Mods | The Outer Worlds 2 Wiki
Mods in The Outer Worlds 2 are attachments that can be affixed to Weapons and Armor to modify their properties, improving certain aspects of the item. Mods are divided into Ranged Weapon Mods, Melee Weapon Mods and Armor Mods, each pertaining to a specific item type. Mods offer various types of improvements such as modifying weapon damage types, reducing recoil, improving certain Skills and more. This page covers information on all Mods available in The Outer Worlds 2 as well as details on their effects and how to acquire them.
Mods in The Outer Worlds 2 are upgrade components that alter or enhance the performance of Weapons, Head Armor, and Body Armor. They can modify core attributes such as damage, reload speed, or defensive strength, while also introducing unique gameplay mechanics like elemental resistance, energy regeneration, or stealth camouflage
The Outer Worlds 2 All Mods Guide
How to Attach Mods in The Outer Worlds 2
Mods in The Outer Worlds 2 can only be attached at a Workbench, which serves as the main hub for weapon and armor customization. Once you access a workbench, the Modification Menu will appear, displaying your equipped items on the left, the list of available Mods in the center, and detailed descriptions on the right side of the screen. Additionally, you can also open the Workbench by using Niles' [Field Thinkering].
Each Mod type can only be installed on compatible equipment. Weapon Mods apply exclusively to weapons, while Armor Mods and Helmet Mods are reserved for headgear or body armor. Attempting to use a Mod on the wrong category will disable the installation option.
To begin modifying your gear, select the piece of equipment you wish to enhance. When you highlight an item, all compatible Mods you currently own will appear in the list. Choose the desired Mod, review its description, and confirm the upgrade to apply it. Once installed, the Mod becomes permanently fused to that item, replacing or occupying one of its available sockets.
Keep in mind that not all equipment has the same number of modification slots. The number of available sockets is displayed beneath the item’s name on the left side of the screen. Some gear may already include built-in Mods when found or purchased. Items labeled with “Premium” in their name feature gold-filled sockets, indicating they contain high-grade, pre-installed Mods that cannot be replaced. Once all of the slots has been filled, you cannot add a modifier anymore on that gear.
Can You Remove Mods in Outer Worlds 2?
Once attached, Mods cannot be recovered after installation. You'll have to really think it through if you want to install a Mod to your equipment. This is especially the case for "Premium" items or gear you only acquire once. On the other hand, Mods can be crafted infinitely as long as you have their required materials. Additionally, unlocking a Mod from any source will also unlock its corresponding recipe.
Where to Find Mods in The Outer Worlds 2
Armor Mods in The Outer Worlds 2 can be discovered throughout Arcadia. They are often hidden within the environment, tucked inside lockers, containers, storage crates, or found as loot in abandoned facilities and settlements. Exploring off the main path or searching restricted areas frequently rewards players with rare Mod components or pre-installed gear.
Many Armor Mods can also be obtained by purchasing them from local merchants and traders scattered across major settlements. Vendors such as Auntie's Choice Replenishment Officer, Reclaimed Imports, or Matriarch's Merciful Medicine often refresh their stock, offering different defensive or utility upgrades over time.
Meanwhile, Weapon Mods are commonly acquired through Weapon Modification Vending Machines located in industrial zones, repair shops, or near workbenches. These machines sell a rotating selection of firearm and melee enhancements, allowing players to expand their customization options as they progress through the game.
Additionally, aside from the typical rewards you get from completing a quest, some NPCs will also grant you Mods along with their corresponding recipes as a reward.
The Outer Worlds 2 Weapon Mod Types
Mods in The Outer Worlds 2 are upgrade components that let players customize their Weapons and Armor, shaping both offense and defense to match any playstyle. They alter how gear behaves, from improving critical hits and ammo efficiency to granting elemental resistances or unique combat bonuses. Each mod type is tied to a specific equipment category and can only be installed through a Workbench.
Weapon Mods
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Enhance ranged and melee combat by changing how weapons function. They can transform single-shot guns into burst or charged models, reduce ammo consumption, or change damage types to elemental variants like Corrosive or Plasma. Some unique mods completely alter weapon behavior, adding explosive projectiles or stacking poisons that reward aggressive or tactical playstyles.
Helmet Mods
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Focus on awareness and adaptability. Utility mods trigger effects in combat, such as camouflage after stealth kills, bursts of speed when low on health, or chances to recover ammo and crafting materials. Resistance mods, on the other hand, improve survivability by boosting critical damage potential, slide-based attacks, or granting passive regeneration and team-based buffs.
Body Armor Mods
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Define defensive identity. Armoring mods provide raw protection or mitigate specific threats like explosions. Resistance mods add complex effects, temporary health boosts, adaptive defenses that react to incoming damage, or total immunity to elemental effects. Material mods go further, changing how damage and healing work altogether, with advanced variants turning fire into healing or blending multiple resistances for endgame protection.
All Mods
Weapon Mods
Body Armor Mods
Helmet Mods
All Outer Worlds 2 Mods Comparison Table
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Quick Search of all Mods
Name |
Equip |
Rarity |
Type |
Effect |
Location |
|---|---|---|---|---|---|
Accelerated Bursts |
Weapons | Uncommon | Ranged | Now fires in a 3 round burst and has increased Critical Hit Chance. | |
Accuracy Drug Enhancements |
Body Armor | Common | Companion Mod - Resistance | Inez's combat drug auto-injectors now also grant Inez temporary bonus Damage. Also, slightly increases the effectiveness of her armor. |
|
Acid-Proof Joint Seals |
Body Armor | Common | Companion Mod -Armoring | Niles gains immunity to Corrosive side-effects and the effectiveness of his armor is increased. |
|
Acid-Proof Plates |
Body Armor | Common | Companion Mod -Armoring | Grants immunity to Corrosive side-effects and greatly increases the effectiveness of his armor. |
|
Acid-Proof Plating |
Body Armor | Common | Companion Mod -Armoring | Grants immunity to Corrosive side-effects. Also, increases the effectiveness of their armor. |
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Acid-Resistant Materials |
Body Armor | Common | Companion Mod -Armoring | Grants immunity to Corrosive side-effects. Also, slightly increases the effectiveness of her armor. |
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Acrid Injection |
Weapons | Unique | Melee | Attacks with this weapon apply a stacking poison to the target. |
|
Adaptive Engineering |
Body Armor | Unique | Resistance | Incoming damage may change defense mode. Light damage (dealing less than 10% of Max Health) enables +10% Damage Resistance mode. Heavy damage (exceeding 10% of Max Health) enables +30% Evasion Chance mode. |
|
Adrenaline Shot |
Body Armor | Unique | Resistance | Whenever you take damage in combat, any Toxicity you've accured is reduced by 1. The amount of Toxicity lost scales up to 3 with your Medical skill. |
|
Advanced Energy Modulator |
Weapons | Uncommon | Ranged | Reduces ammo costs. | |
Advanced Mag |
Weapons | Uncommon | Ranged | Increases magazine capacity and reload speed and adds penetration through soft targets. | |
Agatha's Surprise |
Weapons | Unique | Ranged | Fires 25% more slowly, but its bullets explode on hit. Uses Heavy Rounds as ammo instead of Long Rounds. | |
Aircooled Machine Gun Double Barrel |
Weapons | Common | Ranged | Barrel assembly modification. Doubles the number of shots fired at the expense of reduced Damage and Damage Type side-effects application. | |
Aircooled Machine Gun Frost Converter |
Weapons | Common | Ranged | Changes Damage Type to Frost at the expense of lower damage. Frost damage stacks Chilled, slowing the target's movement and attack speed. | |
Aircooled Machine Gun Tracing Unit |
Weapons | Common | Ranged | Weakspot hits mark your target, making them a priority to companions and increases the damage they take. Also increases weakspot damage in general. | |
Aircooled Machine Gun Sawed Off Barrel |
Weapons | Common | Ranged | Enables firing while sliding, mantling, or sprinting. Increases recoil, spread, and movement speed while aiming down sights. | |
Ammo Catcher |
Head Armor | Uncommon | Utility | 5% chance whenever you are hit by a ranged weapon to recover an ammunition of that type. |
|
Ammo Hoarder |
Head Armor | Unique | Resistance | Grants passive health regeneration based on your reserve ammo supply while in combat. |
|
Anger Management |
Weapons | Unique | Ranged | Fires tiny plasma-heated pellets that goad enemies. |
|
Anklebiter |
Head Armor | Unique | Resistance | +10% slide distance. While sliding, +10% Damage while attacking. |
|
Anti-Matter Accelerator |
Weapons | Unique | Ranged | Can charge up all loaded plasma to deal devastating damage | |
Anti-Matter Plasma Sniper Advanced Energy Modulator |
Weapons | Common | Ranged | Reduces ammo costs. | |
Anti-Matter Plasma Sniper Biomass Converter |
