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Monster Hunter Wilds: Ascendance Team Give Us The Lowdown On Next Year's Giant Expansion
We sat down with the game's director, art director, Switch 2 producer, and series producer to discuss all things Ascendance.
Phantom Blade Zero Director Talks John Wick, Jackie Chan, And His Biggest Conundrum
Soulframe, the Phantom Blade Zero director, walked us through the biggest talking points for this month's upcoming title.
Valheim’s Final Update Almost Looked Completely Different
In our interview, Valheim art director Robin Eyre discusses the Deep North, the road to 1.0, and what's next.
Dragon's Dogma 2: Dark Arisen Devs Talk Balance, Loot, And How It Feels Like A New Game
We spoke to the game's two leads at this year's Tokyo Game Show, and our big interview is here on the eve of the DLC's launch.
Mega Man: Dual Override Devs Talk Bosses, Balance, And Building A New Audience
We sat down with four members of the Dual Override team at this year's Tokyo Game Show to discuss everything about the upcoming title.
Exclusive: Rayman Brand Producer On Why Legends Was Remade, Rabbids, And The Future Of The Series
Loic Gounon talks to us about Retold’s recent delay, the possibility of revisiting other games, and much more.
“Hopefully, There’s No More Copium”: Heroes Of The Storm Lead Dev On The Game's Comeback
An interview with a Heroes Of The Storm dev about its comeback, the years of “copium", and what could come next.
Tarae: The Unbound Wants To Offer “A More Expansive Experience”
Boundary explains how Tarae: The Unbound uses East Asian mythology, varied classes, and folklore-inspired bosses to stand out in the action RPG crowd.
Age Twisters Wants To Create A “Rollercoaster Of Fun” Between Players
Age Twisters’ developers explain how the characters’ different ages shape their abilities and the game’s wider adventure.
Stranger Than Heaven Wants To Give Us Something “Very Different” From Other Games
Stranger Than Heaven’s developers explain how historical research helped shape its brutal combat, era-specific entertainment, and 50-year story.
Project Zeta CEO Explains Its New Multi-Team Tactical Arena Genre
Nirvanana CEO Namseok Kim explains how Project Zeta is trying to create a new kind of competitive multiplayer game.
No Law's Developers Say Players "Should Not Be Able To Play The Game Wrong"
No Law puts player freedom first, letting you explore Port Desire, tackle missions your way, and even permanently change the world around you.
Dragon Ball Xenoverse 3 Producer Talks Timing, Akira Toriyama, And The Galactic Patrol Arc
We sat down with Masayuki Hirano at Gamescom 2026 to discuss all things Dragon Ball Xenoverse 3.
Broken Sword 2 Reforged Has No AI, With "Everything Hand-Drawn From Scratch"
Charles Cecil talks Broken Sword 2 Reforged, Parzival’s Stone, and his dream casting of Brendan Fraser and Marion Cotillard.
Crazy Taxi Legend Kenji Kanno Gives Us The Lowdown On World Tour
We sat down with Kanno at this year's Gamescom, who talked us through everything we can expect in the upcoming World Tour.
PUBG: Ded.Net Wants You To “Love It Or Hate It” - Just Don’t Be Indifferent
PUBG: Ded.Net takes the series somewhere much stranger, blending roguelike progression, wild builds, dark humour, and a ‘90s setting.
Stellar Blade's Technical Director Talks AI, Switch 2 Port, And The Potential Of Blood Rain On Nintendo
We spoke to DongKi Lee, CTO and Stellar Blade Technical Director, to discuss the game's Switch 2 port and the studio's weird AI music video.
Persona 4 Revival Takes Inspiration From Both The Anime And Spin-Off Games
At Gamescom, I spoke with general producer Kazuhisa Wada and art director Akane Kabayashi about Persona 4 Revival.
Silent Hill: Townfall Director And Producer Discuss The Game's Roots, Horror Stylings, And Place Within The Franchise
We sat down with Motoi Okamoto of Konami and Jon McKellan of Screen Burn to discuss all things Silent Hill: Townfall.
Resonance: A Plague Tale Legacy Lead Talks Through All Of The Game's Big Changes
We sat down with Carol Ann Bañuls, lead writer of Resonance: A Plague Tale Legacy, at this year's Gamescom.