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Robin can introduce you to 10+ people at Halo Studios
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7K followers
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Websites
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http://www.robin-chyo.com
About
PRIMARY: https://www.artstation.com/robinchyo
SECONDARY:…
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Activity
7K followers
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Robin Chyo reposted thisRobin Chyo reposted thisHullo! We are lookin for a concept intern for 2027!
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Robin Chyo reposted thisRobin Chyo reposted thisHere is something I did in 2024 while working at Blur for Secret Level Season 1 on Amazon. I uploaded this just yesterday after realizing that something was missing from the portfolio..
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Robin Chyo reposted thisRobin Chyo reposted thisConcept art for the Triumph of Tolerance, from Halo: Campaign Evolved. One of the highlights of my time on this project was designing a brand-new Covenant vehicle from the ground up. In collaboration with Bryan Repka, I used the Mjern Pattern as a foundation and worked through many iterations, from rough sketches, refined line drawings, and rough sculpts in Nomad, to arrive at the final design. As the concept team’s point person for Covenant design, I used this concept as the basis for a mini guide outlining the core principles of Covenant vehicle design under the game’s new visual direction. The final model was created by the talented artists at Virtuos, with materials and surfacing by Tadao Masuyama. I am now open to work for full-time and contract Senior Concept Artist roles.
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Robin Chyo reposted thisRobin Chyo reposted thisHere are some of the designs I worked on during my time on Splitgate 2! A big thank you to Trevor Claxton and João Fernandes for bringing me onto the project, and a special shoutout to my fellow artists Jonathan Kuo and Fred Rambaud. It was truly a privilege to be part of such an amazing team. Art Director: Vincenzo Spina Associate Art Director: Trevor Claxton
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Robin Chyo reposted thisRobin Chyo reposted thisI was effected by the layoffs at Maxis last week so I’m looking for my next opportunity in UI Art and Visual Design. I’m grateful for the experience and the chance to have worked with some talented people along the way. I’m now looking forward to finding a new team and project where I can contribute my experience in AAA game UI, visual design, and building distinctive visual styles. If you know of any opportunities or teams looking for someone with my background, I’d really appreciate a connection or a share. Thanks to everyone for the support! Check out my portfolio for the projects I've worked on! https://bpvu.online/ #OpenToWork #GameUI #UIArt #VisualDesign #GameDev
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Robin Chyo shared thisWorking with Ajay on Halo: Campaign Evolved was a blast! He's fast, adaptable, a great collaborator, and a champ when it comes to providing AND taking feedback! He'd be an amazing addition to any team!Robin Chyo shared thisI'm looking for my next full-time role in concept art, visual development, or 2D art management. A month ago, most of my colleagues and I were affected by the restructuring at Microsoft/XBOX. I’ve taken some time process and regroup and I’m ready for what’s next. At Halo Studios, I was the point person for Covenant visual design on Halo: Campaign Evolved. I wrote the Covenant style guide used by in-house teams and outsource partners, and I directed concept art teams at three outsource studios. Over seven years I've shipped work on Halo, Star Wars, Marathon, and more. I'm looking for: • Full-time or Contract Senior Concept Artist roles • Art Outsource Manager roles If your team is hiring, or you know someone who is, I'd be grateful for an intro or a share. My portfolio is in the comments.
