Hunter changes
Game data from the build. Nothing here was tested in play.
The Era baseline is the Season of Discovery-era 1.15.9 build, so Era values include its tuning.
New abilities
18Spell id in the Forever Hunter ability list and not in the Era one. Level is the level the rank becomes available.
| Icon | Cost | Cooldown | Note | ||||
|---|---|---|---|---|---|---|---|
| | Summon Hawk | Rank 1 | 25 | Beast Mastery | 80 Mana | 6 sec | New Talent New spell id |
| | Trueshot Aura | Rank 1 | 25 | Marksmanship | 180 Mana | New Talent New spell id | |
| | Counterattack | Rank 2 | 30 | Survival | 45 Mana | 5 sec | Was a talent New spell id |
| | Lacerate | Rank 1 | 30 | Survival | 40 Mana | New New spell id | |
| | Strider Kick | 30 | Survival | 5.81% Mana | 8 sec | New Talent New spell id | |
| | Trueshot Aura | Rank 2 | 32 | Marksmanship | 245 Mana | Was a talent New spell id | |
| | Summon Hawk | Rank 2 | 36 | Beast Mastery | 105 Mana | 6 sec | New New spell id |
| | Aspect of the Beast | Rank 2 | 40 | Beast Mastery | 70 Mana | New New spell id | |
| | Lacerate | Rank 2 | 40 | Survival | 65 Mana | New New spell id | |
| | Sniper Shot | Rank 1 | 40 | Marksmanship | 365 Mana | 15 sec | New Talent New spell id |
| | Sniper Shot | Rank 2 | 48 | Marksmanship | 365 Mana | 15 sec | New New spell id |
| | Summon Hawk | Rank 3 | 48 | Beast Mastery | 135 Mana | 6 sec | New New spell id |
| | Aspect of the Beast | Rank 3 | 50 | Beast Mastery | 90 Mana | New New spell id | |
| | Lacerate | Rank 3 | 50 | Survival | 80 Mana | New New spell id | |
| | Sniper Shot | Rank 3 | 58 | Marksmanship | 365 Mana | 15 sec | New New spell id |
| | Aspect of the Beast | Rank 4 | 60 | Beast Mastery | 110 Mana | New New spell id | |
| | Lacerate | Rank 4 | 60 | Survival | 95 Mana | New New spell id | |
| | Summon Hawk | Rank 4 | 60 | Beast Mastery | 190 Mana | 6 sec | New New spell id |
Changed abilities
78Same spell id in both builds. Description text is the game's own text with its numbers filled in from each build's spell effect rows, with no character stats applied. Differences in spacing, case or punctuation are skipped, and so are differences that come only from tokens the export could not resolve.
78 changed ranks of 27 abilities: 74 with a different text, 4 with only a level, rank, cost or cooldown change. 29 of the 78 carry a one-line summary; open a row for the two tooltips with the differing words marked.
-
Was a talent
Aimed Shot Classic Era 1.15.9.70576
An aimed shot that increases ranged damage byAimed Shot Rank 1 was 70.Forever 1.60.1.70532
An aimed shot that increases ranged damage by .Aimed Shot Rank 1 Classic Era 1.15.9.70576
An aimed shot that increases ranged damage byAimed Shot Rank 2 was 125.Forever 1.60.1.70532
An aimed shot that increases ranged damage by .Aimed Shot Rank 2 Classic Era 1.15.9.70576
An aimed shot that increases ranged damage byAimed Shot Rank 3 was 200.Forever 1.60.1.70532
An aimed shot that increases ranged damage by .Aimed Shot Rank 3 Classic Era 1.15.9.70576
An aimed shot that increases ranged damage byAimed Shot Rank 4 was 330.Forever 1.60.1.70532
An aimed shot that increases ranged damage by .Aimed Shot Rank 4 Classic Era 1.15.9.70576
An aimed shot that increases ranged damage byAimed Shot Rank 5 was 460.Forever 1.60.1.70532
An aimed shot that increases ranged damage by .Aimed Shot Rank 5 Classic Era 1.15.9.70576
An aimed shot that increases ranged damage byAimed Shot Rank 6 was 600.Forever 1.60.1.70532
An aimed shot that increases ranged damage by .Aimed Shot Rank 6 -
Changed
Arcane Shot Classic Era 1.15.9.70576
An instant shot that causesArcane Shot Rank 1 was 13Arcane damage.Forever 1.60.1.70532
An instant shot that causes Arcane damage.Arcane Shot Rank 1 Classic Era 1.15.9.70576
