WoW Forever Druid leveling guide, the talent order from 131,360 builds
Talents Forever › Leveling builds › Druid leveling
This Druid leveling guide is about talents: where each point goes from level 10, read from the builds people plan here; quests and zones are not part of it. 45.9% of Druid leveling builds lead in Feral Combat, 31.3% in Balance and 22.9% in Restoration. That matches level 60, where 57% of Druid builds with 41 or more points lead in Feral Combat too, by count. Each order below is what most builds hold by the end of each level bracket; the share says how many of the builds that got there agree. Every order opens in the Druid calculator, and the most popular Druid builds page shows where they end up at 60.
Forms on the way, from the beta client's spellbook (build 70630): Cat Form at 20, Travel Form at 30 and Dire Bear Form at 40. Aquatic Form (level 16) and Bear Form (level 10) come from quests, not the trainer. Until 20, Bear Form is the only feral form. Every spell's level is on the Druid abilities page.
Counted on 16 Oct 2026 from the builds made between 18 Sep and 16 Oct 2026; recounted after each backup of the counter's day files.
- Feral Combat 45.9%
- Balance 31.3%
- Restoration 22.9%
Feral Combat Druid leveling order 45.9% of Druid leveling builds, 60,259
The order more Druids level in than any other. The order runs to level 60: Ferocity ×5, Heart of the Wild ×5, Genesis ×5, Nature's Majesty ×2, Nature's Reach ×2, Feral Swiftness ×2, Shredding Attacks ×3, Savage Fury ×2, Feral Charge, Sharpened Claws ×2, Predatory Strikes ×3, Blood Frenzy ×2, Leader of the Pack, Natural Instinct ×2, Rend and Tear ×5, Berserk, Furor ×5, Shifting Power, Improved Shifting Power ×2. Since this count, Berserk and Improved Shifting Power were taken out of the trees. So the whole order has no calculator link; its first 21 points open at level 30.
What the first points do: At 5/5, Ferocity: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy. At 5/5, Heart of the Wild: Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%. (talent text, beta client)
Levels 10 to 19, from the first talent point at level 10
9,484 of the 55,767 Feral Combat builds that reach level 19 hold these points, 17%.
- Lv 10 to 14
Ferocity 5/5 Feral Combat - Lv 15 to 19Heart of the Wild 5/5 Feral Combat
Across all 55,767 of those builds the talents taken most in these levels are Ferocity (67%), Heart of the Wild (65%), Feral Swiftness (51%) and Feral Instinct (30%).
Levels 20 to 29
1,068 of the 13,126 Feral Combat builds that reach level 29 hold these points, 8.1%.
- Lv 20 to 24
Genesis 5/5 Balance - Lv 25 to 26
Nature's Majesty 2/2 Balance - Lv 27 to 28
Nature's Reach 2/2 Balance - Lv 29
Feral Swiftness 1/2 Feral Combat
Across all 13,126 of those builds the talents taken most in these levels are Savage Fury (63%), Sharpened Claws (58%), Feral Swiftness (57%) and Feral Charge (47%).
Levels 30 to 39
438 of the 1,196 Feral Combat builds that reach level 39 hold these points, 36.6%.
- Lv 30
Feral Swiftness 2/2 Feral Combat - Lv 31 to 33
Shredding Attacks 3/3 Feral Combat - Lv 34 to 35
Savage Fury 2/2 Feral Combat - Lv 36
Feral Charge 1/1 Feral Combat - Lv 37 to 38
Sharpened Claws 2/2 Feral Combat - Lv 39
Predatory Strikes 1/3 Feral Combat
Across all 1,196 of those builds the talents taken most in these levels are Feral Swiftness (96%), Savage Fury (94%), Sharpened Claws (92%) and Feral Charge (85%).
Levels 40 to 49
403 of the 556 Feral Combat builds that reach level 49 hold these points, 72.5%.
