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▪ Management: Coaching, mentoring, and professional development for engineers…
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Systems and methods for remastering a game space while maintaining the underlying game simulation
Activision Publishing Inc
Toolchain, simulation, and rendering technology developed for Diablo II: Resurrected.
Other authorsSee publication -
Tony Hawk's Pro Skater 1+2 Behind the Scenes
Vicarious Visions
For Tony Hawk's Pro Skater 1+2 Remastered, a small team at Vicarious Visions was responsible for Create A Park: a fan-favorite feature of the Tony Hawk series. Shea McCombs and Jeff Stewart give insight into VV's development culture and describe some of hte innovations that the CAP team brought to the remaster, including procedural geometry tools that let players build skate park features not possible in previous titles.
Other authorsSee publication -
Build Great Tools: Workflow Guidelines from Vicarious Visions
Vicarious Visions
See publicationIn this 2018 GDC session, Vicarious Visions' Jeff Stewart shares the practical techniques that have guided tools and workflow development at Vicarious Visions, drawing on examples from their own tool-chain as well as others that inspired them.
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Riding the wave helps platform development
Research Information Magazine
See publicationA case study that describes MetaPress R&D's use of Google Wave in the early days of Mozaic Digital Editions. Includes a followup that addressed Google's subsequent sunsetting of Wave.
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