Weapons | Common | Ranged | Changes Damage Type to Corrosive at the expense of lower damage. Corrosive damage stacks Vulnerable, reducing the target's armor. | |
Anti-Matter Plasma Sniper Frost Converter |
Weapons | Common | Ranged | Changes Damage Type to Frost at the expense of lower damage. Frost damage stacks Chilled, slowing the target's movement and attack speed. | |
Anti-Matter Plasma Sniper Prism Sight |
Weapons | Common | Ranged | 2.0x Magnification. Increases weakspot damage and reduces weapon sway. | |
Anti-Matter Plasma Sniper Telescopic Sight |
Weapons | Common | Ranged | 2.5x Magnification. Reduces recoil. | |
Aptitude in Adversity |
Head Armor | Unique | Resistance | +40% Damage Type Stacks application while Energy is less than 50%. |
|
Armaments |
Weapons | Science | Ranged | Expels unstable organic rift material. Organic matter attaches on impact. Alternate fire lobs larger masses. |
|
Auntie-Ordnance |
Body Armor | Unique | Resistance | Immunity to Shock, Plasma, Corrosion, Frost, and N-Ray side-effects. |
|
Auto-Loader |
Weapons | Common | Companion | Inez's weapon now automatically reloads, allowing her to continuously fire. It also has significantly increased damage. |
|
Automated ATP Injectors |
Head Armor | Uncommon | Utility | When your health drops below 50%, this mod grants a large bonus to Sprint Speed for 10 seconds. This effect has a 60 second cooldown. | |
Autospray SMG Advanced Mag |
Weapons | Common | Ranged | Increases magazine capacity and reload speed and adds penetration through soft targets. | |
Autospray SMG Double Barrel |
Weapons | Common | Ranged | Barrel assembly modification. Doubles the number of shots fired at the expense of reduced Damage and Damage Type side-effects application. | |
Autospray SMG Explosive Rounds |
Weapons | Common | Ranged | Fires Autospray SMG Explosive Rounds that explode on contact, dealing damage within a small radius. Lowers base damage of the weapon. | |
Autospray SMG Reinforced Barrel |
Weapons | Common | Ranged | Increases weapon range while reducing recoil. | |
Beacons |
Weapons | Unique | Ranged | Fires subtle explosive beacons that stick on impact. Reloading detonates beacons. (Damage scales with Explosives Skill) |
|
Between the Eyes |
Head Armor | Unique | Resistance | While in combat and not attacking, gain +33% damage every 2 seconds until you next attack, reload, or swap weapons. (Max 3 stacks) |
|
Big Red Button |
Weapons | Unique | Ranged | +5% Critical Hit Chance. Critical hits from this weapon Stun Automechs. Has a 120 second cooldown, which decreases with your Hack skill. |
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Bio-Barrage |
Weapons | Unique | Ranged | Fires a barrage of wacky goo blobs that bounce. Aiming with the Goomerang allows it to lock-on and home towards enemies. |
|
Bio-Calorie Inverter |
Body Armor | Unique | Resistance | -20% Healing from Medical Inhaler. Using the Inhaler grants a 10x multiplier on Energy Recharge Rate for 3 seconds. Multiplier is improved further with Medical Skill. |
|
Biomass Converter |
Weapons | Uncommon | Ranged | Changes Damage Type to Corrosive at the expense of lower damage. Corrosive damage stacks Vulnerable, reducing the target's armor. | |
Biomass Head |
Weapons | Uncommon | Melee | Changes Damage Type to Corrosive at the expense of lower damage. Corrosive damage stacks Vulnerable, reducing the target's armor. | |
Bio Mass Pistol Accelerated Bursts |
Weapons | Common | Ranged | Now fires in a 3 round burst and has increased Critical Hit Chance. | |
Bio Mass Pistol Advanced Energy Modulator |
Weapons | Common | Ranged | Reduces ammo costs. | |
Bio Mass Pistol Frost Converter |
Weapons | Common | Ranged | Changes Damage Type to Frost. Frost damage stacks Chilled, slowing the target's movement and attack speed. | |
Bio Mass Pistol Reinforced Barrel |
Weapons | Common | Ranged | Increases weapon range while reducing recoil. | |
Bio Mass Pistol Silencer |
Weapons | Common | Ranged | Silences shots and increases sneak attack damage, at the expense of base damage. | |
Bio-Mass Shotgun Advanced Energy Modulator |
Weapons | Common | Ranged | Reduces ammo costs. | |
Bio-Mass Shotgun Charged Burst |
Weapons | Common | Ranged | Can now be charged when firing, shooting multiple shots in a burst. Base damage is reduced and holding down the trigger modifies the number of shots fired. | |
Bio-Mass Shotgun Hextuple Barrel |
Weapons | Common | Ranged | Barrel assembly modification. Doubles the number of shots fired at the expense of reduced Damage and Damage Type side-effects application. | |
Bio-Mass Shotgun Reinforced Barrel |
Weapons | Common | Ranged | Increases weapon range while reducing recoil. | |
Blast Barrel |
Weapons | Common | Companion | Marisol's pistol now deals damage in an area. Also, it deals slightly more damage. |
|
Blast-Proof Defenses |
Body Armor | Uncommon | Armoring | +50% Damage Resistance against explosives. | |
Blend |
Weapons | Unique | Ranged | This gun never has to reload and accepts all types of bullets that the player has. |
|
Blight Fortifications |
Body Armor | Uncommon | Armoring | +20% Damage Resistance while Crashing. | |
Brawler |
Head Armor | Unique | Resistance | When hit in melee, gain 20% bonus damage for 3 seconds. |
|
Breakdown Kit |
Head Armor | Uncommon | Utility | 10% chance to gain bonus resources when breaking down items. 10% chance to gain common crafting materials on kills. | |
Burst Assault Rifle Explosive Rounds |
Weapons | Common | Ranged | Fires explosive rounds that explode on contact, dealing damage within a small radius. Lowers base damage of the weapon. | |
Burst Assault Rifle Plasma Barrel |
Weapons | Common | Ranged | Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target. | |
Burst Assault Rifle Prism Sight |
Weapons | Common | Ranged | 2.0x Magnification. Increases weakspot damage and reduces weapon sway. | |
Burst Assault Rifle Telescopic Sight |
Weapons | Common | Ranged | 2.5x Magnification. Reduces recoil. | |
Burst Assault Rifle Tracing Unit |
Weapons | Common | Ranged | Weakspot hits mark your target, making them a priority to companions and increases the damage they take. Also increases weakspot damage in general. | |
Burst Charger |
Weapons | Common | Companion | VALERIE's weapon now fires in a short burst and damage in an AOE. It also has slightly increased damage overall. |
|
Burst SMG Advanced Mag |
Weapons | Common | Ranged | Increases magazine capacity and reload speed and adds penetration through soft targets. | |
Burst SMG Explosive Rounds |
Weapons | Common | Ranged | Fires explosive rounds that explode on contact, dealing damage within a small radius. Lowers base damage of the weapon. | |
Burst SMG Force Charger |
Weapons | Common | Ranged | Fully automatic conversion at the expense of reduced Damage and Damage Type side-effect application. | |
Burst SMG Prism Sight |
Weapons | Common | Ranged | 2.0x Magnification. Increases weakspot damage and reduces weapon sway. | |
Burst SMG Micro Reflex Sight |
Weapons | Common | Ranged | 1.5x Magnification. Reduces recoil. | |
Catch! |
Weapons | Unique | Ranged | Fires explosive pitchballs. (Damage increases with number of collected Tossball and Pitchball Cards) |
|
Cauterizing Materials |
Body Armor | Common | Material | You no longer take damage from Burn, instead healing while Burning. |
|
Cha-Ching |
Weapons | Unique | Melee | Hit at least three times for a free spin. Match two reels for a prize, match all three to win the Jackpot! |
|
Chain Lightning |
Weapons | Unique | Ranged | Fires huge blasts of electricity that chains through enemies. |
|
Charge Repulsor |
Body Armor | Uncommon | Armoring | Ignore a single incoming hit every 15 seconds. | |
Charged Burst |
Weapons | Uncommon | Ranged | Can now be charged when firing, shooting multiple shots in a burst. Base damage is reduced and holding down the trigger modifies the number of shots fired. | |
Cloak Driver |
Head Armor | Uncommon | Utility | After successfully killing someone with a sneak attack, become Camouflaged for 8 seconds. While Camouflaged, enemies cannot see you and attacks are always sneak attacks. Has a 10m cooldown between activations. |
|
Combat Drugs |
Weapons | Unique | Melee | Passively accumulate Energy and Toxicity while in active combat. (Toxicity accumulated reduces with Medical skill) |
|
Combat Grip |
Weapons | Uncommon | Melee | Deals 20% of the weapon's damage in a cone when you power attack. | |
Commander's Profile |
Head Armor | Unique | Resistance | After using a companion's ability, gain +10% Damage Resistance for 30 seconds. |
|
Compact Assault Rifle Accelerated Bursts |
Weapons | Common | Ranged | Now fires in a 3 round burst and has increased Critical Hit Chance. | |
Compact Assault Rifle Advanced Mag |
Weapons | Common | Ranged | Increases magazine capacity and reload speed and adds penetration through soft targets. | |
Compact Assault Rifle Double Barrel |
Weapons | Common | Ranged | Barrel assembly modification. Doubles the number of shots fired at the expense of reduced Damage and Damage Type side-effects application. | |
Compact Assault Rifle Hologram Sight |
Weapons | Common | Ranged | 1.25x Magnification. Increases weakspot damage. | |
Compact Assault Rifle Reflex Sight |
Weapons | Common | Ranged | 1.75x Magnification. Increases critical hit chance and reduces recoil. | |
Compact Assault Rifle Shock Barrel |
Weapons | Common | Ranged | Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets. | |
Con Man |
Body Armor | Unique | Resistance | When your health drops below 25%, gain 50% of your Max Health as Temporary Health. Has a 2m cooldown, which decreases with your Lockpick skill. |
|
Conflict Commencement Compensator |
Body Armor | Uncommon | Armoring | Gain 10% of max health as temporary health upon entering combat. |
|
Corrosion Disperser |
Body Armor | Uncommon | Armoring | Immunity to Corrosion side-effects and +10% Physical Damage Resistance. | |
Corrosion Soak |
Body Armor | Uncommon | Armoring | +25% Damage Resistance to Corrosion and +5% Physical Damage Resistance. | |
