Straight from the pros: New Expert Interviews in Insights 🔥

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GET IN TOUCH

Got a project in mind? We usually reply within a day.

    Your message goes straight to Volodymyr or Violetta. One of us will get back to you personally.

    Yes, we’re real people 🐱


    Don’t worry if your project is still early. Just tell us what you’re working on.

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    What our customers say

    VSQUAD has helped different studios and indie developers across industry enhance their projects.

    “One of the best decisions I made was reaching out to VSquad for the production of my character 3D models. The team is not only incredibly professional but also genuinely kind and collaborative.”

    Alán García Armendáriz, discussing combat design, Unreal Engine development, and co-development pipelines with VSQUAD.
    Alán García Armendáriz
    Game & Combat Designer | Unreal Engine Developer | Creative Director at Unannounced Studio

    “Collaborating with Volodya feels like teaming up with a partner who not only shares the workload effectively but also requires minimal guidance.”

    Client feedback from Matthias Andre, Co-Founder at Bitgem Pty Ltd, highlighting successful production and co-development collaboration with VSQUAD.
    Matthias Andre
    Director | Co-Founder at Bitgem Pty Ltd

    “It was a great experience working with Volodya's team. Not only did they keep our production on schedule, but the final delivery was of excellent quality.”

    Meta Interaction Logo
    Kai
    Meta Interaction

    “VSQUAD did amazing work! Friendly, responsive — I look forward to working with them again.”

    Client feedback from David Welch, Product Manager, highlighting production efficiency and game development collaboration with VSQUAD.
    David Welch
    Creative Lead | Product Manager

    “I have been working with VSquad for several years on various game projects. Their team consistently delivers high-quality artwork with precision, creativity, and attention to detail.”

    Juan Castillo profile avatar featuring the red Venum Spyder logo, a stylized monster shaped like the letter M, with text underneath on a white background.
    Juan Castillo
    Founder | Software Engineer at Venum Spyder

    “One of the best decisions I made was reaching out to VSquad for the production of my character 3D models. The team is not only incredibly professional but also genuinely kind and collaborative.”

    Alán García Armendáriz, discussing combat design, Unreal Engine development, and co-development pipelines with VSQUAD.
    Alán García Armendáriz
    Game & Combat Designer | Unreal Engine Developer | Creative Director at Unannounced Studio

    “Collaborating with Volodya feels like teaming up with a partner who not only shares the workload effectively but also requires minimal guidance.”

    Client feedback from Matthias Andre, Co-Founder at Bitgem Pty Ltd, highlighting successful production and co-development collaboration with VSQUAD.
    Matthias Andre
    Director | Co-Founder at Bitgem Pty Ltd

    “It was a great experience working with Volodya's team. Not only did they keep our production on schedule, but the final delivery was of excellent quality.”

    Meta Interaction Logo
    Kai
    Meta Interaction

    “VSQUAD did amazing work! Friendly, responsive — I look forward to working with them again.”

    Client feedback from David Welch, Product Manager, highlighting production efficiency and game development collaboration with VSQUAD.
    David Welch
    Creative Lead | Product Manager

    “I have been working with VSquad for several years on various game projects. Their team consistently delivers high-quality artwork with precision, creativity, and attention to detail.”

    Juan Castillo profile avatar featuring the red Venum Spyder logo, a stylized monster shaped like the letter M, with text underneath on a white background.
    Juan Castillo
    Founder | Software Engineer at Venum Spyder

    Your Art Production Team

    You do not need the most senior person by default. You need the right specialist at the right stage, within the project’s budget.

    Volodymyr Liubchuk

    Volodymyr Liubchuk

    Creative Director | External Game Art Production

    Creative director with 10+ shipped projects across Wayfinder, Ruined King, Darksiders Genesis, Battle Chasers, SMITE, Allods Online, and other game productions.

    Hanna Nor

    Hanna Nor

    Lead Production Manager | Creative & Game Production

    Manages full-cycle production across art, animation, development support, partners, feedback, budgets, deadlines, and final delivery.

    Vitalii Koziuk

    Vitalii Koziuk

    Lead 3D Artist | Production Lead

    Leads 3D production across Wayfinder, Darksiders Genesis, Ruined King, SMITE, Battle Chasers, and other VSQUAD game projects.

    Danila Vlasov

    Danila Vlasov

    Art Director | Visual Development & Concept Art

    Leads art direction and visual development for games, combining 25+ years of experience in concept art, team leadership, and high-quality content production.

    Gleb Sokolov

    Gleb Sokolov

    Game Development Lead | Game Design, Production & Technical Direction

    20+ years in game development, production, and design across Heroes of Might & Magic V, Allods Online, Blitzkrieg 3, Legends of Allods, and more.

    Artem Babych

    Artem Babych

    Senior Realtime VFX Artist | Unity, Unreal & Game Effects

    Creates readable, optimized, game-ready VFX for Unity, Unreal, live games, gameplay effects, shaders, and particle systems.

    FAQ

    Have questions before contacting VSQUAD?

    Here are quick answers about project requests, estimates, mobile game art production, Unity support, NDA materials, and what happens after you send a message.

    You can send a short project description, references, screenshots, asset list, platform, engine, deadline, budget range, or any production details you already have.

    The brief does not need to be perfect. If the scope is still rough, VSQUAD can help clarify what needs to be estimated first.
    Yes. We can review the available information and help define the next practical step.

    For early requests, this may include checking the asset list, visual style, technical needs, animation scope, Unity or Unreal requirements, mobile optimization needs, and possible production risks before giving a final estimate.
    Yes. VSQUAD can support mobile game production with 2D and 3D assets, characters, environments, props, UI / HUD, animation, VFX, Unity-based scenes, mobile game ads, and production-ready assets.

    For mobile projects, we also pay attention to optimization, readable shapes, performance limits, technical handoff, and how the assets will work inside the actual game.
    Yes. VSQUAD can support Unity projects with game-ready assets, shared skeleton requirements, rigging preparation, basic animation needs, asset integration, scene setup, and technical collaboration with the internal team.

    If your project has specific pipeline requirements, it is best to mention them in your message.
    Yes. VSQUAD works with indie teams, growing studios, publishers, and established game productions.

    The scope can be small, such as a single asset batch or test task, or larger, such as ongoing art production, external team support, or development support.
    Yes. If the project is under NDA, you can mention this in your message and we can review the NDA before discussing sensitive materials.
    Volodymyr or Violetta will review your message and reply as soon as possible, usually within the first working hour.

    We will let you know that we have received and read your request. If needed, we may ask for more details about the project type, scope, visual direction, technical needs, timeline, budget range, or available materials before suggesting the next step.