- Lv 40 to 41
Predatory Strikes 3/3 Feral Combat - Lv 42 to 43
Blood Frenzy 2/2 Feral Combat - Lv 44
Leader of the Pack 1/1 Feral Combat - Lv 45 to 46
Natural Instinct 2/2 Feral Combat - Lv 47 to 49
Rend and Tear 3/5 Feral Combat
Across all 556 of those builds the talents taken most in these levels are Predatory Strikes (99%), Blood Frenzy (98%), Leader of the Pack (93%) and Natural Instinct (90%).
Levels 50 to 60
169 of the 291 Feral Combat builds that reach level 60 hold these points, 58.1%.
- Lv 50 to 51
Rend and Tear 5/5 Feral Combat - Lv 52Berserk 1/1 Feral Combat
- Lv 53 to 57Furor 5/5 Restoration
- Lv 58
Shifting Power 1/1 Feral Combat - Lv 59 to 60Improved Shifting Power 2/2 Feral Combat
Across all 291 of those builds the talents taken most in these levels are Berserk (100%), Rend and Tear (99%), Furor (86%) and Shifting Power (77%).
Balance Druid leveling order 31.3% of Druid leveling builds, 41,072
The order runs to level 60: Improved Wrath ×5, Moonglow ×3, Improved Moonfire ×2, Nature's Majesty ×2, Nature's Reach ×2, Nature's Splendor, Insect Swarm, Vengeance ×5, Nature's Grace, Eclipse ×3, Moonfury ×5, Improved Starfire ×5, Moonkin Form, Nature's Focus ×5, Naturalist ×5, Reflection ×3, Subtlety ×2. Open this Balance order in the calculator or its first 21 points at level 30.
What the first points do: At 5/5, Improved Wrath: Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%. At 3/3, Moonglow: Reduces the Mana cost of your damaging spells by 25%. At 2/2, Improved Moonfire: Increases the damage and critical strike chance of your Moonfire spell by 10%. (talent text, beta client)
Levels 10 to 19, from the first talent point at level 10
4,634 of the 38,647 Balance builds that reach level 19 hold these points, 12%.
- Lv 10 to 14
Improved Wrath 5/5 Balance - Lv 15 to 17
Moonglow 3/3 Balance - Lv 18 to 19
Improved Moonfire 2/2 Balance
Across all 38,647 of those builds the talents taken most in these levels are Improved Wrath (74%), Nature's Majesty (50%), Improved Moonfire (48%) and Moonglow (42%).
Levels 20 to 29
4,398 of the 16,007 Balance builds that reach level 29 hold these points, 27.5%.
- Lv 20 to 21
Nature's Majesty 2/2 Balance - Lv 22 to 23
Nature's Reach 2/2 Balance - Lv 24
Nature's Splendor 1/1 Balance - Lv 25
Insect Swarm 1/1 Balance - Lv 26 to 29
Vengeance 4/5 Balance
Across all 16,007 of those builds the talents taken most in these levels are Nature's Majesty (96%), Nature's Reach (91%), Nature's Splendor (90%) and Vengeance (65%).
Levels 30 to 39
2,296 of the 7,222 Balance builds that reach level 39 hold these points, 31.8%.
- Lv 30
Vengeance 5/5 Balance - Lv 31
Nature's Grace 1/1 Balance - Lv 32 to 34
Eclipse 3/3 Balance - Lv 35 to 39
Moonfury 5/5 Balance
Across all 7,222 of those builds the talents taken most in these levels are Vengeance (95%), Nature's Grace (83%), Eclipse (75%) and Moonfury (51%).
Levels 40 to 49
1,246 of the 4,382 Balance builds that reach level 49 hold these points, 28.4%.
- Lv 40 to 44
Improved Starfire 5/5 Balance - Lv 45
Moonkin Form 1/1 Balance - Lv 46 to 49
Nature's Focus 4/5 Restoration
Across all 4,382 of those builds the talents taken most in these levels are Moonkin Form (85%), Nature's Focus (72%), Improved Starfire (62%) and Heart of the Wild (21%).