An instant shot that causesArcane Shot Rank 2 was 21Arcane damage.Forever 1.60.1.70532
An instant shot that causes Arcane damage.Arcane Shot Rank 2 Classic Era 1.15.9.70576
An instant shot that causesArcane Shot Rank 3 was 33Arcane damage.Forever 1.60.1.70532
An instant shot that causes Arcane damage.Arcane Shot Rank 3 Classic Era 1.15.9.70576
An instant shot that causesArcane Shot Rank 4 was 59Arcane damage.Forever 1.60.1.70532
An instant shot that causes Arcane damage.Arcane Shot Rank 4 Classic Era 1.15.9.70576
An instant shot that causesArcane Shot Rank 5 was 83Arcane damage.Forever 1.60.1.70532
An instant shot that causes Arcane damage.Arcane Shot Rank 5 Classic Era 1.15.9.70576
An instant shot that causesArcane Shot Rank 6 was 115Arcane damage.Forever 1.60.1.70532
An instant shot that causes Arcane damage.Arcane Shot Rank 6 Classic Era 1.15.9.70576
An instant shot that causesArcane Shot Rank 7 was 145Arcane damage.Forever 1.60.1.70532
An instant shot that causes Arcane damage.Arcane Shot Rank 7 Classic Era 1.15.9.70576
An instant shot that causesArcane Shot Rank 8 was 183Arcane damage.Forever 1.60.1.70532
An instant shot that causes Arcane damage.Arcane Shot Rank 8 -
Changed
Aspect of the Beast The rank label reads Rank 1 instead of none. The rank label reads Rank 1 instead of none.
- ranknone→Rank 1
Classic Era 1.15.9.70576
The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.Aspect of the Beast Forever 1.60.1.70532
The hunter takes on the aspects of a beast, becoming untrackable . Only one Aspect can be active at a time.Aspect of the Beast -
Changed
Aspect of the Hawk Classic Era 1.15.9.70576
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power byAspect of the Hawk was 110. Only one Aspect can be active at a time.Forever 1.60.1.70532
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by . Only one Aspect can be active at a time.Aspect of the Hawk -
Changed
Aspect of the Viper Classic Era 1.15.9.70576
The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done byAspect of the Viper was 9%. In addition, you gainwas 11%of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.Forever 1.60.1.70532
The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by . In addition, you gain of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.Aspect of the Viper -
Changed
Aspect of the Wild Classic Era 1.15.9.70576
The hunter andAspect of the Wild Rank 1 was groupmembers within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.Forever 1.60.1.70532
The hunter and members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.Aspect of the Wild Rank 1 Classic Era 1.15.9.70576
The hunter andAspect of the Wild Rank 2 was groupmembers within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.Forever 1.60.1.70532
The hunter and members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.Aspect of the Wild Rank 2 -
Changed
Counterattack Costs 30 Mana instead of 45 Mana. Costs 30 Mana instead of 45 Mana.
- cost45 Mana→30 Mana
Classic Era 1.15.9.70576
A strike that becomes active after parrying an opponent's attack. This attack dealsCounterattack Rank 1 was 40damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.Forever 1.60.1.70532
A strike that becomes active after parrying an opponent's attack. This attack deals damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.Counterattack Rank 1 The rank label reads Rank 3 instead of Rank 2.
- rankRank 2→Rank 3
Classic Era 1.15.9.70576
A strike that becomes active after parrying an opponent's attack. This attack dealsCounterattack Rank 3 was 70damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.Forever 1.60.1.70532
A strike that becomes active after parrying an opponent's attack. This attack deals damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.Counterattack Rank 3 The rank label reads Rank 4 instead of Rank 3.
