Malibu, California, United States
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About

I am an experienced chief architect, with a background in many technical stacks…

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Experience & Education

  • Suvoda

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Publications

  • Evolving the Server-Side Architecture of League of Legends

    Games Developer Conference (GDC) 2014, San Francisco

    This is an hour long talk I presented at GDC 2014, the world's largest games conference.

    I outlined how the League of Legends server-side has evolved over the last 4 years, and the architectural and middleware initiatives we are currently working on to support 7.5 concurrent players.

    See publication
  • Evolve: Tool Support for Architecture Evolution

    International Conference on Software Engineering 2011, Honolulu

    This paper describes the tool support developed for our approach to component / architecture evolution.

    See publication
  • Using resemblance to support component reuse and evolution

    SAVCBS '06: Proceedings of the 2006 conference on Specification and verification of component-based systems

    This paper describes an approach to component systems that incorporates evolution as a central & intrinsic concern.

    See publication
  • Segment and syllable duration in Australian English

    Speech Communication Volume 13, Issues 3-4, December 1993, Pages 355-365

    This describes how we trained a neural network to determine syllable durations, using a large speech database. We applied the technique to our in-house text to speech system.

    See publication
  • Acoustic, Articulatory, And Perceptual Studies Using The Mu+ System For Speech Database Analysis

    Australasian Speech Science and Technology Association (SST)

    mu+ is a system for retrieving and analysing speech data from large speech databases. The input to the system can be acoustic and articulatory signal files keyed to labels at different hierarchical levels. Using mu+, most combinations of labels, together with their boundary times and associated signal files can be retrieved and analysed. The system has been developed to provide a common environment for experimentation in numerous facets of speech research including: articulatory and acoustic…

    mu+ is a system for retrieving and analysing speech data from large speech databases. The input to the system can be acoustic and articulatory signal files keyed to labels at different hierarchical levels. Using mu+, most combinations of labels, together with their boundary times and associated signal files can be retrieved and analysed. The system has been developed to provide a common environment for experimentation in numerous facets of speech research including: articulatory and acoustic phonetics, prosodic analysis, speech technology research, and linguistic corpus development.

    Other authors
    • Jonathan Harrington
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  • The mu+ system for speech database analysis

    The Journal of the Acoustical Society of America

    The mu+ system has been developed in response to the increasing availability of phonetically and prosodically segmented speech databases. Using an on‐line dictionary and pronunciation rules, mu+ maps waves derived label files containing phonetic segments onto phonemes that are in turn parsed into words. Foot and syllable structure are built automatically between word and phoneme levels and a grid is provided to enter (manually) intonational transcriptions. The different kinds of labels can be…

    The mu+ system has been developed in response to the increasing availability of phonetically and prosodically segmented speech databases. Using an on‐line dictionary and pronunciation rules, mu+ maps waves derived label files containing phonetic segments onto phonemes that are in turn parsed into words. Foot and syllable structure are built automatically between word and phoneme levels and a grid is provided to enter (manually) intonational transcriptions. The different kinds of labels can be identified both hierarchically and sequentially. A typical search and display pattern would be: ‘‘display as ellipses in the formant plane F1 and F2 at the vowel target of all accented front vowels that follow syllable‐initial oral stops in trisyllabic content words that are phrase‐final and utterance‐medial.’’ Analogous search patterns and displays can also be made for segmented speech production (movement, EMG) data and any combination of segments can be D/A converted. The mu+ system has applications not only in speech recognition and text‐to‐speech, but also in many classic speech research areas such as coarticulation, vowel undershoot, and speech timing.

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  • Towards A Model Of Segment And Syllable Duration In Australian English

    Australasian Speech Science and Technology Association (SST)

    A corpus of nearly 6500 syllables and their component segments were analysed to formulate a model of segment and syllable duration for Australian English. Segments were grouped into four prosodic categories, unstressed, stressed, pitch accented and phrase final. Syllables were labelled and analysed according to their length (number of segments), prosodic context and grammatical function. Syllable duration was modelled using a three-layer neural network that was trained and tested on different…

    A corpus of nearly 6500 syllables and their component segments were analysed to formulate a model of segment and syllable duration for Australian English. Segments were grouped into four prosodic categories, unstressed, stressed, pitch accented and phrase final. Syllables were labelled and analysed according to their length (number of segments), prosodic context and grammatical function. Syllable duration was modelled using a three-layer neural network that was trained and tested on different portions of the database. Segment durations stretched or compressed to fit the network-assigned syllable duration frame. This relatively simple model was able to account for nearly 80% of the durational variance observed in the database.

    Other authors
    • Janet Fletcher
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Patents

Honors & Awards

  • BAFTA Best Persistent Game in 2015

    The British Academy of Film and Television Arts

    http://awards.bafta.org/award/2015/games/persistent-game

    Awarded for the best game which is augmented by updates following its initial release – this category may include DLC, games-as-a-service, persistent online titles and other types of game which receive ongoing updates.

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