Cost-Cut Materials |
Body Armor | Common | Material | +30% Damage Resistance, but 5% Damage Resistance is lost every time the wearer takes damage, down to no additional bonus. Resets on combat end. |
|
Covert Grip |
Weapons | Uncommon | Melee | After scoring a kill from stealth, gain Camouflaged. While Camouflaged you're invisible to enemies and deal bonus damage. Has a 1 minute cooldown between activations. | |
Crash of Thunder |
Weapons | Unique | Melee | Heavy attacks with this weapon will send forward a thunderous projectile to shock foes. |
|
Crisis Defenses |
Body Armor | Uncommon | Armoring | +20% Damage Resistance while below 50% Health. | |
Critical Exploit |
Head Armor | Unique | Resistance | Strong enemies become weak 5% sooner (up to 25% with Observation skill). +30% Critical Chance against weak enemies. |
|
Cysty-Cuisine! |
Weapons | Unique | Ranged | Lobs volatile tumors that stick to surfaces and cause corrosive explosions. Attached tumors may be picked up as ammo or eaten on the spot for immediate health. **Warning** eating volatile tumors grants significant toxicity. (Healing effect increases with Medical Skill) |
|
Dance Mode |
Weapons | Science | Melee | Perform the prompted dance action to keep the beat alive! |
|
Defender Bulwark |
Body Armor | Uncommon | Armoring | +25% Damage Resistance for 30 seconds after resurrecting a companion. | |
Defense Grip |
Weapons | Uncommon | Melee | Gain 50% Damage Resistance against all sources (including ranged) while blocking. | |
Defensive Plates |
Body Armor | Uncommon | Armoring | +10% Damage Resistance. |
|
Deluxe Edition! |
Weapons | Unique | Ranged | Automatically gain a small number of bits on scoring a kill. |
|
Direct Advertisement |
Weapons | Unique | Melee | Scoring kills grants temporary +20% damage with power attacks that lasts for 6 seconds. |
|
Directorate's Best |
Body Armor | Unique | Resistance | While in Tactical Time Dilation, attacking consumes 25% less gadget energy. |
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Directorate's Pride |
Weapons | Unique | Ranged | Increased Critical Chance and Critical Hits restore health equal to a percent of the damage dealt. |
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Doom Counter |
Weapons | Unique | Ranged | Hitting a weak spot puts a doom counter on the target, when the counter expires the target takes extreme damage. |
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Double Barrel |
Weapons | Uncommon | Ranged | Barrel assembly modification. Doubles the number of shots fired at the expense of reduced Damage and Damage Type side-effects application. | |
Durability Drug Enhancement |
Body Armor | Common | Companion Mod - Resistance | Inez's combat drug auto-injectors now also grant her temporary Damage Resistance. Also, slightly increases the effectiveness of her armor. |
|
Dust in the Wind |
Weapons | Unique | Ranged | Shots are as silent as a whisper and automatically dissolve corpses into ashes. Attacks against unaware enemies deal +100% Damage, increasing up to +150% with your Sneak skill. |
|
Emergency Adrenaline Injector |
Body Armor | Common | Companion Mod - Utility | The first time Aza would go down each combat, she instead heals to full. Also, increases the effectiveness of her armor. |
|
Emergency Deflectors |
Body Armor | Uncommon | Armoring | +20% Damage Resistance while Gadget Energy is less than 50%. |
|
Energy Accelerator |
Weapons | Common | Companion | VALERIE's weapon now periodically fires a large beam that deals massive damage. Her regular shots also have slightly increased damage overall. |
|
Energy-woven Materials |
Body Armor | Common | Material | 3% of incoming damage is automatically converted into Energy. |
|
Enhanced Generator |
Body Armor | Common | Companion Mod - Resistance | VALERIE's Companion Ability charges more quickly and slightly increases the effectiveness of their armor. |
|
Enviable Looks |
Body Armor | Unique | Resistance | Companion abilities charge 10% faster. |
|
Error Correction |
Body Armor | Unique | Resistance | While Time Dilation is active, you gain % Evasion Chance equal to your Science! Skill. Attacks that would knock you out trigger a zero cost Time Dilation for 8 seconds, with a 60 second cooldown. |
|
Escape Protocol |
Body Armor | Unique | Resistance | If the wearer drops below 30% health, a smoke bomb is dispensed at their location. Has a 10m cooldown which reduces based on your Sneak skill. |
|
Expert Grip |
Weapons | Uncommon | Melee | Power Attacks deal +15% damage. | |
Explosive Rounds |
Weapons | Uncommon | Ranged | Fires explosive rounds that explode on contact, dealing damage within a small radius. Lowers base damage of the weapon. | |
Extra Cushion |
Body Armor | Unique | Resistance | Damage taken from explosives is reduced by 90%. May recover parts from mines you step on. (Chance increases with Engineering Skill) |
|
Extra Holster |
Head Armor | Uncommon | Utility | Gain an additional Weapon Slot. | |
Extra Primer Port |
Head Armor | Uncommon | Utility | Gain an additional Medical Inhaler Slot. | |
Factory Stock Armor Plating |
Body Armor | Common | Armoring | This mod was installed by the manufacturer, but provides no effect whatsoever. |
|
Factory Stock Utility Mod |
Body Armor | Common | Utility | This mod was installed by the manufacturer, but provides no effect whatsoever. |
|
Fan the Hammer |
Weapons | Unique | Ranged | Each time this weapon is fired, it gains +5% critical hit chance and +5% weak spot damage, this effect stacks and clears after a very short time. |
|
First In |
Body Armor | Unique | Resistance | Whenever you take damage in combat, gain a stacking +1% Critical Chance. Resets after landing a Critical Hit or combat ends. |
|
First Seer Tutelary Impact Converter |
Head Armor | Unique | Utility | 40% of incoming damage is converted into Energy. |
|
Flamethrower Gauntlet |
Weapons | Common | Companion | Tristan's gauntlet gains a flamethrower attachment, causing continuous Plasma damage around him. It also has significantly increased damage. |
|
Flash Freeze |
Weapons | Unique | Ranged | Shots with this weapon have a potent freeze effect. Quick Melee attacks deal 800% damage to frozen targets. |
|
Focus Grip |
Weapons | Uncommon | Melee | Power attacks restore 10% of their damage dealt as gadget energy. | |
For The Equation |
Body Armor | Unique | Resistance | Ignore a single incoming hit every 10 seconds. As long as you haven't taken damage in the last 10 seconds, your gadget energy recharge rate is increased significantly. |
|
Force Charger |
Weapons | Uncommon | Ranged | Fully automatic conversion at the expense of reduced Damage and Damage Type side-effect application. | |
Fortune's Favor |
Body Armor | Unique | Resistance | Gain an additional 30% Damage Resistance, increasing further with your Speech skill. However, when you receive damage, you lose half the damage total in bits. Has no effect while you are out of bits. |
|
Fractal Ignition |
Body Armor | Unique | Resistance | This armor converts incoming damage into plasma energy and once charged to capacity unleashes it upon nearby enemies. |
|
From Nowhere |
Body Armor | Unique | Resistance | Sound radius for weapons is decreased by 25%, decreasing to 50% with your Sneak skill. |
|
Frost Blade |
Weapons | Common | Melee | Changes Damage Type to Frost at the expense of lower damage. Frost damage stacks Chilled, slowing the target's movement and attack speed. | |
Frost Converter |
Weapons | Uncommon | Ranged | Changes Damage Type to Frost at the expense of lower damage. Frost damage stacks Chilled, slowing the target's movement and attack speed. | |
Frost Disperser |
Body Armor | Uncommon | Armoring | Immunity to Frost side-effects and +10% Physical Damage Resistance. | |
Frost Head |
Weapons | Uncommon | Melee | Changes Damage Type to Frost at the expense of lower damage. Frost damage stacks Chilled, slowing the target's movement and attack speed. | |
Gary |
Body Armor | Unique | Armoring - Science | Gary will periodically lash out with spiny tendrils to thrash and tear enemies apart. The Damage dealt increases with your Medical and Science skill. | |
Ghost Array (Mod) |
Head Armor | Uncommon | Utility | When dropping to half health, become Camouflaged for a short duration, becoming invisible to NPCs, causing all attacks to deal bonus damage, and allowing crouched attacks to inflict sneak attack damage. Has a 10m cooldown between activations. |
|
Grenade Bandolier |
Head Armor | Uncommon | Utility | Gain an additional Grenade Slot. | |
Grit-Enhancing Materials |
Body Armor | Common | Material | 20% chance to ignore incoming attacks while below 50% health. |
|
Grounding Plates |
Body Armor | Common | Companion Mod - Armoring | Grants immunity to Shock side-effects and greatly increases his armor effectiveness. |
|
Heat-Resistant Cloth |
Body Armor | Common | Companion Mod - Armoring | Grants immunity to Plasma side-effects and increases the effectiveness of her armor. |
|
Heavy Head |
Weapons | Uncommon | Melee | Power attacks inflict Stun. Has a 30 second cooldown between activations. | |
Heavy Machine Gun Accelerated Bursts |
Weapons | Common | Ranged | Has increased Critical Hit Chance and changes the weapon's aim down sights fire more to a 3 round burst. | |
Heavy Machine Gun Advanced Mag |
Weapons | Common | Ranged | Increases magazine capacity and reload speed and adds penetration through soft targets. | |
Heavy Machine Gun Plasma Barrel |
Weapons | Uncommon | Ranged | Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target. | |
Heavy Machine Gun Sawed Off Barrel |
Weapons | Uncommon | Ranged | Enables firing while sliding, mantling, or sprinting. Increases recoil, spread, and movement speed while aiming down sights. | |
Heavy Marksman Rifle Accelerated Bursts |
Weapons | Common | Ranged | Now fires in a 3 round burst and has increased Critical Hit Chance. | |
Heavy Marksman Rifle Advanced Mag |
