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Atividades
7 mil seguidores
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Jeffrey Hilbert compartilhou issoProud to support this petition for a unified pan-European startup entity. Let’s unite Europe's startup ecosystems! https://www.eu-inc.org 🇪🇺
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Jeffrey Hilbert compartilhou issoJeffrey Hilbert compartilhou isso🚀🎉 Estamos en el ranking de Mejores Empleadores 2022 en la categoría hasta 200 empleados 🤩 El ranking es elaborado por la @RevistaApertura y por primera vez fuimos reconocidos, ocupando el puesto número 40! Vos también podés sumarte, mirá las oportunidades: https://lnkd.in/dqTWJvtU #videojuegos #games #mejoresempleadores #gaming —------------------------ 🚀🎉 Nimble Giant is within the ranking of Best Employers 2022 in the category less than 200 employees 🤩 This ranking is published by @RevistaApertura and we are #40. You can join us, take a look the opportunities in each country: https://lnkd.in/dqTWJvtU
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Jeffrey Hilbert compartilhou issoCongratulations DDM on the addition of Trip Hawkins and the Trip on all his contributions to the game industry.Jeffrey Hilbert compartilhou issoAn expert on innovation, entrepreneurship, technology management and practices in emotional intelligence, Trip Hawkins played a key role in defining and building two major industries: personal computers and video games. Keep reading: http://ddm.agency/thawkins #Technology #Gaming #VideoGames #Entertainment #GamingIndustry #GamesIndustry
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Jeffrey Hilbert compartilhou issoCongratulations to Mark long and the team at Neon!!Jeffrey Hilbert compartilhou issoHey game industry friends! I'm super excited to announce NEON Media today. We're the Emmy award winning interactive team spun out from HBO in Seattle. We're producing transmedia for games, comics, television, and film. Ask me about Neon at the GamesBeat Summit next week. #gameindustry #gamedev
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Jeffrey Hilbert compartilhou issoCongratulations Nimble Giant - I have not seen a review like this for while!Jeffrey Hilbert compartilhou issohttps://lnkd.in/eSxSHqs
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Jeffrey Hilbert compartilhou issoI had to post this. It is a great service as every developer I have worked with either has extra resources or needs extra resources from time to time.Jeffrey Hilbert compartilhou issoLast year, DDM teamed up with Supply Drop, whose mission is to empower studios to build better, stronger and more stable teams. Keep reading: http://ddm.agency/SplyDp #Gaming #GameDevelopment #VideoGames #Developers #GamingIndustry #GameDev #GameDesign
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Jeffrey Hilbert reagiu a issoJeffrey Hilbert reagiu a issoJoin the waitlist for the General Intuition Action API. Link in the comments. Thanks AI Engineer for having me.
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Jeffrey Hilbert reagiu a issoJeffrey Hilbert reagiu a issoBuilding a Videogame Studio in the Azores warranted some "are you crazy reactions". But it was never a question. Terceira is our home, and it will ever be. Marco went on the Futuro do Futuro podcast by Expresso and talked about our story, our insights into the future, and how being in the middle of the ocean does not stop us from competing at the highest level, with the best talent. We help some of the biggest studios in the world making their games, and we have the honor to work with some of the best talent in the globe. Call us cocky, it's ok. Want to listen to the episode? https://lnkd.in/dkA7e4CH Thank you Pedro Miguel Coelho for the opportunity and Matilde Fieschi for the lovely photo. Marco actually looks nice in it.
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Jeffrey Hilbert reagiu a issoJeffrey Hilbert reagiu a issoA few years ago I wrote this short sci-fi story for Level magazine. The Archivist’s Legacy, Year 2150 Fiction. The complete story is in the slides.
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Jeffrey Hilbert reagiu a issoJeffrey Hilbert reagiu a issoYes please. 🇨🇦Canadian politician calls on government to help BioWare employees buy the studio and run it themselvesCanadian politician calls on government to help BioWare employees buy the studio and run it themselves
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Jeffrey Hilbert gostou dissoJeffrey Hilbert gostou dissoWe added NPCs to Space Engineers 2, and Luca is already kidnapping them and building holding rooms. 🙂 This is what emergent gameplay is about: systems interacting with each other and multiplying what’s possible. What’s the craziest thing you’ve seen or done with NPCs so far? Send me your clips!
