Mods | The Outer Worlds 2 Wiki

From The Outer Worlds 2 Wiki


Mods in The Outer Worlds 2 are attachments that can be affixed to Weapons and Armor to modify their properties, improving certain aspects of the item. Mods are divided into Ranged Weapon Mods, Melee Weapon Mods and Armor Mods, each pertaining to a specific item type. Mods offer various types of improvements such as modifying weapon damage types, reducing recoil, improving certain Skills and more. This page covers information on all Mods available in The Outer Worlds 2 as well as details on their effects and how to acquire them.

Mods in The Outer Worlds 2 are upgrade components that alter or enhance the performance of Weapons, Head Armor, and Body Armor. They can modify core attributes such as damage, reload speed, or defensive strength, while also introducing unique gameplay mechanics like elemental resistance, energy regeneration, or stealth camouflage

The Outer Worlds 2 All Mods Guide

How to Attach Mods in The Outer Worlds 2

Mods in The Outer Worlds 2 can only be attached at a Workbench, which serves as the main hub for weapon and armor customization. Once you access a workbench, the Modification Menu will appear, displaying your equipped items on the left, the list of available Mods in the center, and detailed descriptions on the right side of the screen. Additionally, you can also open the Workbench by using Niles' [Field Thinkering].

Each Mod type can only be installed on compatible equipment. Weapon Mods apply exclusively to weapons, while Armor Mods and Helmet Mods are reserved for headgear or body armor. Attempting to use a Mod on the wrong category will disable the installation option.

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To begin modifying your gear, select the piece of equipment you wish to enhance. When you highlight an item, all compatible Mods you currently own will appear in the list. Choose the desired Mod, review its description, and confirm the upgrade to apply it. Once installed, the Mod becomes permanently fused to that item, replacing or occupying one of its available sockets.

Keep in mind that not all equipment has the same number of modification slots. The number of available sockets is displayed beneath the item’s name on the left side of the screen. Some gear may already include built-in Mods when found or purchased. Items labeled with “Premium” in their name feature gold-filled sockets, indicating they contain high-grade, pre-installed Mods that cannot be replaced. Once all of the slots has been filled, you cannot add a modifier anymore on that gear.

Can You Remove Mods in Outer Worlds 2?

Once attached, Mods cannot be recovered after installation. You'll have to really think it through if you want to install a Mod to your equipment. This is especially the case for "Premium" items or gear you only acquire once. On the other hand, Mods can be crafted infinitely as long as you have their required materials. Additionally, unlocking a Mod from any source will also unlock its corresponding recipe.

Where to Find Mods in The Outer Worlds 2

Armor Mods in The Outer Worlds 2 can be discovered throughout Arcadia. They are often hidden within the environment, tucked inside lockers, containers, storage crates, or found as loot in abandoned facilities and settlements. Exploring off the main path or searching restricted areas frequently rewards players with rare Mod components or pre-installed gear.

Many Armor Mods can also be obtained by purchasing them from local merchants and traders scattered across major settlements. Vendors such as Auntie's Choice Replenishment Officer, Reclaimed Imports, or Matriarch's Merciful Medicine often refresh their stock, offering different defensive or utility upgrades over time.

Meanwhile, Weapon Mods are commonly acquired through Weapon Modification Vending Machines located in industrial zones, repair shops, or near workbenches. These machines sell a rotating selection of firearm and melee enhancements, allowing players to expand their customization options as they progress through the game.

Additionally, aside from the typical rewards you get from completing a quest, some NPCs will also grant you Mods along with their corresponding recipes as a reward.

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The Outer Worlds 2 Weapon Mod Types

Mods in The Outer Worlds 2 are upgrade components that let players customize their Weapons and Armor, shaping both offense and defense to match any playstyle. They alter how gear behaves, from improving critical hits and ammo efficiency to granting elemental resistances or unique combat bonuses. Each mod type is tied to a specific equipment category and can only be installed through a Workbench.

Weapon Mods

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Enhance ranged and melee combat by changing how weapons function. They can transform single-shot guns into burst or charged models, reduce ammo consumption, or change damage types to elemental variants like Corrosive or Plasma. Some unique mods completely alter weapon behavior, adding explosive projectiles or stacking poisons that reward aggressive or tactical playstyles.

Helmet Mods

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Focus on awareness and adaptability. Utility mods trigger effects in combat, such as camouflage after stealth kills, bursts of speed when low on health, or chances to recover ammo and crafting materials. Resistance mods, on the other hand, improve survivability by boosting critical damage potential, slide-based attacks, or granting passive regeneration and team-based buffs.

Body Armor Mods

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Define defensive identity. Armoring mods provide raw protection or mitigate specific threats like explosions. Resistance mods add complex effects, temporary health boosts, adaptive defenses that react to incoming damage, or total immunity to elemental effects. Material mods go further, changing how damage and healing work altogether, with advanced variants turning fire into healing or blending multiple resistances for endgame protection.

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All Outer Worlds 2 Mods Comparison Table

You can search by Name, Rarity, Type, etc... Just type into the search box what you are looking for.