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Robin Chyo shared thisA little more exploration of my personal project, LAND OF. This time the focus is a bit more of the world. More behind-the-scenes/details in the link! https://lnkd.in/gsF88T7F #noai
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Robin Chyo reposted thisRobin Chyo reposted thisHey folks. I was impacted by the recent action at Halo Studios. Working on the Halo franchise was a genuine dream studio opportunity for me, and walking away from a universe and a team I love is tough. It's taken me a while to absorb it. I know there are a lot of layoffs going around right now. But I still believe in this industry. My favorite part of this community has always been the people I get to work with and how we rise to any challenge. The wild mix of creatives, technical problem-solvers, and craftspeople who bring these worlds to life. Getting to collaborate every day with some of the sharpest, most talented folks in the business is an honor and a pleasure. To my direct reports: thank you for your trust, your grit, and your relentless commitment. To finish any game is to swim in the deep water, and you all showed how well you swim. To any studio lead or recruiters looking for incredible production talent, please feel free to reach out so I can tell you more about these great teammates. Alvin Nelson is an experienced producer who has worked on all aspects and phases of development. He has an uncanny ability to find the truth in the data and he builds tools to make sure that it is visible to everyone at all times. Cameron Anicich is a great communicator with experience in release operations, development, and publishing production. He is exceptionally adept at adopting new software and technologies to drive team productivity. Drew Benz is an immovable force of calm with a proven track record of supporting video and audio teams for creative work. He is a bridge builder and excels with both internal and external teams. Mikey Soden - When he joined our team he immediately solved multiple cross-team challenges. He's the type of production leader that brings immediate positive impact to a team. Sean Swidersky - I've learned a lot from Sean about Halo over the years. He is a passionate and skilled producer for internal and external teams who embodies the culture of classic Halo. Give him a new IP to champion and I know he'll be its biggest advocate for any new team. Because of the nature of my role in production, I had the unique privilege of working closely with nearly every discipline in the studio. If you are looking to fill any studio roles right now and want some recommendations, please reach out. I would love nothing more than to connect brilliant people with their next home. As for me, I'm just starting my pursuit of what's next. I love untangling complex production problems and empowering teams to do their best work—and I'm excited for the next challenge. Talk soon. #GameDev #Production #GamingCommunity #OpenToWork
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Robin Chyo reposted thisRobin Chyo reposted thisHappy Friday Folks, WE ARE HIRING! This week, I am focussing on the Art opportunities we currently have available at our Keywords Studios. First up I am looking for a Principal Environment Artist, based out of Canada, you'll be experienced in console development with at least 2 AAA shipped titles and ideally one as a Principal, for this role please contact me directly to apply. At Volta - we are looking for a Quebec based Art Director. We are seeking a game industry – experienced Senior Lead Artist or Art Director who consistently delivers high-quality work, sets a clear vision, and aligns teams. I In the art team at Smoking Gun Interactive Inc., we are seeking a BC-based, Junior UI Artist experienced in designing and implementing UI assets and animations. This is an ideal of opportunity for a Junior fresh out of University or game school looking for their first role. https://lnkd.in/gWavaUqz We also have open roles at Liquid Development for both experienced Environment Artists in the USA and Material Artists based out of Mexico, for these roles, were looking for AAA console experience and a folio to match. https://lnkd.in/etFUw7sv New roles available soon. And if you have any questions do not hesitate to reach out at: stu@climaxstudios.com Please be aware, that at this time we are unable to offer visa sponsorship of any kind. I look forward to hearing from you and weekend well. Stu
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Robin Chyo liked thisRobin Chyo liked thisPlasticity practice. Revisiting a previous design and updating it. WIP✍
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Robin Chyo reacted on thisRobin Chyo reacted on thisDay 31: Flex He's flexing those drawing muscles! With that Inktober 2026 comes to a close and I'm happy to say that I finished!!! Even if I didn't like or enjoy every sketch, I toughed it out and saw it through. On that note, this sketchbook is almost full 😅 #inktober2026
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Robin Chyo reacted on thisRobin Chyo reacted on thisWELL, I'm not going to forget *that* in a hurry. I had the incredible honor to create a mural piece for the entryway wall at Lightbox Expo this year, and seeing it in person was mind-boggling. I wanted to turn the wall into something like the experience of standing in front of the large tank at an aquarium (one of my favorite places in the world). As I tinkered I came up with the idea to pay homage to the eyewitness/scholastic cutaway ecosystem illustrations of my childhood, as well as exploring the theme of the mind and levels of consciousness. If you'd like a closer look, some close-ups are available on my portfolio site: https://lnkd.in/gKsG3cvj All made by human hands, in procreate on the ipad.
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Halo Studios
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My objective as an artist is to collaborate with others to discover solutions to our clients’ conceptual needs. To support this goal, I keep abreast of industry trends, continually research and learn new techniques, and adapt to new environments. My work experiences have taught me the importance of a strong work ethic, collaboration, ensuring superior quality, meeting deadlines, and exceeding the expectations of clients.<br><br> I am a seasoned artist specializing in concept art, visual development & illustration primarily in the games industry with two decades of experience. My skill set includes Digital Painting, 3D Modeling/Texturing, High-Poly Modeling, traditional drawing, Painting & Sculpting.
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