“I can't begin to say enough great things about Volodya and VSquad! I look forward to continuing to work with them on into the future!”

/ Art, Development, and Production Support for Indie Teams
VSQUAD supports indie teams with both game art production and technical development. We can help with separate assets, characters, environments, animation, UI, Unity or Unreal tasks, or take a larger production scope when the team needs reliable external support.

VSQUAD has helped different studios and indie developers across industry enhance their projects.
“I can't begin to say enough great things about Volodya and VSquad! I look forward to continuing to work with them on into the future!”
Characters, props, vehicles, and environment assets created for mobile gameplay.
Track layouts, gameplay spaces, obstacles, and scene flow built around the runner format.
Bright stylized locations prepared for readable gameplay and mobile performance.



Reliable art support for indie teams that need quality, budget awareness, and a team that stays involved.



External production support for larger teams with established quality bars, reviews, and pipelines.

3D production support for brands, agencies, products, and companies outside gaming.


The 3D character development for Mandragora focused on capturing the gritty, hand-painted aesthetic of the witch-tree world. We emphasized sharp facial features and worn fabric textures to define the character’s battle-hardened appearance while maintaining high-fidelity stylized details.








For Unsung Story, we developed this character with a focus on a chunky, readable silhouette essential for tactical RPG gameplay. The texturing process involved layering hand-painted details to define the sharp contrast between the heavy fur elements and the weathered metallic gear.









The 3D model for Xanthos centers on a sleek silhouette defined by the leather-textured hood and sharp, obsidian-like shoulder accents. We focused on the balance between hand-painted skin tones and metallic waist-guard details to ensure the character fits the dark fantasy tone of the Ghost of Dragon project while remaining optimized for gameplay.







Game-ready assets for Unity projects, mobile games, indie titles, and cross-platform production.

Production-ready assets for Unreal projects that need strong visuals and clean technical setup.

Flexible asset production for Godot projects, indie teams, prototypes, and lightweight games.

Characters and creatures created to fit the game’s dark fantasy visual direction.
Props, scene elements, and environment assets built for the game world.
Texture work and material support for characters, assets, and environment elements.

We developed this character for Hunters & Puzzles with an emphasis on a vibrant color palette and clean, mobile-optimized geometry. The texturing process focused on hand-painted details for the leather gear and fabric to ensure the stylized silhouette remains sharp across various in-game environments.







The 3D weapon creation for Hunters & Puzzles focused on high-readability and chunky silhouettes suitable for mobile gameplay. We balanced crystalline and metallic textures through a hand-painted approach, ensuring the assets feel vibrant and tactile while staying within strict technical optimization limits.








For BlackThorne Keep, our team focused on the complex layering of the character’s tunic and patterned sashes to create a rich, tactile feel. The 3D creation process emphasized high-fidelity texturing on the ornamental gold pauldrons and fabric to achieve a grounded, high-detail finish.







The 3D development for this character focused on a distinct ritualistic silhouette, dominated by the tall, tapered headpiece and sharp collar geometry. We emphasized the contrast between the muted olive armor and the vibrant red accents of the ceremonial beads and body markings to maintain a strong visual identity.






Trusted by leading game studios worldwide.
Key questions about working with VSQUAD on indie games, including game art, development support, fixed budgets, production planning, Unity and Unreal tasks, and small-team workflows.
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