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Fremont, California, United States
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11K followers
500+ connections
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Websites
- Portfolio
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http://www.bk3d.com
- Company Website
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http://www.sanzaru.com
- Ninja Dojo Web Site
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http://www.bk3d.com/Ninja_Dojo/Dojo.htm
About
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Articles by Brian
Activity
11K followers
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Brian Keffer shared thisNinja Dojo 6.5 update available now. Remember that all updates are free. Updates are listed on the Ninja Dojo page. Updates will be available on Highend3D when they fix their webpage.Ninja DojoNinja Dojo
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Brian Keffer shared thisNinja Dojo 6.4 update is here. https://lnkd.in/PSnkNP 6.4 updates Ninja Dojo 6.4 1. Fixed layer visibility in sidekick. 2. Added Component Axis Contraint in the Status Bar. Fixed Custom Constraint and UI updating for Contraints in the status bar. 3. Added Store and Recall Local Pivot in the Pivot Menu. Ninja Mesh 6.4 1. Added Absolute or Relative to Randomize Rotation 2. Added Clean Verts with only 2 Edges in the Tools menu. This will delete verts that only 2 edges visible. 3. Added Bounding Mesh icons in the Mesh Create Rollout. 4. Added Prism, Gear, Soccer Ball, SuperShape, and Text primitives to the Mesh Create. 5. Added Store and Recall Local Pivot in the Adjust Pivot Rollout. Ninja UV 6.4 1. Fixed the Combine Bake. 2. Removed the PBR library and merged it into one tool with the Create Material from Texture. 3. Fixed the suffix naming for the texture slots and also made them Non Case Sensitive. 4. Added straighten Curve Horizontal and Vertical in the Straigten section. 5. Added average Horizontal and Vertical in the Straigten section. 6. Fixed Units in the pixel ratio when loading Ninja UV. It will now set the units to the scenes unit scale.Ninja DojoNinja Dojo
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Brian Keffer shared thisLast few days for the Ninja Dojo Holiday sale. Click on the Holiday link to get the holiday price. https://lnkd.in/PSnkNPNinja DojoNinja Dojo
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Brian Keffer shared thisBrian Keffer shared thisNaughty Dog is seeking new talent to join our team! View all of our open positions at https://lnkd.in/gtrE33m . #GameJobs
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Brian Keffer shared thisFinally got time to update my website / portfolio http://www.bk3d.com/Brian Keffer's Web StudioBrian Keffer's Web Studio
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Brian Keffer shared thisNinja Dojo update 6.3 has been posted. This Fixes compatibility issues with Maya 2018 and other updates. https://lnkd.in/PSnkNPNinja DojoNinja Dojo
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Brian Keffer liked thisBrian Keffer liked thisIf you lost the money you lost a lot If you lost a friend you lost much more But if you lost faith you lost everything Take care! <3 more pics ( uncensored :) at : https://lnkd.in/dfJpSnm
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Brian Keffer liked thisBrian Keffer liked thisFinish my latest sets called "Treasure of Mammon." Exploring what happens after you made a deal with the devil. More shots and videos on : https://lnkd.in/g6MZcEt #zbrush | #substancepainter | #MadeWithSubstance | #digitalart | #conceptart | #3dart | #ArtStation
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Brian Keffer liked thisBrian Keffer liked thisHello Linkedin, I’m proud to share with you my latest work “The Rally Point”. This is a 3D environment done in Unreal Engine 4, inspired by the Gears of War licence, and a bit of Dishonored. After months of hard work on my free time, I finally made it ! Substance Painter and Designer were used for texturing, along with Maya and a bit of Zbrush for modeling. All assets were done by me. Here is the Artstation post ( there’s also three other posts for assets lineup and highpolys on my portfolio ! ) https://lnkd.in/dh24WNx I hope you will like it ! #SubstancePainter #UE4 #Gameart #3D #environmentdesign
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Brian Keffer liked thisBrian Keffer liked thisWall Rig tech demo! For everyone who has been following this topic, here is a 10 minutes overview of this rig. I start talking about why I didn't use MASH network, and after 4:00 time mark, I actually start talking about the rig itself and WallDesigner. Tool in process, more updates to follow! #wallRig #demo #rig #python #PyQT #autodesk #maya #wallDesigner
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Brian Keffer liked thisBrian Keffer liked this#wip #behindthescenes Rendered in #unity #trimble Rigging rubber hoses! . #ewhCGProductionArtist #unityengine #autodeskmaya #cg #3d #unity3d #model #gaming #maya #modeling #art #polygon #render #hdri #fx #epic #tires #outdoor #light #construction #nature #rigging #reflection #pbr #rock #tractor
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Brian Keffer liked thisBrian Keffer liked thisIt's official! I graduated from the Goldman Sachs 10,000 Small Businesses program. This really has been a transformative experience. Thanks to all of my cohort teammates and business advisors - you all are the best! #10KSmallBiz #smallbusiness
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Brian Keffer liked thisBrian Keffer liked thisWho would like to ride this flying device? Superman in movies? Maybe not anymore in movies...
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Sushil Gangaraju
889 followers
Real-time volumetric clouds rendered in Unreal with raymarching using Houdini VDBs written to pseudovolume textures. I plan to explore adding some additional features like sdf mesh shadows and animated noise for a true timelapse effect. #shaders #raymarching #hlsl #volumetric #texture #unrealengine #realtime #render #sidefx #houdini #3D #CGI #techart #procedural
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Dr. Yves Jacquier
5K followers
We've been implementing Neural Texture compression in #Assassinscreedmirage. The overall benefit results in better quality textures for less GPU memory usage (links in the first comment). If you followed the topic since our GDC2024 presentation ,this a very practical application of La Forge's mission to bridge the academic world with Ubisoft. #ubisoft #ubisoftlaforge #innovation 👇 "If you've been thinking, like I have, that we're still some way off seeing AI being used in games for more than just upscaling or frame generation, then it's time to think again" (...) "Enter stage left, neural texture compression to cut down on that memory demand. Given the state of the DRAM and SSD market right now, you can bet your last dollar that a whole heap of game developers will be looking closely at what Ubisoft has done to see if it can help out in their games, too"
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