"The story says I was super shocked and decided to take revenge, but I never thought about that," says PlayStation creator Ken Kutaragi. "I didn't think that we had to crush [Nintendo]." https://bit.ly/4z61tcB
GamesIndustry.Biz
Book and Periodical Publishing
GI is the market leading website for news and information about the global video games industry
About us
GamesIndustry.biz is the market leading industry media brand for news and information about the global video games industry. The site has a significant and qualified global audience, with over 130,000 registered users spanning every part of the industry, from design, development, publishing, marketing, distribution or retail all the way through to media, freelance and students. Leading news content, with opinion-forming industry interviews and analysis, are added daily, while the site boasts one of the largest recruitment databases for video games-related roles, and a comprehensive guide to the events that span the games business. Additionally the site delivers daily newsletters to a massive and growing industry audience, and regularly features key figures offering their opinions on the topics of the day, often feeding back on our stories and features. In addition, GamesIndustry.biz operates the Best Places To Work Awards, a series of Investment Summits, the GI Academy student event, plus many more networking shows. We also publish an annual magazine and weekly podcast.
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https://www.gamesindustry.biz/
External link for GamesIndustry.Biz
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- Book and Periodical Publishing
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- 11-50 employees
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- Brighton
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- 2002
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Updates
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"The Capcom side is very collaborative and supportive, and they encourage us to bring a lot of different, innovative ideas." The director of Monster Hunter Outlanders discusses Tencent's collaboration with Capcom. https://bit.ly/4zZijdb
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The studios behind Valheim, Subnautica, Hades, Phasmophobia, Paralives, and Deadhaus Sonata discuss the highs and lows of Early Access. "[Players] might be more forgiving when it comes to content, but they still expect a polished game." https://bit.ly/4zfrXbx
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"There was a period where I was almost like, if State of Decay 3 can't find its way to finishing, there's something really deeply wrong with the industry," says Philip Holt, CEO of Undead Labs. https://bit.ly/4kcFRX7
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"The great talking point of the moment, generative AI, was not being extensively used by the developers I spoke to," says Jon Hicks of his trip to Paris Games Biz. "We kicked the tyres and it didn't fit our development pipeline, was the consensus among the smaller teams." https://bit.ly/4ihM6Xj
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Studio Atelico launches Atelico AI Engine into Early Access The studio's technology, first used in its debut game Bobium Brawlers, is designed to run on-device instead of relying on data centres. https://lnkd.in/e3Abdhfx
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Indie developer Maddy Makes Games has delisted Celeste and TowerFall from Xbox to support the pro-Palestinian Boycott, Divestment, and Sanctions (BDS) movement https://lnkd.in/evVK8haR
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Gaming storefronts are facing a Slop Grenade problem | Opinion Players and creators alike dislike AI-created games, but digital storefronts are ill-equipped for the avalanche of slop that threatens to tank discoverability and turn away consumers https://lnkd.in/egtRmJED
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Roblox Q3 results beat expectations despite bookings falling 12% to $1.7bn Revenue rose 16% year-on-year to $1.6 billion as platform continues to expand its AI creation tools https://lnkd.in/eVa3iGgH
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Why asking "what's the budget for your game?" doesn't make sense in 2026 | Opinion Spilt Milk Studios' Nicolas Lovell on how the studio balances different funding sources, and scales game development to match https://lnkd.in/ePW3G3fP
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