- rankRank 3→Rank 4
Classic Era 1.15.9.70576
A strike that becomes active after parrying an opponent's attack. This attack dealsCounterattack Rank 4 was 110damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.Forever 1.60.1.70532
A strike that becomes active after parrying an opponent's attack. This attack deals damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.Counterattack Rank 4 -
Changed
Disengage Classic Era 1.15.9.70576
Attempts to disengage from the targetDisengage Rank 1 was ,reducing threat.was Character exits combat mode.Forever 1.60.1.70532
Attempts to disengage from the target reducing threat. .Disengage Rank 1 Classic Era 1.15.9.70576
Attempts to disengage from the targetDisengage Rank 2 was ,reducing threat. More effective than Disengage (Rank 1).was Character exits combat mode.Forever 1.60.1.70532
Attempts to disengage from the target reducing threat. More effective than Disengage (Rank 1). .Disengage Rank 2 Classic Era 1.15.9.70576
Attempts to disengage from the targetDisengage Rank 3 was ,reducing threat. More effective than Disengage (Rank 2).was Character exits combat mode.Forever 1.60.1.70532
Attempts to disengage from the target reducing threat. More effective than Disengage (Rank 2). .Disengage Rank 3 -
Changed
Explosive Trap Cooldown rises from 15 sec to 30 sec. Cooldown rises from 15 sec to 30 sec.
- cooldown15 sec→30 sec
Classic Era 1.15.9.70576
Place a Fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min.Explosive Trap Rank 1 was Traps canOnlywas be placed when out of combat. Onlyone trap can be active at a time.Forever 1.60.1.70532
Place a Fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a time.Explosive Trap Rank 1 Cooldown rises from 15 sec to 30 sec.
- cooldown15 sec→30 sec
Classic Era 1.15.9.70576
Place a Fire trap that explodes when an enemy approaches, causing 139 to 187 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min.Explosive Trap Rank 2 was Traps canOnlywas be placed when out of combat. Onlyone trap can be active at a time.Forever 1.60.1.70532
Place a Fire trap that explodes when an enemy approaches, causing 139 to 187 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a time.Explosive Trap Rank 2 Cooldown rises from 15 sec to 30 sec.
- cooldown15 sec→30 sec
Classic Era 1.15.9.70576
Place a Fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min.Explosive Trap Rank 3 was Traps canOnlywas be placed when out of combat. Onlyone trap can be active at a time.Forever 1.60.1.70532
Place a Fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a time.Explosive Trap Rank 3 -
Changed
Eyes of the Beast Classic Era 1.15.9.70576
Take direct control of your pet and see through its eyes forEyes of the Beast was 1min.Forever 1.60.1.70532
Take direct control of your pet and see through its eyes for min.Eyes of the Beast -
Changed
Feign Death Classic Era 1.15.9.70576
Feign death which may trick enemies into ignoring you. LastsFeign Death was up to6 min.Forever 1.60.1.70532
Feign death which may trick enemies into ignoring you. Lasts 6 min.Feign Death -
Changed
Freezing Trap Cooldown rises from 15 sec to 30 sec. Cooldown rises from 15 sec to 30 sec.
- cooldown15 sec→30 sec
Classic Era 1.15.9.70576
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min.Freezing Trap Rank 1 was Traps canOnlywas be placed when out of combat. Onlyone trap can be active at a time.Forever 1.60.1.70532
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.Freezing Trap Rank 1 Cooldown rises from 15 sec to 30 sec.
- cooldown15 sec→30 sec
Classic Era 1.15.9.70576
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min.Freezing Trap Rank 2 was Traps canOnlywas be placed when out of combat. Onlyone trap can be active at a time.Forever 1.60.1.70532
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.Freezing Trap Rank 2 Cooldown rises from 15 sec to 30 sec.
- cooldown15 sec→30 sec
Classic Era 1.15.9.70576
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min.Freezing Trap Rank 3 was Traps canOnlywas be placed when out of combat. Onlyone trap can be active at a time.Forever 1.60.1.70532
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.Freezing Trap Rank 3 -
Changed
Frost Trap Cooldown rises from 15 sec to 30 sec. Cooldown rises from 15 sec to 30 sec.