Weapons | Common | Ranged | Increases magazine capacity and reload speed. | |
Heavy Marksman Rifle Micro Reflex Sight |
Weapons | Common | Ranged | 1.5x Magnification. Reduces recoil. | |
Heavy Marksman Rifle Plasma Barrel |
Weapons | Common | Ranged | Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target. | |
Heavy Marksman Rifle Telescopic Sight |
Weapons | Common | Ranged | 2.5x Magnification. Reduces recoil. | |
Heavy Marksman Rifle Tracing Unit |
Weapons | Common | Ranged | Weakspot hits mark your target, making them a priority to companions and increases the damage they take. Also increases weakspot damage in general. | |
Heavy Revolver Hologram Sight |
Weapons | Common | Ranged | 1.25x Magnification. Increases weakspot damage. | |
Heavy Revolver Prism Sight |
Weapons | Common | Ranged | 2.0x Magnification. Increases weakspot damage and reduces weapon sway. | |
Heavy Revolver Reinforced Barrel |
Weapons | Common | Ranged | Increases weapon range while reducing recoil. | |
Heavy Revolver Silencer |
Weapons | Common | Ranged | Silences shots and increases sneak attack damage, at the expense of base damage. | |
Heavy Revolver Shock Barrel |
Weapons | Common | Ranged | Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets. | |
Hextuple Barrel |
Weapons | Common | Ranged | Barrel assembly modification. Doubles the number of shots fired at the expense of reduced Damage and Damage Type side-effects application. | |
High-Density Shots |
Weapons | Common | Companion | Niles' shots now occasionally knockdown targets and have increased damage. |
|
Hologram Sight |
Weapons | Uncommon | Ranged | 1.25x Magnification. Increases weakspot damage. | |
Homotopic Extension Module |
Weapons | Common | Companion | Marisol's pistol now extends the duration of hostile effects on her target. Also, it deals slightly more damage. |
|
Hostile Takeover |
Head Armor | Unique | Resistance | Critical Hits charm humans for 20 seconds. Has a 60 second cooldown. |
|
Icy Harvest |
Weapons | Unique | Melee | Deals heavy frost damage, freezing foes. |
|
Impact Guard |
Body Armor | Uncommon | Armoring | +25% Damage Resistance versus physical damage. | |
Impact Hammer Biomass Head |
Weapons | Common | Melee | Changes Damage Type to Corrosive at the expense of lower damage. Corrosive damage stacks Vulnerable, reducing the target's armor. | |
Impact Hammer Combat Grip |
Weapons | Common | Melee | Deals 20% of the weapon's damage in a cone when you power attack. | |
Impact Hammer Expert Grip |
Weapons | Common | Melee | Power Attacks deal + 15% damage. | |
Impact Hammer Heavy Head |
Weapons | Common | Melee | Power attacks inflict Stun. Has a 30 second cooldown between activations. | |
In Plain Sight |
Head Armor | Unique | Resistance | -25% NPC Awareness gain. Also, gain Camouflaged after hacking an automech if you have the Manual Reset perk. Has a 2 minute cooldown that scales down with Hack skill. |
|
Incognito |
Head Armor | Unique | Resistance | Become camouflaged while standing completely still. (Disguise may be ineffective against Pterorays) |
|
Infection |
Weapons | Unique | Ranged | Goo fired from this pistol bounces off of surfaces. Each shot also has a chance to apply a contagious corrosive condition. Chance for contagion to spread increases with science skill. |
|
Inspiration |
Weapons | Unique | Ranged | Firing this weapon builds confidence in your companions, granting them increased movement speed, firing rate, and accuracy. (Maximum effect increases with Leadership Skill) |
|
Inspiring Authority |
Head Armor | Unique | Resistance | Enemies you hit with your attacks become Marked, causing companions to prioritize them and decreases the damage they deal to the party (scales with Speech skill). |
|
Isomorphic Charger |
Weapons | Common | Companion | Marisol's pistol now charges her companion ability when it deals damage. Also, it deals slightly more damage. |
|
It's Premium! |
Head Armor | Unique | Resistance | Gain a bonus to damage resistance, scaling with total bits held. |
|
Killing Spree |
Weapons | Unique | Melee | Coats with blood after each stealth kill, granting +20% damage and crouched movement speed until discovered. (Max 3 stacks - At max footsteps become completely silent) |
|
Kinetic Charging Relay |
Body Armor | Common | Companion Mod - Resistance | Marisol gains charge for her companion ability whenever she takes damage. Also, slightly increases the effectiveness of her armor. |
|
Kinetic Pulse Redistributor |
Head Armor | Uncommon | Utility | When damaged by an enemy in melee, this mod stuns all nearby enemies for 8 seconds. This effect has a 30 second cooldown. | |
Last Stand |
Body Armor | Unique | Resistance | After using a Companion Ability, gain 150 Temporary Health, increasing to 650 Temporary Health with your Leadership skill. |
|
Light Pistol Accelerated Bursts |
Weapons | Common | Ranged | Now fires in a 3 round burst and has increased Critical Hit Chance. | |
Light Pistol Advanced Mag |
Weapons | Common | Ranged | Increases magazine capacity and reload speed and adds penetration through soft targets. | |
Light Pistol Hologram Sight |
Weapons | Common | Ranged | 1.25x Magnification. Increases weakspot damage. | |
Light Pistol Plasma Barrel |
Weapons | Common | Ranged | Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target. | |
Light Pistol Reflex Sight |
Weapons | Common | Ranged | 1.75x Magnification. Increases critical hit chance and reduces recoil. | |
Light Pistol Silencer |
Weapons | Common | Ranged | Silences shots and increases sneak attack damage, at the expense of base damage. | |
Light Revolver Explosive Rounds |
Weapons | Common | Ranged | Fires explosive rounds that explode on contact, dealing damage within a small radius. Lowers base damage of the weapon. | |
Light Revolver Plasma Barrel |
Weapons | Common | Ranged | Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target. | |
Light Revolver Shock Barrel |
Weapons | Common | Ranged | Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets. | |
Light Revolver Silencer |
Weapons | Common | Ranged | Silences shots and increases sneak attack damage, at the expense of base damage. | |
Light Revolver Tracing Unit |
Weapons | Common | Ranged | Weakspot hits mark your target, making them a priority to companions and increases the damage they take. Also increases weakspot damage in general. | |
Lit Fuse |
Head Armor | Unique | Resistance | Dealing Explosive damage grants temporary health. |
|
Lock-On Rocket Launcher Double Barrel |
Weapons | Common | Ranged | Barrel assembly modification. Doubles the number of shots fired at the expense of reduced Damage and Damage Type side-effects application. | |
Lock-On Rocket Launcher Plasma Barrel |
Weapons | Common | Ranged | Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target. | |
Low-Lethality Tranquilizers |
Weapons | Unique | Ranged | Shots deal minimal damage, but living enemies afflicted by Dissolved are automatically stunned. Tranquilized critters are captured and added as a ship pet. |
|
Loyalist Materials |
Body Armor | Common | Material | After being resurrected by a party member, gain +25% Damage Resistance for a moderate duration. |
|
Machine Pistol Advanced Mag |
Weapons | Common | Ranged | Increases magazine capacity and reload speed and adds penetration through soft targets. | |
Machine Pistol Double Barrel |
Weapons | Common | Ranged | Barrel assembly modification. Doubles the number of shots fired at the expense of reduced Damage and Damage Type side-effects application. | |
Machine Pistol Force Charger |
Weapons | Common | Ranged | Fully automatic conversion at the expense of reduced Damage and Damage Type side-effect application. | |
Machine Pistol Explosive Rounds |
Weapons | Common | Ranged | Fires explosive rounds that explode on contact, dealing damage within a small radius. Lowers base damage of the weapon. | |
Machine Pistol Silencer |
Weapons | Common | Ranged | Silences shots and increases sneak attack damage, at the expense of base damage. | |
Marketing Manager |
Head Armor | Unique | Resistance | Companion Abilities charge 10% faster. Scales up to 30% faster with your Speech skill. |
|
Martyrdom |
Body Armor | Unique | Resistance | When you are killed during combat, all living companions are knocked out. You immediately revive with 50% of your max health for each knocked out companion. Has a 3 minute cooldown. |
|
Mass Destruction |
Weapons | Science | Ranged | Fires a single massive projectile that obliterates everything in its path. |
|
Mass Distributor |
Head Armor | Uncommon | Utility | +50% Crouch Movement Speed. | |
Medical Bio-Barrel |
Weapons | Common | Companion | Inez's weapon now deals Corrosive damage, in addition to slightly increased damage overall. |
|
Medical Limbo |
Body Armor | Unique | Armoring - Science | Holding jump allows you to hover by spending gadget energy. Will also keep you alive even at death's door, but builds Zyranium poisoning while at zero health which can eventually kill you. WARNING: Hover does not function while falling from heights! |
|
Medical Pack Dispenser |
Weapons | Common | Companion | When Inez kills a human or creature, a medicine pack drops near the target. Walking over this pack automatically uses it, reducing your Toxicity build-up or Crash duration. Medicine packs break apart on their own after a moderate duration. Inez's weapon also has increased damage. |
|
Mentally Refreshing |
Head Armor | Unique | Resistance | When hit by a melee attack, Confuse the attacker for 15 seconds. Has a 60 second cooldown between activations. |
|
Micro-Reflex Sight |
Weapons | Uncommon | Ranged | 1.5x Magnification. Reduces recoil. | |
Misconduct |
Head Armor | Unique | Resistance | While Crashing, gain +20% Damage. Scales up to +40% with your Medical skill. |
|
Mobile Reloading Bench |
Body Armor | Unique | Resistance | Passively loads ammo into your current weapon based on your Guns skill. |
|
Motivator |
Weapons | Unique | Melee | Power attacks play a jingle and charm humans for 10 seconds. Has a 30 cooldown between uses which decreases with Speech skill. |
