WoW Forever Paladin leveling guide, the talent order from 107,820 builds
Talents Forever › Leveling builds › Paladin leveling
This Paladin leveling guide is about talents: where each point goes from level 10, read from the builds people plan here; quests and zones are not part of it. 40.5% of Paladin leveling builds lead in Retribution, 34% in Protection and 25.5% in Holy. At level 60 the lean is different: 45% of Paladin builds with 41 or more points lead in Protection by count, so many Paladins level one way and respec. Each order below is what most builds hold by the end of each level bracket; the share says how many of the builds that got there agree. Every order opens in the Paladin calculator, and the most popular Paladin builds page shows where they end up at 60.
Counted on 16 Oct 2026 from the builds made between 18 Sep and 16 Oct 2026; recounted after each backup of the counter's day files.
- Retribution 40.5%
- Protection 34%
- Holy 25.5%
Retribution Paladin leveling order 40.5% of Paladin leveling builds, 43,647
The order more Paladins level in than any other. The order runs to level 49: Benediction ×5, Conviction ×5, Improved Judgement ×2, Seal of Command, Sanctified Judgement ×3, Pursuit of Justice ×2, Sacred Arbiter, Vindication, Vengeance ×3, Two-Handed Weapon Specialization ×3, Repentance, Champion of the Light ×3, Unsealed Wrath, Toughness ×5, Guardian's Favor ×2, Precision ×2. Since this count, Conviction has 3 ranks now, not 5. So the whole order has no calculator link.
What the first points do: At 5/5, Benediction: Reduces the Mana cost of all instant cast spells and abilities by 10%. At 3/3, Conviction: Improves your chance to get a critical strike with all spells and attacks by 6%. (talent text, beta client)
Levels 10 to 19, from the first talent point at level 10
10,680 of the 41,505 Retribution builds that reach level 19 hold these points, 25.7%.
- Lv 10 to 14
Benediction 5/5 Retribution - Lv 15 to 19
Conviction 5/5 Retribution
Across all 41,505 of those builds the talents taken most in these levels are Conviction (69%), Benediction (66%), Improved Judgement (39%) and Holy Conduit (20%).
Levels 20 to 29
1,974 of the 13,344 Retribution builds that reach level 29 hold these points, 14.8%.
- Lv 20 to 21
Improved Judgement 2/2 Retribution - Lv 22
Seal of Command 1/1 Retribution - Lv 23 to 25
Sanctified Judgement 3/3 Retribution - Lv 26 to 27
Pursuit of Justice 2/2 Retribution - Lv 28
Sacred Arbiter 1/1 Retribution - Lv 29
Vindication 1/3 Retribution
Across all 13,344 of those builds the talents taken most in these levels are Sanctified Judgement (88%), Improved Judgement (83%), Seal of Command (78%) and Sacred Arbiter (77%).
Levels 30 to 39
423 of the 2,324 Retribution builds that reach level 39 hold these points, 18.2%.
- Lv 30 to 32
Vengeance 3/3 Retribution - Lv 33 to 35
Two-Handed Weapon Specialization 3/3 Retribution - Lv 36
Repentance 1/1 Retribution - Lv 37 to 39
Champion of the Light 3/3 Retribution
Across all 2,324 of those builds the talents taken most in these levels are Vengeance (91%), Two-Handed Weapon Specialization (83%), Champion of the Light (69%) and Vindication (48%).
Levels 40 to 49
73 of the 601 Retribution builds that reach level 49 hold these points, 12.1%.
- Lv 40
Unsealed Wrath 1/1 Retribution - Lv 41 to 45
Toughness 5/5 Protection - Lv 46 to 47
Guardian's Favor 2/2 Protection - Lv 48 to 49
Precision 2/3 Protection
Across all 601 of those builds the talents taken most in these levels are Unsealed Wrath (80%), Divine Strength (58%), Toughness (39%) and Vindication (36%).
Levels 50 to 60 no agreed order
Fewer than 25 of the builds that follow the order above reach these levels the same way, so the order stops here rather than guess. Of the 122 that reach them, most put points in Precision (99%), Sacred Duty (83%), Improved Righteous Fury (70%) and Improved Hammer of Justice (62%).