Quick Search of all Mods

Name

Equip

Rarity

Type

Effect

Location

Accelerated Bursts
Weapons Uncommon Ranged Now fires in a 3 round burst and has increased Critical Hit Chance.
Accuracy Drug Enhancements
Body Armor Common Companion Mod - Resistance Inez's combat drug auto-injectors now also grant Inez temporary bonus Damage. Also, slightly increases the effectiveness of her armor.
Acid-Proof Joint Seals
Body Armor Common Companion Mod -Armoring Niles gains immunity to Corrosive side-effects and the effectiveness of his armor is increased.
Acid-Proof Plates
Body Armor Common Companion Mod -Armoring Grants immunity to Corrosive side-effects and greatly increases the effectiveness of his armor.
Acid-Proof Plating
Body Armor Common Companion Mod -Armoring Grants immunity to Corrosive side-effects. Also, increases the effectiveness of their armor.
Acid-Resistant Materials
Body Armor Common Companion Mod -Armoring Grants immunity to Corrosive side-effects. Also, slightly increases the effectiveness of her armor.
Acrid Injection
Weapons Unique Melee Attacks with this weapon apply a stacking poison to the target.
Adaptive Engineering
Body Armor Unique Resistance Incoming damage may change defense mode.
Light damage (dealing less than 10% of Max Health) enables +10% Damage Resistance mode.
Heavy damage (exceeding 10% of Max Health) enables +30% Evasion Chance mode.
  • This mod comes pre-installed on the Acquiescence Unique Armor.
Adrenaline Shot
Body Armor Unique Resistance Whenever you take damage in combat, any Toxicity you've accured is reduced by 1. The amount of Toxicity lost scales up to 3 with your Medical skill.
Advanced Energy Modulator
Weapons Uncommon Ranged Reduces ammo costs.
Advanced Mag
Weapons Uncommon Ranged Increases magazine capacity and reload speed and adds penetration through soft targets.
Agatha's Surprise
Weapons Unique Ranged Fires 25% more slowly, but its bullets explode on hit. Uses Heavy Rounds as ammo instead of Long Rounds.
Aircooled Machine Gun Double Barrel
Weapons Common Ranged Barrel assembly modification. Doubles the number of shots fired at the expense of reduced Damage and Damage Type side-effects application.
Aircooled Machine Gun Frost Converter
Weapons Common Ranged Changes Damage Type to Frost at the expense of lower damage. Frost damage stacks Chilled, slowing the target's movement and attack speed.
Aircooled Machine Gun Tracing Unit
Weapons Common Ranged Weakspot hits mark your target, making them a priority to companions and increases the damage they take. Also increases weakspot damage in general.
Aircooled Machine Gun Sawed Off Barrel
Weapons Common Ranged Enables firing while sliding, mantling, or sprinting. Increases recoil, spread, and movement speed while aiming down sights.
Ammo Catcher
Head Armor Uncommon Utility 5% chance whenever you are hit by a ranged weapon to recover an ammunition of that type.
Ammo Hoarder
Head Armor Unique Resistance Grants passive health regeneration based on your reserve ammo supply while in combat.
Anger Management
Weapons Unique Ranged Fires tiny plasma-heated pellets that goad enemies.
  • Can be found attached to the Aggravator Unique Weapon.
Anklebiter
Head Armor Unique Resistance +10% slide distance. While sliding, +10% Damage while attacking.
Anti-Matter Accelerator
Weapons Unique Ranged Can charge up all loaded plasma to deal devastating damage
Anti-Matter Plasma Sniper Advanced Energy Modulator
Weapons Common Ranged Reduces ammo costs.
Anti-Matter Plasma Sniper Biomass Converter
Weapons Common Ranged Changes Damage Type to Corrosive at the expense of lower damage. Corrosive damage stacks Vulnerable, reducing the target's armor.
Anti-Matter Plasma Sniper Frost Converter
Weapons Common Ranged Changes Damage Type to Frost at the expense of lower damage. Frost damage stacks Chilled, slowing the target's movement and attack speed.
Anti-Matter Plasma Sniper Prism Sight
Weapons Common Ranged 2.0x Magnification. Increases weakspot damage and reduces weapon sway.
Anti-Matter Plasma Sniper Telescopic Sight
Weapons Common Ranged 2.5x Magnification. Reduces recoil.
Aptitude in Adversity
Head Armor Unique Resistance +40% Damage Type Stacks application while Energy is less than 50%.
Armaments
Weapons Science Ranged Expels unstable organic rift material.
Organic matter attaches on impact.
Alternate fire lobs larger masses.
  • Can be found attached to the Armageddon Unique Weapon.
Auntie-Ordnance
Body Armor Unique Resistance Immunity to Shock, Plasma, Corrosion, Frost, and N-Ray side-effects.
Auto-Loader
Weapons Common Companion Inez's weapon now automatically reloads, allowing her to continuously fire. It also has significantly increased damage.
Automated ATP Injectors
Head Armor Uncommon Utility When your health drops below 50%, this mod grants a large bonus to Sprint Speed for 10 seconds. This effect has a 60 second cooldown.
Autospray SMG Advanced Mag
Weapons Common Ranged Increases magazine capacity and reload speed and adds penetration through soft targets.
Autospray SMG Double Barrel
Weapons Common Ranged Barrel assembly modification. Doubles the number of shots fired at the expense of reduced Damage and Damage Type side-effects application.
Autospray SMG Explosive Rounds
Weapons Common Ranged Fires Autospray SMG Explosive Rounds that explode on contact, dealing damage within a small radius. Lowers base damage of the weapon.
Autospray SMG Reinforced Barrel
Weapons Common Ranged Increases weapon range while reducing recoil.
Beacons
Weapons Unique Ranged Fires subtle explosive beacons that stick on impact.
Reloading detonates beacons. (Damage scales with Explosives Skill)
Between the Eyes
Head Armor Unique Resistance While in combat and not attacking, gain +33% damage every 2 seconds until you next attack, reload, or swap weapons. (Max 3 stacks)
Big Red Button
Weapons Unique Ranged +5% Critical Hit Chance. Critical hits from this weapon Stun Automechs. Has a 120 second cooldown, which decreases with your Hack skill.
Bio-Barrage
Weapons Unique Ranged Fires a barrage of wacky goo blobs that bounce. Aiming with the Goomerang allows it to lock-on and home towards enemies.
Bio-Calorie Inverter
Body Armor Unique Resistance -20% Healing from Medical Inhaler. Using the Inhaler grants a 10x multiplier on Energy Recharge Rate for 3 seconds. Multiplier is improved further with Medical Skill.
Biomass Converter
Weapons Uncommon Ranged Changes Damage Type to Corrosive at the expense of lower damage. Corrosive damage stacks Vulnerable, reducing the target's armor.
Biomass Head
Weapons Uncommon Melee Changes Damage Type to Corrosive at the expense of lower damage. Corrosive damage stacks Vulnerable, reducing the target's armor.
Bio Mass Pistol Accelerated Bursts
Weapons Common Ranged Now fires in a 3 round burst and has increased Critical Hit Chance.
Bio Mass Pistol Advanced Energy Modulator
Weapons Common Ranged Reduces ammo costs.
Bio Mass Pistol Frost Converter
Weapons Common Ranged Changes Damage Type to Frost. Frost damage stacks Chilled, slowing the target's movement and attack speed.
Bio Mass Pistol Reinforced Barrel
Weapons Common Ranged Increases weapon range while reducing recoil.
Bio Mass Pistol Silencer
Weapons Common Ranged Silences shots and increases sneak attack damage, at the expense of base damage.
Bio-Mass Shotgun Advanced Energy Modulator
Weapons Common Ranged Reduces ammo costs.
Bio-Mass Shotgun Charged Burst
Weapons Common Ranged Can now be charged when firing, shooting multiple shots in a burst. Base damage is reduced and holding down the trigger modifies the number of shots fired.
Bio-Mass Shotgun Hextuple Barrel
Weapons Common Ranged Barrel assembly modification. Doubles the number of shots fired at the expense of reduced Damage and Damage Type side-effects application.
Bio-Mass Shotgun Reinforced Barrel
Weapons Common Ranged Increases weapon range while reducing recoil.
Blast Barrel
Weapons Common Companion Marisol's pistol now deals damage in an area. Also, it deals slightly more damage.
Blast-Proof Defenses
Body Armor Uncommon Armoring +50% Damage Resistance against explosives.
Blend
Weapons Unique Ranged This gun never has to reload and accepts all types of bullets that the player has.
Blight Fortifications
Body Armor Uncommon Armoring +20% Damage Resistance while Crashing.
Brawler
Head Armor Unique Resistance When hit in melee, gain 20% bonus damage for 3 seconds.
  • This mod comes pre-installed on the Bowlzerker Unique Armor.
Breakdown Kit
Head Armor Uncommon Utility 10% chance to gain bonus resources when breaking down items. 10% chance to gain common crafting materials on kills.
Burst Assault Rifle Explosive Rounds
Weapons Common Ranged Fires explosive rounds that explode on contact, dealing damage within a small radius. Lowers base damage of the weapon.
Burst Assault Rifle Plasma Barrel
Weapons Common Ranged Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target.
Burst Assault Rifle Prism Sight
Weapons Common Ranged 2.0x Magnification. Increases weakspot damage and reduces weapon sway.
Burst Assault Rifle Telescopic Sight
Weapons Common Ranged 2.5x Magnification. Reduces recoil.
Burst Assault Rifle Tracing Unit
Weapons Common Ranged Weakspot hits mark your target, making them a priority to companions and increases the damage they take. Also increases weakspot damage in general.
Burst Charger
Weapons Common Companion VALERIE's weapon now fires in a short burst and damage in an AOE. It also has slightly increased damage overall.
  • Praetor
Burst SMG Advanced Mag
Weapons Common Ranged Increases magazine capacity and reload speed and adds penetration through soft targets.
Burst SMG Explosive Rounds
Weapons Common Ranged Fires explosive rounds that explode on contact, dealing damage within a small radius. Lowers base damage of the weapon.
Burst SMG Force Charger
Weapons Common Ranged Fully automatic conversion at the expense of reduced Damage and Damage Type side-effect application.
Burst SMG Prism Sight
Weapons Common Ranged 2.0x Magnification. Increases weakspot damage and reduces weapon sway.
Burst SMG Micro Reflex Sight
Weapons Common Ranged 1.5x Magnification. Reduces recoil.
Catch!
Weapons Unique Ranged Fires explosive pitchballs. (Damage increases with number of collected Tossball and Pitchball Cards)
Cauterizing Materials
Body Armor Common Material You no longer take damage from Burn, instead healing while Burning.
  • Location goes here
Cha-Ching
Weapons Unique Melee Hit at least three times for a free spin.
Match two reels for a prize, match all three to win the Jackpot!
  • Can be found attached to The Jackpot Unique Weapon.
Chain Lightning
Weapons Unique Ranged Fires huge blasts of electricity that chains through enemies.
Charge Repulsor
Body Armor Uncommon Armoring Ignore a single incoming hit every 15 seconds.
Charged Burst
Weapons Uncommon Ranged Can now be charged when firing, shooting multiple shots in a burst. Base damage is reduced and holding down the trigger modifies the number of shots fired.
Cloak Driver
Head Armor Uncommon Utility After successfully killing someone with a sneak attack, become Camouflaged for 8 seconds. While Camouflaged, enemies cannot see you and attacks are always sneak attacks. Has a 10m cooldown between activations.
Combat Drugs
Weapons Unique Melee Passively accumulate Energy and Toxicity while in active combat. (Toxicity accumulated reduces with Medical skill)
Combat Grip
Weapons Uncommon Melee Deals 20% of the weapon's damage in a cone when you power attack.
Commander's Profile
Head Armor Unique Resistance After using a companion's ability, gain +10% Damage Resistance for 30 seconds.
Compact Assault Rifle Accelerated Bursts
Weapons Common Ranged Now fires in a 3 round burst and has increased Critical Hit Chance.
Compact Assault Rifle Advanced Mag
Weapons Common Ranged Increases magazine capacity and reload speed and adds penetration through soft targets.
Compact Assault Rifle Double Barrel
Weapons Common Ranged Barrel assembly modification. Doubles the number of shots fired at the expense of reduced Damage and Damage Type side-effects application.
Compact Assault Rifle Hologram Sight
Weapons Common Ranged 1.25x Magnification. Increases weakspot damage.
Compact Assault Rifle Reflex Sight
Weapons Common Ranged 1.75x Magnification. Increases critical hit chance and reduces recoil.
Compact Assault Rifle Shock Barrel
Weapons Common Ranged Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets.
Con Man
Body Armor Unique Resistance When your health drops below 25%, gain 50% of your Max Health as Temporary Health. Has a 2m cooldown, which decreases with your Lockpick skill.
  • This mod comes pre-installed on the Boa Skin Unique Armor.
Conflict Commencement Compensator
Body Armor Uncommon Armoring Gain 10% of max health as temporary health upon entering combat.
  • The Conflict Commencement Compensator Mod can be found on a display stand inside the Matriarch’s Vault during Niles’ companion quest Do More Harm, after blowing open the sealed door with the Extra-Strength Explosive Gel.
Corrosion Disperser
Body Armor Uncommon Armoring Immunity to Corrosion side-effects and +10% Physical Damage Resistance.
Corrosion Soak
Body Armor Uncommon Armoring +25% Damage Resistance to Corrosion and +5% Physical Damage Resistance.
Cost-Cut Materials
Body Armor Common Material +30% Damage Resistance, but 5% Damage Resistance is lost every time the wearer takes damage, down to no additional bonus. Resets on combat end.
Covert Grip
Weapons Uncommon Melee After scoring a kill from stealth, gain Camouflaged. While Camouflaged you're invisible to enemies and deal bonus damage. Has a 1 minute cooldown between activations.
Crash of Thunder
Weapons Unique Melee Heavy attacks with this weapon will send forward a thunderous projectile to shock foes.
Crisis Defenses
Body Armor Uncommon Armoring +20% Damage Resistance while below 50% Health.
Critical Exploit
Head Armor Unique Resistance Strong enemies become weak 5% sooner (up to 25% with Observation skill).

