In Classic Minesweeper, you win by uncovering every square that does not contain a mine. Opening a mine ends the round. The numbers are clues: each counts the mines in the eight surrounding positions, including diagonals and excluding positions outside the board.
Choose Classic at the top of the site, then select a difficulty from the Game menu:
The timer starts when you open your first square. The compass/status button or Game → New starts a fresh board. Starting a new board abandons the current round.
A flag protects a square from an ordinary opening click. Flags are your notes, not confirmation from the game that a mine is there. You can win without flagging every mine.
A blank square has no neighboring mines, so opening it also reveals adjacent safe squares. A numbered square tells you how many neighboring squares contain mines.
For example, if a 1 touches only one covered square, that square is a mine. If a 2 touches two proved mines, all its other neighbors are safe. When a clue still has several possible mine positions, compare it with nearby clues rather than treating a guess as a deduction.
Our patterns guide explains recurring arrangements such as 1-2-1 and 1-2-2-1. These deductions depend on the surrounding board; a sequence of numbers alone does not establish where every mine is.
With Area Open enabled, clicking or tapping an opened number opens its remaining covered neighbors when the number of adjacent flags matches the clue. This is called chording. Incorrect flags can cause it to open a mine.
Opening Move, when enabled, keeps your first square safe in Standard mode. Use the Zoom menu to change the cell size.
Standard mode can produce situations where the visible clues do not identify a guaranteed safe move. Avoid assuming that every position can be solved by logic.
Choose No guessing mode from the Game menu before opening a square to request a board our solver can complete from that opening. Board generation may take a moment. If generation fails, try again or change the board settings.
During a round, Hint searches the visible clues for a deduction and highlights a safe square or a mine with its row and column. It does not play the move for you. If no supported deduction is available, it says so. A successful hint marks the round as assisted.
My progress shows Classic results, win rate, current and best streaks, best times, recent rounds, achievements, and daily quests. Quest dates use UTC. Read the rules in the panel to see which games qualify; assisted wins do not count toward unassisted challenges.
These records stay in the browser where you play. They do not sync between devices, and clearing site data can delete them.
Choose Infinite for a scrolling minefield with scores and health instead of a fixed board to finish. Its New Game menu offers Beginner, Master, Ultimate, Impossible, and Deathmatch. Use Settings to change its difficulty, Home to return to the starting area, and Overview Map to view your exploration. The Classic progress panel and its challenges apply to Classic games.
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