Protection (tank) Paladin leveling order 34% of Paladin leveling builds, 36,682
The order runs to level 60: Redoubt ×5, Precision ×3, Anticipation ×2, Shield Specialization ×3, Improved Seal of Fury, Improved Righteous Fury ×3, Sacred Duty ×2, Swift Judgement, Templar's Bulwark, Reckoning ×4, Iron Creed ×5, Anticipation ×3, One-Handed Weapon Specialization ×3, Reckoning, Holy Shield, Deflection ×5, Toughness ×4, Improved Judgement ×2, Holy Conduit ×2. Since this count, Improved Seal of Fury and One-Handed Weapon Specialization were taken out of the trees, and Shield Specialization has 2 ranks now, not 3, and Iron Creed has 3 ranks now, not 5. So the whole order has no calculator link.
What the first points do: At 5/5, Redoubt: Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks. At 3/3, Precision: Improves your chance to hit by 3%. At 5/5, Anticipation: Increases your Defense Skill by 20. (talent text, beta client)
Levels 10 to 19, from the first talent point at level 10
11,070 of the 34,427 Protection builds that reach level 19 hold these points, 32.2%.
- Lv 10 to 14
Redoubt 5/5 Protection - Lv 15 to 17
Precision 3/3 Protection - Lv 18 to 19
Anticipation 2/5 Protection
Across all 34,427 of those builds the talents taken most in these levels are Redoubt (85%), Precision (58%), Anticipation (51%) and Toughness (24%).
Levels 20 to 29
1,602 of the 11,684 Protection builds that reach level 29 hold these points, 13.7%.
- Lv 20 to 22
Shield Specialization 3/3 Protection - Lv 23Improved Seal of Fury 1/1 Protection
- Lv 24 to 26
Improved Righteous Fury 3/3 Protection - Lv 27 to 28
Sacred Duty 2/2 Protection - Lv 29
Swift Judgement 1/1 Protection
Across all 11,684 of those builds the talents taken most in these levels are Shield Specialization (85%), Improved Seal of Fury (82%), Improved Righteous Fury (70%) and Swift Judgement (46%).
Levels 30 to 39
395 of the 3,118 Protection builds that reach level 39 hold these points, 12.7%.
- Lv 30
Templar's Bulwark 1/1 Protection - Lv 31 to 34
Reckoning 4/5 Protection - Lv 35 to 39
Iron Creed 5/5 Protection
Across all 3,118 of those builds the talents taken most in these levels are Templar's Bulwark (79%), Reckoning (67%), Iron Creed (60%) and Anticipation (55%).
Levels 40 to 49
181 of the 1,303 Protection builds that reach level 49 hold these points, 13.9%.
- Lv 40 to 42
Anticipation 5/5 Protection - Lv 43 to 45One-Handed Weapon Specialization 3/3 Protection
- Lv 46
Reckoning 5/5 Protection - Lv 47
Holy Shield 1/1 Protection - Lv 48 to 49
Deflection 2/5 Retribution
Across all 1,303 of those builds the talents taken most in these levels are Holy Shield (95%), Reckoning (76%), Deflection (74%) and Anticipation (50%).
Levels 50 to 60
28 of the 214 Protection builds that reach level 60 hold these points, 13.1%.
- Lv 50 to 52
Deflection 5/5 Retribution - Lv 53 to 56
Toughness 4/5 Protection - Lv 57 to 58
Improved Judgement 2/2 Retribution - Lv 59 to 60Holy Conduit 2/2 Retribution
Across all 214 of those builds the talents taken most in these levels are Deflection (100%), Improved Judgement (82%), Holy Conduit (64%) and Toughness (45%).
Holy Paladin leveling order 25.5% of Paladin leveling builds, 27,491
The order runs to level 60: Divine Intellect ×5, Healing Light ×3, Spiritual Focus ×2, Reverence ×3, Purifying Power ×2, Illumination ×5, Voice of Truth, Infusion of Light ×2, Divine Favor, Holy Shock, Holy Power ×5, Light's Vigil, Benediction ×5, Improved Judgement ×2, Holy Conduit ×2, Unyielding Faith ×2, Divine Precision ×3, Conviction, Sanctified Judgement ×3, Pursuit of Justice ×2. Since this count, Voice of Truth was taken out of the trees, and Reverence has 2 ranks now, not 3, and Divine Precision has 2 ranks now, not 3. So the whole order has no calculator link.