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Jeffrey Hilbert gostou dissoJeffrey Hilbert gostou dissoWhen we started Empower Change®, the first thing I had to do was confront why ReadyUp, my last company, didn’t make it. The market wasn’t the real reason. Here’s what was. What’s the lesson you had to learn the hard way?What 5 Successful Exits Didn’t Teach Me…and One Failure Did.What 5 Successful Exits Didn’t Teach Me…and One Failure Did.Roderick Alemania
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Jeffrey Hilbert reagiu a issoJeffrey Hilbert reagiu a issoHello from Riyadh, Saudi Arabia! It’s been a while since I’ve posted an update here on LinkedIn, but I’m excited to share a passion project I’ve been working on. As part of Exel Academy, I’ll be teaching three hands-on courses this November, focused on helping people build better games, stronger teams, and more sustainable studios. AI for Game Development November 1–5, 2026 | Sunday–Thursday 7:00–10:00 PM Explore practical AI workflows for game development, studio operations, and marketing and promotion. https://lnkd.in/g-YQZpyr Game Production and Project Management November 8–12, 2026 | Sunday–Thursday 7:00–10:00 PM Learn how to plan production, align teams, manage risks and resources, and guide a game from concept toward launch. https://lnkd.in/gChjF4BY Video Game Studio Leadership November 15–19, 2026 | Sunday–Thursday 7:00–10:00 PM Develop the leadership, communication, and operational skills needed to build strong teams and grow a sustainable game studio. https://lnkd.in/gkrxRib9 Not just lectures, these classes are interactive workshops designed for people who want to learn by doing—combining practical frameworks, real-world experience and discussion. My goal is to share what I’ve learned, challenge participants to think differently, and help aspiring developers, producers, and studio leaders turn their passion for games into practical skills they can put to work. If you’re in or around Riyadh and interested in any of these topics, I encourage you to explore the course links above. I’m looking forward to meeting a group of curious, motivated people who are eager to learn, grow, and make great games together. You can find all three courses here: https://lnkd.in/gQrGKsRn Hope to see you there!
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Jeffrey Hilbert reagiu a issoJeffrey Hilbert reagiu a issoNEVER in the history of medicine have so many unique problems been solved for a hospital in a 30-hour period. Not “ideas.” Not “cool prototypes.” A dozen of these are deployable in-hospital tomorrow to drastically improve the patient and clinician experience. Last week, at Sheba Medical Center, Tel Hashomer 100 game developers jammed like crazy with 40 clinicians to deliver 36 working games for doctors, nurses, and patients. Example problems they nailed: - Mirror therapy for amputees’ phantom limb pain is now fun and can be done at home. Same with physical therapy for de Quervain’s tenosynovitis. - 80% of toddlers can’t complete color-vision testing? Fixed. - Nurses stressed out trying to distinguish nearly identical instruments on an OR tray can now train their brains with an addictive game. - The overwhelming, confusing experience for kids in the pediatric burn ward becomes an adorable “Adopt Me”-style journey, with minigames for different treatments. - Doctors don’t understand AI training and its limitations? Now they can play with it. It’s a real showcase for the future of the games industry (Amir Satvat). You could build studios around this. Studios paid by insurance companies instead of publishers. This is the way. Congratulations to ARC and GameIS. A special thank you to Ilya, Michal, Dor, Idan, Avner, and many others. Link to the games in the comments.
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Jeffrey Hilbert reagiu a issoJeffrey Hilbert reagiu a issoYesterday we celebrated Fast Travel Games 10 years, together with a pre-release party for Payday Aces High, all in one! 🎉 As I said in the speech, I can't believe we're already ten years in. It's been a rollecoaster ride of good and bad, challenges to overcome and near-death experiences. The highest of highs, and lowest of lows, but in the end the most rewarding years I've ever had. There's been countless parties, launches, celebrations, silliness, recruitment, laughter, bugs, prototyping, travel and sweaty headsets. ❤️ Nothing would be possible without the incredible team at Fast Travel. Both current, and previous employees have built this company into what it is. Way over 100 people have circulated through this company over the years, but we also have seven employees who've been with us from the start and are still here! 🏆 Right now we're in a good place, with the launch of Payday Aces High around the corner, and I'm incredibly excited to see what the next 10 years of FTG will be like! 🚀
Experiência e formação acadêmica
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Final Strike Games, Inc.
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Cooldown Games has entered into definitive agreements to be acquired by People Can Fly. The transaction advances People Can Fly’s strategy to strengthen the company’s publishing activity in the self-publishing model, increasing margin participation across owned intellectual property while introducing a new, capital-efficient revenue stream. The transaction strengthens Cooldown’s publishing capabilities by providing growth capital and operational support to its existing slate of third-party titles, with multiple launches planned across 2026 and 2027. “We’ve built Cooldown Games around championing exceptional developers and bringing their games to players around the world,” said Steve Gibson, CEO of Cooldown Games. “Joining People Can Fly gives us the scale, resources, and long-term stability to do that at an even higher level.” We at Juno Capital Partners are honored to have served as the exclusive financial advisor to Cooldown Games. Link to press release: https://lnkd.in/d4biqQQX
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