again for the next rank. To take one back: press and hold it, or tap it and use Take a point back.
Leveling order
- Click talents. The first point lands at level 10.
Pick rates
Share of finished Mage builds that take each talent. Green from 60%, grey under 15%.
From 287 of 1,312 finished community builds gathered before launch and 2,610 made on this site, 13 Sept 2026 to 22 Oct 2026
Compare two builds
Pin the build on the trees, then change the trees or paste another link: the two are set side by side here, with every talent that differs and a link to each.
Click adds a point, right-click or Shift-click removes one. Keyboard: arrow keys move between talents, Enter or Space adds, Backspace or Delete removes, 1 to 5 preview a rank. The link keeps the build and the order you picked it in.
What published Mage builds take
From 85 published Mage builds on build 1.60.1.70532.
Arcane
46 builds · most published 32/19/0 ×5
98%
Gives you a 2/4/6/8/10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
98%
Increases your Intellect by 2/4/6/8/10% and increases the critical strike damage bonus of your Arcane spells by 20/40/60/80/100%.
96%
Allows 17/33/50% of your Mana regeneration to continue while casting.
93%
Reduces your target's resistance to all your spells by 8/15 and reduces the threat caused by your Arcane spells by 15/30%.
93%
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
93%
Increases the damage done by your spells by 1/2/3% and your critical strike chance by 1/2/3%.
91%
Gives your Arcane Blast spell a 20/40% chance, your Arcane Missile hits a 5/10% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10/20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
91%
Blasts the target with energy, dealing 30 to 34 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
65%
Gives you a 20/40/60/80/100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14/28/42/56/70% chance while casting Arcane Blast or Arcane Wrath.
37%
Your Counterspell also Silences the target for 2/4 sec.
35%
Increases all your resistances by 5/10 and causes all spells you fully resist to restore 1/2% of your total mana. Cannot trigger more often than 1 time per sec.
30%
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17/33% and increases the resistances granted by your Mage Armor spell by 25/50%.
Frost
39 builds · most published 18/0/33 ×19
95%
Reduces the cooldown of your Frost Nova spell by 2/4 sec.
92%
Increases the critical strike damage bonus of your Frost spells by 20/40/60/80/100%.
92%
Deals 26 to 30 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
90%
Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1/0.2/0.3/0.4/0.5 sec.
90%
Finishes the remaining cooldown on all your other Frost spells.
87%
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
82%
Increases the critical strike chance of all your spells against Frozen targets by 17/33/50%.
67%
Increases the duration of your Chill effects by 11/22/33% and reduces the target's speed by an additional 3/7/10%.
46%
Improves your chance to hit with Frost and Fire spells by 1/2/3/4/5%.
44%
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15/25/40% for 1.5 sec.
44%
Gives your Frost damage spells a 20/40/60/80/100% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
38%
Reduces the mana cost of your Frost spells by 5/10/15% and reduces the threat caused by your Frost spells by 10/20/30%.
Every Mage talent
54Build 1.60.1.70532. Tap or hover a talent; 2/4/6% means rank 1, 2, 3.
Arcane talents 18
Best Arcane builds
Wand Specialization
Increases your damage with Wands by 13/25%.
Arcane Focus
Improves your chance to hit with Arcane spells by 1/2/3/4/5%.
Improved Channeling
Gives you a 20/40/60/80/100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14/28/42/56/70% chance while casting Arcane Blast or Arcane Wrath.
Missile Barrage
Gives your Arcane Blast spell a 20/40% chance, your Arcane Missile hits a 5/10% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10/20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Arcane Subtlety
Reduces your target's resistance to all your spells by 8/15 and reduces the threat caused by your Arcane spells by 15/30%.
Magic Absorption
Increases all your resistances by 5/10 and causes all spells you fully resist to restore 1/2% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane Concentration
Gives you a 2/4/6/8/10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Arcane Resilience
Increases your Armor by an amount equal to 25/50% of your Intellect.
Arcane Geometry
Increases the range of your Arcane spells by 3/6 yards.
Arcane Impact
Increases the critical strike chance of your Arcane spells by 2/4/6%.
Arcane Blast
Blasts the target with energy, dealing 30 to 34 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
Arcane Shielding
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17/33% and increases the resistances granted by your Mage Armor spell by 25/50%.
Improved Counterspell
Your Counterspell also Silences the target for 2/4 sec.
Arcane Meditation
Requires 5 points in Arcane Concentration
Allows 17/33/50% of your Mana regeneration to continue while casting.