+30% Critical Chance against weak enemies.
Cysty-Cuisine!
Weapons Unique Ranged Lobs volatile tumors that stick to surfaces and cause corrosive explosions.
Attached tumors may be picked up as ammo or eaten on the spot for immediate health. **Warning** eating volatile tumors grants significant toxicity. (Healing effect increases with Medical Skill)
Dance Mode
Weapons Science Melee Perform the prompted dance action to keep the beat alive!
Defender Bulwark
Body Armor Uncommon Armoring +25% Damage Resistance for 30 seconds after resurrecting a companion.
Defense Grip
Weapons Uncommon Melee Gain 50% Damage Resistance against all sources (including ranged) while blocking.
Defensive Plates
Body Armor Uncommon Armoring +10% Damage Resistance.
Deluxe Edition!
Weapons Unique Ranged Automatically gain a small number of bits on scoring a kill.
Direct Advertisement
Weapons Unique Melee Scoring kills grants temporary +20% damage with power attacks that lasts for 6 seconds.
Directorate's Best
Body Armor Unique Resistance While in Tactical Time Dilation, attacking consumes 25% less gadget energy.
  • This mod comes pre-installed on the Zane's Armor Unique Armor.
Directorate's Pride
Weapons Unique Ranged Increased Critical Chance and Critical Hits restore health equal to a percent of the damage dealt.
Doom Counter
Weapons Unique Ranged Hitting a weak spot puts a doom counter on the target, when the counter expires the target takes extreme damage.
Double Barrel
Weapons Uncommon Ranged Barrel assembly modification. Doubles the number of shots fired at the expense of reduced Damage and Damage Type side-effects application.
Durability Drug Enhancement
Body Armor Common Companion Mod - Resistance Inez's combat drug auto-injectors now also grant her temporary Damage Resistance. Also, slightly increases the effectiveness of her armor.
Dust in the Wind
Weapons Unique Ranged Shots are as silent as a whisper and automatically dissolve corpses into ashes.
Attacks against unaware enemies deal +100% Damage, increasing up to +150% with your Sneak skill.
Emergency Adrenaline Injector
Body Armor Common Companion Mod - Utility The first time Aza would go down each combat, she instead heals to full. Also, increases the effectiveness of her armor.
Emergency Deflectors
Body Armor Uncommon Armoring +20% Damage Resistance while Gadget Energy is less than 50%.
Energy Accelerator
Weapons Common Companion VALERIE's weapon now periodically fires a large beam that deals massive damage. Her regular shots also have slightly increased damage overall.
  • Praetor
Energy-woven Materials
Body Armor Common Material 3% of incoming damage is automatically converted into Energy.
Enhanced Generator
Body Armor Common Companion Mod - Resistance VALERIE's Companion Ability charges more quickly and slightly increases the effectiveness of their armor.
  • Praetor
Enviable Looks
Body Armor Unique Resistance Companion abilities charge 10% faster.
Error Correction
Body Armor Unique Resistance While Time Dilation is active, you gain % Evasion Chance equal to your Science! Skill.
Attacks that would knock you out trigger a zero cost Time Dilation for 8 seconds, with a 60 second cooldown.
  • This mod comes pre-installed on the Prescience Unique Armor.
Escape Protocol
Body Armor Unique Resistance If the wearer drops below 30% health, a smoke bomb is dispensed at their location. Has a 10m cooldown which reduces based on your Sneak skill.
  • This mod comes pre-installed on the Escape Suit Unique Armor.
Expert Grip
Weapons Uncommon Melee Power Attacks deal +15% damage.
Explosive Rounds
Weapons Uncommon Ranged Fires explosive rounds that explode on contact, dealing damage within a small radius. Lowers base damage of the weapon.
Extra Cushion
Body Armor Unique Resistance Damage taken from explosives is reduced by 90%.
May recover parts from mines you step on. (Chance increases with Engineering Skill)
  • This mod comes pre-installed on the Bomb Suit Unique Armor.
Extra Holster
Head Armor Uncommon Utility Gain an additional Weapon Slot.
Extra Primer Port
Head Armor Uncommon Utility Gain an additional Medical Inhaler Slot.
Factory Stock Armor Plating
Body Armor Common Armoring This mod was installed by the manufacturer, but provides no effect whatsoever.
  • Location goes here
Factory Stock Utility Mod
Body Armor Common Utility This mod was installed by the manufacturer, but provides no effect whatsoever.
Fan the Hammer
Weapons Unique Ranged Each time this weapon is fired, it gains +5% critical hit chance and +5% weak spot damage, this effect stacks and clears after a very short time.
  • Can be found attached to The Biggest Fan Unique Weapon.
First In
Body Armor Unique Resistance Whenever you take damage in combat, gain a stacking +1% Critical Chance. Resets after landing a Critical Hit or combat ends.
First Seer Tutelary Impact Converter
Head Armor Unique Utility 40% of incoming damage is converted into Energy.
  • Location goes here
Flamethrower Gauntlet
Weapons Common Companion Tristan's gauntlet gains a flamethrower attachment, causing continuous Plasma damage around him. It also has significantly increased damage.
Flash Freeze
Weapons Unique Ranged Shots with this weapon have a potent freeze effect.
Quick Melee attacks deal 800% damage to frozen targets.
  • Can be found attached to The Ice Breaker Unique Weapon.
Focus Grip
Weapons Uncommon Melee Power attacks restore 10% of their damage dealt as gadget energy.
For The Equation
Body Armor Unique Resistance Ignore a single incoming hit every 10 seconds. As long as you haven't taken damage in the last 10 seconds, your gadget energy recharge rate is increased significantly.
Force Charger
Weapons Uncommon Ranged Fully automatic conversion at the expense of reduced Damage and Damage Type side-effect application.
Fortune's Favor
Body Armor Unique Resistance Gain an additional 30% Damage Resistance, increasing further with your Speech skill. However, when you receive damage, you lose half the damage total in bits. Has no effect while you are out of bits.
Fractal Ignition
Body Armor Unique Resistance This armor converts incoming damage into plasma energy and once charged to capacity unleashes it upon nearby enemies.
From Nowhere
Body Armor Unique Resistance Sound radius for weapons is decreased by 25%, decreasing to 50% with your Sneak skill.
Frost Blade
Weapons Common Melee Changes Damage Type to Frost at the expense of lower damage. Frost damage stacks Chilled, slowing the target's movement and attack speed.
Frost Converter
Weapons Uncommon Ranged Changes Damage Type to Frost at the expense of lower damage. Frost damage stacks Chilled, slowing the target's movement and attack speed.
Frost Disperser
Body Armor Uncommon Armoring Immunity to Frost side-effects and +10% Physical Damage Resistance.
Frost Head
Weapons Uncommon Melee Changes Damage Type to Frost at the expense of lower damage. Frost damage stacks Chilled, slowing the target's movement and attack speed.
Gary
Body Armor Unique Armoring - Science Gary will periodically lash out with spiny tendrils to thrash and tear enemies apart. The Damage dealt increases with your Medical and Science skill.
Ghost Array (Mod)
Head Armor Uncommon Utility When dropping to half health, become Camouflaged for a short duration, becoming invisible to NPCs, causing all attacks to deal bonus damage, and allowing crouched attacks to inflict sneak attack damage. Has a 10m cooldown between activations.
  • Location goes here
Grenade Bandolier
Head Armor Uncommon Utility Gain an additional Grenade Slot.
Grit-Enhancing Materials
Body Armor Common Material 20% chance to ignore incoming attacks while below 50% health.
  • Location goes here
Grounding Plates
Body Armor Common Companion Mod - Armoring Grants immunity to Shock side-effects and greatly increases his armor effectiveness.
Heat-Resistant Cloth
Body Armor Common Companion Mod - Armoring Grants immunity to Plasma side-effects and increases the effectiveness of her armor.
Heavy Head
Weapons Uncommon Melee Power attacks inflict Stun. Has a 30 second cooldown between activations.
Heavy Machine Gun Accelerated Bursts
Weapons Common Ranged Has increased Critical Hit Chance and changes the weapon's aim down sights fire more to a 3 round burst.
Heavy Machine Gun Advanced Mag
Weapons Common Ranged Increases magazine capacity and reload speed and adds penetration through soft targets.
Heavy Machine Gun Plasma Barrel
Weapons Uncommon Ranged Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target.
Heavy Machine Gun Sawed Off Barrel
Weapons Uncommon Ranged Enables firing while sliding, mantling, or sprinting. Increases recoil, spread, and movement speed while aiming down sights.
