About
Activity
8K followers
Experience & Education
Volunteer Experience
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Advisory Board Member
University of California, Santa Cruz
- Present 2 years 10 months
Education
I help advance the mission of the board: foster industry partnerships, offer access to underrepresented populations in HCI (and Games, the other program in CM), enhance curriculum relevance to better prepare our students for exciting careers in computational media, and explore joint research opportunities.
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Troop Leader
Girl Scouts of Northern California
- 3 years 10 months
Children
Co-led a troop of Girl Scouts as they earned badges like Home Scientist, Dancer, and more...
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Troop Volunteer
Girl Scout Troop of Northern CA
- 3 years
Children
Volunteered with a Girl Scout troop.
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Volunteer
Intel Corporation
- 1 year 7 months
Children
Put my Sesame Street characterization skills to work by reading (with puppets) at local elementary schools.
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Technical Consulting
Washington State Holocaust Education Resource Center
- 5 years 5 months
Human Rights
Did my best to help out in every way possible with the amazing team at WSHERC, which often meant IT support and archiving discussions.
Publications
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Theme Issue on Educational Interfaces, Software, and Technology (EIST)
Personal and Ubiquitous Computing
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Recalibrating the Ratio: Enacting Accountability in Intimate Relationships Using Shared Calendars
ACM Conference on Computer Supported Cooperative Work
ABSTRACT: This study enriches the understanding of relationship work in the context of calendar sharing by examining how people negotiate and enact accountability in their intimate relationships with and around their shared calendars. We conducted 13 semi-structured interviews as part of a
qualitative study of Google Calendar users. Our research discovered how participants develop understandings of how close friends and significant others structure their time using shared calendars, as well…ABSTRACT: This study enriches the understanding of relationship work in the context of calendar sharing by examining how people negotiate and enact accountability in their intimate relationships with and around their shared calendars. We conducted 13 semi-structured interviews as part of a
qualitative study of Google Calendar users. Our research discovered how participants develop understandings of how close friends and significant others structure their time using shared calendars, as well as how people negotiate and enact accounts within and beyond their intimate relationships. Our findings indicate ways in which Online Calendar Systems (OCS) can be better designed to more
effectively support users’ needs.Other authorsSee publication -
Understanding University Students' Use of Tools and Artifacts in Support of Collaborative Project Work
See publicationWhen designers collaborate on projects, they use an assortment of tools to generate a variety of
artifacts that help them complete their work. However, it remains unclear how university
students use tools and create artifacts as they collaborate on design projects. More importantly, it
is unclear how these students make tool-related decisions throughout their design projects, as
well as how the different types of work they perform influence their overall collaborative
process…When designers collaborate on projects, they use an assortment of tools to generate a variety of
artifacts that help them complete their work. However, it remains unclear how university
students use tools and create artifacts as they collaborate on design projects. More importantly, it
is unclear how these students make tool-related decisions throughout their design projects, as
well as how the different types of work they perform influence their overall collaborative
process. Developing a greater understanding of these phenomena will help members of the
computer-supported cooperative work (CSCW) community better understand the complex
structure of collaborative project work, as well as the role of tools and artifacts in both
structuring and being structured by students’ coordination practices. The current research project
explores university students’ use of tools and artifacts for collaborative project work by
observing the work practices and decision-making processes of the students in an advanced
interaction design class throughout an entire academic quarter. These students performed task
work, articulation work, and metawork as they consulted their personal toolbelts, decided which
tools to use, and then developed artifacts using those tools, all in order to create the necessary
deliverables and final design products for the course they were taking. Students’ decisions about
how to structure their task work influence their choice of tools, and those choices in turn
influence their processes of artifact creation as well as their performance of articulation work and
metawork. This dissertation documents the reflexive nature of that relationship among students’
tool-related decisions, artifact-related creative processes, and collaborative practice -
I Love You, Let’s Share Calendars: Calendar Sharing as Relationship Work
Proceedings of the 2012 ACM conference on Computer supported cooperative work (CSCW '12)
While there has been substantial research into the use of online calendar systems (OCS) within organizations and families with children, no research focuses on adults without children. In our study, we focus on these OCS users' practices of calendar sharing as relationship work, the continually negotiated practice of managing friendships and intimacy. We conducted semi-structured interviews as part of a qualitative user study of Google Calendar users. We report the calendar sharing behaviors…
While there has been substantial research into the use of online calendar systems (OCS) within organizations and families with children, no research focuses on adults without children. In our study, we focus on these OCS users' practices of calendar sharing as relationship work, the continually negotiated practice of managing friendships and intimacy. We conducted semi-structured interviews as part of a qualitative user study of Google Calendar users. We report the calendar sharing behaviors and strategies of our participants, who maintain multiple calendars for different purposes and with different users, communicating factual and emotional information through their calendar events. We contribute new knowledge by discussing four strategies derived from our participants' calendar sharing and relationship work activities.