- cooldown15 sec→30 sec
Classic Era 1.15.9.70576
Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min.Frost Trap was Traps canOnlywas be placed when out of combat. Onlyone trap can be active at a time.Forever 1.60.1.70532
Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one trap can be active at a time.Frost Trap -
Changed
Heart of the Lion Classic Era 1.15.9.70576
The hunter invokes the heart of a lion, increasing total stats by 10% and Attack Power byHeart of the Lion was 41for all nearby allies, and increasing total stats for the Hunter by an additionalwas 11%.Forever 1.60.1.70532
The hunter invokes the heart of a lion, increasing total stats by 10% and Attack Power by for all nearby allies, and increasing total stats for the Hunter by an additional .Heart of the Lion -
Changed
Hunter's Mark Classic Era 1.15.9.70576
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target byHunter's Mark Rank 1 was 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.Forever 1.60.1.70532
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by . In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.Hunter's Mark Rank 1 Classic Era 1.15.9.70576
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target byHunter's Mark Rank 2 was 45. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.Forever 1.60.1.70532
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by . In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.Hunter's Mark Rank 2 Classic Era 1.15.9.70576
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target byHunter's Mark Rank 3 was 75. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.Forever 1.60.1.70532
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by . In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.Hunter's Mark Rank 3 Classic Era 1.15.9.70576
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target byHunter's Mark Rank 4 was 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.Forever 1.60.1.70532
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by . In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.Hunter's Mark Rank 4 -
Changed
Immolation Trap Cooldown rises from 15 sec to 30 sec. Cooldown rises from 15 sec to 30 sec.
- cooldown15 sec→30 sec
Classic Era 1.15.9.70576
Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min.Immolation Trap Rank 1 was Traps canOnlywas be placed when out of combat. Onlyone trap can be active at a time.Forever 1.60.1.70532
Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.Immolation Trap Rank 1 Cooldown rises from 15 sec to 30 sec.
- cooldown15 sec→30 sec
Classic Era 1.15.9.70576
Place a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min.Immolation Trap Rank 2 was Traps canOnlywas be placed when out of combat. Onlyone trap can be active at a time.Forever 1.60.1.70532
Place a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.Immolation Trap Rank 2 Cooldown rises from 15 sec to 30 sec.
- cooldown15 sec→30 sec
Classic Era 1.15.9.70576
Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min.Immolation Trap Rank 3 was Traps canOnlywas be placed when out of combat. Onlyone trap can be active at a time.Forever 1.60.1.70532
Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.Immolation Trap Rank 3 Cooldown rises from 15 sec to 30 sec.
- cooldown15 sec→30 sec
Classic Era 1.15.9.70576
Place a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min.Immolation Trap Rank 4 was Traps canOnlywas be placed when out of combat. Onlyone trap can be active at a time.Forever 1.60.1.70532
Place a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.Immolation Trap Rank 4 Cooldown rises from 15 sec to 30 sec.
- cooldown15 sec→30 sec
Classic Era 1.15.9.70576
Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min.Immolation Trap Rank 5 was Traps canOnlywas be placed when out of combat. Onlyone trap can be active at a time.Forever 1.60.1.70532
Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.Immolation Trap Rank 5 -
Changed
Improved Mend Pet The rank label reads none instead of Rank 1. -
Changed
Intimidation Classic Era 1.15.9.70576
Command your pet toIntimidation was intimidatethe target onwas thenext successfulwas meleeattack,was causing ahighwas amount ofthreatwas and stunning the target for 3 sec.Forever 1.60.1.70532
Command your pet to the target on next successful attack, high threat.Intimidation -
Changed
Mongoose Bite Classic Era 1.15.9.70576
Counterattack the enemy forMongoose Bite Rank 1 was 25damage. Can only be performed after you dodge.Forever 1.60.1.70532
Counterattack the enemy for damage . Can only be performed after you dodge.Mongoose Bite Rank 1 Classic Era 1.15.9.70576
Counterattack the enemy forMongoose Bite Rank 2 was 45damage. Can only be performed after you dodge.Forever 1.60.1.70532
Counterattack the enemy for damage . Can only be performed after you dodge.Mongoose Bite Rank 2 Classic Era 1.15.9.70576
Counterattack the enemy forMongoose Bite Rank 3 was 75damage. Can only be performed after you dodge.Forever 1.60.1.70532
Counterattack the enemy for damage . Can only be performed after you dodge.Mongoose Bite Rank 3 Classic Era 1.15.9.70576
Counterattack the enemy forMongoose Bite Rank 4 was 115damage. Can only be performed after you dodge.Forever 1.60.1.70532
Counterattack the enemy for damage . Can only be performed after you dodge.Mongoose Bite Rank 4 -
Changed
Multi-Shot The rank label reads none instead of Rank 1. Costs 13.9% Mana instead of 100 Mana. Cooldown drops from 10 sec to 6 sec. The rank label reads none instead of Rank 1. Costs 13.9% Mana instead of 100 Mana. Cooldown drops from 10 sec to 6 sec.