Heavy Marksman Rifle Accelerated Bursts
Weapons Common Ranged Now fires in a 3 round burst and has increased Critical Hit Chance.
Heavy Marksman Rifle Advanced Mag
Weapons Common Ranged Increases magazine capacity and reload speed.
Heavy Marksman Rifle Micro Reflex Sight
Weapons Common Ranged 1.5x Magnification. Reduces recoil.
Heavy Marksman Rifle Plasma Barrel
Weapons Common Ranged Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target.
Heavy Marksman Rifle Telescopic Sight
Weapons Common Ranged 2.5x Magnification. Reduces recoil.
Heavy Marksman Rifle Tracing Unit
Weapons Common Ranged Weakspot hits mark your target, making them a priority to companions and increases the damage they take. Also increases weakspot damage in general.
Heavy Revolver Hologram Sight
Weapons Common Ranged 1.25x Magnification. Increases weakspot damage.
Heavy Revolver Prism Sight
Weapons Common Ranged 2.0x Magnification. Increases weakspot damage and reduces weapon sway.
Heavy Revolver Reinforced Barrel
Weapons Common Ranged Increases weapon range while reducing recoil.
Heavy Revolver Silencer
Weapons Common Ranged Silences shots and increases sneak attack damage, at the expense of base damage.
Heavy Revolver Shock Barrel
Weapons Common Ranged Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets.
Hextuple Barrel
Weapons Common Ranged Barrel assembly modification. Doubles the number of shots fired at the expense of reduced Damage and Damage Type side-effects application.
High-Density Shots
Weapons Common Companion Niles' shots now occasionally knockdown targets and have increased damage.
Hologram Sight
Weapons Uncommon Ranged 1.25x Magnification. Increases weakspot damage.
Homotopic Extension Module
Weapons Common Companion Marisol's pistol now extends the duration of hostile effects on her target. Also, it deals slightly more damage.
Hostile Takeover
Head Armor Unique Resistance Critical Hits charm humans for 20 seconds. Has a 60 second cooldown.
  • This mod comes pre-installed on the Auntie's Wig Unique Armor.
Icy Harvest
Weapons Unique Melee Deals heavy frost damage, freezing foes.
Impact Guard
Body Armor Uncommon Armoring +25% Damage Resistance versus physical damage.
Impact Hammer Biomass Head
Weapons Common Melee Changes Damage Type to Corrosive at the expense of lower damage. Corrosive damage stacks Vulnerable, reducing the target's armor.
Impact Hammer Combat Grip
Weapons Common Melee Deals 20% of the weapon's damage in a cone when you power attack.
Impact Hammer Expert Grip
Weapons Common Melee Power Attacks deal + 15% damage.
Impact Hammer Heavy Head
Weapons Common Melee Power attacks inflict Stun. Has a 30 second cooldown between activations.
In Plain Sight
Head Armor Unique Resistance -25% NPC Awareness gain. Also, gain Camouflaged after hacking an automech if you have the Manual Reset perk. Has a 2 minute cooldown that scales down with Hack skill.
Incognito
Head Armor Unique Resistance Become camouflaged while standing completely still. (Disguise may be ineffective against Pterorays)
Infection
Weapons Unique Ranged Goo fired from this pistol bounces off of surfaces.
Each shot also has a chance to apply a contagious corrosive condition.
Chance for contagion to spread increases with science skill.
Inspiration
Weapons Unique Ranged Firing this weapon builds confidence in your companions, granting them increased movement speed, firing rate, and accuracy. (Maximum effect increases with Leadership Skill)
  • Can be found attached to the Cover Fire Unique Weapon.
Inspiring Authority
Head Armor Unique Resistance Enemies you hit with your attacks become Marked, causing companions to prioritize them and decreases the damage they deal to the party (scales with Speech skill).
Isomorphic Charger
Weapons Common Companion Marisol's pistol now charges her companion ability when it deals damage. Also, it deals slightly more damage.
It's Premium!
Head Armor Unique Resistance Gain a bonus to damage resistance, scaling with total bits held.
Killing Spree
Weapons Unique Melee Coats with blood after each stealth kill, granting +20% damage and crouched movement speed until discovered. (Max 3 stacks - At max footsteps become completely silent)
Kinetic Charging Relay
Body Armor Common Companion Mod - Resistance Marisol gains charge for her companion ability whenever she takes damage. Also, slightly increases the effectiveness of her armor.
Kinetic Pulse Redistributor
Head Armor Uncommon Utility When damaged by an enemy in melee, this mod stuns all nearby enemies for 8 seconds. This effect has a 30 second cooldown.
Last Stand
Body Armor Unique Resistance After using a Companion Ability, gain 150 Temporary Health, increasing to 650 Temporary Health with your Leadership skill.
Light Pistol Accelerated Bursts
Weapons Common Ranged Now fires in a 3 round burst and has increased Critical Hit Chance.
Light Pistol Advanced Mag
Weapons Common Ranged Increases magazine capacity and reload speed and adds penetration through soft targets.
Light Pistol Hologram Sight
Weapons Common Ranged 1.25x Magnification. Increases weakspot damage.
Light Pistol Plasma Barrel
Weapons Common Ranged Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target.
Light Pistol Reflex Sight
Weapons Common Ranged 1.75x Magnification. Increases critical hit chance and reduces recoil.
Light Pistol Silencer
Weapons Common Ranged Silences shots and increases sneak attack damage, at the expense of base damage.
Light Revolver Explosive Rounds
Weapons Common Ranged Fires explosive rounds that explode on contact, dealing damage within a small radius. Lowers base damage of the weapon.
Light Revolver Plasma Barrel
Weapons Common Ranged Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target.
Light Revolver Shock Barrel
Weapons Common Ranged Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets.
Light Revolver Silencer
Weapons Common Ranged Silences shots and increases sneak attack damage, at the expense of base damage.
Light Revolver Tracing Unit
Weapons Common Ranged Weakspot hits mark your target, making them a priority to companions and increases the damage they take. Also increases weakspot damage in general.
Lit Fuse
Head Armor Unique Resistance Dealing Explosive damage grants temporary health.
Lock-On Rocket Launcher Double Barrel
Weapons Common Ranged Barrel assembly modification. Doubles the number of shots fired at the expense of reduced Damage and Damage Type side-effects application.
Lock-On Rocket Launcher Plasma Barrel
Weapons Common Ranged Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target.
Low-Lethality Tranquilizers
Weapons Unique Ranged Shots deal minimal damage, but living enemies afflicted by Dissolved are automatically stunned.
Tranquilized critters are captured and added as a ship pet.
Loyalist Materials
Body Armor Common Material After being resurrected by a party member, gain +25% Damage Resistance for a moderate duration.
  • Location goes here
Machine Pistol Advanced Mag
Weapons Common Ranged Increases magazine capacity and reload speed and adds penetration through soft targets.
Machine Pistol Double Barrel
Weapons Common Ranged Barrel assembly modification. Doubles the number of shots fired at the expense of reduced Damage and Damage Type side-effects application.
Machine Pistol Force Charger
Weapons Common Ranged Fully automatic conversion at the expense of reduced Damage and Damage Type side-effect application.
Machine Pistol Explosive Rounds
Weapons Common Ranged Fires explosive rounds that explode on contact, dealing damage within a small radius. Lowers base damage of the weapon.
Machine Pistol Silencer
Weapons Common Ranged Silences shots and increases sneak attack damage, at the expense of base damage.
Marketing Manager
Head Armor Unique Resistance Companion Abilities charge 10% faster. Scales up to 30% faster with your Speech skill.
Martyrdom
Body Armor Unique Resistance When you are killed during combat, all living companions are knocked out. You immediately revive with 50% of your max health for each knocked out companion. Has a 3 minute cooldown.
Mass Destruction
Weapons Science Ranged Fires a single massive projectile that obliterates everything in its path.
  • Can be found attached to the Big Bang Unique Weapon.
Mass Distributor
Head Armor Uncommon Utility +50% Crouch Movement Speed.
Medical Bio-Barrel
Weapons Common Companion Inez's weapon now deals Corrosive damage, in addition to slightly increased damage overall.
Medical Limbo
Body Armor Unique Armoring - Science Holding jump allows you to hover by spending gadget energy. Will also keep you alive even at death's door, but builds Zyranium poisoning while at zero health which can eventually kill you.

