Firy is turning its Exit Games investment into cash while doubling down on capital efficiency. FIRY, the holding company behind Skillz and other game brands, has sold its 10.5% stake in Exit Games for $55 million, five years after acquiring it for $50 million. The deal gives Firy cash and greater flexibility to invest elsewhere, while Exit Games becomes independent again and continues building Photon, the multiplayer networking technology used by thousands of games. Dean Takahashi reported on Firy’s sale of its stake in Exit Games and what the transaction means for both companies. “We invested in Exit Games in 2021, at what turned out to be the height of the venture market over the last decade. Five years later, the average 2021-vintage fund has distributed five cents on the dollar, and most of that vintage is still sitting in illiquid marks. We are exiting in cash and above our purchase price. Cash back on the balance sheet gives Firy optionality in our other endeavors,” said Andrew Paradise, the founder of Firy. Read the full story at GamesBeat: https://lnkd.in/eEsmBdDk #Gaming #GameIndustry #Investment #GamingBusiness
Firy Sells Exit Games Stake for $55M, Focuses on Capital Efficiency
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🎮 Drake Star's Global Gaming Report Q2 2026 is out! Q2 was the strongest quarter for financings in 12 months with over $2.5B invested, driven by gaming AI, AdTech, and hardware. M&A stayed robust with 51 deals, and 10+ new gaming funds launched. Highlights: 🔵 Q2'26 M&A stayed healthy with 51 deals, mostly smaller/mid-sized platform, tools, and PC/console/mobile studio acquisitions, including TPG's IMC acquiring Playstack, Atari's purchase of Hipster Whale (advised by Drake Star), CCP Games' management buy-out from Pearl Abyss and Supercell's acquisition of Metacore. 🔵 Q2'26 saw $2.5B+ invested across 96 private financings, the strongest quarter by value in 12 months and second-highest in 3 years, led by gaming AI, AdTech, and hardware. Key investments included AppsFlyer ($1.0B), General Intuition ($320M), Decart ($300M), Tripo AI ($200M), Palmer Luckey's ModRetro ($145M), Chess.com, Grand Games, Astrocade, and GreaterThan Group. 🔵 10+ new funds ($2B+ total) launched in Q2'26, including Shamrock Capital's Content Fund 3, Kenseī Capital Group, and Yolo, plus indie-focused funds from Griffin Partners and vgames. 🔵 Over the past 12 months BITKRAFT Ventures, General Catalyst, and Play Ventures led large-fund activity; Impact46, Merak Capital, and ForsVC topped seed-stage; Tencent, Sony, and Smilegate dominated strategic deals; Arbitrum, TBV, and Animoca led blockchain. 🔵 Public markets saw Liftoff Mobile's $502M IPO and Stillfront's $210M debt raise. MTG's PlaySimple Games announced a $350M IPO, and Embracer announced plans to spin off Fellowship Entertainment. Download the full report with all the key deal activity and other Gaming industry highlights at the link below. #VideoGames #MergersAndAcquisitions
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The Balatro publisher just sold for $125M. Net revenue in 2025: $21M. That's a 6x multiple on a fantastic year - a viral indie hit that captured zeitgeist, critical acclaim, and the algorithm all at once. Here's the question that makes this interesting: what's the repeatable revenue base when you adjust for the breakout? This is the central tension in indie publisher M&A. Timing is everything. Companies in this space are often selling at peak — after the hit proves itself, before the next one materializes. The buyer inherits the valuation risk. The seller exits at maximum leverage. Whether that's a good deal depends entirely on what you believe about the underlying system. If you're an indie publisher with a breakout, your sale window is narrow. You want to sell into the spike, before the next hit fails to materialize in the data. The risk of waiting to "prove" repeatability is showing you can't. Buyers, on the other hand, model the downside hard. Normalize the outlier year, assume mean reversion, structure the earnout so they're not paying for optimism. For many valuations, the deal only works if the next hit is already in the pipeline — or the strategic value compounds outside the P&L. One breakout doesn't prove a system. But it does prove market timing, taste, and execution under pressure. #Gaming #MandA #mergersandacquisitions #balatro
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“There are a good amount of really big deals, but also a good amount of mid-market deals happening,” Michael Metzger, managing partner at the investment bank Drake Star Partners, said. “I think that’s definitely very positive on the financing side. And that’s talking about the health of the industry.” Drake Star Partner's Global Gaming Report Q1 2026 highlighted a pickup in deal activity across the sector, with both large-scale acquisitions and steady mid-market movement signaling renewed confidence from investors. It’s a shift that comes as studios, platforms, and publishers continue to recalibrate after several volatile years for the industry. Notable activity in the quarter includes high-profile consolidation such as Paramount’s acquisition of Warner Bros., alongside continued expansion moves from major players like Scopely, including its acquisitions of Loom Games and NCSoft. Read more from Dean Takahashi: https://lnkd.in/gxzeBMMu
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If the macro environment in games is slowing, one thing may accelerate: M&A. This is often what happens in technology sectors. When growth slows, capital becomes more selective, portfolios get trimmed, and scale starts to matter more. Games may be entering that phase now - especially in small- to mid-sized deals. Three structural forces are pushing in that direction. 1. The middle of the industry has hollowed out Games has always followed a steep power law: a few giants at the top and a long tail of studios below. But recent mega-deals have quietly removed much of the traditional middle layer. Activision Blizzard, Scopely, and Niantic were all acquired by mega-cap parents (Microsoft, Savvy/PIF, etc.). At that scale, businesses with <$5B of revenue often don’t move the needle. That changes the acquisition ladder: • Traditional buyers of mid-sized companies are gone • Many former targets now sit in the middle • Increasingly, those companies may become the next wave of acquirers 2. Slower growth pushes companies toward M&A When industries expand quickly, growth is organic. When growth slows, companies look elsewhere. Acquiring studios, IP, or capabilities becomes a faster way to add revenue - especially for companies with strong balance sheets. This is particularly true for companies concentrated in a single genre, platform, or model, where diversification becomes critical. 3. Consolidation can be defensive for sellers M&A isn’t just buyer-driven. In uncertain markets, companies shift from maximizing valuation to securing long-term stability. Joining a larger platform can offer: • More predictable funding • Portfolio diversification • Distribution and infrastructure support Consolidation becomes defensive as well as strategic. Put together, these forces point toward more activity in the middle of the market — not mega-deals, but a steady stream of studio acquisitions and strategic mergers. My base case: the next 12–24 months see a meaningful pickup in mid-market M&A in games. Do you agree this is where the industry is going? What are your thoughts here?
