Glossary

From Liquipedia Mobile Legends: Bang Bang Wiki

This contains the descriptions of unfamiliar terms that is commonly used by the casters, players, and can be read in-game that may be new to the players of the game.

General Gameplay Terms

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A

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Airborne
A state that prevents a target from moving, attacking, or using skills. The target will fly into the air within the duration.

B

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Backdoor
A term that is used for the strategy meaning players will attack the enemy towers and base without the cover of your creeps/minions.
Battle Spells
Heroes can not only use their own Skills but also use Battle Spells.
Blink
A hero moves from one position to another in a very short time.

C

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Carry/Core
A hero with high damage output and has the best capability to kill the opposing team's heroes, and take objectives.
Creep BUFF
Heroes gain a special BUFF by killing some specific Creeps.
Critical (Crit) Chance
Chance to deal multiple Damage with Basic Attacks.
Conceal
A state to be invisible to enemies.
Control Immunity
A state where target will not be affected by any Control Effects.
Converted Attribute
Heroes' one Attribute will be increased by reducing another one.
Cooldown (CD) Reduction
Reduction of Hero Skill's CD. Up to 40%.

D

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Dash
A hero moves from one position to another in a very short time.
DEBUFF
A special state that can decrease heroes' power.
Draft Pick
Draft pick unlocks at the Epic rank. In Draft Pick, players need to take turns to ban and choose heroes from the hero pool.
Duration
Lasting time of a state.

E

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Emblem
A special item that can increase heroes' Attributes in the battlefield.

F

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Fast 2
A technique where the roamer will go to the EXP lane to help clear the first wave of minions to get Level 2.
Frozen
A state that prevents a target from moving, attacking, or using skills, which has the same effects as being stunned.

G

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Gank
Roam and ambush enemy heroes.
Godlike
Killing 7 enemy heroes with no death.

H

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Harass
Used to annoy the enemy with non-lethal damage and forcing them to go heal, be set up for ganking, or recall in order to push.
High Ground
A Hero that have an ability to clear lane pretty fast. mostly refer to heroes that have burst damage and/or long range skill.
HP Bonus
The ration of skills affected by Max HP.
HP Regeneration (HP)
Speed of regenerating HP.

I

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Immobilized
A state that prevents a target from moving and interrupts Blink. The target can't use Blink within the duration.
Invalid Match
In Draft Pick, if a player is inactive for the first three minutes, other players on the same team can choose to initiate an early surrender, after which the match will be deemed invalid.

J

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Jungler
A hero who has a job to clearing jungle both his and enemies and secure objective mainly turtle and Lord.

K

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Killing Spree
Killing 4 enemy heroes with no death.

L

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Legendary
Killing 8 or more enemy heroes with no death.
Lord
A special creep on the battlefield. Heroes who successfully take it down will receive Gold rewards and have the Lord assist them in battle.

M

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Magic Bonus
The ratio of skills affected by Magic Power.
Magic Defense (DEF)
An attribute to reduce Magic Damage received.
Magic Lifesteal
An attribute to regenerate HP according to Magic Damage.
Magic Penetration (PEN)
An attribute to reduce enemies' Magic Defense.
Mana Regeneration (Regen)
Speed of regenerating Mana.
Maniac
Consecutively kill 4 enemy heroes in a short period of time.
Monster Kill
Killing 6 enemy heroes with no death.
Mega Kill
Killing 4 enemy heroes with no death.

N

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O

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P

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Perfect Turtle
Taken all 3 turtles by one team in a game (MPL ID matches)
Physical Bonus
The ratio of skills affected by a Physical Attack.
Physical Defense (DEF)
An attribute to reduce Physical Damage received.
Physical Lifesteal
An attribute to regenerate HP according to Physical Damage of Basic Attack.
Physical Penetration (PEN)
An attribute to reduce enemies' Physical Defense.
Push
To clear minion waves and/or destroy the opponent's turret/s.

Q

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R

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Roamer
A hero who has job of move to other lane and helping Mid, Gold and Explane. Roamer also has job to open the vision of the map for the team, especially around the bush and jungle area.

S

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Savage
Consecutively kill 5 enemy heroes in a short period of time.
Silenced
A state that prevents a target from using skills.
Slowing Immunity
A state where a target will not be slowed down.
Speed-Up
A state to increase Movement Speed.
Spell Vamp
An attribute to regenerate HP according to Skill Damge.
Split Push
This is a strategy when you move to a weak or undefended lane to apply pressure by pushing the wave in attempts to gain a tower advantage. Oftentimes, Split pushing done when 4 people are fighting in a team fight, and the one other member is pushing at another lane.
Stealth
A state to be invisible to enemies.
Stunned
A state that prevents a target from moving, attacking, or using skills.
Supressed
A state that prevents a target from moving, attacking, or using skills. This is an advanced stunning effect and can't be removed.
Sx (where x is numbers 1 - 5)
This is a term used by the players in the banning phase of ranked-game to call the players instead of mentioning their in-game name (e.g. S1, S2).

T

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Taunted
A state that forces a target to do a Basic Attack to the caster. The target can't use skills within the duration and will attack the caster again.
Terrified
A state that prevents a target from attacking or using skills. The target will move randomly within the duration.
Transformed
A state that prevents a target from attacking or using skills. The target will be transformed into other creatures.
Triple Kill
Consecutively kill 3 enemy heroes in a short time.
Turtle
A special monster in the battlefield. Heroes will get special BUFF and extra Gold Bonus after killing it.

U

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Ultimate Bonding Experience (UBE)
It is a strategy wherein a team moves as one in team fights guarded by a heavy support like Rafaela and Estes at the backline. This becomes the winning strategy of Blacklist International since the 7th season of the MPL Philippines.
Unstoppable
Killing 5 enemy heroes with no death.
Untargetable
A state where a hero can't be locked onto, taking no damage within the duration.

V

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W

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Wiped Out
When all enemy heroes are dead.

X

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Y

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Z

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