|
N-Radiated Blade |
Weapons | Unique | Melee | Uses gadget energy on attack, reducing energy used with your Science! skill. Deals reduced damage and applies less N-Ray side effects when low on energy. |
|
N-Radiated Scythe Stabilizing Grip |
Weapons | Unique | Melee | Increases the amount of N-Ray side-effects applied by the weapon. |
|
N-Ray Disperser |
Body Armor | Uncommon | Armoring | Immunity to N-Ray side-effects and +10% Physical Damage Resistance. |
|
Neo-Tech Imaging |
Head Armor | Unique | Resistance | See the world through a modern digital filter! If you are defeated while wearing this helmet, you may pay 1,000 bits to continue. |
|
Neo-Tech Imaging Mk2 |
Head Armor | Unique | Resistance | See the world through a cutting-edge digital filter! If you are defeated while wearing this helmet, you may pay 2,000 bits to continue. Upon revive, +50% Damage Resistance for 30 seconds. |
|
Obsidian Blade |
Weapons | Unique | Melee | Increased sneak attack damage while camouflaged. |
|
Overdrive |
Weapons | Unique | Ranged | Consumes energy instead of ammo to apply heavy N-Radiated. Will revert to standard ammo supply when energy reserves are insufficient, also applying less N-Radiated. |
|
Persistent Shiver |
Head Armor | Unique | Resistance | Melee weapons deal 10% of your sneak attack bonus in combat. |
|
Pierce-Resistant Plating |
Body Armor | Uncommon | Armoring | +15% Damage Resistance versus ranged damage. | |
Pilfered Materials |
Body Armor | Common | Material | Bounty gains decreased by 50%. |
|
Pinpoint Assassin |
Weapons | Unique | Ranged | Has near perfect accuracy. Has no falloff point for bullet damage by range. Has a custom modular scope with variable zoom range (Toggle with Quick Melee while in ADS) |
|
Pitch Tossball Blocker Combat Grip |
Weapons | Common | Melee | Deals 20% of the weapon's damage in a cone when you power attack. | |
Pitch Tossball Blocker Plasma Head |
Weapons | Common | Melee | Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target. | |
Pitch Tossball Blocker Shock Head |
Weapons | Common | Melee | Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets. | |
Pitch Tossball Blocker Utility Grip |
Weapons | Common | Melee | Eases use of the weapon, granting +10% critical hit chance and +100% critical hit damage. | |
Pitch Tossball Stick Biomass Head |
Weapons | Common | Melee | Changes Damage Type to Corrosive at the expense of lower damage. Corrosive damage stacks Vulnerable, reducing the target's armor. | |
Pitch Tossball Stick Combat Grip |
Weapons | Common | Melee | Deals 20% of the weapon's damage in a cone when you power attack. | |
Pitch Tossball Stick Shock Head |
Weapons | Common | Melee | Deals 20% of the weapon's damage in a cone when you power attack. | |
Pitch Tossball Stick Utility Grip |
Weapons | Common | Melee | Eases use of the weapon, granting + 10% critical hit chance and + 100% critical hit damage. | |
Plasma Absorber |
Body Armor | Common | Compnion Mod - Armoring | Marisol gains immunity to Plasma side-effects and the effectiveness of her armor is slightly increased. |
|
Plasma Barrel |
Weapons | Uncommon | Ranged | Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target. | |
Plasma Beam Caster Advanced Energy Modulator |
Weapons | Common | Ranged | Reduces ammo costs. | |
Plasma Beam Caster Shock Barrel |
Weapons | Common | Ranged | Changes Damage Type to Shock. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets. | |
Plasma Beam Caster Tracing Unit |
Weapons | Common | Ranged | Weakspot hits mark your target, making them a priority to companions and increases the damage they take. Also increases weakspot damage in general. | |
Plasma Blade |
Weapons | Common | Melee | Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target. | |
Plasma Cutter Focus Grip |
Weapons | Common | Melee | Power attacks restore 10% of their damage dealt as gadget energy. | |
Plasma Cutter Serrated Blade |
Weapons | Common | Melee | Attacks apply Bleed on hit, dealing damage over time to humans and creatures. Decreases base damage. | |
Plasma Cutter Shock Blade |
Weapons | Common | Melee | Changes Damage Type to Shock. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets. | |
Plasma Cutter Utility Grip |
Weapons | Common | Melee | Eases use of the weapon, granting +10% critical hit chance and + 100% critical hit damage. | |
Plasma Disperser |
Body Armor | Uncommon | Armoring | Immunity to Plasma side-effects and +10% Physical Damage Resistance. | |
Plasma Grenades |
Weapons | Common | Companion | Tristan's weapon now deals Plasma damage and has slightly increased damage. |
|
Plasma Head (1 Handed) |
Weapons | Common | Melee | Changes Damage Type to Plasma. Plasma damage stacks Burn, dealing increasing damage over time to the target. |
|
Plasma Head (2-Handed) |
Weapons | Common | Melee | Changes Damage Type to Plasma. Plasma damage stacks Burn, dealing increasing damage over time to the target. |
|
Plasma Pistol Advanced Energy Modulator |
Weapons | Common | Ranged | Reduces ammo costs. | |
Plasma Pistol Frost Converter |
Weapons | Common | Ranged | Changes Damage Type to Frost. Frost damage stacks Chilled, slowing the target's movement and attack speed. | |
Plasma Pistol Biomass Converter |
Weapons | Common | Ranged | Changes Damage Type to Corrosive. Corrosive Damage stacks Vulnerable, reducing the target's armor. | |
Plasma Pistol Silencer |
Weapons | Common | Ranged | Silences shots and increases sneak attack damage, at the expense of base damage. | |
Plasma SMG Biomass Converter |
Weapons | Common | Ranged | Changes Damage Type to Corrosive at the expense of lower damage. Corrosive damage stacks Vulnerable, reducing the target's armor. | |
Plasma SMG Charged Burst |
Weapons | Common | Ranged | Can now be charged when firing, shooting multiple shots in a burst. Base damage is reduced and holding down the trigger modifies the number of shots fired. | |
Plasma SMG Frost Converter |
Weapons | Common | Ranged | Changes Damage Type to Frost at the expense of lower damage. Frost damage stacks Chilled, slowing the target's movement and attack speed. | |
Plasma SMG Reinforced Barrel |
Weapons | Common | Ranged | Increases weapon range while reducing recoil. | |
Plasma Soak |
Body Armor | Uncommon | Armoring | +25% Damage Resistance to Plasma and +5% Physical Damage Resistance. | |
Plasma Toaster |
Weapons | Unique | Melee | Applies a large amount of Burn and unlocks a recipe for making delicious toasted bred! |
|
Pommel Sap |
Weapons | Common | Companion | Aza's weapon now Stuns enemies that aren't targeting her (this can only occur once per enemy). It also has increased damage. |
|
Powered Armor |
Body Armor | Common | Companion Mod - Resistance | Grants a bonus to damage based on Tristan's armor value. Also increases the effectiveness of his armor. |
|
Pulse Hammer Combat Grip |
Weapons | Common | Melee | Deals 20% of the weapon's damage in a cone when you power attack. | |
Pulse Hammer Expert Grip |
Weapons | Common | Melee | Power Attacks deal +15% damage. | |
Pulse Hammer Heavy Head |
Weapons | Common | Melee | Power attacks inflict Stun. Has a 30 second cooldown between activations. | |
Pulse Hammer Plasma Head |
Weapons | Common | Melee | Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target. | |
Precog |
Body Armor | Unique | Resistance | While in TTD, movement no longer drains energy. Energy also drains 10% slower, increasing to 30% slower with your Science skill. |
|
Prediction Optics |
Weapons | Unique | Ranged | Scope tracks nearest targets and locks on, curving any fired bullets to hit its mark. |
|
Prickly |
Body Armor | Unique | Resistance | Enemies that damage you within melee range take a portion of the damage they deal reflected back to them. |
|
Prism Sight |
Weapons | Uncommon | Ranged | 2.0x Magnification. Increases weakspot damage and reduces weapon sway. | |
Repeating Rifle Charged Burst |
Weapons | Common | Ranged | Can now be charged when firing, shooting multiple shots in a burst. Base damage is reduced and holding down the trigger modifies the number of shots fired. | |
Repeating Rifle Hologram Sight |
Weapons | Common | Ranged | 1.25x Magnification. Increases weakspot damage. | |
Repeating Rifle Micro Reflex Sight |
Weapons | Common | Ranged | 1.5x Magnification. Reduces recoil. | |
Repeating Rifle Prism Sight |
Weapons | Common | Ranged | 2.0x Magnification. Increases weakspot damage and reduces weapon sway. | |
Repeating Rifle Silencer |
Weapons | Common | Ranged | Silences shots and increases sneak attack damage, at the expense of base damage. | |
Rail Revolver Barrel |
Weapons | Common | Companion | Niles' weapon now deals Shock damage and has significantly increased damage. |
|
Rain of Fire |
Weapons | Unique | Ranged | An automatic rocket launcher that can fire up to 4 rockets in quick succession. |
|
Range Scanner |
Head Armor | Unique | Resistance | Grants additional Weakspot damage relative to how far away the target is. Further distances grant a larger bonus, but damage falloff is still applicable. Damage bonus maxes out at +30% at 100 meters. |
|
Reflective Amplification Plating |
Head Armor | Uncommon | Utility | While affected by a Damage Type debuff, you emit damage of that type to foes in the area around you. | |
Reflex Amplifier Caster |
Body Armor | Common | Companion Mod - Utility | Niles' Reflex Amplifier now applies over an area, increasing your evasion when standing near him. Also greatly increases the effectiveness of his armor. |
|
Reflex Amplifier Reflection Module |
Body Armor | Common | Companion Mod - Utility | Niles' Reflex Amplifier now reflects a portion of attacks back to the attacker. Also slightly increases the effectiveness of his armor. |
|
Reflex Sight |
Weapons | Uncommon | Ranged | 1.75x Magnification. Increases critical hit chance and reduces recoil. | |
Regenerative |
Body Armor | Unique | Resistance | 30% of damage taken naturally regenerates over the following 10s. |