Presence of Mind
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind
Increases your Intellect by 2/4/6/8/10% and increases the critical strike damage bonus of your Arcane spells by 20/40/60/80/100%.
Arcane Instability
Increases the damage done by your spells by 1/2/3% and your critical strike chance by 1/2/3%.
Arcane Power
Requires 1 point in Presence of Mind
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire talents 17
Best Fire builds
Improved Fire Blast
Reduces the cooldown of your Fire Blast spell by 1/2 sec and increases its range by 8/15 yards.
Incineration
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2/4/6%.
Improved Fireball
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1/0.2/0.3/0.4/0.5 sec.
Ignite
Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spell's damage over 4 sec.
Flame Throwing
Increases the range of your Fire spells by 3/6 yards.
Impact
Gives your Fire spells a 3/7/10% chance to stun the target for 2 sec.
Burning Soul
Gives your Fire spells a 23/47/70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10/20/30%.
Improved Flamestrike
Increases the critical strike chance of your Flamestrike spell by 5/10/15%.
Pyroblast
Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec.
Improved Scorch
Your Scorch spell has a 33/67/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Improved Fire Ward
Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active.
Heating Up
Requires 1 point in Pyroblast
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Master of Elements
Your Fire and Frost critical strikes will refund 10/20/30% of their base mana cost.
Critical Mass
Increases the critical strike chance of your Fire spells by 2/4/6/8/10%.
Blast Wave
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Fire Power
Increases the damage done by your Fire spells by 1/2/3% per your Fire effects on the target, up to a maximum increase of 4/8/12%. Effects which mix multiple schools of magic do not qualify.
Combustion
Requires 5 points in Critical Mass
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Frost talents 19
Best Frost builds
Frost Warding
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10/20% chance to reflect Frost spells and effects while active.
Improved Frostbolt
Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1/0.2/0.3/0.4/0.5 sec.
Elemental Precision
Improves your chance to hit with Frost and Fire spells by 1/2/3/4/5%.
Ice Shards
Increases the critical strike damage bonus of your Frost spells by 20/40/60/80/100%.
Permafrost
Increases the duration of your Chill effects by 11/22/33% and reduces the target's speed by an additional 3/7/10%.
Improved Frost Nova
Reduces the cooldown of your Frost Nova spell by 2/4 sec.
Frostbite
Gives your Chill effects a 5/10/15% chance to Freeze the target for 5 sec.
Piercing Ice
Increases the damage done by your Frost spells by 2/4/6%.
Frost Channeling
Reduces the mana cost of your Frost spells by 5/10/15% and reduces the threat caused by your Frost spells by 10/20/30%.
Ice Lance
Deals 26 to 30 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
Improved Blizzard
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15/25/40% for 1.5 sec.
Arctic Reach
Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10/20%.
Ice Block
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Shatter
Increases the critical strike chance of all your spells against Frozen targets by 17/33/50%.
Improved Cone of Cold
Increases the damage dealt by your Cone of Cold spell by 12/23/35%.
Cold Snap
Finishes the remaining cooldown on all your other Frost spells.
Fingers of Frost
Requires 1 point in Ice Lance
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
- Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
- Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Winter's Chill
Gives your Frost damage spells a 20/40/60/80/100% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
Ice Barrier
Requires 1 point in Cold Snap
Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Best in slot gear at level 30: Arcane, Fire, Frost.
Talents: what we know
3 of 5 answered All of them →How many talent points are there, and from what level?
Answered51 points, one for each level 10 to 60.The first point is level 10.
From the beta build Talent trees overview
How many points can I actually spend in the beta today?
Answered21.The beta caps characters at level 30 since 1 October 2026, and one point arrives per level from level 10. The calculator still draws all 51, because that is what the build holds.
Blizzard: WoW Forever Beta Development Notes, Updated October 1 From the beta build
Are Legacy points the same as talent points?
AnsweredNo.They are two currencies. Talent points are per character and there are 51 of them; Legacy points are earned once on the account and spent per character, with their own cap and their own three trees.
From the beta build Legacy SystemLegacy calculator
What does a respec cost, and where do I do it?
Not known yet2 class trainers have been visited in the beta so far and 9 prices written down from those. None of those was a price to unlearn talents. Last looked 14 October 2026.
Blizzard has not said, and we have not seen it in game yet.
Is dual spec in? What does it cost, and at what level?
Not known yetPlayers have asked for it on the official forums and there has been no reply; nothing in the build answers the cost or the level either. Last looked 14 October 2026.
Blizzard has not said, and we have not seen it in game yet.
Wrong number?
Sent. Thank you.
Could not send. Try again later.