Levels 50 to 60
342 of the 2,394 Balance builds that reach level 60 hold these points, 14.3%.
- Lv 50
Nature's Focus 5/5 Restoration - Lv 51 to 55
Naturalist 5/5 Restoration - Lv 56 to 58
Reflection 3/3 Restoration - Lv 59 to 60
Subtlety 2/3 Restoration
Across all 2,394 of those builds the talents taken most in these levels are Nature's Focus (100%), Naturalist (74%), Reflection (61%) and Subtlety (41%).
Restoration Druid leveling order 22.9% of Druid leveling builds, 30,029
The order runs to level 60: Nature's Focus ×5, Naturalist ×5, Reflection ×3, Gift of the Earthmother, Gift of Nature ×2, Improved Rejuvenation ×3, Swiftmend, Gift of Nature ×3, Living Spirit ×3, Nature's Swiftness, Improved Regrowth ×5, Genesis ×5, Wild Growth, Nature's Majesty ×2, Heart of the Wild ×5, Improved Tranquility ×2, Moonglow ×3, Nature's Splendor. Since this count, Gift of the Earthmother was taken out of the trees. So the whole order has no calculator link.
What the first points do: At 5/5, Nature's Focus: Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage. At 5/5, Naturalist: Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%. (talent text, beta client)
Levels 10 to 19, from the first talent point at level 10
11,413 of the 27,952 Restoration builds that reach level 19 hold these points, 40.8%.
- Lv 10 to 14
Nature's Focus 5/5 Restoration - Lv 15 to 19
Naturalist 5/5 Restoration
Across all 27,952 of those builds the talents taken most in these levels are Nature's Focus (62%), Naturalist (60%), Furor (19%) and Genesis (18%).
Levels 20 to 29
2,263 of the 12,211 Restoration builds that reach level 29 hold these points, 18.5%.
- Lv 20 to 22
Reflection 3/3 Restoration - Lv 23Gift of the Earthmother 1/1 Restoration
- Lv 24 to 25
Gift of Nature 2/5 Restoration - Lv 26 to 28
Improved Rejuvenation 3/3 Restoration - Lv 29
Swiftmend 1/1 Restoration
Across all 12,211 of those builds the talents taken most in these levels are Reflection (84%), Gift of Nature (79%), Gift of the Earthmother (72%) and Swiftmend (60%).
Levels 30 to 39
1,339 of the 5,314 Restoration builds that reach level 39 hold these points, 25.2%.
- Lv 30 to 32
Gift of Nature 5/5 Restoration - Lv 33 to 35
Living Spirit 3/3 Restoration - Lv 36
Nature's Swiftness 1/1 Restoration - Lv 37 to 39
Improved Regrowth 3/5 Restoration
Across all 5,314 of those builds the talents taken most in these levels are Gift of Nature (90%), Living Spirit (88%), Nature's Swiftness (79%) and Improved Regrowth (71%).
Levels 40 to 49
510 of the 2,676 Restoration builds that reach level 49 hold these points, 19.1%.
- Lv 40 to 41
Improved Regrowth 5/5 Restoration - Lv 42 to 46
Genesis 5/5 Balance - Lv 47
Wild Growth 1/1 Restoration - Lv 48 to 49
Nature's Majesty 2/2 Balance
Across all 2,676 of those builds the talents taken most in these levels are Wild Growth (97%), Improved Regrowth (84%), Genesis (71%) and Heart of the Wild (33%).
Levels 50 to 60
355 of the 1,744 Restoration builds that reach level 60 hold these points, 20.4%.
- Lv 50 to 54Heart of the Wild 5/5 Feral Combat
- Lv 55 to 56
Improved Tranquility 2/2 Restoration - Lv 57 to 59
Moonglow 3/3 Balance - Lv 60
Nature's Splendor 1/1 Balance
Across all 1,744 of those builds the talents taken most in these levels are Nature's Splendor (89%), Heart of the Wild (72%), Improved Tranquility (67%) and Moonglow (63%).