What the first points do: At 5/5, Divine Intellect: Increases your total Intellect by 10%. At 3/3, Healing Light: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%. At 5/5, Spiritual Focus: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage. (talent text, beta client)
Levels 10 to 19, from the first talent point at level 10
9,695 of the 25,764 Holy builds that reach level 19 hold these points, 37.6%.
- Lv 10 to 14Divine Intellect 5/5 Holy
- Lv 15 to 17
Healing Light 3/3 Holy - Lv 18 to 19
Spiritual Focus 2/2 Holy
Across all 25,764 of those builds the talents taken most in these levels are Divine Intellect (85%), Spiritual Focus (56%), Healing Light (52%) and Improved Seals (36%).
Levels 20 to 29
1,700 of the 9,860 Holy builds that reach level 29 hold these points, 17.2%.
- Lv 20 to 22
Reverence 3/3 Holy - Lv 23 to 24
Purifying Power 2/2 Holy - Lv 25 to 29
Illumination 5/5 Holy
Across all 9,860 of those builds the talents taken most in these levels are Reverence (96%), Illumination (81%), Purifying Power (61%) and Voice of Truth (56%).
Levels 30 to 39
1,731 of the 3,810 Holy builds that reach level 39 hold these points, 45.4%.
- Lv 30Voice of Truth 1/1 Holy
- Lv 31 to 32
Infusion of Light 2/2 Holy - Lv 33
Divine Favor 1/1 Holy - Lv 34
Holy Shock 1/1 Holy - Lv 35 to 39
Holy Power 5/5 Holy
Across all 3,810 of those builds the talents taken most in these levels are Holy Shock (98%), Divine Favor (91%), Infusion of Light (89%) and Holy Power (87%).
Levels 40 to 49
263 of the 1,768 Holy builds that reach level 49 hold these points, 14.9%.
- Lv 40
Light's Vigil 1/1 Holy - Lv 41 to 45
Benediction 5/5 Retribution - Lv 46 to 47
Improved Judgement 2/2 Retribution - Lv 48 to 49Holy Conduit 2/2 Retribution
Across all 1,768 of those builds the talents taken most in these levels are Light's Vigil (95%), Benediction (73%), Toughness (42%) and Improved Judgement (25%).
Levels 50 to 60
26 of the 394 Holy builds that reach level 60 hold these points, 6.6%.
- Lv 50 to 51Unyielding Faith 2/2 Holy
- Lv 52 to 54
Divine Precision 3/3 Holy - Lv 55
Conviction 1/5 Retribution - Lv 56 to 58
Sanctified Judgement 3/3 Retribution - Lv 59 to 60
Pursuit of Justice 2/2 Retribution
Across all 394 of those builds the talents taken most in these levels are Pursuit of Justice (86%), Sanctified Judgement (61%), Conviction (57%) and Divine Precision (55%).
Spells a Paladin trains on the way to 60
The level each Paladin spell is first trained at, from the beta client's spellbook and its spell text (build 70630). Spells the client gives no level, such as Sense Undead, are on the Paladin abilities page.