WARNING: Hover does not function while falling from heights!
  • Location goes here
Medical Pack Dispenser
Weapons Common Companion When Inez kills a human or creature, a medicine pack drops near the target. Walking over this pack automatically uses it, reducing your Toxicity build-up or Crash duration. Medicine packs break apart on their own after a moderate duration. Inez's weapon also has increased damage.
Mentally Refreshing
Head Armor Unique Resistance When hit by a melee attack, Confuse the attacker for 15 seconds. Has a 60 second cooldown between activations.
Micro-Reflex Sight
Weapons Uncommon Ranged 1.5x Magnification. Reduces recoil.
Misconduct
Head Armor Unique Resistance While Crashing, gain +20% Damage. Scales up to +40% with your Medical skill.
  • This mod comes pre-installed on the Malpractice Unique Armor.
Mobile Reloading Bench
Body Armor Unique Resistance Passively loads ammo into your current weapon based on your Guns skill.
Motivator
Weapons Unique Melee Power attacks play a jingle and charm humans for 10 seconds. Has a 30 cooldown between uses which decreases with Speech skill.
N-Radiated Blade
Weapons Unique Melee Uses gadget energy on attack, reducing energy used with your Science! skill. Deals reduced damage and applies less N-Ray side effects when low on energy.
N-Radiated Scythe Stabilizing Grip
Weapons Unique Melee Increases the amount of N-Ray side-effects applied by the weapon.
  • Location goes here
N-Ray Disperser
Body Armor Uncommon Armoring Immunity to N-Ray side-effects and +10% Physical Damage Resistance.
  • Sold by Reclaimed Imports at Free Market Baazar.
Neo-Tech Imaging
Head Armor Unique Resistance See the world through a modern digital filter!
If you are defeated while wearing this helmet, you may pay 1,000 bits to continue.
Neo-Tech Imaging Mk2
Head Armor Unique Resistance See the world through a cutting-edge digital filter! If you are defeated while wearing this helmet, you may pay 2,000 bits to continue. Upon revive, +50% Damage Resistance for 30 seconds.
Obsidian Blade
Weapons Unique Melee Increased sneak attack damage while camouflaged.
Overdrive
Weapons Unique Ranged Consumes energy instead of ammo to apply heavy N-Radiated. Will revert to standard ammo supply when energy reserves are insufficient, also applying less N-Radiated.
  • Can be found attached to the N-Rage Unique Weapon.
Persistent Shiver
Head Armor Unique Resistance Melee weapons deal 10% of your sneak attack bonus in combat.
Pierce-Resistant Plating
Body Armor Uncommon Armoring +15% Damage Resistance versus ranged damage.
Pilfered Materials
Body Armor Common Material Bounty gains decreased by 50%.
Pinpoint Assassin
Weapons Unique Ranged Has near perfect accuracy.
Has no falloff point for bullet damage by range.
Has a custom modular scope with variable zoom range (Toggle with Quick Melee while in ADS)
Pitch Tossball Blocker Combat Grip
Weapons Common Melee Deals 20% of the weapon's damage in a cone when you power attack.
Pitch Tossball Blocker Plasma Head
Weapons Common Melee Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target.
Pitch Tossball Blocker Shock Head
Weapons Common Melee Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets.
Pitch Tossball Blocker Utility Grip
Weapons Common Melee Eases use of the weapon, granting +10% critical hit chance and +100% critical hit damage.
Pitch Tossball Stick Biomass Head
Weapons Common Melee Changes Damage Type to Corrosive at the expense of lower damage. Corrosive damage stacks Vulnerable, reducing the target's armor.
Pitch Tossball Stick Combat Grip
Weapons Common Melee Deals 20% of the weapon's damage in a cone when you power attack.
Pitch Tossball Stick Shock Head
Weapons Common Melee Deals 20% of the weapon's damage in a cone when you power attack.
Pitch Tossball Stick Utility Grip
Weapons Common Melee Eases use of the weapon, granting + 10% critical hit chance and + 100% critical hit damage.
Plasma Absorber
Body Armor Common Compnion Mod - Armoring Marisol gains immunity to Plasma side-effects and the effectiveness of her armor is slightly increased.
Plasma Barrel
Weapons Uncommon Ranged Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target.
Plasma Beam Caster Advanced Energy Modulator
Weapons Common Ranged Reduces ammo costs.
Plasma Beam Caster Shock Barrel
Weapons Common Ranged Changes Damage Type to Shock. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets.
Plasma Beam Caster Tracing Unit
Weapons Common Ranged Weakspot hits mark your target, making them a priority to companions and increases the damage they take. Also increases weakspot damage in general.
Plasma Blade
Weapons Common Melee Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target.
Plasma Cutter Focus Grip
Weapons Common Melee Power attacks restore 10% of their damage dealt as gadget energy.
Plasma Cutter Serrated Blade
Weapons Common Melee Attacks apply Bleed on hit, dealing damage over time to humans and creatures. Decreases base damage.
Plasma Cutter Shock Blade
Weapons Common Melee Changes Damage Type to Shock. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets.
Plasma Cutter Utility Grip
Weapons Common Melee Eases use of the weapon, granting +10% critical hit chance and + 100% critical hit damage.
Plasma Disperser
Body Armor Uncommon Armoring Immunity to Plasma side-effects and +10% Physical Damage Resistance.
Plasma Grenades
Weapons Common Companion Tristan's weapon now deals Plasma damage and has slightly increased damage.
Plasma Head (1 Handed)
Weapons Common Melee Changes Damage Type to Plasma. Plasma damage stacks Burn, dealing increasing damage over time to the target.
Plasma Head (2-Handed)
Weapons Common Melee Changes Damage Type to Plasma. Plasma damage stacks Burn, dealing increasing damage over time to the target.
  • This item is available for purchase from the vending machine at The ACS Undisputed Claim, the Auntie's Choice headquarters that unlocks upon completing the Golden Ridge main quest.
Plasma Pistol Advanced Energy Modulator
Weapons Common Ranged Reduces ammo costs.
Plasma Pistol Frost Converter
Weapons Common Ranged Changes Damage Type to Frost. Frost damage stacks Chilled, slowing the target's movement and attack speed.
Plasma Pistol Biomass Converter
Weapons Common Ranged Changes Damage Type to Corrosive. Corrosive Damage stacks Vulnerable, reducing the target's armor.
Plasma Pistol Silencer
Weapons Common Ranged Silences shots and increases sneak attack damage, at the expense of base damage.
Plasma SMG Biomass Converter
Weapons Common Ranged Changes Damage Type to Corrosive at the expense of lower damage. Corrosive damage stacks Vulnerable, reducing the target's armor.
Plasma SMG Charged Burst
Weapons Common Ranged Can now be charged when firing, shooting multiple shots in a burst. Base damage is reduced and holding down the trigger modifies the number of shots fired.
Plasma SMG Frost Converter
Weapons Common Ranged Changes Damage Type to Frost at the expense of lower damage. Frost damage stacks Chilled, slowing the target's movement and attack speed.
Plasma SMG Reinforced Barrel
Weapons Common Ranged Increases weapon range while reducing recoil.
Plasma Soak
Body Armor Uncommon Armoring +25% Damage Resistance to Plasma and +5% Physical Damage Resistance.
Plasma Toaster
Weapons Unique Melee Applies a large amount of Burn and unlocks a recipe for making delicious toasted bred!
  • Can be found attached to The Bred Knife Unique Weapon.
Pommel Sap
Weapons Common Companion Aza's weapon now Stuns enemies that aren't targeting her (this can only occur once per enemy). It also has increased damage.
Powered Armor
Body Armor Common Companion Mod - Resistance Grants a bonus to damage based on Tristan's armor value. Also increases the effectiveness of his armor.
Pulse Hammer Combat Grip
Weapons Common Melee Deals 20% of the weapon's damage in a cone when you power attack.
Pulse Hammer Expert Grip
Weapons Common Melee Power Attacks deal +15% damage.
Pulse Hammer Heavy Head
Weapons Common Melee Power attacks inflict Stun. Has a 30 second cooldown between activations.
Pulse Hammer Plasma Head
Weapons Common Melee Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target.
Precog
Body Armor Unique Resistance While in TTD, movement no longer drains energy. Energy also drains 10% slower, increasing to 30% slower with your Science skill.
  • This mod comes pre-installed on the Patient Step Unique Armor.
Prediction Optics
Weapons Unique Ranged Scope tracks nearest targets and locks on, curving any fired bullets to hit its mark.
  • Can be found attached to The Oracle Unique Weapon.
Prickly
Body Armor Unique Resistance Enemies that damage you within melee range take a portion of the damage they deal reflected back to them.
  • This mod comes pre-installed on the Hugging Vest Unique Armor.
Prism Sight
Weapons Uncommon Ranged 2.0x Magnification. Increases weakspot damage and reduces weapon sway.
Repeating Rifle Charged Burst
Weapons Common Ranged Can now be charged when firing, shooting multiple shots in a burst. Base damage is reduced and holding down the trigger modifies the number of shots fired.
Repeating Rifle Hologram Sight
Weapons Common Ranged 1.25x Magnification. Increases weakspot damage.
Repeating Rifle Micro Reflex Sight
Weapons Common Ranged 1.5x Magnification. Reduces recoil.
Repeating Rifle Prism Sight
Weapons Common Ranged 2.0x Magnification. Increases weakspot damage and reduces weapon sway.
Repeating Rifle Silencer
Weapons Common Ranged Silences shots and increases sneak attack damage, at the expense of base damage.
Rail Revolver Barrel
Weapons Common Companion Niles' weapon now deals Shock damage and has significantly increased damage.
Rain of Fire
Weapons Unique Ranged An automatic rocket launcher that can fire up to 4 rockets in quick succession.
Range Scanner
Head Armor Unique Resistance Grants additional Weakspot damage relative to how far away the target is. Further distances grant a larger bonus, but damage falloff is still applicable. Damage bonus maxes out at +30% at 100 meters.
Reflective Amplification Plating
Head Armor Uncommon Utility While affected by a Damage Type debuff, you emit damage of that type to foes in the area around you.
Reflex Amplifier Caster
Body Armor Common Companion Mod - Utility Niles' Reflex Amplifier now applies over an area, increasing your evasion when standing near him. Also greatly increases the effectiveness of his armor.
Reflex Amplifier Reflection Module
Body Armor Common Companion Mod - Utility Niles' Reflex Amplifier now reflects a portion of attacks back to the attacker. Also slightly increases the effectiveness of his armor.
Reflex Sight
Weapons Uncommon Ranged 1.75x Magnification. Increases critical hit chance and reduces recoil.
Regenerative
Body Armor Unique Resistance 30% of damage taken naturally regenerates over the following 10s.
  • This mod comes pre-installed on the Sentience Unique Armor.
Reinforced Barrel
Weapons Uncommon Ranged Increases weapon range while reducing recoil.
Rejuvenation Converter
Head Armor Uncommon Utility 20% of incoming damage is removed from Toxicity.
Remote Access
Head Armor Unique Resistance Gain increased Critical Hit Chance against Automechs. If Automech hacking is unlocked via the Manual Reset perk, Automechs may now be hacked from a distance.

