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Staff Product Design Leader with a record of driving large-scale impact at Amazon, Etsy…
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Ikon Eco replied to a comment
3mo
Alex Games, Ph.D. Thank you, Alex, I agree. I did address it in the article: "...In deterministic software, consistency is mostly inherited from the code. In probabilistic systems, consistency is something you have to design. It comes from clear constraints, stable interaction patterns, and repeatable decision logic....", but it is important to highlight. For more context about this see my other article: "From Static Screens to Compositional Interfaces".
Ikon Eco commented on a post
3mo
Luke, this resonates. When non-technical teams can code, the org boundary shifts from “who can build” to “how we keep quality consistent.”
The key is giving people scaffolding to turn intent into reliable work. Guided flows, safe defaults, lightweight guardrails, and rollback when something breaks. Without that, you get fast output and a lot of AI slop.
What are you seeing work best: scaffolding in the tools, or new roles/teams that provide the scaffolding?
Ikon Eco replied to a comment
3mo
Markiian Bobyliak I agree more work moves behind the curtain, but the shift is not away from UX. It is deeper into it. The goal is not to design for agents to ignore the UI. It is to design systems that better serve user intent by routing uncertainty, asking the right clarifying questions, choosing the right workflow, and making actions reversible. That is what makes the experience more adaptive, more personalized, and more responsive to the user.
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