- rankRank 1→none
- cost100 Mana→13.9% Mana
- cooldown10 sec→6 sec
Classic Era 1.15.9.70576
Fires several missiles, hitting 3 targets.Multi-Shot Forever 1.60.1.70532
Fires several missiles, hitting 3 targets.Multi-Shot -
Changed
Rapid Fire Classic Era 1.15.9.70576
Increases ranged attack speed by 40% for 15 sec.Rapid Fire Forever 1.60.1.70532
Increases ranged attack speed by 40% for 15 sec.Rapid Fire -
Changed
Raptor Strike Costs 10 Mana instead of 15 Mana. Costs 10 Mana instead of 15 Mana.
- cost15 Mana→10 Mana
Classic Era 1.15.9.70576
A strong attack thatRaptor Strike Rank 1 was increasesmelee damagewas by5.Forever 1.60.1.70532
A strong attack that melee damage 5.Raptor Strike Rank 1 Classic Era 1.15.9.70576
A strong attack thatRaptor Strike Rank 2 was increasesmelee damagewas by11.Forever 1.60.1.70532
A strong attack that melee damage 11.Raptor Strike Rank 2 Classic Era 1.15.9.70576
A strong attack thatRaptor Strike Rank 3 was increasesmelee damagewas by21.Forever 1.60.1.70532
A strong attack that melee damage 21.Raptor Strike Rank 3 Classic Era 1.15.9.70576
A strong attack thatRaptor Strike Rank 4 was increasesmelee damagewas by 35.Forever 1.60.1.70532
A strong attack that melee damage .Raptor Strike Rank 4 Classic Era 1.15.9.70576
A strong attack thatRaptor Strike Rank 5 was increasesmelee damagewas by 50.Forever 1.60.1.70532
A strong attack that melee damage .Raptor Strike Rank 5 Classic Era 1.15.9.70576
A strong attack thatRaptor Strike Rank 6 was increasesmelee damagewas by 80.Forever 1.60.1.70532
A strong attack that melee damage .Raptor Strike Rank 6 Classic Era 1.15.9.70576
A strong attack thatRaptor Strike Rank 7 was increasesmelee damagewas by 110.Forever 1.60.1.70532
A strong attack that melee damage .Raptor Strike Rank 7 Classic Era 1.15.9.70576
A strong attack thatRaptor Strike Rank 8 was increasesmelee damagewas by 140.Forever 1.60.1.70532
A strong attack that melee damage .Raptor Strike Rank 8 -
Changed
Scorpid Sting The rank label reads none instead of Rank 1. Costs 9% Mana instead of 70 Mana. The rank label reads none instead of Rank 1. Costs 9% Mana instead of 70 Mana.
