Accessibility in gaming is such an important discussion, and new challenges can always surprise you. I recently discovered that the character sheets for a tabletop roleplaying game I’m running weren’t ideal for players who have issues with their vision or fine motor control, so I did some reformatting with larger text, wider margins, and omitted unused character options. Reformat on the left, original on the right. DungeonWorld is a wonderful system, and the great thing about their playbooks is that two pages can take a character from level 1-10 without consulting the rule book, but for this circumstance the small text and additional options were a tad overwhelming.