|
Reinforced Barrel |
Weapons | Uncommon | Ranged | Increases weapon range while reducing recoil. | |
Rejuvenation Converter |
Head Armor | Uncommon | Utility | 20% of incoming damage is removed from Toxicity. | |
Remote Access |
Head Armor | Unique | Resistance | Gain increased Critical Hit Chance against Automechs. If Automech hacking is unlocked via the Manual Reset perk, Automechs may now be hacked from a distance. Both Critical Hit Chance and hack distance increases with your Hack skill. |
|
Repeating Rifle Explosive Rounds |
Weapons | Common | Ranged | Fires explosive rounds that explode on contact, dealing damage within a small radius. Lowers base damage of the weapon. | |
Repeating Rifle Shock Barrel |
Weapons | Common | Ranged | Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets. | |
Ricochet Shrapnel Shots |
Weapons | Common | Companion | Niles' shots now ricochet off targets, dealing damage to a second, nearby enemy. His weapon also has increased damage overall. |
|
Roar |
Weapons | Unique | Ranged | Rockets explode in a much larger radius. (Damage scales with Explosives skill) |
|
Rocket Pistol Advanced Mag |
Weapons | Common | Ranged | Increases magazine capacity. | |
Rocket Pistol Plasma Barrel |
Weapons | Common | Ranged | Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target. | |
Rocket Pistol Shock Barrel |
Weapons | Common | Ranged | Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets. | |
Rough Em' Up |
Weapons | Unique | Melee | Attacks on Weak Enemies have a 50% chance to crit. Kills that are critical hits grant temporary health, scaling with your Melee Skill. |
|
Rubberized Joint Seals |
Body Armor | Common | Companion - Armoring | Niles gains immunity to Shock side-effects and the effectiveness of his armor is increased. |
|
Safety Sphere |
Head Armor | Unique | Resistance | Trajectiles that come too close will automatically be destroyed at the cost of the user's Energy. |
|
Sawed Off Barrel |
Weapons | Uncommon | Ranged | Enables firing while sliding, mantling, or sprinting. Increases recoil, spread, and movement speed while aiming down sights. | |
Scramble |
Weapons | Unique | Ranged | Chance on hit to scramble automechanicals to fight for you. Scramble chance increases with Hack skill and the target's electrocution stacks. |
|
Scrambler Coil |
Head Armor | Uncommon | Utility | Weakspot attacks on automechs inflict Scrambled with a 60 second cooldown, making it attack its allies. If you have the Manual Reset perk, hacking an automech causes it to be Scrambled rather than disabled. |
|
Scrap Recycling |
Body Armor | Unique | Resistance | Whenever you take damage in combat, you have a 5% chance to receive Scrap Metal or Black Powder. Chance increases to 15% with your Engineering skill. |
|
Self-Repairing Armor |
Body Armor | Uncommon | Armoring | Grants +5 Armor. After taking moderate damage, the bonus is temporarily removed. The bonus is reapplied after not taking any damage for 3 seconds. |
|
Self-Repairing Module |
Body Armor | Common | Companion Mod - Resistance | VALERIE constantly regenerates health and slightly increases the effectiveness of their armor. |
|
Sentry Blade Covert Grip |
Weapons | Common | Melee | After scoring a kill from stealth, gain Camouflaged. While Camouflaged you're invisible to enemies and deal bonus damage. Has a 1 minute cooldown between activations. | |
Sentry Blade Expert Grip |
Weapons | Common | Melee | Power Attacks deal + 15% damage. | |
Sentry Blade Frost Blade |
Weapons | Common | Melee | Changes Damage Type to Frost at the expense of lower damage. Frost damage stacks Chilled, slowing the target's movement and attack speed. | |
Sentry Blade Serrated Blade |
Weapons | Common | Melee | Attacks apply Bleed on hit, dealing damage over time to humans and creatures. Decreases base damage. | |
Serrated Blade |
Weapons | Uncommon | Melee | Attacks apply Bleed on hit, dealing damage over time to humans and creatures. Decreases base damage. | |
Serrated Edge |
Weapons | Common | Companion | Aza's weapon now inflicts Bleed and has slightly increased damage. |
|
Shadow Melding Fabrics |
Body Armor | Common | Companion Mod - Utility | When not attacking a target, Aza will Camouflage herself, preventing enemies from attacking her and granting her a damage bonus. Also, increases the effectiveness of her armor. |
|
Shield Battery |
Body Armor | Common | CompanionFree Market Station Mod - Resistance |
Marisol gains a shield whenever you spend gadget energy. Also, slightly increases the effectiveness of her armor. |
|
Shock Absorber |
Body Armor | Common | Companion Mod - Armoring | Marisol gains immunity to Shock side-effects and the effectiveness of her armor is slightly increased. |
|
Shock Assault Rifle Advanced Energy Modulator |
Weapons | Common | Ranged | Reduces ammo costs. | |
Shock Assault Rifle Charged Burst |
Weapons | Common | Ranged | Now fires in charged burst mode, increasing base damage and shooting multiple shots in a burst. Holding down the trigger modifies the number of shots fired. | |
Shock Assault Rifle Micro Reflex Sight |
Weapons | Common | Ranged | 1.5x Magnification. Reduces recoil. | |
Shock Assault Rifle Prism Sight |
Weapons | Common | Ranged | 2.0x Magnification. Increases weakspot damage and reduces weapon sway. | |
Shock Assault Rifle Reinforced Barrel |
Weapons | Common | Ranged | Increases weapon range while reducing recoil. | |
Shock Assault Rifle Sawed Off Barrel |
Weapons | Common | Ranged | Enables firing while sliding, mantling, or sprinting. Increases recoil, spread, and movement speed while aiming down sights. | |
Shock Barrel |
Weapons | Uncommon | Ranged | Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets. | |
Shock Blade |
Weapons | Common | Unknown | Changes Damage Type to Shock. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets. | |
Shock Disperser |
Body Armor | Uncommon | Armoring | Immunity to Shock side-effects and +10% Physical Damage Resistance. | |
Shock Emitter Gauntlet |
Weapons | Common | Companion | Tristan's gauntlet gains a shock emitter attachment, causing continuous Shock damage around him. It also has increased damage. |
|
Shock Grenades |
Weapons | Common | Companion | Tristan's weapon now deals Shock damage and has significantly increased damage. |
|
Shock Head |
Weapons | Uncommon | Melee | Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets. | |
Shock Machine Gun Biomass Converter |
Weapons | Common | Ranged | Changes Damage Type to Corrosive. Corrosive Damage stacks Vulnerable, reducing the target's armor. | |
Shock Machine Gun Charged Burst |
Weapons | Common | Ranged | Now fires in charged burst mode, increasing base damage and shooting multiple shots in a burst. Holding down the trigger modifies the number of shots fired. | |
Shock Machine Gun Micro Reflex Sight |
Weapons | Common | Ranged | 1.5x Magnification. Reduces recoil. | |
Shock Machine Gun Telescopic Sight |
Weapons | Common | Ranged | 2.5x Magnification. Reduces recoil. | |
Shock Rifle Advanced Energy Modulator |
Weapons | Common | Ranged | Reduces ammo costs. | |
Shock Rifle Biomass Converter |
Weapons | Common | Ranged | Changes Damage Type to Corrosive at the expense of lower damage. Corrosive damage stacks Vulnerable, reducing the target's armor. | |
Shock Rifle Frost Converter |
Weapons | Common | Ranged | Changes Damage Type to Frost at the expense of lower damage. Frost damage stacks Chilled, slowing the target's movement and attack speed. | |
Shock Rifle Reflex Sight |
Weapons | Common | Ranged | 1.75x Magnification. Increases critical hit chance and reduces recoil. | |
Shock Rifle Reinforced Barrel |
Weapons | Common | Ranged | Increases weapon range while reducing recoil. | |
Shock Rifle Sawed Off Barrel |
Weapons | Common | Ranged | Enables firing while sliding, mantling, or sprinting. Increases recoil, spread, and movement speed while aiming down sights. | |
Shock Rifle Telescopic Sight |
Weapons | Common | Ranged | 2.5x Magnification. Reduces recoil. | |
Shock Soak |
Body Armor | Uncommon | Armoring | +25% Damage Resistance to Shock and +5% Physical Damage Resistance. | |
Shock-Resistant Cloth |
Body Armor | Common | Companion Mod - Armoring | Grants immunity to Shock side-effects and increases the effectiveness of her armor. |
|
Shotgun Marketing |
Weapons | Science | Ranged | Fires aggressive advertising drones to capture your target market, goading them. Automatically reloads whenever an ad drone dies, but manually reloading causes the ads to be explosively closed. |
|
Shotgun-Hammer |
Weapons | Unique | Melee | Triggers a shotgun blast on hit. Requires loaded shotgun ammo to fire. |
|
Shrapnel Resistor |
Body Armor | Common | Companion Mod - Resistance | Grants immunity to all AOE damage. Also greatly increases the effectiveness of his armor. |
|
Shrinkify! |
Weapons | Science | Ranged | Reduce foes down to boot-stomping size! Powerful enemies will resist this effect unless weakened first. They instead take damage and are briefly stunned from molecular trauma. |
|
Silenced Barrel |
Weapons | Common | Companion | Inez's weapon is much quieter, reducing the likelihood that enemies attack her. It also has significantly increased damage. |
|
Silencer |
Weapons | Uncommon | Ranged | Silences shots and increases sneak attack damage, at the expense of base damage. | |
Slash-Resistant Plating |
Body Armor | Uncommon | Armoring | +25% Damage Resistance versus Melee attacks. | |
Sleepy Time |
Weapons | Unique | Melee | Sneak attacks with this weapon "harmlessly" shock the target, automatically paralyzing them. Feel free to believe anyone knocked out by this weapon is just unconscious. |
|
Slippery Slider |
Body Armor | Unique | Resistance | +10% slide distance. While sliding, +10% Damage Resistance. |
|
Slug Thrower |
Weapons | Unique | Ranged | Fires a single heavy damage projectile. Great against armor! |
|
Snake Shot |