Other authorsSee publication -
The Imposition and Superimposition of Digital Reading Technology: The Academic Potential of E-readers.
Proceedings of the 2011 annual conference on Human factors in computing systems (CHI '11)
Abstract: While rapid growth in e-reader use is receiving much attention in industry and academia, the use of e-readers for academic reading remains understudied. This qualitative study investigates how graduate students accomplish their academic reading and integrate an e-reader into their reading practices. Our work represents the first long-term study of e-reading on a production device (the Amazon Kindle DX). In this paper we contribute new knowledge to the discussion of the academic…
Abstract: While rapid growth in e-reader use is receiving much attention in industry and academia, the use of e-readers for academic reading remains understudied. This qualitative study investigates how graduate students accomplish their academic reading and integrate an e-reader into their reading practices. Our work represents the first long-term study of e-reading on a production device (the Amazon Kindle DX). In this paper we contribute new knowledge to the discussion of the academic potential of e-readers by analyzing the meta-level relationship between reading tasks and associated reading techniques, students’ compensation for the limitations of e-readers, and the hindrance of the human ability to construct cognitive maps of texts when using e-readers.
Best Paper NomineeOther authorsSee publication -
Research-driven stakeholders in cyberinfrastructure use and development
Proceedings of the 2010 International Symposium on Collaborative Technologies and Systems (CTS 2010)
Research has shown that failing to recognize and understand organizational subgroups, their cultures, and their reward systems can result in a failure of system adoption. Infrastructure building projects for science are complex forms of collaborative work that involve many subgroups. As part of an ongoing research project, we use ethnographic methods to explore the roles, categories, and relationships that are sometimes taken for granted in cyberinfrastructure research and development. We…
Research has shown that failing to recognize and understand organizational subgroups, their cultures, and their reward systems can result in a failure of system adoption. Infrastructure building projects for science are complex forms of collaborative work that involve many subgroups. As part of an ongoing research project, we use ethnographic methods to explore the roles, categories, and relationships that are sometimes taken for granted in cyberinfrastructure research and development. We investigate the difficulty of modeling stakeholders in the development of research-driven, large-scale scientific research and describe the importance of identifying stakeholders according to research questions in addition to organizations or workplaces.
Nominated for Best Paper Award.Other authorsSee publication -
Achieving Design Enlightenment: Defining a New User Experience Measurement Framework
Proceedings of IEEE International Professional Communication Conference
By using self-reported metrics, user researchers, designers, and usability experts can pinpoint the aspects of a user experience that require modification during, rather than after, the development process. Comparative data are potentially the most valuable to designers and researchers because these data provide insight into users' perceptions and expectations about specific aspects of the user experience. In this paper we extend the theory of expectation disconfirmation and suggest that, by…
By using self-reported metrics, user researchers, designers, and usability experts can pinpoint the aspects of a user experience that require modification during, rather than after, the development process. Comparative data are potentially the most valuable to designers and researchers because these data provide insight into users' perceptions and expectations about specific aspects of the user experience. In this paper we extend the theory of expectation disconfirmation and suggest that, by collecting comparative data on users' perceptions and experiences as they relate to the specific experience goals of a project, project teams can make the right choices and trade-offs when it comes to designing the user experience. We also suggest specific methodologies from the field of education research that can inform project teams' decisions at the outset of product design projects.
Other authorsSee publication -
Analyzing sociocultural perspectives on violence in digital games
ACM Digital Library
See publicationThis article reports the results of a content analysis that tested whether a significant difference in attitude toward violent digital games occurred in the news media as a result of the Columbine school shootings. This article lists attitudinal information about violent game content for more than 30 worldwide news sources, as well as the most frequently mentioned people, institutions, and digital games mentioned by these sources. A one-way ANOVA of authors' attitudes toward violent digital…
This article reports the results of a content analysis that tested whether a significant difference in attitude toward violent digital games occurred in the news media as a result of the Columbine school shootings. This article lists attitudinal information about violent game content for more than 30 worldwide news sources, as well as the most frequently mentioned people, institutions, and digital games mentioned by these sources. A one-way ANOVA of authors' attitudes toward violent digital games prior to and after April 20, 1999, as well as ANOVAs testing geographic location, newspaper, and article type, showed no significant attitudinal difference toward violent digital games before and after the Columbine incident. Four cultural themes that relate to the control of violent digital games are also analyzed.