- rankRank 1→none
- cost70 Mana→9% Mana
Classic Era 1.15.9.70576
Stings the target, reducingScorpid Sting was Strength and Agilitybywas 20for 20 sec. Only one Sting per Hunter can be active on any one target.Forever 1.60.1.70532
Stings the target, reducing by for 20 sec. Only one Sting per Hunter can be active on any one target.Scorpid Sting -
Changed
Serpent Sting Classic Era 1.15.9.70576
Stings the target, causingSerpent Sting Rank 1 was 20Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Forever 1.60.1.70532
Stings the target, causing Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Serpent Sting Rank 1 Classic Era 1.15.9.70576
Stings the target, causingSerpent Sting Rank 2 was 40Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Forever 1.60.1.70532
Stings the target, causing Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Serpent Sting Rank 2 Classic Era 1.15.9.70576
Stings the target, causingSerpent Sting Rank 3 was 80Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Forever 1.60.1.70532
Stings the target, causing Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Serpent Sting Rank 3 Classic Era 1.15.9.70576
Stings the target, causingSerpent Sting Rank 4 was 140Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Forever 1.60.1.70532
Stings the target, causing Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Serpent Sting Rank 4 Classic Era 1.15.9.70576
Stings the target, causingSerpent Sting Rank 5 was 210Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Forever 1.60.1.70532
Stings the target, causing Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Serpent Sting Rank 5 Classic Era 1.15.9.70576
Stings the target, causingSerpent Sting Rank 6 was 290Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Forever 1.60.1.70532
Stings the target, causing Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Serpent Sting Rank 6 Classic Era 1.15.9.70576
Stings the target, causingSerpent Sting Rank 7 was 385Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Forever 1.60.1.70532
Stings the target, causing Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Serpent Sting Rank 7 Classic Era 1.15.9.70576
Stings the target, causingSerpent Sting Rank 8 was 490Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Forever 1.60.1.70532
Stings the target, causing Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Serpent Sting Rank 8 -
Was a talent
Trueshot Aura The rank label reads Rank 3 instead of Rank 1. The rank label reads Rank 3 instead of Rank 1.
- rankRank 1→Rank 3
Classic Era 1.15.9.70576
Increases the Attack Power of party members within 45 yards by 50Trueshot Aura Rank 3 was (ranged with S03 - Tuning and Overrides Passive - Hunter). Lasts 30 min.Forever 1.60.1.70532
Increases the Attack Power of party members within 45 yards by 50. Lasts 30 min.Trueshot Aura Rank 3 The rank label reads Rank 4 instead of Rank 2.
- rankRank 2→Rank 4
Classic Era 1.15.9.70576
Increases the Attack Power of party members within 45 yards by 75Trueshot Aura Rank 4 was (ranged with S03 - Tuning and Overrides Passive - Hunter). Lasts 30 min.Forever 1.60.1.70532
Increases the Attack Power of party members within 45 yards by 75. Lasts 30 min.Trueshot Aura Rank 4 The rank label reads Rank 5 instead of Rank 3.
- rankRank 3→Rank 5
Classic Era 1.15.9.70576
Increases the Attack Power of party members within 45 yards byTrueshot Aura Rank 5 was 100 (ranged with S03 - Tuning and Overrides Passive - Hunter). Lasts 30 min.Forever 1.60.1.70532
Increases the Attack Power of party members within 45 yards by . Lasts 30 min.Trueshot Aura Rank 5 -
Changed
Viper Sting Gains a 15 sec cooldown. Gains a 15 sec cooldown.
- cooldownnone→15 sec
Gains a 15 sec cooldown.
- cooldownnone→15 sec
Gains a 15 sec cooldown.
- cooldownnone→15 sec
-
Changed
Volley The 1 min cooldown is gone. The 1 min cooldown is gone.
- cooldown1 min→none
Classic Era 1.15.9.70576
Continuously fires a volley of ammo at the target area, causingVolley Rank 1 was 50Arcane damage to enemy targets within 8 yards everywas secondfor 6 sec.Forever 1.60.1.70532
Continuously fires a volley of ammo at the target area, causing Arcane damage to enemy targets within 8 yards every for 6 sec.Volley Rank 1 The 1 min cooldown is gone.
- cooldown1 min→none
Classic Era 1.15.9.70576
Continuously fires a volley of ammo at the target area, causingVolley Rank 2 was 65Arcane damage to enemy targets within 8 yards everywas secondfor 6 sec.Forever 1.60.1.70532
Continuously fires a volley of ammo at the target area, causing Arcane damage to enemy targets within 8 yards every for 6 sec.Volley Rank 2 The 1 min cooldown is gone.