- Lv 1
Devotion Aura, Holy Light and Seal of Righteousness - Lv 4
Blessing of Might and Judgement - Lv 6
Divine Protection, Holy Strike and Seal of the Crusader - Lv 8
Hammer of Justice and Purify - Lv 10
Blessing of Protection, Lay on Hands, Righteous Fury and Seal of Fury - Lv 12
Redemption - Lv 14
Blessing of Wisdom - Lv 16
Retribution Aura - Lv 18
Blessing of Freedom - Lv 20
Blessing of Kings, Consecration, Divine Favor (from its talent), Exorcism, Flash of Light, Seal of Command (from its talent), Templar's Bulwark (from its talent) and Voice of Truth - Lv 22
Concentration Aura and Seal of Justice - Lv 24
Turn Undead - Lv 25
Oath of Light and Swift Judgement (each from its talent) - Lv 28
Shadow Resistance Aura - Lv 30
Divine Intervention, Holy Shield (from its talent), Holy Shock (from its talent), Repentance (from its talent) and Seal of Light - Lv 32
Frost Resistance Aura - Lv 34
Divine Shield - Lv 36
Fire Resistance Aura - Lv 38
Seal of Wisdom - Lv 40
Light's Vigil (from its talent) - Lv 42
Cleanse - Lv 44
Hammer of Wrath - Lv 46
Blessing of Sacrifice - Lv 50
Holy Wrath - Lv 52
Greater Blessing of Might - Lv 54
Greater Blessing of Wisdom - Lv 60
Greater Blessing of Kings
Beta client spellbook, build 70630. A spell marked with its talent comes with it, at the level its row opens. Every rank's level is in every Paladin spell by level.
Changed on the beta for this order
What the beta builds changed in the talents these orders place and in the spells above, from the beta build tracker, newest first.
- Divine Precision: now Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%. Was: Improves your chance to hit with Holy spells by 6%. (build 70685 hotfixes, 30 Oct 2026)
- Holy Power: now Increases the critical strike healing bonus of your Holy spells by 10%. Was: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%. (build 70685 hotfixes, 30 Oct 2026)
- Light's Vigil: now Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party. Was: Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party. (build 70685 hotfixes, 30 Oct 2026)
- Light's Vigil, cost line: now 730 Mana | 40 yd range | 1.5 sec cast | 6 sec cooldown Was: 730 Mana | Enemy: 20 yd range | Friendly: 40 yd range | 1.5 sec cast | 6 sec cooldown (build 70685 hotfixes, 30 Oct 2026)
- Reverence: now Allows 15% of your Mana regeneration to continue while casting. Was: Allows 10% of your Mana regeneration to continue while casting. (build 70685 hotfixes, 30 Oct 2026)
- Spiritual Focus: now Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage. Was: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage. (build 70685 hotfixes, 30 Oct 2026)
- Holy Shield: now Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. Was: Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. (build 70685 hotfixes, 30 Oct 2026)
- Holy Shield, cost line: now 100 Mana | Instant | 10 sec cooldown | Requires Shields Was: 150 Mana | Instant | 10 sec cooldown | Requires Shields (build 70685 hotfixes, 30 Oct 2026)
- Improved Righteous Fury: now While Righteous Fury is active, all damage taken is reduced by 3%. Was: While Righteous Fury is active, all damage taken is reduced by 2%. (build 70685 hotfixes, 30 Oct 2026)
- Iron Creed: now Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec. Was: Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec. (build 70685 hotfixes, 30 Oct 2026)
- Redoubt: now Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks. Was: Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks. (build 70685 hotfixes, 30 Oct 2026)
- Sacred Duty: now Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec. Was: Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec. (build 70685 hotfixes, 30 Oct 2026)
- Shield Specialization: now Increases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana. May only occur once every 3 sec. Was: Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 4% of your maximum Mana. May only occur once every 3 sec. (build 70685 hotfixes, 30 Oct 2026)
- Swift Judgement: now Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability. Was: Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%. (build 70685 hotfixes, 30 Oct 2026)
- Swift Judgement, cost line: now 10 yd range | Instant | 1 min cooldown Was: Instant | 1 min cooldown (build 70685 hotfixes, 30 Oct 2026)
- Champion of the Light: now Increases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec. Was: Increases your spell damage by up to 20% of your Intellect. (build 70685 hotfixes, 30 Oct 2026)
- Conviction: now Improves your chance to get a critical strike with all spells and attacks by 2%. Was: Improves your chance to get a critical strike with melee attacks by 1%. (build 70685 hotfixes, 30 Oct 2026)