Spells a Druid trains on the way to 60
The level each Druid spell is first trained at, from the beta client's spellbook and its spell text (build 70630).
- Lv 1
Healing Touch, Mark of the Wild and Wrath - Lv 4
Moonfire and Rejuvenation - Lv 6
Thorns - Lv 8
Entangling Roots - Lv 10
Bear Form, Demoralizing Roar, Growl, Maul, Nature's Grasp and Teleport: Moonglade - Lv 12
Enrage, Regrowth and Revive - Lv 14
Bash and Cure Poison - Lv 16
Aquatic Form and Swipe - Lv 18
Faerie Fire and Hibernate - Lv 20
Cat Form, Claw, Feral Charge (from its talent), Omen of Clarity, Prowl, Rebirth, Rip, Shred and Starfire - Lv 22
Soothe Animal - Lv 24
Ferocious Bite, Rake and Remove Curse - Lv 25
Insect Swarm, Lacerate and Swiftmend (each from its talent) - Lv 26
Abolish Poison and Dash - Lv 28
Challenging Roar and Cower - Lv 30
Nature's Swiftness (from its talent), Tranquility and Travel Form - Lv 32
Ravage and Track Humanoids - Lv 36
Frenzied Regeneration and Pounce - Lv 40
Dire Bear Form, Feline Grace, Hurricane, Innervate, Moonkin Form (from its talent), Primal Bite (from its talent), Shifting Power (from its talent) and Wild Growth (from its talent) - Lv 44
Barkskin - Lv 50
Gift of the Wild
Beta client spellbook, build 70630. A spell marked with its talent comes with it, at the level its row opens. Every rank's level is in every Druid spell by level.
Changed on the beta for this order
What the beta builds changed in the talents these orders place and in the spells above, from the beta build tracker, newest first.
- Genesis: now Increases the periodic damage and healing done by your spells and abilities by 2%. Was: Increases the periodic damage and healing done by your spells and abilities by 1%. (build 70685 hotfixes, 30 Oct 2026)
- Shifting Power, cost line: now 55% of base mana | Instant | 8 sec cooldown | Requires Cat Form Was: 55% of base mana | Instant | 16 sec cooldown | Requires Cat Form (build 70685 hotfixes, 30 Oct 2026)
- Naturalist: now Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%. Was: Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%. (build 70685 hotfixes, 30 Oct 2026)
- Wild Growth: now Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. Was: Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. (build 70685 hotfixes, 30 Oct 2026)
- Wild Growth, cost line: now 550 Mana | 40 yd range | 3 sec cast | 6 sec cooldown Was: 550 Mana | 40 yd range | Instant | 6 sec cooldown (build 70685 hotfixes, 30 Oct 2026)
- Ferocious Bite (a spell, not a talent): now Finishing move that causes damage per combo point and converts each extra point of energy into 0.6 additional damage. Damage is increased by your Attack Power. 1 point : 33-43 damage 2 points: 57-67 damage 3 points: 81-91 damage 4 points: 105-115 damage 5 points: 129-139 damage Was: Finishing move that causes damage per combo point and converts each extra point of energy into 1.0 additional damage. Damage is increased by your Attack Power. 1 point : 50-66 damage 2 points: 86-102 damage 3 points: 122-138 damage 4 points: 158-174 damage 5 points: 194-210 damage (build 70685 hotfixes, 30 Oct 2026)
- Ferocious Bite (a spell, not a talent): now Learned at level 24 Was: Learned at level 32 (build 70685 hotfixes, 30 Oct 2026)
- Lacerate (a spell, not a talent): now Lacerates the enemy target, making them bleed for 30 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target. Was: Lacerates the enemy target, making them bleed for 60 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target. (build 70685 hotfixes, 30 Oct 2026)
- Primal Bite (a spell, not a talent): now Bite the target, dealing 100% normal damage plus 62 and generating a high amount of threat. Was: Bite the target, dealing 100% normal damage plus 38 and generating a high amount of threat. (build 70685 hotfixes, 30 Oct 2026)
- Wild Growth (a spell, not a talent): now Heals the target and their party for 490 over 7 sec. Party members must be within 43.5 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. Was: Heals the target and their party for 490 over 7 sec. Party members must be within 43 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. (build 70685 hotfixes, 30 Oct 2026)
- Wild Growth (a spell, not a talent), cost line: now 755 Mana 40 yd range; 3 sec cast 6 sec cooldown Was: 755 Mana 40 yd range; Instant 6 sec cooldown (build 70685 hotfixes, 30 Oct 2026)
- Moonkin Form: now Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Was: Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party members within 45 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. (build 70425, 15 Oct 2026)
