View organization page for Hyper3D | Rodin

1,686 followers

One of the biggest conversations at GDC Festival of Gaming this year was how generative AI moves from experimentation to real production pipelines. At Hyper3D | Rodin, our focus has always been clear: building the most controllable 3D generative AI, designed to support production-ready workflows and enterprise adoption. Over the past year, we’ve worked with partners across the industry to bring generative 3D into real production pipelines. At GDC Festival of Gaming, we showcased some of these collaborations: NetEase Games Eggy Party × Hyper3D Enabling real-time UGC game production with AI-generated 3D assets. NVIDIA × Hyper3D Building the next generation of AI-powered creative pipelines. RenderBus × Hyper3D Scaling cinematic rendering for AI-generated 3D content. Supercell × Hyper3D Empowering game hack communities to explore AI-native creation. OpenAI Codex × Hyper3D Expanding what developers can build with programmable 3D generation. Hyper3D | Rodin is also becoming part of the broader 3D creation ecosystem, with seamless integrations across: Blender · Unity · Unreal Engine · Godot Engine · Maxon Cinema 4D · Autodesk Maya · NVIDIA Omniverse · ComfyUI And through our partnership with Shutterstock, we’re building licensed data pipelines to support scalable and responsible 3D generation. Generative 3D is evolving quickly — but what matters most for studios is control, reliability, and pipeline compatibility. That’s what we’re building toward. #GDC #GTC #GameDev #GenerativeAI #3D #CreativeAI #AIPipelines #Hyper3D #Rodin #Enterprise

Extremely proud of Llamaplay being featured in this compilation as part of the game jam community with Supercell!

See more comments

To view or add a comment, sign in

Explore content categories