- cooldown1 min→none
Classic Era 1.15.9.70576
Continuously fires a volley of ammo at the target area, causingVolley Rank 3 was 80Arcane damage to enemy targets within 8 yards everywas secondfor 6 sec.Forever 1.60.1.70532
Continuously fires a volley of ammo at the target area, causing Arcane damage to enemy targets within 8 yards every for 6 sec.Volley Rank 3
Removed abilities
15Removed means the spell id is absent from this beta build's Hunter class skill lines. That may be data stripped from the beta rather than a design change.
The Era list comes from the 1.15.9 build and holds Season of Discovery rows. The last columns say what the Forever build still holds for the spell id.
| Icon | Same name and rank in Forever | |||||
|---|---|---|---|---|---|---|
| | Immolation Trap Effect Removed | Rank 1 | 16 | Survival | Still listed; passive or duplicate row | |
| | Immolation Trap Effect Removed | Rank 2 | 26 | Survival | Still listed; passive or duplicate row | |
| | Multi-Shot Removed | Rank 2 | 30 | Marksmanship | Skill line row kept, spell row deleted | |
| | Scorpid Sting Removed | Rank 2 | 32 | Marksmanship | Skill line row kept, spell row deleted | |
| | Immolation Trap Effect Removed | Rank 3 | 36 | Survival | Still listed; passive or duplicate row | |
| | Wyvern Sting Removed | Rank 1 | 40 | Survival · Talent | Skill line row kept, spell row deleted | |
| | Multi-Shot Removed | Rank 3 | 42 | Marksmanship | Skill line row kept, spell row deleted | |
| | Scorpid Sting Removed | Rank 3 | 42 | Marksmanship | Skill line row kept, spell row deleted | |
| | Immolation Trap Effect Removed | Rank 4 | 46 | Survival | Still listed; passive or duplicate row | |
| | Wyvern Sting Removed | Rank 2 | 50 | Survival | Skill line row kept, spell row deleted | |
| | Scorpid Sting Removed | Rank 4 | 52 | Marksmanship | Skill line row kept, spell row deleted | |
| | Multi-Shot Removed | Rank 4 | 54 | Marksmanship | Skill line row kept, spell row deleted | |
| | Immolation Trap Effect Removed | Rank 5 | 56 | Survival | Still listed; passive or duplicate row | |
| | Multi-Shot Removed | Rank 5 | 60 | Marksmanship | Skill line row kept, spell row deleted | |
| | Wyvern Sting Removed | Rank 3 | 60 | Survival | Skill line row kept, spell row deleted |
Talents
14 new · 9 dropped · 17 changedForever talent trees against the Classic Era trees. Talents are matched by spell, then by name, including talents that moved to another tree of the class. A matched talent counts as changed when its spell, its number of ranks, its tree, its position or what it requires is different. A talent that came from another tree is listed as changed, under the tree it is in now. Positions are r<row>c<column>.
Blizzard confirmed a new one-point milestone talent at 16 points. source Tier 4 opens at 15 points in a tree, so its first point is the 16th; the one-point talent of that tier is listed per tree.
7 talents open fewer points deep in the tree than in Classic, 1 deeper. A row's depth is the points that must be spent in that tree before the row opens.
Beast Mastery 16 in Era→16 in Forever
Moved: 1 earlier, 0 later.
Tier 4 one-point talent: r4c4, new spell id
New in Forever 2
| Icon | Talent | Ranks | Position | Note |
|---|---|---|---|---|
| | Focused Fire | 2 | r2c1 | New spell id |
| | Summon Hawk | 1 | r4c4 | New spell id |
Dropped from Era 2
| Icon | Talent | Ranks | Era position |
|---|---|---|---|
| | Improved Eyes of the Beast | 2 | r2c1 |
| | Thick Hide | 3 | r2c3 |
Changed 4
| Icon | Talent | Position | Era → Forever |
|---|---|---|---|
| | Improved Aspect of the Monkey Changed | r2c2 | Ranks drop from 5 to 3.
|
| | Pathfinding Moved | r2c3 | Opens earlier: row 2 instead of 3, 5 points deep instead of 10, reachable at level 15 instead of 20.
|
| | Improved Mend Pet Moved | r4c1 | Sits at r4c1 instead of r4c2, the same row.
|
| | Intimidation Changed | r5c2 | Requires Bestial Swiftness, Bestial Wrath.
|
Marksmanship 14 in Era→17 in Forever
Moved: 3 earlier, 1 later.