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Offshoring, outsourcing, and the future of technical communication
Proceedings of IEEE International Professional Communication Conference
See publicationIn the United States information technology industry, the two words that scare employees the most are "offshore outsourcing. "Although the IT industry is undergoing the biggest change as a result of offshore outsourcing, the technical communication industry is beginning to feel the impact of offshore outsourcing as well. However, offshoring English language content development is much more difficult than offshoring call centers or computer programming. This paper presents the results of an…
In the United States information technology industry, the two words that scare employees the most are "offshore outsourcing. "Although the IT industry is undergoing the biggest change as a result of offshore outsourcing, the technical communication industry is beginning to feel the impact of offshore outsourcing as well. However, offshoring English language content development is much more difficult than offshoring call centers or computer programming. This paper presents the results of an interview with the president and COO of Sakson & Taylor, Inc., a corporate leader in the areas of technical communication staffing and consulting. The goal of the interview was to gain first-hand, corporate insight into the future of offshore outsourcing and how it could impact technical communicators, their careers, and their everyday job responsibilities.
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Tone formality in English-language University Web sites around the world
Proceedings of IEEE International Professional Communication Conference
Patents
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Using medical test results for medical supply
Issued US WO2020256713A1
Examples are described herein for using medical test results to trigger routine for medical supply replenishment. In various examples, based on a result of a medical test administered to a subject at a first medical facility, it may be determined that the subject has an exogenous medical condition. In response to determining that the subject has the exogenous medical condition, a message may be transmitted over a computer network from a computing device associated with the first medical…
Examples are described herein for using medical test results to trigger routine for medical supply replenishment. In various examples, based on a result of a medical test administered to a subject at a first medical facility, it may be determined that the subject has an exogenous medical condition. In response to determining that the subject has the exogenous medical condition, a message may be transmitted over a computer network from a computing device associated with the first medical facility to a remote computing device associated with a second medical facility. The message may trigger the remote computing device to initiate a routine to replenish medical supplies associated with the exogenous medical condition at the second medical facility.
Other inventorsSee patent -
Interlockable devices
Issued US WO2020214188A1
Examples of devices are described herein. In some examples, a device may include a plurality of electronic elements. In some examples, each of the electronic elements is mechanically interlockable to another of the electronic elements. In some examples, each of the electronic elements is to control a lock state based on a broadcast signal to modify a shape of the device to a predetermined target shape.
Other inventorsSee patent -
Geometry-aware interactive design
Issued US WO2020112078A1
Examples of a system to create a product/object design in real time based on a user’s sketch input is described herein. In some approaches, adversarial networks are used to generate images from detailed sketches. However, in these approaches, detailed sketches are needed to be completely done to generate the desired image. Further, in these approaches the process of generating a desired image is static instead of dynamic. In the examples described herein, a system may extract geometric…
Examples of a system to create a product/object design in real time based on a user’s sketch input is described herein. In some approaches, adversarial networks are used to generate images from detailed sketches. However, in these approaches, detailed sketches are needed to be completely done to generate the desired image. Further, in these approaches the process of generating a desired image is static instead of dynamic. In the examples described herein, a system may extract geometric information from an input image. A generator network may generate an output image based on the extracted geometric information, a latent space vector of an input example, and a sketch input. In some examples, a low-dimensional latent space vector may be selected starting with an input image on a sketch interface. The latent space vector may be concatenated with a geometric abstraction of the input image to generate the desired output image. Further, the system may measure a plurality of loss functions (e.g., shape and color constraints, realness loss, distance regulation loss and local identity loss) to determine the resemblance of the sketch with the output image. The system presents an intuitive and accessible sketching-based interface for realistic design results.
Other inventorsSee patent -
Detected media printing
Issued US WO2020068077A1
An example communication device includes a camera to detect media. A processor is to link the detected media with a stored version of the detected media in a database. The processor is to instruct a printing device associated with a remote device to output a hardcopy of the stored version of the detected media.
Other inventorsSee patent -
Bios access
Issued US WO2020068102A1
Examples associated with BIOS access are described. One example device includes receiving data associated with a basic input/output system (BIOS) access request. The data may be received by a print device. The access request may be for a computing device. The method also includes printing a set of instructions for accessing the BIOS of the computing device.