Weapons | Unique | Ranged | Converts all standard cartridges into shotshells that provide increased spread and devastation at close range at the expense of accuracy. |
|
Sniper Rifle Sawed Off Barrel |
Weapons | Common | Ranged | Enables firing while sliding, mantling, or sprinting. Increases recoil, spread, and movement speed while aiming down sights. | |
Sniper Rifle Shock Barrel |
Weapons | Common | Ranged | Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets. | |
Sniper Rifle Hologram Sight |
Weapons | Common | Ranged | 1.25x Magnification. Increases weakspot damage. | |
Sniper Rifle Micro Reflex Sight |
Weapons | Common | Ranged | 1.5x Magnification. Reduces recoil. | |
Sniper Rifle Silencer |
Weapons | Common | Ranged | Silences shots and increases sneak attack damage, at the expense of base damage. | |
Sniper Rifle Telescopic Sight |
Weapons | Common | Ranged | 2.5x Magnification. Reduces recoil. | |
Sonic Emotion Disruptors |
Head Armor | Uncommon | Utility | Speech Attack Debuffs last 100% longer. | |
Sonic Hertz |
Weapons | Unique | Ranged | Taking damage supercharges this rifle's power, increasing its damage significantly. Dealing damage spends part of this charge. |
|
Spider Mines |
Body Armor | Unique | Resistance | Taking damage has a chance based on your Hack Skill to release a spider mine from your armor. Being knocked out drops a number of grenades based on Explosives Skill around you. |
|
Spin-Up! |
Weapons | Unique | Ranged | Uses ammo from your inventory and doesn't need to be reloaded. The weapon must be spun up to reach its maximum rate of fire. |
|
Sprat Pack |
Head Armor | Unique | Resistance | Sprats will see the wearer as friendly. Gain 15% Evasion (This bonus is doubled against Creatures.) |
|
Stabilizing Matrix |
Head Armor | Uncommon | Utility | While in ADS and remaining in it, sway gradually decreases to 0. Leaving ADS resets this. | |
Static-Resistant Plating |
Body Armor | Common | Companion Mod - Armoring | Grants immunity to Shock side-effects and increases the effectiveness of their armor. |
|
Stealthy Salubrity |
Head Armor | Unique | Resistance | Gain increased healing from your Medical Inhaler, increasing with your Hack skill. You may also hack AutoDocs by expending Bypass Shunts to reactivate them (once per AutoDoc). |
|
Stun Baton Defense Grip |
Weapons | Common | Melee | Gain 50% Damage Resistance against all sources (including ranged) while blocking. | |
Stun Baton Frost Head |
Weapons | Common | Melee | Changes Damage Type to Frost. Frost damage stacks Chilled, slowing the target's movement and attack speed. | |
Stun Baton Focus Grip |
Weapons | Common | Melee | Power attacks restore 10% of their damage dealt as gadget energy. | |
Stun Baton Plasma Head |
Weapons | Common | Melee | Changes Damage Type to Plasma. Plasma damage stacks Burn, dealing increasing damage over time to the target. | |
Stun Counter |
Body Armor | Uncommon | Armoring | 20% chance to Stun the attacker when hit by a melee attack. | |
Stunning Mist Dispersers |
Body Armor | Common | Companion Mod - Armoring | Releases a stunning spray from the armor when damaged in melee, temporarily dazing enemies in the area. Also, slightly increases the effectiveness of her armor. |
|
Supercooling Coils |
Weapons | Common | Companion | VALERIE's weapon now deals Frost damage and deals significantly increased damage. |
|
Superheated Acceleration Barrel |
Weapons | Common | Companion | Niles' weapon now deals Plasma damage and deals slightly increased damage. |
|
Superheating Barrel |
Weapons | Common | Companion | Marisol's pistol now applies Plasma side-effects much more effectively. Also, it deals slightly more damage. |
|
Superheating Coils |
Weapons | Common | Companion | VALERIE's weapon applies more stacks of burn and deals slightly increased damage. |
|
Synergy Boosters |
Head Armor | Uncommon | Utility | Companions gain +20% Damage Resistance while the player is below 50% health. | |
Telescopic Sight |
Weapons | Uncommon | Ranged | 2.5x Magnification. Reduces recoil. | |
Telescoping Staff Covert Grip |
Weapons | Common | Melee | After scoring a kill from stealth, gain Camouflaged. While Camouflaged you're invisible to enemies and deal bonus damage. Has a 1 minute cooldown between activations. | |
Telescoping Staff Defense Grip |
Weapons | Common | Melee | Gain 50% Damage Resistance against all sources (including ranged) while blocking. | |
Telescoping Staff Frost Head |
Weapons | Common | Melee | Changes Damage Type to Frost at the expense of lower damage. Frost damage stacks Chilled, slowing the target's movement and attack speed. | |
Telescoping Staff Shock Head |
Weapons | Common | Melee | Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets. | |
The Poison |
Head Armor | Unique | Resistance | While standing in a Zyranium cloud, gain +20% Crit Chance. Zyranium poisoning is gained 50% slower. |
|
Tracing Unit |
Weapons | Uncommon | Ranged | Weakspot hits mark your target, making them a priority to companions and increases the damage they take. Also increases weakspot damage in general. | |
Trench Shotgun Hologram Sight |
Weapons | Common | Ranged | 1.25x Magnification. Increases weakspot damage. | |
Trench Shotgun Reflex Sight |
Weapons | Common | Ranged | 1.75x Magnification. Increases critical hit chance and reduces recoil. | |
Trench Shotgun Shock Barrel |
Weapons | Common | Ranged | Changes Damage Type to Shock at the expense of lower damage. Shock damage stacks Electrocuted, dealing increasing damage over time that chains between targets. | |
Trip Blade Defense Grip |
Weapons | Common | Melee | Gain 50% Damage Resistance against all sources (including ranged) while blocking. | |
Trip Blade Plasma Blade |
Weapons | Common | Melee | Changes Damage Type to Plasma at the expense Of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target. | |
Trip Blade Serrated Blade |
Weapons | Common | Melee | Attacks apply Bleed on hit, dealing damage over time to humans and creatures. Decreases base damage. | |
Trip Blade Utility Grip |
Weapons | Common | Melee | Eases use of the weapon, granting +10% critical hit chance and +100% critical hit damage. | |
Triple Barrel Shotgun Charged Burst |
Weapons | Common | Ranged | Weapon now fires a 3 shot burst that inflicts Zyranium on hit, increasing subsequent damage from this weapon. Automechanicals are immune to Zyranium damage and become more powerful. | |
Triple Barrel Shotgun Plasma Barrel |
Weapons | Common | Ranged | Changes Damage Type to Plasma at the expense of lower damage. Plasma damage stacks Burn, dealing increasing damage over time to the target. | |
Triple Barrel Shotgun Sawed Off Barrel |
Weapons | Common | Ranged | Enables firing while sliding, mantling, or sprinting. Increases recoil, spread, and movement speed while aiming down sights. | |
Triple Barrel Shotgun Tracing Unit |
Weapons | Common | Ranged | Weakspot hits mark your target, making them a priority to companions and increases the damage they take. Also increases weakspot damage in general. | |
Tutelary Impact Converter |
Head Armor | Uncommon | Utility | 20% of incoming damage is converted into Energy. | |
Undercity Materials |
Body Armor | Common | Material | Enemies lose awareness of the player 50% faster. |
|
Union Diffuser |
Body Armor | Uncommon | Armoring | 20% of incoming damage to the player is split and applied to companions instead. | |
Utility Grip |
Weapons | Uncommon | Melee | Eases use of the weapon, granting +10% critical hit chance and +100% critical hit damage. | |
Vendetta |
Head Armor | Unique | Resistance | Scoring a kill frightens weak enemies in an area around you. Has a 30 second cooldown between activations that decreases with Speech skill. Acquiring bits destroys them, granting you bonus XP relative to their value. |
|
Vitals-Finding Design |
Weapons | Common | Companion | Aza's weapon deals even more damage to enemies not targeting her directly. It also has significantly increased damage in general. |
|
Voracious |
Weapons | Unique | Melee | A corrosive melee weapon that rapidly stacks Vulnerable to remove armor. |
|
Vortex Maul Covert Grip |
Weapons | Common | Melee | After scoring a kill from stealth, gain Camouflaged. While Camouflaged you're invisible to enemies and deal bonus damage. Has a 1 minute cooldown between activations. | |
Vortex Maul Defense Grip |
Weapons | Common | Melee | Gain 50% Damage Resistance against all sources (including ranged) while blocking. | |
Zap Coils |
Weapons | Common | Companion | Aza's weapon now deals Shock damage and has significantly increased damage. |
|
Zyranium Filters |
Head Armor | Uncommon | Utility | Zyranium poisoning is gained 50% slower. | |
Zyranium Infused |
Weapons | Unique | Ranged | Fires depleted Zyranium rounds that causes targets to take progressively more damage from this weapon. Can also fire longer in Tactical Time Dilation. Automechanicals will take no damage and instead will become Overcharged, gaining speed and power. |
|
Zyranium-Powered |
Weapons | Unique | Ranged | Poisons organic targets with Zyranium, causing them to take progressively more damage from this weapon. Automechanicals will take no damage and instead will become Overcharged, gaining speed and power. |
|
Acrid Injection
Attack
Biomass Head
Attack
Cha-Ching
Attack
Combat Drugs
Grip
Combat Grip
Grip
Covert Grip
Grip
Crash of Thunder
Attack
Dance Mode
Attack
Defense Grip
Grip
Direct Advertisement
Attack
Expert Grip
Grip
Focus Grip
Grip
Frost Blade
Attack
Frost Head
Attack
Heavy Head
Attack
Icy Harvest
Attack
Killing Spree
Attack
Motivator
Attack
N-Radiated Blade
Attack
Obsidian Blade
Attack
Plasma Blade
Attack
Plasma Head (1 Handed)
Attack
Plasma Head (2-Handed)
Attack
Plasma Toaster
Attack
Rough Em' Up
Attack
Serrated Blade
Attack
Shock Blade
Attack
The Outer Worlds 2 Weapon Ranged Mods
Accelerated Bursts
Addon
Advanced Mag
Addon
Agatha's Surprise
Barrel
Anger Management
Addon
Anti-Matter Accelerator
Addon
Armaments
Addon
Beacons
Addon
Big Red Button
Addon
Bio-Barrage
Barrel
Biomass Converter
Addon
Blend
Addon
Catch!