- Leader of the Pack: now While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%. Was: While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura. (build 70425, 15 Oct 2026)
- Shred (a spell, not a talent): now Shred the target, causing 155% damage plus 34 to the target. Must be behind the target. Awards 1 combo point. Was: Shred the target, causing 155% damage plus 54 to the target. Must be behind the target. Awards 1 combo point. (build 70425, 15 Oct 2026)
- Shred (a spell, not a talent): now Learned at level 20 Was: Learned at level 22 (build 70425, 15 Oct 2026)
- Natural Instinct: now Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect. Was: Increases the critical strike damage bonus of your melee abilities by 10%. (build 70291, 8 Oct 2026)
- Thorns (a spell, not a talent): now Thorns sprout from the friendly target causing 3 Nature damage to attackers when hit. Lasts 10 min. Was: Thorns sprout from the friendly target causing 4 Nature damage to attackers when hit. Lasts 10 min. (build 70291, 8 Oct 2026)
- Wrath (a spell, not a talent): now Causes 14 to 16 Nature damage to the target. Was: Causes 15 to 17 Nature damage to the target. (build 70291, 8 Oct 2026)
- Moonkin Form: now Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party members within 45 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Was: Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. (build 70170, 1 Oct 2026)
- Bear Form (a spell, not a talent): now Shapeshift into Bear Form, increasing Attack Power by 120, Armor contribution from items by 180%, and Health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Was: Shapeshift into a bear, increasing melee attack power by 120, armor contribution from items by 180%, and health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. (build 70170, 1 Oct 2026)
- Cat Form (a spell, not a talent): now Shapeshift into Cat Form, increasing Attack Power by 120 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Was: Shapeshift into cat form, increasing melee attack power by 120 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. (build 70170, 1 Oct 2026)
- Dire Bear Form (a spell, not a talent): now Shapeshift into Dire Bear Form, increasing Attack Power by 180, Armor contribution from items by 360%, and Health by 1,240. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Was: Shapeshift into a dire bear, increasing melee attack power by 180, armor contribution from items by 360%, and health by 1,240. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. (build 70170, 1 Oct 2026)
- Travel Form (a spell, not a talent): now Shapeshift into Travel Form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Was: Transforms the druid into a travel form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. (build 70170, 1 Oct 2026)
- Berserk: now Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec. Was: Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec. (build 70009, 24 Sep 2026)
- Ferocity: now Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy. Was: Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1 Rage or Energy. (build 70009, 24 Sep 2026)
- Wrath (a spell, not a talent): now Causes 15 to 17 Nature damage to the target. Was: Causes 10 to 12 Nature damage to the target. (build 70009, 24 Sep 2026)
- Insect Swarm: now The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec. Was: The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 55 Nature damage over 12 sec. (build 69876, 16 Sep 2026)
- Moonfury: now Increases the damage done by your Arcane and Nature spells by 2%. Was: Increases the damage done by your Arcane and Nature spells by 1%. (build 69876, 16 Sep 2026)
- Moonglow: now Reduces the Mana cost of your damaging spells by 8%. Was: Reduces the Mana cost of your spells by 3%. (build 69876, 16 Sep 2026)
- Moonkin Form: now Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Was: Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360% and all party members within 45 yards have their critical chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. (build 69876, 16 Sep 2026)
- Feral Charge: now Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy. Was: Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat) Leap behind an enemy, Dazing them for 3 sec. (build 69876, 16 Sep 2026)
- Predatory Strikes: now Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level. Was: Increases your melee Attack Power by 50% of your level. (build 69876, 16 Sep 2026)
- Wild Growth: now Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. Was: Heals the target and their party for 285 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. (build 69876, 16 Sep 2026)
Every build's changes are on the beta build tracker.