- Two-Handed Weapon Specialization: now Increases the physical damage you deal by 2%, and reduces all threat you generate by 7% while a two-handed melee weapon is equipped. Was: Increases the damage you deal with two-handed melee weapons by 2%. (build 70685 hotfixes, 30 Oct 2026)
- Unsealed Wrath: now Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack. Was: Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo. (build 70685 hotfixes, 30 Oct 2026)
- Vindication: now Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68 for 30 sec. Was: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68, and increase your Attack Power by 1% for 30 sec. (build 70685 hotfixes, 30 Oct 2026)
- Light's Vigil (a spell, not a talent): now Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 486 to 514. Only one Vigil per Paladin may be active in each party. Was: Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 268 to 288 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 486 to 514. You may only have one Light's Vigil active per party. (build 70685 hotfixes, 30 Oct 2026)
- Light's Vigil (a spell, not a talent), cost line: now 1,000 Mana 40 yd range; 1.5 sec cast 6 sec cooldown Was: Enemy: 20 yd range; 1,000 Mana Friendly: 40 yd range; 1.5 sec cast 6 sec cooldown (build 70685 hotfixes, 30 Oct 2026)
- Holy Shield (a spell, not a talent): now Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Was: Increases chance to block by 30% for 10 sec, and deals 153 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. (build 70685 hotfixes, 30 Oct 2026)
- Holy Shield (a spell, not a talent), cost line: now 150 Mana; Instant 10 sec cooldown; Requires Shields Was: 195 Mana; Instant 10 sec cooldown; Requires Shields (build 70685 hotfixes, 30 Oct 2026)
- Righteous Fury (a spell, not a talent): now Increases all threat generated by 33%, and all threat generated by your Holy attacks by an additional 90%. Lasts 30 min. Was: Increases the threat generated by your Holy attacks by 90%. Lasts 30 min. (build 70685 hotfixes, 30 Oct 2026)
- Righteous Fury (a spell, not a talent): now Learned at level 10 Was: Learned at level 16 (build 70685 hotfixes, 30 Oct 2026)
- Seal of Fury (a spell, not a talent): now Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 32 to 34 Holy damage to an enemy and taunts the target to attack you for 3 sec. Was: Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 32 to 34 Holy damage to an enemy and taunts the target to attack you for 4 sec. (build 70685 hotfixes, 30 Oct 2026)
- Champion of the Light: now Increases your spell damage by up to 20% of your Intellect. Was: Increases your spell damage by up to 10% of your Intellect. (build 70425 hotfixes, 20 Oct 2026)
- Reckoning: now Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec. Was: Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec. (build 70425, 15 Oct 2026)
- Shield Specialization: now Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 4% of your maximum Mana. May only occur once every 3 sec. Was: Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec. (build 70425, 15 Oct 2026)
- Champion of the Light: now Increases your spell damage by up to 10% of your Intellect. Was: Increases your spell damage by up to 20% of your Intellect. (build 70425, 15 Oct 2026)
- Seal of Righteousness (a spell, not a talent): now Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 2 to 9 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Was: Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 2 to 8 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. (build 70425, 15 Oct 2026)
- Righteous Fury (a spell, not a talent): now Increases the threat generated by your Holy attacks by 90%. Lasts 30 min. Was: Increases the threat generated by your Holy attacks by 60%. Lasts 30 min. (build 70425, 15 Oct 2026)
- Seal of Fury (a spell, not a talent): now Learned at level 26 Was: Learned at level 25 (build 70425, 15 Oct 2026)
- Reckoning: now Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec. Was: Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike. (build 70291, 8 Oct 2026)
- Retribution Aura (a spell, not a talent): now Causes 5 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time. Was: Causes 7 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time. (build 70291, 8 Oct 2026)
- Holy Shield: now Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. Was: Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. (build 70170, 1 Oct 2026)
- Redoubt: now Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks. Was: Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks. (build 70170, 1 Oct 2026)
- Champion of the Light: now Increases your spell damage by up to 20% of your Intellect. Was: Increases your spell damage and healing by up to 33% of your Intellect. (build 70170, 1 Oct 2026)
- Holy Shield (a spell, not a talent): now Increases chance to block by 30% for 10 sec, and deals 153 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Was: Increases chance to block by 20% for 10 sec, and deals 153 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. (build 70170, 1 Oct 2026)