Barrel
Chain Lightning
Addon
Charged Burst
Addon
Cysty-Cuisine!
Barrel
Deluxe Edition!
Addon
Directorate's Pride
Addon
Doom Counter
Barrel
Double Barrel
Barrel
Dust in the Wind
Barrel
Explosive Rounds
Addon
Fan the Hammer
Barrel
Flash Freeze
Barrel
Force Charger
Addon
Frost Converter
Addon
Hextuple Barrel
Barrel
Hologram Sight
Optic
Infection
Barrel
Inspiration
Addon
Low-Lethality Tranquilizers
Barrel
Mass Destruction
Addon
Micro-Reflex Sight
Optic
Overdrive
Addon
Pinpoint Assassin
Optic
Plasma Barrel
Barrel
Prediction Optics
Barrel
Prism Sight
Optic
Rain of Fire
Addon
Reflex Sight
Optic
Reinforced Barrel
Barrel
Roar
Addon
Sawed Off Barrel
Barrel
Scramble
Addon
Shock Barrel
Barrel
Shotgun Marketing
Addon
Shrinkify!
Addon
Silencer
Barrel
Slug Thrower
Barrel
Snake Shot
Barrel
Sonic Hertz
Addon
Spin-Up!
Addon
Telescopic Sight
Optic
Tracing Unit
Addon
Zyranium Infused
Barrel
Zyranium-Powered
Barrel
The Outer Worlds 2 Companion Mods
Auto-Loader
Sight
Blast Barrel
Barrel
Burst Charger
Magazine
Energy Accelerator
Magazine
High-Density Shots
Magazine
Homotopic Extension Module
Magazine
Isomorphic Charger
Magazine
Medical Bio-Barrel
Barrel
Medical Pack Dispenser
Sight
Plasma Grenades
Attack
Pommel Sap
Attack
Rail Revolver Barrel
Barrel
Ricochet Shrapnel Shots
Magazine
Serrated Edge
Attack
Shock Grenades
Attack
Silenced Barrel
Barrel
Supercooling Coils
Barrel
Superheating Barrel
Barrel
Superheating Coils
Barrel
Vitals-Finding Design
Attack
Zap Coils
Attack
All Outer Worlds 2 Helmet Mods
Ammo Catcher
Utility
Ammo Hoarder
Resistance
Anklebiter
Resistance
Aptitude in Adversity
Resistance
Automated ATP Injectors
Utility
Between the Eyes
Resistance
Brawler
Resistance
Breakdown Kit
Utility
Cloak Driver
Utility
Commander's Profile
Resistance
Critical Exploit
Resistance
Extra Holster
Utility
Extra Primer Port
Utility
Ghost Array
Utility
Grenade Bandolier
Utility
Hostile Takeover
Resistance
In Plain Sight
Resistance
Incognito
Resistance
Inspiring Authority
Resistance
It's Premium!
Resistance
Kinetic Pulse Redistributor
Utility
Lit Fuse
Resistance
Marketing Manager
Resistance
Mass Distributor
Utility
Mentally Refreshing
Resistance
Misconduct
Resistance
Neo-Tech Imaging
Resistance
Neo-Tech Imaging Mk2
Resistance
Persistent Shiver
Resistance
Range Scanner
Resistance
Reflective Amplification Plating
Utility
Rejuvenation Converter
Utility
Remote Access
Resistance
Safety Sphere
Resistance
Scrambler Coil
Utility
Sonic Emotion Disruptors
Utility
Sprat Pack
Resistance
Stabilizing Matrix
Utility
Stealthy Salubrity
Resistance
Synergy Boosters
Utility
The Poison
Resistance
All Outer Worlds 2 Armor Mods Gallery
Adaptive Engineering
Resistance
Accuracy Drug Enhancements
Companion Mod - Resistance
Acid-Proof Joint Seals
Companion Mod -Armoring
Acid-Proof Plates
Companion Mod -Armoring
Acid-Proof Plating
Companion Mod -Armoring
Acid-Resistant Materials
Companion Mod -Armoring
Adrenaline Shot
Resistance
Auntie-Ordnance
Resistance
Bio-Calorie Inverter
Resistance
Blast-Proof Defenses
Armoring
Blight Fortifications
Armoring
Cauterizing Materials
Material
Charge Repulsor
Armoring
Con Man
Resistance
Conflict Commencement Compensator
Armoring
Corrosion Disperser
Armoring
Corrosion Soak
Armoring
Cost-Cut Materials
Material
Crisis Defenses
Armoring
Defender Bulwark
Armoring
Defensive Plates
Armoring
Directorate's Best
Resistance
Durability Drug Enhancement
Companion Mod - Resistance
Emergency Adrenaline Injector
Companion Mod - Utility
Emergency Deflectors
Armoring
Energy-woven Materials
Material
Enhanced Generator
Companion Mod - Resistance
Enviable Looks
Resistance
Error Correction
Resistance
Escape Protocol
Resistance
Extra Cushion
Resistance
Factory Stock Armor Plating
Armoring
Factory Stock Utility Mod
Utility
First In
Resistance
For The Equation
Resistance
Fortune's Favor
Resistance
Fractal Ignition
Resistance
From Nowhere
Resistance
Frost Disperser
Armoring
Gary
Armoring - Science
Grit-Enhancing Materials
Material
Grounding Plates
Companion Mod - Armoring
Heat-Resistant Cloth
Companion Mod - Armoring
Impact Guard
Armoring
Kinetic Charging Relay
Companion Mod - Resistance
Last Stand
Resistance
Loyalist Materials
Material
Martyrdom
Resistance
Medical Limbo
Armoring - Science
Mobile Reloading Bench
Resistance
N-Ray Disperser
Armoring
Pierce-Resistant Plating
Armoring
Pilfered Materials
Material
Plasma Absorber
Compnion Mod - Armoring
Plasma Disperser
Armoring
Plasma Soak
Armoring
Powered Armor
Companion Mod - Resistance
Precog
Resistance
Prickly
Resistance
Reflex Amplifier Caster
Companion Mod - Utility
Reflex Amplifier Reflection Module
Companion Mod - Utility
Regenerative
Resistance
Rubberized Joint Seals
Companion - Armoring
Scrap Recycling
Resistance
Self-Repairing Armor
Armoring
Self-Repairing Module
Companion Mod - Resistance
Shadow Melding Fabrics
Companion Mod - Utility
Shield Battery
Companion Mod - Resistance
Shock Absorber
Companion Mod - Armoring
Shock Disperser
Armoring
Shock Soak
Armoring
Shock-Resistant Cloth
Companion Mod - Armoring
Shrapnel Resistor
Companion Mod - Resistance
Slash-Resistant Plating
Armoring
Slippery Slider
Resistance
Spider Mines
Resistance
Static-Resistant Plating
Companion Mod - Armoring
Stun Counter
Armoring
Stunning Mist Dispersers
Companion Mod - Armoring
Undercity Materials
Material
Union Diffuser
Armoring