Both Critical Hit Chance and hack distance increases with your Hack skill.
Repeating Rifle Explosive Rounds
Weapons Common Ranged Fires explosive rounds that explode on contact, dealing damage within a small radius. Lowers base damage of the weapon.
Repeating Rifle Shock Barrel
Weapons Common Ranged Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets.
Ricochet Shrapnel Shots
Weapons Common Companion Niles' shots now ricochet off targets, dealing damage to a second, nearby enemy. His weapon also has increased damage overall.
Roar
Weapons Unique Ranged Rockets explode in a much larger radius. (Damage scales with Explosives skill)
  • Can be found attached to The Little Roar Unique Weapon.
Rocket Pistol Advanced Mag
Weapons Common Ranged Increases magazine capacity.
Rocket Pistol Plasma Barrel
Weapons Common Ranged Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target.
Rocket Pistol Shock Barrel
Weapons Common Ranged Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets.
Rough Em' Up
Weapons Unique Melee Attacks on Weak Enemies have a 50% chance to crit.
Kills that are critical hits grant temporary health, scaling with your Melee Skill.
Rubberized Joint Seals
Body Armor Common Companion - Armoring Niles gains immunity to Shock side-effects and the effectiveness of his armor is increased.
Safety Sphere
Head Armor Unique Resistance Trajectiles that come too close will automatically be destroyed at the cost of the user's Energy.
Sawed Off Barrel
Weapons Uncommon Ranged Enables firing while sliding, mantling, or sprinting. Increases recoil, spread, and movement speed while aiming down sights.
Scramble
Weapons Unique Ranged Chance on hit to scramble automechanicals to fight for you.
Scramble chance increases with Hack skill and the target's electrocution stacks.
Scrambler Coil
Head Armor Uncommon Utility Weakspot attacks on automechs inflict Scrambled with a 60 second cooldown, making it attack its allies.