Other inventorsSee patent -
Personal media content retrieval
Issued US WO2020068108A1
A non-transitory media having machine-readable instructions stored thereon is provided. The instructions include a context analyzer to determine context data based on information shared between participants as part of a communications session. An emotion detector detects an emotional state of a given participant of the communications session and generates a media request based on the detected emotional state and the context data, wherein a representation of personal media content is provided to…
A non-transitory media having machine-readable instructions stored thereon is provided. The instructions include a context analyzer to determine context data based on information shared between participants as part of a communications session. An emotion detector detects an emotional state of a given participant of the communications session and generates a media request based on the detected emotional state and the context data, wherein a representation of personal media content is provided to at least one of the participants based on the media request.
Other inventorsSee patent -
Enhanced reality system with haptic retargeting
Issued US WO2019059938A1
An enhanced reality system, in an example, includes an input device, the input device including a first arm and a second arm configured to be held together by a user; a sensor to sense, at least, a relative position of at least a portion of the first and second arms; wherein sensing, at least, the relative position of the first and second arms comprises a haptic retargeting process that simulates a touching of ends of the first and second arms to the outer surface of a virtual object presented…
An enhanced reality system, in an example, includes an input device, the input device including a first arm and a second arm configured to be held together by a user; a sensor to sense, at least, a relative position of at least a portion of the first and second arms; wherein sensing, at least, the relative position of the first and second arms comprises a haptic retargeting process that simulates a touching of ends of the first and second arms to the outer surface of a virtual object presented in the enhanced reality environment.
Other inventorsSee patent -
Authenticate a first and second user
Filed US WO2019045678A1
See patentExamples disclosed herein relate to authenticating a first and second user. For example, a processor may authenticate a first user to access at least one of a device and a location and identify a second user located within an authentication zone. The processor may trigger an authentication process for the second user based on the identification and output information indicating whether the second user is authenticated.
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Virtual reality headset stands
Filed US WO2019013808A1
An example virtual reality headset stand includes a base, a stem, and a docking station. The stem, which extends from the base, is angled toward the base. The docking station, which is attached to the stem, is angled away from the stem. The docking station is contoured to hold a virtual reality headset. The docking station includes a lip connected to the stem, a body portion connected to the lip, and a clip connected to the body portion.
Other inventorsSee patent -
Somatosensory feedback system
Filed US WO2018136102A1
A somatosensory feedback system may include at least one somatosensory feedback device to, when actuated, invoke a sensation in a user. The somatosensory feedback system may instruct the at least one somatosensory feedback device to actuate to indicate a passage of time.
Other inventorsSee patent -
Internet-based application program interface (API) documentation interface
Issued US 06405216
Honors & Awards
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Best Demo Award, UbiComp '17
UbiComp/ACM
Baris Unver was my intern in 2016 at HP.
"Unver worked with advisor Professor Lana Yarosh and Director and Chief Experience Architect of Immersive Experiences Lab at HP Inc. Alexander Thayer on their projector-camera (pro-cam) system research. Pro-cams are a communication systems that project captured images onto a local surface that allows for users to share a workspace remotely. For example, two users using pro-cam systems from separate locations could use the virtually shared…Baris Unver was my intern in 2016 at HP.
"Unver worked with advisor Professor Lana Yarosh and Director and Chief Experience Architect of Immersive Experiences Lab at HP Inc. Alexander Thayer on their projector-camera (pro-cam) system research. Pro-cams are a communication systems that project captured images onto a local surface that allows for users to share a workspace remotely. For example, two users using pro-cam systems from separate locations could use the virtually shared desktop to work on on anything from a board game to a homework assignment—or anything that can be displayed in an augmented reality environment. Many studies have shown the benefits of these systems, but where most show how both users work with identical devices, for instance two desktop pro-cam systems, Unver and his team investigated ways to use similar systems across device systems—pairing a mobile phone to a desktop system or a tablet to a mobile phone, for example."
More info - https://www.cs.umn.edu/news/cse-phd-student-baris-unver-and-prof-lana-yarosh-receive-best-demo-award-ubicomp-17-hp-labs -
Intel Peer Recognition Award
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Recognized for partnering across business units (BUs) to drive product results
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Intel Peer Recognition Award
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Recognized for driving product results with key partner
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Division Recognition Award
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Driving alignment of objectives across business units; recognized by peers in a different BU
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Intel Peer Recognition Award
Intel Corp
Two-time recipient; recognized for outstanding teamwork
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Best Solution Offering and Most Creative Solution, Intel Market-Inspired Idea Accelerator Summit
Intel Corp.
Won two of four awards from corporate VPs for original idea developed with three partners for an idea generation summit.
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Google User Experience Research Citizenship Award (Q4 2012)
Google
Languages
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English
Native or bilingual proficiency
Organizations
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ACM
Member
- Present
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