- Holy Power: now Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%. Was: Increases the critical strike chance of your Holy Shock spell by 3%, and all other spells by 1%. (build 70009, 24 Sep 2026)
- Light's Vigil: now Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. The Paladin may only have one Light's Vigil active per party. Was: Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 325 to 343, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party. (build 70009, 24 Sep 2026)
- Sacred Arbiter: now Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target. Was: Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target. (build 70009, 24 Sep 2026)
- Two-Handed Weapon Specialization: now Increases the damage you deal with two-handed melee weapons by 2%. Was: Increases the damage you deal with two-handed melee weapons by 3%. (build 70009, 24 Sep 2026)
- Vengeance: now Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times. Was: Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a critical strike. Stacks up to 5 times. (build 70009, 24 Sep 2026)
- Light's Vigil (a spell, not a talent): now Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 268 to 288 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 486 to 514. The Paladin may only have one Light's Vigil active per party. Was: Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes allied targets to heal their party for 486 to 514, or enemy targets to suffer 268 to 288 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party. (build 70009, 24 Sep 2026)
- Righteous Fury (a spell, not a talent): now Increases the threat generated by your Holy attacks by 60%. Lasts 30 min. Was: Increases the threat generated by your Holy attacks by 90%. Lasts 30 min. (build 70009, 24 Sep 2026)
- Holy Strike (a spell, not a talent): now An instant strike that causes 29% weapon damage plus an additional 4 to 6 as Holy damage. Was: An instant strike that causes 25% weapon damage plus an additional 3 to 5 as Holy damage. (build 70009, 24 Sep 2026)
- Holy Strike (a spell, not a talent), cost line: now 5 Mana Melee Range; Instant 10 sec cooldown Was: 5 Mana Melee Range; Instant 12 sec cooldown (build 70009, 24 Sep 2026)
Every build's changes are on the beta build tracker.
Questions
- Which spec do Paladins level as in WoW Forever?
- 40.5% of the 107,820 Paladin builds with a recorded order lead in Retribution, 34% in Protection and 25.5% in Holy. At level 60 the lean is different: 45% of Paladin builds with 41 or more points lead in Protection by count, so many Paladins level one way and respec.
- What are the first Paladin talents to take?
- The leading Retribution order puts its first points, levels 10 to 19, in Benediction and Conviction, more than any other ten points: 25.7% of the 41,505 Retribution builds that reach level 19 hold exactly those ten points.
- What is the Paladin build at level 20 in WoW Forever?
- The leading Retribution order holds 11 points at level 20: Benediction 5/5, Conviction 5/5, Improved Judgement 1/2. 25.7% of the 41,505 Retribution builds that reach level 19 hold its levels 10 to 19; of those that go on, 14.8% hold levels 20 to 29.
- What is the Paladin build at level 40 in WoW Forever?
- The leading Retribution order holds 31 points at level 40: Benediction 5/5, Conviction 5/5, Improved Judgement 2/2, Seal of Command 1/1, Sanctified Judgement 3/3, Pursuit of Justice 2/2, Sacred Arbiter 1/1, Vindication 1/3, Vengeance 3/3, Two-Handed Weapon Specialization 3/3, Repentance 1/1, Champion of the Light 3/3, Unsealed Wrath 1/1. 25.7% of the 41,505 Retribution builds that reach level 19 hold its levels 10 to 19; of those that go on, 14.8% hold levels 20 to 29, 18.2% hold 30 to 39 and 12.1% hold 40 to 49.
- Where does this Paladin leveling order come from?
- From the builds people make on this site's Paladin calculator, which records the order every point was placed in. 107,820 Paladin builds with ten or more ordered points, made, shared or saved between 18 Sep and 16 Oct 2026, counted once per visitor per day, no identities. Each bracket is the ten points most builds hold by its last level among the builds that hold the earlier brackets; the order stops where fewer than 25 agree.
- Can I follow this Paladin order in game?
- Yes. The free Talents Forever addon shows a build from this site in the game's talent window and follows it as you level.
Builds whose finished ranks today's trees refuse (a row not open, an arrow not met) are left out. Also for Paladins: the most popular builds, every talent in words, what changed since Classic, the abilities, new and changed, the races and their racials, questions answered from the data, and the Paladin calculator. Leveling builds for every class.