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VCs are moving from equity investments in games to UA financing. Faster DPI, no more zombie companies. The problem? Portfolio ops teams are already stretched supporting equity deals. Now they need to validate LTV curves, attribution, and ROAS across dozens of campaigns? They're pivoting from a model they couldn't operationally support to one requiring even more sophistication they don't have. Meanwhile: who funds the 18-36 month creative development phase if VCs exit, publishers consolidate, and government funding goes elsewhere? Wrote about why this might be the death of VC for creative industries: https://lnkd.in/g4UAxG4v
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Gaming M&A in 2024: $10.5B across 198 deals. In 2025, we saw large deals like Scopely's acqusition of Niantic's games business ($3.5B) and Miniclip's purchase of Easybrain be closed ($1.2B). The mega-quake was EA's take-private deal for $55B, still awaiting full approvals. But here's what these headline numbers miss: **Private Capital and strategics are playing an increasing role in games deals.** While multiple smaller PE roll-ups of service companies will continue, strategic buyers are flexing capital acumen with focus on proven assets. - EA's take-private value comes largely from their flywheel resiliency in sports, overlaying nicely with PIF ambitions. - Scopely's recent Loom majority stake is based entirely on Pixel Flow's success. - Easybrain's 2 billion downloads are monetized primarily through in-app ads -- and the deal from Miniclip had Tencent-backing. - Earnouts are now standard (30-60% of deal value). - Upfront cash is smaller, performance milestones are bigger! What this means for 2026: If you're building a studio or growing a publisher, your exit strategy matters from day one. Your future buyers want proof, not promises. Revenue, retention, and realistic roadmaps win deals -- almost regardless of platform, narrative, genre, or technology. PE will stay aggressive. Asian strategics are still shopping. The days of "great team + good idea = $50M valuation" are over. As private capital rotates, you have to be ready. Grow towards proof points, not giant-sized bets, and you can win.
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📊 15 deals, $412m, and a positive week across the tracked universe. InvestGame tracked 15 deals worth $412m this week, 10 of which closed. That excludes the rumoured $6.0B Anthropic / Decart deal, which neither party has confirmed. Of 62 eligible companies, 36 rose, 25 fell, one was unchanged, with a median move of 0.8%. NEXON (+24.4%) had the week. It gained 19.8% in the session on its Aug 13 Q2'26 report, beating its own guidance on revenue of $753m (+2% YoY) and operating income of $195m (-17% YoY). The board then declared a $2.0bn special dividend, funded from $5.2bn in cash built up from recent investment divestitures. Behind it: Embracer Group (+13.2%) cleared its own analyst panel's forecast on Q1'FY27 net sales. Playstudios (-24.9%) missed on revenue, EBITDA and EPS with DAU down 18.9% YoY. CyberAgent (-15.5%) raised full-year operating profit guidance to $488m and still landed under the $539m the market wanted. Pearl Abyss (-12.2%) posted revenue 30% below consensus as Crimson Desert fell 48.9% QoQ. Next week: Nitro Games on Monday, Enad Global 7 on Wednesday, NetEase and Perfect World on Thursday. 📬 Full breakdown is in this week's digest. Subscribe to get it in your inbox every week.
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A $420 million judgment is sending a clear message about trust in multiplayer gaming. Skillz has secured a major legal victory in its case against PAPAYA, centered on allegations of bot-driven fraud in multiplayer games. “It was the company running the bots,” Skillz CEO Andrew Paradise tells GamesBeat in an exclusive interview. “I think it is truly greed at a level of evil.” The ruling underscores how critical fairness and transparency have become as real-money and competitive mobile gaming continue to scale. Read more from Dean Takahashi: https://lnkd.in/gqDGJJkN
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You may not have noticed this, but gaming M&A just had its busiest quarter since 2022. Diving into the dealmaking chapter of the Q2 2026 Video Game Market Update by Aream & Co. (built with InvestGame data) – here's what stands out: 📈 54 transactions closed in Q2 – a post-pandemic high in deal count, with $2.3B deployed, on par with recent quarters. The deals that defined the quarter: 🎯 Scopely closed its ~$1B acquisition of Loom Games – the quarter's headline deal 💼 WEMADE founder's ~$0.6B stake sale announced 🏗️ Mid-market is the real engine: $100M+ content acquisitions hit their highest level since the pandemic boom Where buyers are shopping: 🖥️ PC gaming – Playstack, Fenris Creations/CCP Games 📱 Casual mobile – Loom, JustPlay, Bluetile And the bigger picture: value keeps concentrating in scaled, IP-rich publishers, while private equity stays hungry – sponsor-backed gaming transactions have now surpassed $84.7B in cumulative deal value. Next up in the series: the $3.1B private investment surge. #Gaming #GamingIndustry #MergersAndAcquisitions #GamingDeals #DealMaking #Aream #InvestGame
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