If you have the Manual Reset perk, hacking an automech causes it to be Scrambled rather than disabled.
Scrap Recycling
Body Armor Unique Resistance Whenever you take damage in combat, you have a 5% chance to receive Scrap Metal or Black Powder. Chance increases to 15% with your Engineering skill.
Self-Repairing Armor
Body Armor Uncommon Armoring Grants +5 Armor. After taking moderate damage, the bonus is temporarily removed. The bonus is reapplied after not taking any damage for 3 seconds.
  • Location goes here
Self-Repairing Module
Body Armor Common Companion Mod - Resistance VALERIE constantly regenerates health and slightly increases the effectiveness of their armor.
Sentry Blade Covert Grip
Weapons Common Melee After scoring a kill from stealth, gain Camouflaged. While Camouflaged you're invisible to enemies and deal bonus damage. Has a 1 minute cooldown between activations.
Sentry Blade Expert Grip
Weapons Common Melee Power Attacks deal + 15% damage.
Sentry Blade Frost Blade
Weapons Common Melee Changes Damage Type to Frost at the expense of lower damage. Frost damage stacks Chilled, slowing the target's movement and attack speed.
Sentry Blade Serrated Blade
Weapons Common Melee Attacks apply Bleed on hit, dealing damage over time to humans and creatures. Decreases base damage.
Serrated Blade
Weapons Uncommon Melee Attacks apply Bleed on hit, dealing damage over time to humans and creatures. Decreases base damage.
Serrated Edge
Weapons Common Companion Aza's weapon now inflicts Bleed and has slightly increased damage.
Shadow Melding Fabrics
Body Armor Common Companion Mod - Utility When not attacking a target, Aza will Camouflage herself, preventing enemies from attacking her and granting her a damage bonus. Also, increases the effectiveness of her armor.
Shield Battery
Body Armor Common CompanionFree Market Station
Mod - Resistance
Marisol gains a shield whenever you spend gadget energy. Also, slightly increases the effectiveness of her armor.
Shock Absorber
Body Armor Common Companion Mod - Armoring Marisol gains immunity to Shock side-effects and the effectiveness of her armor is slightly increased.
Shock Assault Rifle Advanced Energy Modulator
Weapons Common Ranged Reduces ammo costs.
Shock Assault Rifle Charged Burst
Weapons Common Ranged Now fires in charged burst mode, increasing base damage and shooting multiple shots in a burst. Holding down the trigger modifies the number of shots fired.
Shock Assault Rifle Micro Reflex Sight
Weapons Common Ranged 1.5x Magnification. Reduces recoil.
Shock Assault Rifle Prism Sight
Weapons Common Ranged 2.0x Magnification. Increases weakspot damage and reduces weapon sway.
Shock Assault Rifle Reinforced Barrel
Weapons Common Ranged Increases weapon range while reducing recoil.
Shock Assault Rifle Sawed Off Barrel
Weapons Common Ranged Enables firing while sliding, mantling, or sprinting. Increases recoil, spread, and movement speed while aiming down sights.
Shock Barrel
Weapons Uncommon Ranged Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets.
Shock Blade
Weapons Common Unknown Changes Damage Type to Shock. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets.
Shock Disperser
Body Armor Uncommon Armoring Immunity to Shock side-effects and +10% Physical Damage Resistance.
Shock Emitter Gauntlet
Weapons Common Companion Tristan's gauntlet gains a shock emitter attachment, causing continuous Shock damage around him. It also has increased damage.
Shock Grenades
Weapons Common Companion Tristan's weapon now deals Shock damage and has significantly increased damage.
Shock Head
Weapons Uncommon Melee Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets.
Shock Machine Gun Biomass Converter
Weapons Common Ranged Changes Damage Type to Corrosive. Corrosive Damage stacks Vulnerable, reducing the target's armor.
Shock Machine Gun Charged Burst
Weapons Common Ranged Now fires in charged burst mode, increasing base damage and shooting multiple shots in a burst. Holding down the trigger modifies the number of shots fired.
Shock Machine Gun Micro Reflex Sight
Weapons Common Ranged 1.5x Magnification. Reduces recoil.
Shock Machine Gun Telescopic Sight
Weapons Common Ranged 2.5x Magnification. Reduces recoil.
Shock Rifle Advanced Energy Modulator
Weapons Common Ranged Reduces ammo costs.
Shock Rifle Biomass Converter
Weapons Common Ranged Changes Damage Type to Corrosive at the expense of lower damage. Corrosive damage stacks Vulnerable, reducing the target's armor.
Shock Rifle Frost Converter
Weapons Common Ranged Changes Damage Type to Frost at the expense of lower damage. Frost damage stacks Chilled, slowing the target's movement and attack speed.
Shock Rifle Reflex Sight
Weapons Common Ranged 1.75x Magnification. Increases critical hit chance and reduces recoil.
Shock Rifle Reinforced Barrel
Weapons Common Ranged Increases weapon range while reducing recoil.
Shock Rifle Sawed Off Barrel
Weapons Common Ranged Enables firing while sliding, mantling, or sprinting. Increases recoil, spread, and movement speed while aiming down sights.
Shock Rifle Telescopic Sight
Weapons Common Ranged 2.5x Magnification. Reduces recoil.
Shock Soak
Body Armor Uncommon Armoring +25% Damage Resistance to Shock and +5% Physical Damage Resistance.
Shock-Resistant Cloth
Body Armor Common Companion Mod - Armoring Grants immunity to Shock side-effects and increases the effectiveness of her armor.
Shotgun Marketing
Weapons Science Ranged Fires aggressive advertising drones to capture your target market, goading them. Automatically reloads whenever an ad drone dies, but manually reloading causes the ads to be explosively closed.
  • Can be found attached to The Popup Gun Unique Weapon.
Shotgun-Hammer
Weapons Unique Melee Triggers a shotgun blast on hit.
Requires loaded shotgun ammo to fire.
  • Can be found attached to The Wham-Bam! Unique Weapon.
Shrapnel Resistor
Body Armor Common Companion Mod - Resistance Grants immunity to all AOE damage. Also greatly increases the effectiveness of his armor.
Shrinkify!
Weapons Science Ranged Reduce foes down to boot-stomping size! Powerful enemies will resist this effect unless weakened first. They instead take damage and are briefly stunned from molecular trauma.
  • Can be found attached to The Shrink Ray Unique Weapon.
Silenced Barrel
Weapons Common Companion Inez's weapon is much quieter, reducing the likelihood that enemies attack her. It also has significantly increased damage.
Silencer
Weapons Uncommon Ranged Silences shots and increases sneak attack damage, at the expense of base damage.
Slash-Resistant Plating
Body Armor Uncommon Armoring +25% Damage Resistance versus Melee attacks.
Sleepy Time
Weapons Unique Melee Sneak attacks with this weapon "harmlessly" shock the target, automatically paralyzing them. Feel free to believe anyone knocked out by this weapon is just unconscious.
  • Can be found attached to The Zzzapper Unique Weapon.
Slippery Slider
Body Armor Unique Resistance +10% slide distance. While sliding, +10% Damage Resistance.
Slug Thrower
Weapons Unique Ranged Fires a single heavy damage projectile. Great against armor!
Snake Shot
Weapons Unique Ranged Converts all standard cartridges into shotshells that provide increased spread and devastation at close range at the expense of accuracy.
  • Can be found attached to The Rattler Unique Weapon.
Sniper Rifle Sawed Off Barrel
Weapons Common Ranged Enables firing while sliding, mantling, or sprinting. Increases recoil, spread, and movement speed while aiming down sights.
Sniper Rifle Shock Barrel
Weapons Common Ranged Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets.
Sniper Rifle Hologram Sight
Weapons Common Ranged 1.25x Magnification. Increases weakspot damage.
Sniper Rifle Micro Reflex Sight
Weapons Common Ranged 1.5x Magnification. Reduces recoil.
Sniper Rifle Silencer
Weapons Common Ranged Silences shots and increases sneak attack damage, at the expense of base damage.
Sniper Rifle Telescopic Sight
Weapons Common Ranged 2.5x Magnification. Reduces recoil.
Sonic Emotion Disruptors