Tier 4 one-point talent: r4c2, new spell id
New in Forever 6
| Icon | Talent | Ranks | Position | Note |
|---|---|---|---|---|
| | Improved Stings | 3 | r2c1 | New spell id |
| | Careful Aim | 5 | r2c3 | New spell id |
| | Rapid Killing | 2 | r3c1 | Spell id exists in the Era build |
| | Lone Wolf | 1 | r3c4 | Spell id exists in the Era build |
| | Rapid Recuperation | 2 | r5c1 | New spell id |
| | Sniper Shot | 1 | r7c2 | New spell id |
Dropped from Era 3
| Icon | Talent | Ranks | Era position |
|---|---|---|---|
| | Improved Hunter's Mark | 5 | r2c2 |
| | Aimed Shot | 1 | r3c1 |
| Improved Scorpid Sting | 3 | r5c3 |
Changed 8
| Icon | Talent | Position | Era → Forever |
|---|---|---|---|
| | Hawk Eye Moved | r1c1 | Opens earlier: row 1 instead of 3, 0 points deep instead of 10, reachable at level 10 instead of 20.
|
| | Lethal Attacks Moved | r1c3 | Opens earlier: row 1 instead of 2, 0 points deep instead of 5, reachable at level 10 instead of 15.
|
| | Efficiency Moved | r2c2 | Opens later: row 2 instead of 1, 5 points deep instead of 0, reachable at level 15 instead of 10.
|
| | Trueshot Aura Moved | r4c2 | Opens earlier: row 4 instead of 7, 15 points deep instead of 30, reachable at level 25 instead of 40. Its rank 1 spell has a new id. No longer requires Barrage.
|
| | Mortal Shots Changed | r4c3 | Requires Careful Aim instead of Lethal Shots.
|
| | Improved Serpent Sting Moved | r4c4 | Sits at r4c4 instead of r4c2, the same row.
|
| | Barrage Moved | r5c3 | Sits at r5c3 instead of r5c2, the same row.
|
| | Scatter Shot Moved | r5c4 | Sits at r5c4 instead of r5c1, the same row.
|
Survival 16 in Era→18 in Forever
Moved: 3 earlier, 0 later.
Tier 4 one-point talent: r4c3
New in Forever 6
| Icon | Talent | Ranks | Position | Note |
|---|---|---|---|---|
| | Predator's Edge | 5 | r4c2 | New spell id |
| | Resourcefulness | 2 | r5c1 | Spell id exists in the Era build |
| | Expose Prey | 2 | r5c2 | New spell id |
| | Survivalist's Discipline | 2 | r5c3 | New spell id |
| | Strider Kick | 1 | r5c4 | New spell id |
| | Lacerating Strikes | 1 | r7c2 | New spell id |
Dropped from Era 4
| Icon | Talent | Ranks | Era position |
|---|---|---|---|
| | Humanoid Slaying | 3 | r1c2 |
| | Improved Feign Death | 2 | r4c4 |
| | Killer Instinct | 3 | r5c2 |
| Wyvern Sting | 1 | r7c2 |
Changed 5
| Icon | Talent | Position | Era → Forever |
|---|---|---|---|
| | Improved Tracking Moved | r1c2 | Sits at r1c2 instead of r1c1, the same row. Ranks rise from 3 to 5.
|
| | Survivalist Moved | r2c3 | Opens earlier: row 2 instead of 3, 5 points deep instead of 10, reachable at level 15 instead of 20.
|
| | Improved Wing Clip Moved | r2c4 | Sits at r2c4 instead of r2c3, the same row. Ranks drop from 5 to 3.
|
| | Surefooted Moved | r3c2 | Opens earlier: row 3 instead of 4, 10 points deep instead of 15, reachable at level 20 instead of 25.
|
| | Counterattack Moved | r4c3 | Opens earlier: row 4 instead of 5, 15 points deep instead of 20, reachable at level 25 instead of 30.
|
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