Questions
- Which spec do Druids level as in WoW Forever?
- 45.9% of the 131,360 Druid builds with a recorded order lead in Feral Combat, 31.3% in Balance and 22.9% in Restoration. That matches level 60, where 57% of Druid builds with 41 or more points lead in Feral Combat too, by count.
- What are the first Druid talents to take?
- The leading Feral Combat order puts its first points, levels 10 to 19, in Ferocity and Heart of the Wild, more than any other ten points: 17% of the 55,767 Feral Combat builds that reach level 19 hold exactly those ten points.
- What is the Druid build at level 20 in WoW Forever?
- The leading Feral Combat order holds 11 points at level 20: Ferocity 5/5, Heart of the Wild 5/5, Genesis 1/5 (Balance). 17% of the 55,767 Feral Combat builds that reach level 19 hold its levels 10 to 19; of those that go on, 8.1% hold levels 20 to 29.
- What is the Druid build at level 40 in WoW Forever?
- The leading Feral Combat order holds 31 points at level 40: Ferocity 5/5, Heart of the Wild 5/5, Genesis 5/5 (Balance), Nature's Majesty 2/2 (Balance), Nature's Reach 2/2 (Balance), Feral Swiftness 2/2, Shredding Attacks 3/3, Savage Fury 2/2, Feral Charge 1/1, Sharpened Claws 2/2, Predatory Strikes 2/3. 17% of the 55,767 Feral Combat builds that reach level 19 hold its levels 10 to 19; of those that go on, 8.1% hold levels 20 to 29, 36.6% hold 30 to 39 and 72.5% hold 40 to 49.
- Where does this Druid leveling order come from?
- From the builds people make on this site's Druid calculator, which records the order every point was placed in. 131,360 Druid builds with ten or more ordered points, made, shared or saved between 18 Sep and 16 Oct 2026, counted once per visitor per day, no identities. Each bracket is the ten points most builds hold by its last level among the builds that hold the earlier brackets; the order stops where fewer than 25 agree.
- What Druid talents do you have by level 20?
- The leading Feral Combat order holds Ferocity 5/5 and Heart of the Wild 5/5 by level 19: 9,484 of the 55,767 Feral Combat builds that reach 19, 17%, hold exactly those ten points.
- Can you level a Druid as Restoration?
- Yes. 30,029 of the 131,360 Druid leveling orders, 22.9%, lead in Restoration, and the Restoration order above runs to level 60.
- Bear Form or Cat Form for leveling?
- You get Bear Form from a quest at 10 and Cat Form from the trainer at 20, so until 20 Bear Form is the only feral form. The Feral order's first points work in both. Ferocity cuts the cost of Maul, Primal Bite, Swipe, Claw and Rake by 5 Rage or Energy at 5/5. Heart of the Wild adds 20% Stamina in Bear Form and Dire Bear Form and 10% Strength in Cat Form at 5/5.
- Can I follow this Druid order in game?
- Yes. The free Talents Forever addon shows a build from this site in the game's talent window and follows it as you level.
Builds whose finished ranks today's trees refuse (a row not open, an arrow not met) are left out. Also for Druids: the most popular builds, every talent in words, what changed since Classic, the abilities, new and changed, the races and their racials, questions answered from the data, and the Druid calculator. Leveling builds for every class.