Head Armor Uncommon Utility Speech Attack Debuffs last 100% longer.
Sonic Hertz
Weapons Unique Ranged Taking damage supercharges this rifle's power, increasing its damage significantly. Dealing damage spends part of this charge.
Spider Mines
Body Armor Unique Resistance Taking damage has a chance based on your Hack Skill to release a spider mine from your armor.
Being knocked out drops a number of grenades based on Explosives Skill around you.
Spin-Up!
Weapons Unique Ranged Uses ammo from your inventory and doesn't need to be reloaded. The weapon must be spun up to reach its maximum rate of fire.
  • Can be found attached to The Minigun Unique Weapon.
Sprat Pack
Head Armor Unique Resistance Sprats will see the wearer as friendly.
Gain 15% Evasion (This bonus is doubled against Creatures.)
  • This mod comes pre-installed on the Sprat Hat Unique Armor.
Stabilizing Matrix
Head Armor Uncommon Utility While in ADS and remaining in it, sway gradually decreases to 0. Leaving ADS resets this.
Static-Resistant Plating
Body Armor Common Companion Mod - Armoring Grants immunity to Shock side-effects and increases the effectiveness of their armor.
Stealthy Salubrity
Head Armor Unique Resistance Gain increased healing from your Medical Inhaler, increasing with your Hack skill. You may also hack AutoDocs by expending Bypass Shunts to reactivate them (once per AutoDoc).
  • This mod comes pre-installed on the Pillferator Unique Armor.
Stun Baton Defense Grip
Weapons Common Melee Gain 50% Damage Resistance against all sources (including ranged) while blocking.
Stun Baton Frost Head
Weapons Common Melee Changes Damage Type to Frost. Frost damage stacks Chilled, slowing the target's movement and attack speed.
Stun Baton Focus Grip
Weapons Common Melee Power attacks restore 10% of their damage dealt as gadget energy.
Stun Baton Plasma Head
Weapons Common Melee Changes Damage Type to Plasma. Plasma damage stacks Burn, dealing increasing damage over time to the target.
Stun Counter
Body Armor Uncommon Armoring 20% chance to Stun the attacker when hit by a melee attack.
Stunning Mist Dispersers
Body Armor Common Companion Mod - Armoring Releases a stunning spray from the armor when damaged in melee, temporarily dazing enemies in the area. Also, slightly increases the effectiveness of her armor.
Supercooling Coils
Weapons Common Companion VALERIE's weapon now deals Frost damage and deals significantly increased damage.
Superheated Acceleration Barrel
Weapons Common Companion Niles' weapon now deals Plasma damage and deals slightly increased damage.
Superheating Barrel
Weapons Common Companion Marisol's pistol now applies Plasma side-effects much more effectively. Also, it deals slightly more damage.
Superheating Coils
Weapons Common Companion VALERIE's weapon applies more stacks of burn and deals slightly increased damage.
Synergy Boosters
Head Armor Uncommon Utility Companions gain +20% Damage Resistance while the player is below 50% health.
Telescopic Sight
Weapons Uncommon Ranged 2.5x Magnification. Reduces recoil.
Telescoping Staff Covert Grip
Weapons Common Melee After scoring a kill from stealth, gain Camouflaged. While Camouflaged you're invisible to enemies and deal bonus damage. Has a 1 minute cooldown between activations.
Telescoping Staff Defense Grip
Weapons Common Melee Gain 50% Damage Resistance against all sources (including ranged) while blocking.
Telescoping Staff Frost Head
Weapons Common Melee Changes Damage Type to Frost at the expense of lower damage. Frost damage stacks Chilled, slowing the target's movement and attack speed.
Telescoping Staff Shock Head
Weapons Common Melee Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets.
The Poison
Head Armor Unique Resistance While standing in a Zyranium cloud, gain +20% Crit Chance. Zyranium poisoning is gained 50% slower.
  • This mod comes pre-installed on the The Dose Unique Armor.
Tracing Unit
Weapons Uncommon Ranged Weakspot hits mark your target, making them a priority to companions and increases the damage they take. Also increases weakspot damage in general.
Trench Shotgun Hologram Sight
Weapons Common Ranged 1.25x Magnification. Increases weakspot damage.
Trench Shotgun Reflex Sight
Weapons Common Ranged 1.75x Magnification. Increases critical hit chance and reduces recoil.
Trench Shotgun Shock Barrel
Weapons Common Ranged Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets.
Trip Blade Defense Grip
Weapons Common Melee Gain 50% Damage Resistance against all sources (including ranged) while blocking.
Trip Blade Plasma Blade
Weapons Common Melee Changes Damage Type to Plasma at the expense Of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target.
Trip Blade Serrated Blade
Weapons Common Melee Attacks apply Bleed on hit, dealing damage over time to humans and creatures. Decreases base damage.
Trip Blade Utility Grip
Weapons Common Melee Eases use of the weapon, granting +10% critical hit chance and +100% critical hit damage.
Triple Barrel Shotgun Charged Burst
Weapons Common Ranged Weapon now fires a 3 shot burst that inflicts Zyranium on hit, increasing subsequent damage from this weapon. Automechanicals are immune to Zyranium damage and become more powerful.
Triple Barrel Shotgun Plasma Barrel
Weapons Common Ranged Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target.
Triple Barrel Shotgun Sawed Off Barrel
Weapons Common Ranged Enables firing while sliding, mantling, or sprinting. Increases recoil, spread, and movement speed while aiming down sights.
Triple Barrel Shotgun Tracing Unit
Weapons Common Ranged Weakspot hits mark your target, making them a priority to companions and increases the damage they take. Also increases weakspot damage in general.
Tutelary Impact Converter
Head Armor Uncommon Utility 20% of incoming damage is converted into Energy.
Undercity Materials
Body Armor Common Material Enemies lose awareness of the player 50% faster.
  • Location goes here
Union Diffuser
Body Armor Uncommon Armoring 20% of incoming damage to the player is split and applied to companions instead.
Utility Grip
Weapons Uncommon Melee Eases use of the weapon, granting +10% critical hit chance and +100% critical hit damage.
Vendetta
Head Armor Unique Resistance Scoring a kill frightens weak enemies in an area around you. Has a 30 second cooldown between activations that decreases with Speech skill.
Acquiring bits destroys them, granting you bonus XP relative to their value.
Vitals-Finding Design
Weapons Common Companion Aza's weapon deals even more damage to enemies not targeting her directly. It also has significantly increased damage in general.
Voracious
Weapons Unique Melee A corrosive melee weapon that rapidly stacks Vulnerable to remove armor.
  • Can be found attached to The Vortex Maul Unique Weapon.
Vortex Maul Covert Grip
Weapons Common Melee After scoring a kill from stealth, gain Camouflaged. While Camouflaged you're invisible to enemies and deal bonus damage. Has a 1 minute cooldown between activations.
Vortex Maul Defense Grip
Weapons Common Melee Gain 50% Damage Resistance against all sources (including ranged) while blocking.
Zap Coils
Weapons Common Companion Aza's weapon now deals Shock damage and has significantly increased damage.
Zyranium Filters
Head Armor Uncommon Utility Zyranium poisoning is gained 50% slower.
Zyranium Infused
Weapons Unique Ranged Fires depleted Zyranium rounds that causes targets to take progressively more damage from this weapon. Can also fire longer in Tactical Time Dilation.
Automechanicals will take no damage and instead will become Overcharged, gaining speed and power.
  • Can be found attached to The Zyraniator Unique Weapon.
Zyranium-Powered
Weapons Unique Ranged Poisons organic targets with Zyranium, causing them to take progressively more damage from this weapon.
Automechanicals will take no damage and instead will become Overcharged, gaining speed and power.

The Outer Worlds 2 Weapon Ranged Mods

The Outer Worlds 2 Companion Mods

All Outer Worlds 2 Helmet Mods



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